1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
28 typedef ui::EventDispatchDetails DispatchDetails
;
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window
* target
, const gfx::Point
& location
) {
37 if (!target
->delegate())
39 int hit_test_code
= target
->delegate()->GetNonClientComponent(location
);
40 return hit_test_code
!= HTCLIENT
&& hit_test_code
!= HTNOWHERE
;
43 Window
* ConsumerToWindow(ui::GestureConsumer
* consumer
) {
44 return consumer
? static_cast<Window
*>(consumer
) : NULL
;
47 void SetLastMouseLocation(const Window
* root_window
,
48 const gfx::Point
& location_in_root
) {
49 client::ScreenPositionClient
* client
=
50 client::GetScreenPositionClient(root_window
);
52 gfx::Point location_in_screen
= location_in_root
;
53 client
->ConvertPointToScreen(root_window
, &location_in_screen
);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen
);
56 Env::GetInstance()->set_last_mouse_location(location_in_root
);
60 bool IsEventCandidateForHold(const ui::Event
& event
) {
61 if (event
.type() == ui::ET_TOUCH_MOVED
)
63 if (event
.type() == ui::ET_MOUSE_DRAGGED
)
65 if (event
.IsMouseEvent() && (event
.flags() & ui::EF_IS_SYNTHESIZED
))
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost
* host
)
78 mouse_pressed_handler_(NULL
),
79 mouse_moved_handler_(NULL
),
80 event_dispatch_target_(NULL
),
81 old_dispatch_target_(NULL
),
82 synthesize_mouse_move_(false),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent
& event
) {
99 DCHECK(event
.type() == ui::ET_MOUSE_PRESSED
||
100 event
.type() == ui::ET_GESTURE_TAP_DOWN
);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event
.type() == ui::ET_MOUSE_PRESSED
) {
104 held_repostable_event_
.reset(
106 static_cast<const ui::MouseEvent
&>(event
),
107 static_cast<aura::Window
*>(event
.target()),
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE
, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents
),
112 repost_event_factory_
.GetWeakPtr()));
114 DCHECK(event
.type() == ui::ET_GESTURE_TAP_DOWN
);
115 held_repostable_event_
.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled
) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event
;
130 Window
* focused_window
= client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window
&& !window()->Contains(focused_window
))
132 focused_window
= NULL
;
133 DispatchDetails details
=
134 DispatchEvent(focused_window
? focused_window
: window(), &event
);
135 if (details
.dispatcher_destroyed
)
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent
* event
) {
140 DispatchDetails details
= DispatchHeldEvents();
141 if (details
.dispatcher_destroyed
)
144 Window
* target
= GetGestureTarget(event
);
146 event
->ConvertLocationToTarget(window(), target
);
147 DispatchDetails details
= DispatchEvent(target
, event
);
148 if (details
.dispatcher_destroyed
)
153 DispatchDetails
WindowEventDispatcher::DispatchMouseExitAtPoint(
154 const gfx::Point
& point
) {
155 ui::MouseEvent
event(ui::ET_MOUSE_EXITED
, point
, point
, ui::EF_NONE
,
157 return DispatchMouseEnterOrExit(event
, ui::ET_MOUSE_EXITED
);
160 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent
* event
,
162 ui::EventResult result
) {
163 ui::TouchEvent
orig_event(*event
, window
, this->window());
164 // Once we've fully migrated to the eager gesture detector, we won't need to
165 // pass an event here.
166 scoped_ptr
<ui::GestureRecognizer::Gestures
> gestures(
167 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
168 orig_event
, result
, window
));
169 DispatchDetails details
= ProcessGestures(gestures
.get());
170 if (details
.dispatcher_destroyed
)
174 void WindowEventDispatcher::HoldPointerMoves() {
175 if (!move_hold_count_
)
176 held_event_factory_
.InvalidateWeakPtrs();
178 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
182 void WindowEventDispatcher::ReleasePointerMoves() {
184 DCHECK_GE(move_hold_count_
, 0);
185 if (!move_hold_count_
&& held_move_event_
) {
186 // We don't want to call DispatchHeldEvents directly, because this might be
187 // called from a deep stack while another event, in which case dispatching
188 // another one may not be safe/expected. Instead we post a task, that we
189 // may cancel if HoldPointerMoves is called again before it executes.
190 base::MessageLoop::current()->PostNonNestableTask(
191 FROM_HERE
, base::Bind(
192 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents
),
193 held_event_factory_
.GetWeakPtr()));
195 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
198 gfx::Point
WindowEventDispatcher::GetLastMouseLocationInRoot() const {
199 gfx::Point location
= Env::GetInstance()->last_mouse_location();
200 client::ScreenPositionClient
* client
=
201 client::GetScreenPositionClient(window());
203 client
->ConvertPointFromScreen(window(), &location
);
207 void WindowEventDispatcher::OnHostLostMouseGrab() {
208 mouse_pressed_handler_
= NULL
;
209 mouse_moved_handler_
= NULL
;
212 void WindowEventDispatcher::OnCursorMovedToRootLocation(
213 const gfx::Point
& root_location
) {
214 SetLastMouseLocation(window(), root_location
);
215 synthesize_mouse_move_
= false;
218 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window
* window
) {
219 OnWindowHidden(window
, WINDOW_DESTROYED
);
222 ////////////////////////////////////////////////////////////////////////////////
223 // WindowEventDispatcher, private:
225 Window
* WindowEventDispatcher::window() {
226 return host_
->window();
229 const Window
* WindowEventDispatcher::window() const {
230 return host_
->window();
233 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
234 ui::LocatedEvent
* event
) {
235 event
->UpdateForRootTransform(host_
->GetInverseRootTransform());
238 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window
* window
) {
239 // The mouse capture is intentionally ignored. Think that a mouse enters
240 // to a window, the window sets the capture, the mouse exits the window,
241 // and then it releases the capture. In that case OnMouseExited won't
242 // be called. So it is natural not to emit OnMouseExited even though
243 // |window| is the capture window.
244 gfx::Point last_mouse_location
= GetLastMouseLocationInRoot();
245 if (window
->Contains(mouse_moved_handler_
) &&
246 window
->ContainsPointInRoot(last_mouse_location
)) {
247 DispatchDetails details
= DispatchMouseExitAtPoint(last_mouse_location
);
248 if (details
.dispatcher_destroyed
)
253 ui::EventDispatchDetails
WindowEventDispatcher::DispatchMouseEnterOrExit(
254 const ui::MouseEvent
& event
,
255 ui::EventType type
) {
256 if (event
.type() != ui::ET_MOUSE_CAPTURE_CHANGED
&&
257 !(event
.flags() & ui::EF_IS_SYNTHESIZED
)) {
258 SetLastMouseLocation(window(), event
.root_location());
261 if (!mouse_moved_handler_
|| !mouse_moved_handler_
->delegate() ||
262 !window()->Contains(mouse_moved_handler_
))
263 return DispatchDetails();
265 // |event| may be an event in the process of being dispatched to a target (in
266 // which case its locations will be in the event's target's coordinate
267 // system), or a synthetic event created in root-window (in which case, the
268 // event's target will be NULL, and the event will be in the root-window's
269 // coordinate system.
270 aura::Window
* target
= static_cast<Window
*>(event
.target());
273 ui::MouseEvent
translated_event(event
,
275 mouse_moved_handler_
,
277 event
.flags() | ui::EF_IS_SYNTHESIZED
);
278 return DispatchEvent(mouse_moved_handler_
, &translated_event
);
281 ui::EventDispatchDetails
WindowEventDispatcher::ProcessGestures(
282 ui::GestureRecognizer::Gestures
* gestures
) {
283 DispatchDetails details
;
284 if (!gestures
|| gestures
->empty())
287 Window
* target
= GetGestureTarget(gestures
->get().at(0));
291 for (size_t i
= 0; i
< gestures
->size(); ++i
) {
292 ui::GestureEvent
* event
= gestures
->get().at(i
);
293 event
->ConvertLocationToTarget(window(), target
);
294 details
= DispatchEvent(target
, event
);
295 if (details
.dispatcher_destroyed
|| details
.target_destroyed
)
301 void WindowEventDispatcher::OnWindowHidden(Window
* invisible
,
302 WindowHiddenReason reason
) {
303 // If the window the mouse was pressed in becomes invisible, it should no
304 // longer receive mouse events.
305 if (invisible
->Contains(mouse_pressed_handler_
))
306 mouse_pressed_handler_
= NULL
;
307 if (invisible
->Contains(mouse_moved_handler_
))
308 mouse_moved_handler_
= NULL
;
310 // If events are being dispatched from a nested message-loop, and the target
311 // of the outer loop is hidden or moved to another dispatcher during
312 // dispatching events in the inner loop, then reset the target for the outer
314 if (invisible
->Contains(old_dispatch_target_
))
315 old_dispatch_target_
= NULL
;
317 invisible
->CleanupGestureState();
319 // Do not clear the capture, and the |event_dispatch_target_| if the
320 // window is moving across hosts, because the target itself is actually still
321 // visible and clearing them stops further event processing, which can cause
322 // unexpected behaviors. See crbug.com/157583
323 if (reason
!= WINDOW_MOVING
) {
324 // We don't ask |invisible| here, because invisible may have been removed
325 // from the window hierarchy already by the time this function is called
326 // (OnWindowDestroyed).
327 client::CaptureClient
* capture_client
=
328 client::GetCaptureClient(host_
->window());
329 Window
* capture_window
=
330 capture_client
? capture_client
->GetCaptureWindow() : NULL
;
332 if (invisible
->Contains(event_dispatch_target_
))
333 event_dispatch_target_
= NULL
;
335 // If the ancestor of the capture window is hidden, release the capture.
336 // Note that this may delete the window so do not use capture_window
338 if (invisible
->Contains(capture_window
) && invisible
!= window())
339 capture_window
->ReleaseCapture();
343 Window
* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent
* event
) {
344 Window
* target
= NULL
;
345 if (!event
->IsEndingEvent()) {
346 // The window that received the start event (e.g. scroll begin) needs to
347 // receive the end event (e.g. scroll end).
348 target
= client::GetCaptureWindow(window());
351 target
= ConsumerToWindow(
352 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event
));
358 ////////////////////////////////////////////////////////////////////////////////
359 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
361 void WindowEventDispatcher::UpdateCapture(Window
* old_capture
,
362 Window
* new_capture
) {
363 // |mouse_moved_handler_| may have been set to a Window in a different root
364 // (see below). Clear it here to ensure we don't end up referencing a stale
366 if (mouse_moved_handler_
&& !window()->Contains(mouse_moved_handler_
))
367 mouse_moved_handler_
= NULL
;
369 if (old_capture
&& old_capture
->GetRootWindow() == window() &&
370 old_capture
->delegate()) {
371 // Send a capture changed event with bogus location data.
372 ui::MouseEvent
event(ui::ET_MOUSE_CAPTURE_CHANGED
, gfx::Point(),
375 DispatchDetails details
= DispatchEvent(old_capture
, &event
);
376 if (details
.dispatcher_destroyed
)
379 old_capture
->delegate()->OnCaptureLost();
383 // Make all subsequent mouse events go to the capture window. We shouldn't
384 // need to send an event here as OnCaptureLost() should take care of that.
385 if (mouse_moved_handler_
|| Env::GetInstance()->IsMouseButtonDown())
386 mouse_moved_handler_
= new_capture
;
388 // Make sure mouse_moved_handler gets updated.
389 DispatchDetails details
= SynthesizeMouseMoveEvent();
390 if (details
.dispatcher_destroyed
)
393 mouse_pressed_handler_
= NULL
;
396 void WindowEventDispatcher::OnOtherRootGotCapture() {
397 // Windows provides the TrackMouseEvents API which allows us to rely on the
398 // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
399 // desktop Windows, every top level window could potentially have its own
400 // root window, in which case this function will get called whenever those
401 // windows grab mouse capture. Sending mouse exit messages in these cases
402 // causes subtle bugs like (crbug.com/394672).
404 if (mouse_moved_handler_
) {
405 // Dispatch a mouse exit to reset any state associated with hover. This is
406 // important when going from no window having capture to a window having
407 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
408 DispatchDetails details
= DispatchMouseExitAtPoint(
409 GetLastMouseLocationInRoot());
410 if (details
.dispatcher_destroyed
)
415 mouse_moved_handler_
= NULL
;
416 mouse_pressed_handler_
= NULL
;
419 void WindowEventDispatcher::SetNativeCapture() {
423 void WindowEventDispatcher::ReleaseNativeCapture() {
424 host_
->ReleaseCapture();
427 ////////////////////////////////////////////////////////////////////////////////
428 // WindowEventDispatcher, ui::EventProcessor implementation:
429 ui::EventTarget
* WindowEventDispatcher::GetRootTarget() {
433 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event
* event
) {
434 if (dispatching_held_event_
) {
435 // The held events are already in |window()|'s coordinate system. So it is
436 // not necessary to apply the transform to convert from the host's
437 // coordinate system to |window()|'s coordinate system.
440 if (event
->IsMouseEvent() ||
441 event
->IsScrollEvent() ||
442 event
->IsTouchEvent() ||
443 event
->IsGestureEvent()) {
444 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent
*>(event
));
448 ////////////////////////////////////////////////////////////////////////////////
449 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
451 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget
* target
) {
452 return event_dispatch_target_
== target
;
455 ui::EventDispatchDetails
WindowEventDispatcher::PreDispatchEvent(
456 ui::EventTarget
* target
,
458 Window
* target_window
= static_cast<Window
*>(target
);
459 CHECK(window()->Contains(target_window
));
461 if (!dispatching_held_event_
) {
462 bool can_be_held
= IsEventCandidateForHold(*event
);
463 if (!move_hold_count_
|| !can_be_held
) {
465 held_move_event_
.reset();
466 DispatchDetails details
= DispatchHeldEvents();
467 if (details
.dispatcher_destroyed
|| details
.target_destroyed
)
472 if (event
->IsMouseEvent()) {
473 PreDispatchMouseEvent(target_window
, static_cast<ui::MouseEvent
*>(event
));
474 } else if (event
->IsScrollEvent()) {
475 PreDispatchLocatedEvent(target_window
,
476 static_cast<ui::ScrollEvent
*>(event
));
477 } else if (event
->IsTouchEvent()) {
478 PreDispatchTouchEvent(target_window
, static_cast<ui::TouchEvent
*>(event
));
480 old_dispatch_target_
= event_dispatch_target_
;
481 event_dispatch_target_
= static_cast<Window
*>(target
);
482 return DispatchDetails();
485 ui::EventDispatchDetails
WindowEventDispatcher::PostDispatchEvent(
486 ui::EventTarget
* target
,
487 const ui::Event
& event
) {
488 DispatchDetails details
;
489 if (!target
|| target
!= event_dispatch_target_
)
490 details
.target_destroyed
= true;
491 event_dispatch_target_
= old_dispatch_target_
;
492 old_dispatch_target_
= NULL
;
494 DCHECK(!event_dispatch_target_
|| window()->Contains(event_dispatch_target_
));
497 if (event
.IsTouchEvent() && !details
.target_destroyed
) {
498 // Do not let 'held' touch events contribute to any gestures unless it is
500 if (dispatching_held_event_
|| !held_move_event_
||
501 !held_move_event_
->IsTouchEvent()) {
502 // If the event is being handled asynchronously, ignore it.
503 if(event
.result() & ui::ER_CONSUMED
)
505 scoped_ptr
<ui::GestureRecognizer::Gestures
> gestures
;
507 // Once we've fully migrated to the eager gesture detector, we won't
508 // need to pass an event here.
509 ui::TouchEvent
orig_event(static_cast<const ui::TouchEvent
&>(event
),
510 static_cast<Window
*>(event
.target()),
513 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
514 orig_event
, event
.result(), static_cast<Window
*>(target
)));
516 return ProcessGestures(gestures
.get());
523 ////////////////////////////////////////////////////////////////////////////////
524 // WindowEventDispatcher, ui::GestureEventHelper implementation:
526 bool WindowEventDispatcher::CanDispatchToConsumer(
527 ui::GestureConsumer
* consumer
) {
528 Window
* consumer_window
= ConsumerToWindow(consumer
);
529 return (consumer_window
&& consumer_window
->GetRootWindow() == window());
532 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent
* event
) {
533 DispatchDetails details
= OnEventFromSource(event
);
534 if (details
.dispatcher_destroyed
)
538 ////////////////////////////////////////////////////////////////////////////////
539 // WindowEventDispatcher, WindowObserver implementation:
541 void WindowEventDispatcher::OnWindowDestroying(Window
* window
) {
542 if (!host_
->window()->Contains(window
))
545 DispatchMouseExitToHidingWindow(window
);
546 SynthesizeMouseMoveAfterChangeToWindow(window
);
549 void WindowEventDispatcher::OnWindowDestroyed(Window
* window
) {
550 // We observe all windows regardless of what root Window (if any) they're
552 observer_manager_
.Remove(window
);
555 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window
* attached
) {
556 if (!observer_manager_
.IsObserving(attached
))
557 observer_manager_
.Add(attached
);
559 if (!host_
->window()->Contains(attached
))
562 SynthesizeMouseMoveAfterChangeToWindow(attached
);
565 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window
* detached
,
567 if (!host_
->window()->Contains(detached
))
570 DCHECK(client::GetCaptureWindow(window()) != window());
572 DispatchMouseExitToHidingWindow(detached
);
573 SynthesizeMouseMoveAfterChangeToWindow(detached
);
575 // Hiding the window releases capture which can implicitly destroy the window
576 // so the window may no longer be valid after this call.
577 OnWindowHidden(detached
, new_root
? WINDOW_MOVING
: WINDOW_HIDDEN
);
580 void WindowEventDispatcher::OnWindowVisibilityChanging(Window
* window
,
582 if (!host_
->window()->Contains(window
))
585 DispatchMouseExitToHidingWindow(window
);
588 void WindowEventDispatcher::OnWindowVisibilityChanged(Window
* window
,
590 if (!host_
->window()->Contains(window
))
593 if (window
->ContainsPointInRoot(GetLastMouseLocationInRoot()))
594 PostSynthesizeMouseMove();
596 // Hiding the window releases capture which can implicitly destroy the window
597 // so the window may no longer be valid after this call.
599 OnWindowHidden(window
, WINDOW_HIDDEN
);
602 void WindowEventDispatcher::OnWindowBoundsChanged(Window
* window
,
603 const gfx::Rect
& old_bounds
,
604 const gfx::Rect
& new_bounds
) {
605 if (!host_
->window()->Contains(window
))
608 if (window
== host_
->window()) {
609 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
610 "size", new_bounds
.size().ToString());
612 DispatchDetails details
= DispatchHeldEvents();
613 if (details
.dispatcher_destroyed
)
616 synthesize_mouse_move_
= false;
619 if (window
->IsVisible() && !window
->ignore_events()) {
620 gfx::Rect old_bounds_in_root
= old_bounds
, new_bounds_in_root
= new_bounds
;
621 Window::ConvertRectToTarget(window
->parent(), host_
->window(),
622 &old_bounds_in_root
);
623 Window::ConvertRectToTarget(window
->parent(), host_
->window(),
624 &new_bounds_in_root
);
625 gfx::Point last_mouse_location
= GetLastMouseLocationInRoot();
626 if (old_bounds_in_root
.Contains(last_mouse_location
) !=
627 new_bounds_in_root
.Contains(last_mouse_location
)) {
628 PostSynthesizeMouseMove();
633 void WindowEventDispatcher::OnWindowTransforming(Window
* window
) {
634 if (!host_
->window()->Contains(window
))
637 SynthesizeMouseMoveAfterChangeToWindow(window
);
640 void WindowEventDispatcher::OnWindowTransformed(Window
* window
) {
641 if (!host_
->window()->Contains(window
))
644 SynthesizeMouseMoveAfterChangeToWindow(window
);
647 ///////////////////////////////////////////////////////////////////////////////
648 // WindowEventDispatcher, EnvObserver implementation:
650 void WindowEventDispatcher::OnWindowInitialized(Window
* window
) {
651 observer_manager_
.Add(window
);
654 ////////////////////////////////////////////////////////////////////////////////
655 // WindowEventDispatcher, private:
657 ui::EventDispatchDetails
WindowEventDispatcher::DispatchHeldEvents() {
658 if (!held_repostable_event_
&& !held_move_event_
)
659 return DispatchDetails();
661 CHECK(!dispatching_held_event_
);
662 dispatching_held_event_
= true;
664 DispatchDetails dispatch_details
;
665 if (held_repostable_event_
) {
666 if (held_repostable_event_
->type() == ui::ET_MOUSE_PRESSED
) {
667 scoped_ptr
<ui::MouseEvent
> mouse_event(
668 static_cast<ui::MouseEvent
*>(held_repostable_event_
.release()));
669 dispatch_details
= OnEventFromSource(mouse_event
.get());
671 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
674 if (dispatch_details
.dispatcher_destroyed
)
675 return dispatch_details
;
678 if (held_move_event_
) {
679 // If a mouse move has been synthesized, the target location is suspect,
680 // so drop the held mouse event.
681 if (held_move_event_
->IsTouchEvent() ||
682 (held_move_event_
->IsMouseEvent() && !synthesize_mouse_move_
)) {
683 dispatch_details
= OnEventFromSource(held_move_event_
.get());
685 if (!dispatch_details
.dispatcher_destroyed
)
686 held_move_event_
.reset();
689 if (!dispatch_details
.dispatcher_destroyed
)
690 dispatching_held_event_
= false;
691 return dispatch_details
;
694 void WindowEventDispatcher::PostSynthesizeMouseMove() {
695 if (synthesize_mouse_move_
)
697 synthesize_mouse_move_
= true;
698 base::MessageLoop::current()->PostNonNestableTask(
700 base::Bind(base::IgnoreResult(
701 &WindowEventDispatcher::SynthesizeMouseMoveEvent
),
702 held_event_factory_
.GetWeakPtr()));
705 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
707 if (window
->IsVisible() &&
708 window
->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
709 PostSynthesizeMouseMove();
713 ui::EventDispatchDetails
WindowEventDispatcher::SynthesizeMouseMoveEvent() {
714 DispatchDetails details
;
715 if (!synthesize_mouse_move_
)
717 synthesize_mouse_move_
= false;
719 // If one of the mouse buttons is currently down, then do not synthesize a
720 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
721 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
722 // DRAGGED event can be synthesized in the incorrect host. So avoid
723 // synthesizing any events at all.
724 if (Env::GetInstance()->mouse_button_flags())
727 gfx::Point root_mouse_location
= GetLastMouseLocationInRoot();
728 if (!window()->bounds().Contains(root_mouse_location
))
730 gfx::Point host_mouse_location
= root_mouse_location
;
731 host_
->ConvertPointToHost(&host_mouse_location
);
732 ui::MouseEvent
event(ui::ET_MOUSE_MOVED
,
735 ui::EF_IS_SYNTHESIZED
,
737 return OnEventFromSource(&event
);
740 void WindowEventDispatcher::PreDispatchLocatedEvent(Window
* target
,
741 ui::LocatedEvent
* event
) {
742 int flags
= event
->flags();
743 if (IsNonClientLocation(target
, event
->location()))
744 flags
|= ui::EF_IS_NON_CLIENT
;
745 event
->set_flags(flags
);
747 if (!dispatching_held_event_
&&
748 (event
->IsMouseEvent() || event
->IsScrollEvent()) &&
749 !(event
->flags() & ui::EF_IS_SYNTHESIZED
)) {
750 if (event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
)
751 SetLastMouseLocation(window(), event
->root_location());
752 synthesize_mouse_move_
= false;
756 void WindowEventDispatcher::PreDispatchMouseEvent(Window
* target
,
757 ui::MouseEvent
* event
) {
758 client::CursorClient
* cursor_client
= client::GetCursorClient(window());
759 // We allow synthesized mouse exit events through even if mouse events are
760 // disabled. This ensures that hover state, etc on controls like buttons is
763 !cursor_client
->IsMouseEventsEnabled() &&
764 (event
->flags() & ui::EF_IS_SYNTHESIZED
) &&
765 (event
->type() != ui::ET_MOUSE_EXITED
)) {
770 if (IsEventCandidateForHold(*event
) && !dispatching_held_event_
) {
771 if (move_hold_count_
) {
772 if (!(event
->flags() & ui::EF_IS_SYNTHESIZED
) &&
773 event
->type() != ui::ET_MOUSE_CAPTURE_CHANGED
) {
774 SetLastMouseLocation(window(), event
->root_location());
776 held_move_event_
.reset(new ui::MouseEvent(*event
, target
, window()));
780 // We may have a held event for a period between the time move_hold_count_
781 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
782 // dispatch the new event directly below, we can reset the old one.
783 held_move_event_
.reset();
787 const int kMouseButtonFlagMask
= ui::EF_LEFT_MOUSE_BUTTON
|
788 ui::EF_MIDDLE_MOUSE_BUTTON
|
789 ui::EF_RIGHT_MOUSE_BUTTON
;
790 switch (event
->type()) {
791 case ui::ET_MOUSE_EXITED
:
792 if (!target
|| target
== window()) {
793 DispatchDetails details
=
794 DispatchMouseEnterOrExit(*event
, ui::ET_MOUSE_EXITED
);
795 if (details
.dispatcher_destroyed
) {
799 mouse_moved_handler_
= NULL
;
802 case ui::ET_MOUSE_MOVED
:
803 // Send an exit to the current |mouse_moved_handler_| and an enter to
804 // |target|. Take care that both us and |target| aren't destroyed during
806 if (target
!= mouse_moved_handler_
) {
807 aura::Window
* old_mouse_moved_handler
= mouse_moved_handler_
;
808 WindowTracker live_window
;
809 live_window
.Add(target
);
810 DispatchDetails details
=
811 DispatchMouseEnterOrExit(*event
, ui::ET_MOUSE_EXITED
);
812 if (details
.dispatcher_destroyed
) {
816 // If the |mouse_moved_handler_| changes out from under us, assume a
817 // nested message loop ran and we don't need to do anything.
818 if (mouse_moved_handler_
!= old_mouse_moved_handler
) {
822 if (!live_window
.Contains(target
) || details
.target_destroyed
) {
823 mouse_moved_handler_
= NULL
;
827 live_window
.Remove(target
);
829 mouse_moved_handler_
= target
;
830 details
= DispatchMouseEnterOrExit(*event
, ui::ET_MOUSE_ENTERED
);
831 if (details
.dispatcher_destroyed
|| details
.target_destroyed
) {
837 case ui::ET_MOUSE_PRESSED
:
838 // Don't set the mouse pressed handler for non client mouse down events.
839 // These are only sent by Windows and are not always followed with non
840 // client mouse up events which causes subsequent mouse events to be
841 // sent to the wrong target.
842 if (!(event
->flags() & ui::EF_IS_NON_CLIENT
) && !mouse_pressed_handler_
)
843 mouse_pressed_handler_
= target
;
844 Env::GetInstance()->set_mouse_button_flags(
845 event
->flags() & kMouseButtonFlagMask
);
847 case ui::ET_MOUSE_RELEASED
:
848 mouse_pressed_handler_
= NULL
;
849 Env::GetInstance()->set_mouse_button_flags(event
->flags() &
850 kMouseButtonFlagMask
& ~event
->changed_button_flags());
856 PreDispatchLocatedEvent(target
, event
);
859 void WindowEventDispatcher::PreDispatchTouchEvent(Window
* target
,
860 ui::TouchEvent
* event
) {
861 switch (event
->type()) {
862 case ui::ET_TOUCH_PRESSED
:
863 touch_ids_down_
|= (1 << event
->touch_id());
864 Env::GetInstance()->set_touch_down(touch_ids_down_
!= 0);
867 // Handle ET_TOUCH_CANCELLED only if it has a native event.
868 case ui::ET_TOUCH_CANCELLED
:
869 if (!event
->HasNativeEvent())
872 case ui::ET_TOUCH_RELEASED
:
873 touch_ids_down_
= (touch_ids_down_
| (1 << event
->touch_id())) ^
874 (1 << event
->touch_id());
875 Env::GetInstance()->set_touch_down(touch_ids_down_
!= 0);
878 case ui::ET_TOUCH_MOVED
:
879 if (move_hold_count_
&& !dispatching_held_event_
) {
880 held_move_event_
.reset(new ui::TouchEvent(*event
, target
, window()));
891 if (dispatching_held_event_
|| !held_move_event_
||
892 !held_move_event_
->IsTouchEvent()) {
893 ui::TouchEvent
orig_event(*event
, target
, window());
895 // If the touch event is invalid in some way, the gesture recognizer will
896 // reject it. This must call |StopPropagation()|, in order to prevent the
897 // touch from being acked in |PostDispatchEvent|.
898 if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event
,
900 event
->StopPropagation();
904 PreDispatchLocatedEvent(target
, event
);