Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.cc
blob7b40c71a06e473df88478d3fc1641b00d402875e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
28 typedef ui::EventDispatchDetails DispatchDetails;
30 namespace aura {
32 namespace {
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37 if (!target->delegate())
38 return false;
39 int hit_test_code = target->delegate()->GetNonClientComponent(location);
40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44 return consumer ? static_cast<Window*>(consumer) : NULL;
47 void SetLastMouseLocation(const Window* root_window,
48 const gfx::Point& location_in_root) {
49 client::ScreenPositionClient* client =
50 client::GetScreenPositionClient(root_window);
51 if (client) {
52 gfx::Point location_in_screen = location_in_root;
53 client->ConvertPointToScreen(root_window, &location_in_screen);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen);
55 } else {
56 Env::GetInstance()->set_last_mouse_location(location_in_root);
60 bool IsEventCandidateForHold(const ui::Event& event) {
61 if (event.type() == ui::ET_TOUCH_MOVED)
62 return true;
63 if (event.type() == ui::ET_MOUSE_DRAGGED)
64 return true;
65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66 return true;
67 return false;
70 } // namespace
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76 : host_(host),
77 touch_ids_down_(0),
78 mouse_pressed_handler_(NULL),
79 mouse_moved_handler_(NULL),
80 event_dispatch_target_(NULL),
81 old_dispatch_target_(NULL),
82 synthesize_mouse_move_(false),
83 move_hold_count_(0),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100 event.type() == ui::ET_GESTURE_TAP_DOWN);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event.type() == ui::ET_MOUSE_PRESSED) {
104 held_repostable_event_.reset(
105 new ui::MouseEvent(
106 static_cast<const ui::MouseEvent&>(event),
107 static_cast<aura::Window*>(event.target()),
108 window()));
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112 repost_event_factory_.GetWeakPtr()));
113 } else {
114 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115 held_repostable_event_.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event;
130 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window && !window()->Contains(focused_window))
132 focused_window = NULL;
133 DispatchDetails details =
134 DispatchEvent(focused_window ? focused_window : window(), &event);
135 if (details.dispatcher_destroyed)
136 return;
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140 DispatchDetails details = DispatchHeldEvents();
141 if (details.dispatcher_destroyed)
142 return;
144 Window* target = GetGestureTarget(event);
145 if (target) {
146 event->ConvertLocationToTarget(window(), target);
147 DispatchDetails details = DispatchEvent(target, event);
148 if (details.dispatcher_destroyed)
149 return;
153 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
154 const gfx::Point& point) {
155 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
156 ui::EF_NONE);
157 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
160 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
161 Window* window,
162 ui::EventResult result) {
163 ui::TouchEvent orig_event(*event, window, this->window());
164 // Once we've fully migrated to the eager gesture detector, we won't need to
165 // pass an event here.
166 scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
167 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
168 orig_event, result, window));
169 DispatchDetails details = ProcessGestures(gestures.get());
170 if (details.dispatcher_destroyed)
171 return;
174 void WindowEventDispatcher::HoldPointerMoves() {
175 if (!move_hold_count_)
176 held_event_factory_.InvalidateWeakPtrs();
177 ++move_hold_count_;
178 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
179 this);
182 void WindowEventDispatcher::ReleasePointerMoves() {
183 --move_hold_count_;
184 DCHECK_GE(move_hold_count_, 0);
185 if (!move_hold_count_ && held_move_event_) {
186 // We don't want to call DispatchHeldEvents directly, because this might be
187 // called from a deep stack while another event, in which case dispatching
188 // another one may not be safe/expected. Instead we post a task, that we
189 // may cancel if HoldPointerMoves is called again before it executes.
190 base::MessageLoop::current()->PostNonNestableTask(
191 FROM_HERE, base::Bind(
192 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
193 held_event_factory_.GetWeakPtr()));
195 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
198 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
199 gfx::Point location = Env::GetInstance()->last_mouse_location();
200 client::ScreenPositionClient* client =
201 client::GetScreenPositionClient(window());
202 if (client)
203 client->ConvertPointFromScreen(window(), &location);
204 return location;
207 void WindowEventDispatcher::OnHostLostMouseGrab() {
208 mouse_pressed_handler_ = NULL;
209 mouse_moved_handler_ = NULL;
212 void WindowEventDispatcher::OnCursorMovedToRootLocation(
213 const gfx::Point& root_location) {
214 SetLastMouseLocation(window(), root_location);
215 synthesize_mouse_move_ = false;
218 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
219 OnWindowHidden(window, WINDOW_DESTROYED);
222 ////////////////////////////////////////////////////////////////////////////////
223 // WindowEventDispatcher, private:
225 Window* WindowEventDispatcher::window() {
226 return host_->window();
229 const Window* WindowEventDispatcher::window() const {
230 return host_->window();
233 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
234 ui::LocatedEvent* event) {
235 event->UpdateForRootTransform(host_->GetInverseRootTransform());
238 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
239 // The mouse capture is intentionally ignored. Think that a mouse enters
240 // to a window, the window sets the capture, the mouse exits the window,
241 // and then it releases the capture. In that case OnMouseExited won't
242 // be called. So it is natural not to emit OnMouseExited even though
243 // |window| is the capture window.
244 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
245 if (window->Contains(mouse_moved_handler_) &&
246 window->ContainsPointInRoot(last_mouse_location)) {
247 DispatchDetails details = DispatchMouseExitAtPoint(last_mouse_location);
248 if (details.dispatcher_destroyed)
249 return;
253 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
254 const ui::MouseEvent& event,
255 ui::EventType type) {
256 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
257 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
258 SetLastMouseLocation(window(), event.root_location());
261 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
262 !window()->Contains(mouse_moved_handler_))
263 return DispatchDetails();
265 // |event| may be an event in the process of being dispatched to a target (in
266 // which case its locations will be in the event's target's coordinate
267 // system), or a synthetic event created in root-window (in which case, the
268 // event's target will be NULL, and the event will be in the root-window's
269 // coordinate system.
270 aura::Window* target = static_cast<Window*>(event.target());
271 if (!target)
272 target = window();
273 ui::MouseEvent translated_event(event,
274 target,
275 mouse_moved_handler_,
276 type,
277 event.flags() | ui::EF_IS_SYNTHESIZED);
278 return DispatchEvent(mouse_moved_handler_, &translated_event);
281 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
282 ui::GestureRecognizer::Gestures* gestures) {
283 DispatchDetails details;
284 if (!gestures || gestures->empty())
285 return details;
287 Window* target = GetGestureTarget(gestures->get().at(0));
288 if (!target)
289 return details;
291 for (size_t i = 0; i < gestures->size(); ++i) {
292 ui::GestureEvent* event = gestures->get().at(i);
293 event->ConvertLocationToTarget(window(), target);
294 details = DispatchEvent(target, event);
295 if (details.dispatcher_destroyed || details.target_destroyed)
296 break;
298 return details;
301 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
302 WindowHiddenReason reason) {
303 // If the window the mouse was pressed in becomes invisible, it should no
304 // longer receive mouse events.
305 if (invisible->Contains(mouse_pressed_handler_))
306 mouse_pressed_handler_ = NULL;
307 if (invisible->Contains(mouse_moved_handler_))
308 mouse_moved_handler_ = NULL;
310 // If events are being dispatched from a nested message-loop, and the target
311 // of the outer loop is hidden or moved to another dispatcher during
312 // dispatching events in the inner loop, then reset the target for the outer
313 // loop.
314 if (invisible->Contains(old_dispatch_target_))
315 old_dispatch_target_ = NULL;
317 invisible->CleanupGestureState();
319 // Do not clear the capture, and the |event_dispatch_target_| if the
320 // window is moving across hosts, because the target itself is actually still
321 // visible and clearing them stops further event processing, which can cause
322 // unexpected behaviors. See crbug.com/157583
323 if (reason != WINDOW_MOVING) {
324 // We don't ask |invisible| here, because invisible may have been removed
325 // from the window hierarchy already by the time this function is called
326 // (OnWindowDestroyed).
327 client::CaptureClient* capture_client =
328 client::GetCaptureClient(host_->window());
329 Window* capture_window =
330 capture_client ? capture_client->GetCaptureWindow() : NULL;
332 if (invisible->Contains(event_dispatch_target_))
333 event_dispatch_target_ = NULL;
335 // If the ancestor of the capture window is hidden, release the capture.
336 // Note that this may delete the window so do not use capture_window
337 // after this.
338 if (invisible->Contains(capture_window) && invisible != window())
339 capture_window->ReleaseCapture();
343 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
344 Window* target = NULL;
345 if (!event->IsEndingEvent()) {
346 // The window that received the start event (e.g. scroll begin) needs to
347 // receive the end event (e.g. scroll end).
348 target = client::GetCaptureWindow(window());
350 if (!target) {
351 target = ConsumerToWindow(
352 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
355 return target;
358 ////////////////////////////////////////////////////////////////////////////////
359 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
361 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
362 Window* new_capture) {
363 // |mouse_moved_handler_| may have been set to a Window in a different root
364 // (see below). Clear it here to ensure we don't end up referencing a stale
365 // Window.
366 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
367 mouse_moved_handler_ = NULL;
369 if (old_capture && old_capture->GetRootWindow() == window() &&
370 old_capture->delegate()) {
371 // Send a capture changed event with bogus location data.
372 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
373 gfx::Point(), 0, 0);
375 DispatchDetails details = DispatchEvent(old_capture, &event);
376 if (details.dispatcher_destroyed)
377 return;
379 old_capture->delegate()->OnCaptureLost();
382 if (new_capture) {
383 // Make all subsequent mouse events go to the capture window. We shouldn't
384 // need to send an event here as OnCaptureLost() should take care of that.
385 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
386 mouse_moved_handler_ = new_capture;
387 } else {
388 // Make sure mouse_moved_handler gets updated.
389 DispatchDetails details = SynthesizeMouseMoveEvent();
390 if (details.dispatcher_destroyed)
391 return;
393 mouse_pressed_handler_ = NULL;
396 void WindowEventDispatcher::OnOtherRootGotCapture() {
397 // Windows provides the TrackMouseEvents API which allows us to rely on the
398 // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
399 // desktop Windows, every top level window could potentially have its own
400 // root window, in which case this function will get called whenever those
401 // windows grab mouse capture. Sending mouse exit messages in these cases
402 // causes subtle bugs like (crbug.com/394672).
403 #if !defined(OS_WIN)
404 if (mouse_moved_handler_) {
405 // Dispatch a mouse exit to reset any state associated with hover. This is
406 // important when going from no window having capture to a window having
407 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
408 DispatchDetails details = DispatchMouseExitAtPoint(
409 GetLastMouseLocationInRoot());
410 if (details.dispatcher_destroyed)
411 return;
413 #endif
415 mouse_moved_handler_ = NULL;
416 mouse_pressed_handler_ = NULL;
419 void WindowEventDispatcher::SetNativeCapture() {
420 host_->SetCapture();
423 void WindowEventDispatcher::ReleaseNativeCapture() {
424 host_->ReleaseCapture();
427 ////////////////////////////////////////////////////////////////////////////////
428 // WindowEventDispatcher, ui::EventProcessor implementation:
429 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
430 return window();
433 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
434 if (dispatching_held_event_) {
435 // The held events are already in |window()|'s coordinate system. So it is
436 // not necessary to apply the transform to convert from the host's
437 // coordinate system to |window()|'s coordinate system.
438 return;
440 if (event->IsMouseEvent() ||
441 event->IsScrollEvent() ||
442 event->IsTouchEvent() ||
443 event->IsGestureEvent()) {
444 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
448 ////////////////////////////////////////////////////////////////////////////////
449 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
451 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
452 return event_dispatch_target_ == target;
455 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
456 ui::EventTarget* target,
457 ui::Event* event) {
458 Window* target_window = static_cast<Window*>(target);
459 CHECK(window()->Contains(target_window));
461 if (!dispatching_held_event_) {
462 bool can_be_held = IsEventCandidateForHold(*event);
463 if (!move_hold_count_ || !can_be_held) {
464 if (can_be_held)
465 held_move_event_.reset();
466 DispatchDetails details = DispatchHeldEvents();
467 if (details.dispatcher_destroyed || details.target_destroyed)
468 return details;
472 if (event->IsMouseEvent()) {
473 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
474 } else if (event->IsScrollEvent()) {
475 PreDispatchLocatedEvent(target_window,
476 static_cast<ui::ScrollEvent*>(event));
477 } else if (event->IsTouchEvent()) {
478 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
480 old_dispatch_target_ = event_dispatch_target_;
481 event_dispatch_target_ = static_cast<Window*>(target);
482 return DispatchDetails();
485 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
486 ui::EventTarget* target,
487 const ui::Event& event) {
488 DispatchDetails details;
489 if (!target || target != event_dispatch_target_)
490 details.target_destroyed = true;
491 event_dispatch_target_ = old_dispatch_target_;
492 old_dispatch_target_ = NULL;
493 #ifndef NDEBUG
494 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
495 #endif
497 if (event.IsTouchEvent() && !details.target_destroyed) {
498 // Do not let 'held' touch events contribute to any gestures unless it is
499 // being dispatched.
500 if (dispatching_held_event_ || !held_move_event_ ||
501 !held_move_event_->IsTouchEvent()) {
502 // If the event is being handled asynchronously, ignore it.
503 if(event.result() & ui::ER_CONSUMED)
504 return details;
505 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
507 // Once we've fully migrated to the eager gesture detector, we won't
508 // need to pass an event here.
509 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
510 static_cast<Window*>(event.target()),
511 window());
512 gestures.reset(
513 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
514 orig_event, event.result(), static_cast<Window*>(target)));
516 return ProcessGestures(gestures.get());
520 return details;
523 ////////////////////////////////////////////////////////////////////////////////
524 // WindowEventDispatcher, ui::GestureEventHelper implementation:
526 bool WindowEventDispatcher::CanDispatchToConsumer(
527 ui::GestureConsumer* consumer) {
528 Window* consumer_window = ConsumerToWindow(consumer);
529 return (consumer_window && consumer_window->GetRootWindow() == window());
532 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
533 DispatchDetails details = OnEventFromSource(event);
534 if (details.dispatcher_destroyed)
535 return;
538 ////////////////////////////////////////////////////////////////////////////////
539 // WindowEventDispatcher, WindowObserver implementation:
541 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
542 if (!host_->window()->Contains(window))
543 return;
545 DispatchMouseExitToHidingWindow(window);
546 SynthesizeMouseMoveAfterChangeToWindow(window);
549 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
550 // We observe all windows regardless of what root Window (if any) they're
551 // attached to.
552 observer_manager_.Remove(window);
555 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
556 if (!observer_manager_.IsObserving(attached))
557 observer_manager_.Add(attached);
559 if (!host_->window()->Contains(attached))
560 return;
562 SynthesizeMouseMoveAfterChangeToWindow(attached);
565 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
566 Window* new_root) {
567 if (!host_->window()->Contains(detached))
568 return;
570 DCHECK(client::GetCaptureWindow(window()) != window());
572 DispatchMouseExitToHidingWindow(detached);
573 SynthesizeMouseMoveAfterChangeToWindow(detached);
575 // Hiding the window releases capture which can implicitly destroy the window
576 // so the window may no longer be valid after this call.
577 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
580 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
581 bool visible) {
582 if (!host_->window()->Contains(window))
583 return;
585 DispatchMouseExitToHidingWindow(window);
588 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
589 bool visible) {
590 if (!host_->window()->Contains(window))
591 return;
593 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
594 PostSynthesizeMouseMove();
596 // Hiding the window releases capture which can implicitly destroy the window
597 // so the window may no longer be valid after this call.
598 if (!visible)
599 OnWindowHidden(window, WINDOW_HIDDEN);
602 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
603 const gfx::Rect& old_bounds,
604 const gfx::Rect& new_bounds) {
605 if (!host_->window()->Contains(window))
606 return;
608 if (window == host_->window()) {
609 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
610 "size", new_bounds.size().ToString());
612 DispatchDetails details = DispatchHeldEvents();
613 if (details.dispatcher_destroyed)
614 return;
616 synthesize_mouse_move_ = false;
619 if (window->IsVisible() && !window->ignore_events()) {
620 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
621 Window::ConvertRectToTarget(window->parent(), host_->window(),
622 &old_bounds_in_root);
623 Window::ConvertRectToTarget(window->parent(), host_->window(),
624 &new_bounds_in_root);
625 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
626 if (old_bounds_in_root.Contains(last_mouse_location) !=
627 new_bounds_in_root.Contains(last_mouse_location)) {
628 PostSynthesizeMouseMove();
633 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
634 if (!host_->window()->Contains(window))
635 return;
637 SynthesizeMouseMoveAfterChangeToWindow(window);
640 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
641 if (!host_->window()->Contains(window))
642 return;
644 SynthesizeMouseMoveAfterChangeToWindow(window);
647 ///////////////////////////////////////////////////////////////////////////////
648 // WindowEventDispatcher, EnvObserver implementation:
650 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
651 observer_manager_.Add(window);
654 ////////////////////////////////////////////////////////////////////////////////
655 // WindowEventDispatcher, private:
657 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
658 if (!held_repostable_event_ && !held_move_event_)
659 return DispatchDetails();
661 CHECK(!dispatching_held_event_);
662 dispatching_held_event_ = true;
664 DispatchDetails dispatch_details;
665 if (held_repostable_event_) {
666 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
667 scoped_ptr<ui::MouseEvent> mouse_event(
668 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
669 dispatch_details = OnEventFromSource(mouse_event.get());
670 } else {
671 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
672 NOTREACHED();
674 if (dispatch_details.dispatcher_destroyed)
675 return dispatch_details;
678 if (held_move_event_) {
679 // If a mouse move has been synthesized, the target location is suspect,
680 // so drop the held mouse event.
681 if (held_move_event_->IsTouchEvent() ||
682 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
683 dispatch_details = OnEventFromSource(held_move_event_.get());
685 if (!dispatch_details.dispatcher_destroyed)
686 held_move_event_.reset();
689 if (!dispatch_details.dispatcher_destroyed)
690 dispatching_held_event_ = false;
691 return dispatch_details;
694 void WindowEventDispatcher::PostSynthesizeMouseMove() {
695 if (synthesize_mouse_move_)
696 return;
697 synthesize_mouse_move_ = true;
698 base::MessageLoop::current()->PostNonNestableTask(
699 FROM_HERE,
700 base::Bind(base::IgnoreResult(
701 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
702 held_event_factory_.GetWeakPtr()));
705 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
706 Window* window) {
707 if (window->IsVisible() &&
708 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
709 PostSynthesizeMouseMove();
713 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
714 DispatchDetails details;
715 if (!synthesize_mouse_move_)
716 return details;
717 synthesize_mouse_move_ = false;
719 // If one of the mouse buttons is currently down, then do not synthesize a
720 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
721 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
722 // DRAGGED event can be synthesized in the incorrect host. So avoid
723 // synthesizing any events at all.
724 if (Env::GetInstance()->mouse_button_flags())
725 return details;
727 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
728 if (!window()->bounds().Contains(root_mouse_location))
729 return details;
730 gfx::Point host_mouse_location = root_mouse_location;
731 host_->ConvertPointToHost(&host_mouse_location);
732 ui::MouseEvent event(ui::ET_MOUSE_MOVED,
733 host_mouse_location,
734 host_mouse_location,
735 ui::EF_IS_SYNTHESIZED,
737 return OnEventFromSource(&event);
740 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
741 ui::LocatedEvent* event) {
742 int flags = event->flags();
743 if (IsNonClientLocation(target, event->location()))
744 flags |= ui::EF_IS_NON_CLIENT;
745 event->set_flags(flags);
747 if (!dispatching_held_event_ &&
748 (event->IsMouseEvent() || event->IsScrollEvent()) &&
749 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
750 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
751 SetLastMouseLocation(window(), event->root_location());
752 synthesize_mouse_move_ = false;
756 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
757 ui::MouseEvent* event) {
758 client::CursorClient* cursor_client = client::GetCursorClient(window());
759 // We allow synthesized mouse exit events through even if mouse events are
760 // disabled. This ensures that hover state, etc on controls like buttons is
761 // cleared.
762 if (cursor_client &&
763 !cursor_client->IsMouseEventsEnabled() &&
764 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
765 (event->type() != ui::ET_MOUSE_EXITED)) {
766 event->SetHandled();
767 return;
770 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
771 if (move_hold_count_) {
772 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
773 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
774 SetLastMouseLocation(window(), event->root_location());
776 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
777 event->SetHandled();
778 return;
779 } else {
780 // We may have a held event for a period between the time move_hold_count_
781 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
782 // dispatch the new event directly below, we can reset the old one.
783 held_move_event_.reset();
787 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
788 ui::EF_MIDDLE_MOUSE_BUTTON |
789 ui::EF_RIGHT_MOUSE_BUTTON;
790 switch (event->type()) {
791 case ui::ET_MOUSE_EXITED:
792 if (!target || target == window()) {
793 DispatchDetails details =
794 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
795 if (details.dispatcher_destroyed) {
796 event->SetHandled();
797 return;
799 mouse_moved_handler_ = NULL;
801 break;
802 case ui::ET_MOUSE_MOVED:
803 // Send an exit to the current |mouse_moved_handler_| and an enter to
804 // |target|. Take care that both us and |target| aren't destroyed during
805 // dispatch.
806 if (target != mouse_moved_handler_) {
807 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
808 WindowTracker live_window;
809 live_window.Add(target);
810 DispatchDetails details =
811 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
812 if (details.dispatcher_destroyed) {
813 event->SetHandled();
814 return;
816 // If the |mouse_moved_handler_| changes out from under us, assume a
817 // nested message loop ran and we don't need to do anything.
818 if (mouse_moved_handler_ != old_mouse_moved_handler) {
819 event->SetHandled();
820 return;
822 if (!live_window.Contains(target) || details.target_destroyed) {
823 mouse_moved_handler_ = NULL;
824 event->SetHandled();
825 return;
827 live_window.Remove(target);
829 mouse_moved_handler_ = target;
830 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
831 if (details.dispatcher_destroyed || details.target_destroyed) {
832 event->SetHandled();
833 return;
836 break;
837 case ui::ET_MOUSE_PRESSED:
838 // Don't set the mouse pressed handler for non client mouse down events.
839 // These are only sent by Windows and are not always followed with non
840 // client mouse up events which causes subsequent mouse events to be
841 // sent to the wrong target.
842 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
843 mouse_pressed_handler_ = target;
844 Env::GetInstance()->set_mouse_button_flags(
845 event->flags() & kMouseButtonFlagMask);
846 break;
847 case ui::ET_MOUSE_RELEASED:
848 mouse_pressed_handler_ = NULL;
849 Env::GetInstance()->set_mouse_button_flags(event->flags() &
850 kMouseButtonFlagMask & ~event->changed_button_flags());
851 break;
852 default:
853 break;
856 PreDispatchLocatedEvent(target, event);
859 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
860 ui::TouchEvent* event) {
861 switch (event->type()) {
862 case ui::ET_TOUCH_PRESSED:
863 touch_ids_down_ |= (1 << event->touch_id());
864 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
865 break;
867 // Handle ET_TOUCH_CANCELLED only if it has a native event.
868 case ui::ET_TOUCH_CANCELLED:
869 if (!event->HasNativeEvent())
870 break;
871 // fallthrough
872 case ui::ET_TOUCH_RELEASED:
873 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
874 (1 << event->touch_id());
875 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
876 break;
878 case ui::ET_TOUCH_MOVED:
879 if (move_hold_count_ && !dispatching_held_event_) {
880 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
881 event->SetHandled();
882 return;
884 break;
886 default:
887 NOTREACHED();
888 break;
891 if (dispatching_held_event_ || !held_move_event_ ||
892 !held_move_event_->IsTouchEvent()) {
893 ui::TouchEvent orig_event(*event, target, window());
895 // If the touch event is invalid in some way, the gesture recognizer will
896 // reject it. This must call |StopPropagation()|, in order to prevent the
897 // touch from being acked in |PostDispatchEvent|.
898 if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(orig_event,
899 target)) {
900 event->StopPropagation();
904 PreDispatchLocatedEvent(target, event);
907 } // namespace aura