Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ppapi / api / ppb_message_loop.idl
blob73ad14db836c2a544e828d82c962f6b0a91263ec
1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
6 /**
7 * Defines the PPB_MessageLoop interface.
8 */
9 label Chrome {
10 M25 = 1.0
13 /**
14 * A message loop allows PPAPI calls to be issued on a thread. You may not
15 * issue any API calls on a thread without creating a message loop. It also
16 * allows you to post work to the message loop for a thread.
18 * To process work posted to the message loop, as well as completion callbacks
19 * for asynchronous operations, you must run the message loop via Run().
21 * Note the system manages the lifetime of the instance (and all associated
22 * resources). If the instance is deleted from the page, background threads may
23 * suddenly see their PP_Resource handles become invalid. In this case, calls
24 * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
25 * with your instance, you will probably want to create some kind of threadsafe
26 * proxy object that can handle asynchronous destruction of the instance object.
28 * Typical usage:
29 * On the main thread:
30 * - Create the thread yourself (using pthreads).
31 * - Create the message loop resource.
32 * - Pass the message loop resource to your thread's main function.
33 * - Call PostWork() on the message loop to run functions on the thread.
35 * From the background thread's main function:
36 * - Call AttachToCurrentThread() with the message loop resource.
37 * - Call Run() with the message loop resource.
39 * Your callbacks should look like this:
40 * @code
41 * void DoMyWork(void* user_data, int32_t status) {
42 * if (status != PP_OK) {
43 * Cleanup(); // e.g. free user_data.
44 * return;
45 * }
46 * ... do your work...
47 * }
48 * @endcode
49 * For a C++ example, see ppapi/utility/threading/simple_thread.h
51 * (You can also create the message loop resource on the background thread,
52 * but then the main thread will have no reference to it should you want to
53 * call PostWork()).
56 * THREAD HANDLING
58 * The main thread has an implicitly created message loop. The main thread is
59 * the thread where PPP_InitializeModule and PPP_Instance functions are called.
60 * You can retrieve a reference to this message loop by calling
61 * GetForMainThread() or, if your code is on the main thread, GetCurrent() will
62 * also work.
64 * Some special threads created by the system can not have message loops. In
65 * particular, the background thread created for audio processing has this
66 * requirement because it's intended to be highly responsive to keep up with
67 * the realtime requirements of audio processing. You can not make PPAPI calls
68 * from these threads.
70 * Once you associate a message loop with a thread, you don't have to keep a
71 * reference to it. The system will hold a reference to the message loop for as
72 * long as the thread is running. The current message loop can be retrieved
73 * using the GetCurrent() function.
75 * It is legal to create threads in your plugin without message loops, but
76 * PPAPI calls will fail unless explicitly noted in the documentation.
78 * You can create a message loop object on a thread and never actually run the
79 * message loop. This will allow you to call blocking PPAPI calls (via
80 * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
81 * from those calls will be queued in the message loop and never run. The same
82 * thing will happen if work is scheduled after the message loop exits and
83 * the message loop is not run again.
86 * DESTRUCTION AND ERROR HANDLING
88 * Often, your application will associate memory with completion callbacks. For
89 * example, the C++ CompletionCallbackFactory has a small amount of
90 * heap-allocated memory for each callback. This memory will be leaked if the
91 * callback is never run. To avoid this memory leak, you need to be careful
92 * about error handling and shutdown.
94 * There are a number of cases where posted callbacks will never be run:
96 * - You tear down the thread (via pthreads) without "destroying" the message
97 * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
98 * tasks in the message queue will be lost.
100 * - You create a message loop, post callbacks to it, and never run it.
102 * - You quit the message loop via PostQuit with should_destroy set to
103 * PP_FALSE. In this case, the system will assume the message loop will be
104 * run again later and keep your tasks.
106 * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
107 * will prohibit future work from being posted, and will allow the message loop
108 * to run until all pending tasks are run.
110 * If you post a callback to a message loop that's been destroyed, or to an
111 * invalid message loop, PostWork will return an error and will not run the
112 * callback. This is true even for callbacks with the "required" flag set,
113 * since the system may not even know what thread to issue the error callback
114 * on.
116 * Therefore, you should check for errors from PostWork and destroy any
117 * associated memory to avoid leaks. If you're using the C++
118 * CompletionCallbackFactory, use the following pattern:
119 * @code
120 * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
121 * int32_t result = message_loop.PostWork(callback);
122 * if (result != PP_OK)
123 * callback.Run(result);
124 * @endcode
125 * This will run the callback with an error value, and assumes that the
126 * implementation of your callback checks the "result" argument and returns
127 * immediately on error.
129 interface PPB_MessageLoop {
131 * Creates a message loop resource.
133 * This may be called from any thread. After your thread starts but before
134 * issuing any other PPAPI calls on it, you must associate it with a message
135 * loop by calling AttachToCurrentThread.
137 PP_Resource Create(PP_Instance instance);
140 * Returns a resource identifying the message loop for the main thread. The
141 * main thread always has a message loop created by the system.
143 PP_Resource GetForMainThread();
146 * Returns a reference to the PPB_MessageLoop object attached to the current
147 * thread. If there is no attached message loop, the return value will be 0.
149 PP_Resource GetCurrent();
152 * Sets the given message loop resource as being the associated message loop
153 * for the currently running thread.
155 * You must call this function exactly once on a thread before making any
156 * PPAPI calls. A message loop can only be attached to one thread, and the
157 * message loop can not be changed later. The message loop will be attached
158 * as long as the thread is running or until you quit with should_destroy
159 * set to PP_TRUE.
161 * If this function fails, attempting to run the message loop will fail.
162 * Note that you can still post work to the message loop: it will get queued
163 * up should the message loop eventually be successfully attached and run.
165 * @return
166 * - PP_OK: The message loop was successfully attached to the thread and is
167 * ready to use.
168 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
169 * - PP_ERROR_INPROGRESS: The current thread already has a message loop
170 * attached. This will always be the case for the main thread, which has
171 * an implicit system-created message loop attached.
172 * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
173 * loop attached to it. See the interface level discussion about these
174 * special threads, which include realtime audio threads.
176 int32_t AttachToCurrentThread([in] PP_Resource message_loop);
179 * Runs the thread message loop. Running the message loop is required for you
180 * to get issued completion callbacks on the thread.
182 * The message loop identified by the argument must have been previously
183 * successfully attached to the current thread.
185 * You may not run nested message loops. Since the main thread has an
186 * implicit message loop that the system runs, you may not call Run on the
187 * main thread.
189 * @return
190 * - PP_OK: The message loop was successfully run. Note that on
191 * success, the message loop will only exit when you call PostQuit().
192 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
193 * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
194 * has not been successfully attached to the current thread. Call
195 * AttachToCurrentThread().
196 * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
197 * fashion (Run is already on the stack). This will occur if you attempt
198 * to call run on the main thread's message loop (see above).
200 int32_t Run([in] PP_Resource message_loop);
203 * Schedules work to run on the given message loop. This may be called from
204 * any thread. Posted work will be executed in the order it was posted when
205 * the message loop is Run().
207 * @param message_loop The message loop resource.
209 * @param callback The completion callback to execute from the message loop.
211 * @param delay_ms The number of milliseconds to delay execution of the given
212 * completion callback. Passing 0 means it will get queued normally and
213 * executed in order.
216 * The completion callback will be called with PP_OK as the "result" parameter
217 * if it is run normally. It is good practice to check for PP_OK and return
218 * early otherwise.
220 * The "required" flag on the completion callback is ignored. If there is an
221 * error posting your callback, the error will be returned from PostWork and
222 * the callback will never be run (because there is no appropriate place to
223 * run your callback with an error without causing unexpected threading
224 * problems). If you associate memory with the completion callback (for
225 * example, you're using the C++ CompletionCallbackFactory), you will need to
226 * free this or manually run the callback. See "Destruction and error
227 * handling" above.
230 * You can call this function before the message loop has started and the
231 * work will get queued until the message loop is run. You can also post
232 * work after the message loop has exited as long as should_destroy was
233 * PP_FALSE. It will be queued until the next invocation of Run().
235 * @return
236 * - PP_OK: The work was posted to the message loop's queue. As described
237 * above, this does not mean that the work has been or will be executed
238 * (if you never run the message loop after posting).
239 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
240 * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
241 * is null (this will be the case if you pass PP_BlockUntilComplete()).
242 * - PP_ERROR_FAILED: The message loop has been destroyed.
244 int32_t PostWork([in] PP_Resource message_loop,
245 [in] PP_CompletionCallback callback,
246 [in] int64_t delay_ms);
249 * Posts a quit message to the given message loop's work queue. Work posted
250 * before that point will be processed before quitting.
252 * This may be called on the message loop registered for the current thread,
253 * or it may be called on the message loop registered for another thread. It
254 * is an error to attempt to PostQuit() the main thread loop.
256 * @param should_destroy Marks the message loop as being in a destroyed state
257 * and prevents further posting of messages.
259 * If you quit a message loop without setting should_destroy, it will still
260 * be attached to the thread and you can still run it again by calling Run()
261 * again. If you destroy it, it will be detached from the current thread.
263 * @return
264 * - PP_OK: The request to quit was successfully posted.
265 * - PP_ERROR_BADRESOURCE: The message loop was invalid.
266 * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
267 * The main thread's message loop is managed by the system and can't be
268 * quit.
270 int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy);