1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 package org
.chromium
.chromoting
;
7 import android
.content
.Context
;
8 import android
.view
.MotionEvent
;
9 import android
.view
.ViewConfiguration
;
12 * Helper class for disambiguating whether to treat a two-finger gesture as a swipe or a pinch.
13 * Initially, the status will be unknown, until the fingers have moved sufficiently far to
14 * determine the intent.
16 public class SwipePinchDetector
{
17 /** Current state of the gesture. */
23 private State mState
= State
.UNKNOWN
;
25 /** Initial coordinates of the two pointers in the current gesture. */
26 private float mFirstX0
;
27 private float mFirstY0
;
28 private float mFirstX1
;
29 private float mFirstY1
;
32 * The initial coordinates above are valid when this flag is set. Used to determine whether a
33 * MotionEvent's pointer coordinates are the first ones of the gesture.
35 private boolean mInGesture
= false;
38 * Threshold squared-distance, in pixels, to use for motion-detection.
40 private int mTouchSlopSquare
;
42 private void reset() {
43 mState
= State
.UNKNOWN
;
47 /** Construct a new detector, using the context to determine movement thresholds. */
48 public SwipePinchDetector(Context context
) {
49 ViewConfiguration config
= ViewConfiguration
.get(context
);
50 int touchSlop
= config
.getScaledTouchSlop();
51 mTouchSlopSquare
= touchSlop
* touchSlop
;
54 /** Returns whether a swipe is in progress. */
55 public boolean isSwiping() {
56 return mState
== State
.SWIPE
;
59 /** Returns whether a pinch is in progress. */
60 public boolean isPinching() {
61 return mState
== State
.PINCH
;
65 * Analyzes the touch event to determine whether the user is swiping or pinching. Only
66 * motion events with 2 pointers are considered here. Once the gesture is determined to be a
67 * swipe or a pinch, further 2-finger motion-events will be ignored. When a different event is
68 * passed in (motion event with != 2 pointers, or some other event type), this object will
69 * revert back to the original UNKNOWN state.
71 public void onTouchEvent(MotionEvent event
) {
72 if (event
.getPointerCount() != 2) {
77 // Only MOVE or DOWN events are considered - all other events should finish any current
78 // gesture and reset the detector. In addition, a DOWN event should reset the detector,
79 // since it signals the start of the gesture. If the events are consistent, a DOWN event
80 // will occur at the start of the gesture, but this implementation tries to cope in case
81 // the first event is MOVE rather than DOWN.
82 int action
= event
.getActionMasked();
83 if (action
!= MotionEvent
.ACTION_MOVE
) {
85 if (action
!= MotionEvent
.ACTION_POINTER_DOWN
) {
90 // If the gesture is known, there is no need for further processing - the state should
91 // remain the same until the gesture is complete, as tested above.
92 if (mState
!= State
.UNKNOWN
) {
96 float currentX0
= event
.getX(0);
97 float currentY0
= event
.getY(0);
98 float currentX1
= event
.getX(1);
99 float currentY1
= event
.getY(1);
101 // This is the first event of the gesture, so store the pointer coordinates.
102 mFirstX0
= currentX0
;
103 mFirstY0
= currentY0
;
104 mFirstX1
= currentX1
;
105 mFirstY1
= currentY1
;
110 float deltaX0
= currentX0
- mFirstX0
;
111 float deltaY0
= currentY0
- mFirstY0
;
112 float deltaX1
= currentX1
- mFirstX1
;
113 float deltaY1
= currentY1
- mFirstY1
;
115 float squaredDistance0
= deltaX0
* deltaX0
+ deltaY0
* deltaY0
;
116 float squaredDistance1
= deltaX1
* deltaX1
+ deltaY1
* deltaY1
;
119 // If both fingers have moved beyond the touch-slop, it is safe to recognize the gesture.
120 // However, one finger might be held stationary whilst the other finger is moved a long
121 // distance. In this case, it is preferable to trigger a PINCH. This should be detected
122 // soon enough to avoid triggering a sudden large change in the zoom level, but not so
123 // soon that SWIPE never gets triggered.
125 // Threshold level for triggering the PINCH gesture if one finger is stationary. This
126 // cannot be equal to the touch-slop, because in that case, SWIPE would rarely be detected.
127 // One finger would usually leave the touch-slop radius slightly before the other finger,
128 // triggering a PINCH as described above. A larger radius gives an opportunity for
129 // SWIPE to be detected. Doubling the radius is an arbitrary choice that works well.
130 int pinchThresholdSquare
= 4 * mTouchSlopSquare
;
132 boolean finger0Moved
= squaredDistance0
> mTouchSlopSquare
;
133 boolean finger1Moved
= squaredDistance1
> mTouchSlopSquare
;
135 if (!finger0Moved
&& !finger1Moved
) {
139 if (finger0Moved
&& !finger1Moved
) {
140 if (squaredDistance0
> pinchThresholdSquare
) {
141 mState
= State
.PINCH
;
146 if (!finger0Moved
&& finger1Moved
) {
147 if (squaredDistance1
> pinchThresholdSquare
) {
148 mState
= State
.PINCH
;
153 // Both fingers have moved, so determine SWIPE/PINCH status. If the fingers have moved in
154 // the same direction, this is a SWIPE, otherwise it's a PINCH. This can be measured by
155 // taking the scalar product of the direction vectors. This product is positive if the
156 // vectors are pointing in the same direction, and negative if they're in opposite
158 float scalarProduct
= deltaX0
* deltaX1
+ deltaY0
* deltaY1
;
159 mState
= (scalarProduct
> 0) ? State
.SWIPE
: State
.PINCH
;