Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / chromeos / touch_exploration_controller_unittest.cc
blobc43885ecba68861cfac4be4cedd329ae02d66f5e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/chromeos/touch_exploration_controller.h"
7 #include "base/test/simple_test_tick_clock.h"
8 #include "base/time/time.h"
9 #include "ui/aura/client/cursor_client.h"
10 #include "ui/aura/test/aura_test_base.h"
11 #include "ui/aura/test/test_cursor_client.h"
12 #include "ui/aura/window.h"
13 #include "ui/events/event.h"
14 #include "ui/events/event_utils.h"
15 #include "ui/events/gestures/gesture_provider_aura.h"
16 #include "ui/events/test/event_generator.h"
17 #include "ui/events/test/events_test_utils.h"
18 #include "ui/gfx/geometry/point.h"
19 #include "ui/gl/gl_implementation.h"
20 #include "ui/gl/gl_surface.h"
22 namespace ui {
24 namespace {
26 // Records all mouse, touch, gesture, and key events.
27 class EventCapturer : public ui::EventHandler {
28 public:
29 EventCapturer() {}
30 virtual ~EventCapturer() {}
32 void Reset() {
33 events_.clear();
36 virtual void OnEvent(ui::Event* event) OVERRIDE {
37 if (event->IsMouseEvent()) {
38 events_.push_back(
39 new ui::MouseEvent(static_cast<ui::MouseEvent&>(*event)));
40 } else if (event->IsTouchEvent()) {
41 events_.push_back(
42 new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event)));
43 } else if (event->IsGestureEvent()) {
44 events_.push_back(
45 new ui::GestureEvent(static_cast<ui::GestureEvent&>(*event)));
46 } else if (event->IsKeyEvent()) {
47 events_.push_back(new ui::KeyEvent(static_cast<ui::KeyEvent&>(*event)));
48 } else {
49 return;
51 // Stop event propagation so we don't click on random stuff that
52 // might break test assumptions.
53 event->StopPropagation();
54 // If there is a possibility that we're in an infinite loop, we should
55 // exit early with a sensible error rather than letting the test time out.
56 ASSERT_LT(events_.size(), 100u);
59 const ScopedVector<ui::Event>& captured_events() const { return events_; }
61 private:
62 ScopedVector<ui::Event> events_;
64 DISALLOW_COPY_AND_ASSIGN(EventCapturer);
67 int Factorial(int n) {
68 if (n <= 0)
69 return 0;
70 if (n == 1)
71 return 1;
72 return n * Factorial(n - 1);
75 class MockTouchExplorationControllerDelegate
76 : public ui::TouchExplorationControllerDelegate {
77 public:
78 virtual void SetOutputLevel(int volume) OVERRIDE {
79 volume_changes_.push_back(volume);
81 virtual void SilenceSpokenFeedback() OVERRIDE {
83 virtual void PlayVolumeAdjustEarcon() OVERRIDE {
84 ++num_times_adjust_sound_played_;
86 virtual void PlayPassthroughEarcon() OVERRIDE {
87 ++num_times_passthrough_played_;
89 virtual void PlayExitScreenEarcon() OVERRIDE {
90 ++num_times_exit_screen_played_;
92 virtual void PlayEnterScreenEarcon() OVERRIDE {
93 ++num_times_enter_screen_played_;
96 const std::vector<float> VolumeChanges() { return volume_changes_; }
97 const size_t NumAdjustSounds() { return num_times_adjust_sound_played_; }
98 const size_t NumPassthroughSounds() { return num_times_passthrough_played_; }
99 const size_t NumExitScreenSounds() { return num_times_exit_screen_played_; }
100 const size_t NumEnterScreenSounds() {
101 return num_times_enter_screen_played_;
104 void ResetCountersToZero() {
105 num_times_adjust_sound_played_ = 0;
106 num_times_passthrough_played_ = 0;
107 num_times_exit_screen_played_ = 0;
108 num_times_enter_screen_played_ = 0;
111 private:
112 std::vector<float> volume_changes_;
113 size_t num_times_adjust_sound_played_ = 0;
114 size_t num_times_passthrough_played_ = 0;
115 size_t num_times_exit_screen_played_ = 0;
116 size_t num_times_enter_screen_played_ = 0;
119 } // namespace
121 class TouchExplorationControllerTestApi {
122 public:
123 TouchExplorationControllerTestApi(
124 TouchExplorationController* touch_exploration_controller) {
125 touch_exploration_controller_.reset(touch_exploration_controller);
128 void CallTapTimerNowForTesting() {
129 DCHECK(touch_exploration_controller_->tap_timer_.IsRunning());
130 touch_exploration_controller_->tap_timer_.Stop();
131 touch_exploration_controller_->OnTapTimerFired();
134 void CallPassthroughTimerNowForTesting() {
135 DCHECK(touch_exploration_controller_->passthrough_timer_.IsRunning());
136 touch_exploration_controller_->passthrough_timer_.Stop();
137 touch_exploration_controller_->OnPassthroughTimerFired();
140 void CallTapTimerNowIfRunningForTesting() {
141 if (touch_exploration_controller_->tap_timer_.IsRunning()) {
142 touch_exploration_controller_->tap_timer_.Stop();
143 touch_exploration_controller_->OnTapTimerFired();
147 bool IsInNoFingersDownStateForTesting() const {
148 return touch_exploration_controller_->state_ ==
149 touch_exploration_controller_->NO_FINGERS_DOWN;
152 bool IsInGestureInProgressStateForTesting() const {
153 return touch_exploration_controller_->state_ ==
154 touch_exploration_controller_->GESTURE_IN_PROGRESS;
157 bool IsInSlideGestureStateForTesting() const {
158 return touch_exploration_controller_->state_ ==
159 touch_exploration_controller_->SLIDE_GESTURE;
162 bool IsInTwoFingerTapStateForTesting() const {
163 return touch_exploration_controller_->state_ ==
164 touch_exploration_controller_->TWO_FINGER_TAP;
166 bool IsInCornerPassthroughStateForTesting() const {
167 return touch_exploration_controller_->state_ ==
168 touch_exploration_controller_->CORNER_PASSTHROUGH;
171 gfx::Rect BoundsOfRootWindowInDIPForTesting() const {
172 return touch_exploration_controller_->root_window_->GetBoundsInScreen();
175 // VLOGs should be suppressed in tests that generate a lot of logs,
176 // for example permutations of nine touch events.
177 void SuppressVLOGsForTesting(bool suppress) {
178 touch_exploration_controller_->VLOG_on_ = !suppress;
181 float GetMaxDistanceFromEdge() const {
182 return touch_exploration_controller_->kMaxDistanceFromEdge;
185 float GetSlopDistanceFromEdge() const {
186 return touch_exploration_controller_->kSlopDistanceFromEdge;
189 void SetTickClockForTesting(base::TickClock* simulated_clock) {
190 touch_exploration_controller_->tick_clock_ = simulated_clock;
193 private:
194 scoped_ptr<TouchExplorationController> touch_exploration_controller_;
196 DISALLOW_COPY_AND_ASSIGN(TouchExplorationControllerTestApi);
199 class TouchExplorationTest : public aura::test::AuraTestBase {
200 public:
201 TouchExplorationTest() : simulated_clock_(new base::SimpleTestTickClock()) {
202 // Tests fail if time is ever 0.
203 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
205 virtual ~TouchExplorationTest() {}
207 virtual void SetUp() OVERRIDE {
208 if (gfx::GetGLImplementation() == gfx::kGLImplementationNone)
209 gfx::GLSurface::InitializeOneOffForTests();
210 aura::test::AuraTestBase::SetUp();
211 cursor_client_.reset(new aura::test::TestCursorClient(root_window()));
212 root_window()->AddPreTargetHandler(&event_capturer_);
213 generator_.reset(new test::EventGenerator(root_window()));
214 // The generator takes ownership of the tick clock.
215 generator_->SetTickClock(scoped_ptr<base::TickClock>(simulated_clock_));
216 cursor_client()->ShowCursor();
217 cursor_client()->DisableMouseEvents();
220 virtual void TearDown() OVERRIDE {
221 root_window()->RemovePreTargetHandler(&event_capturer_);
222 SwitchTouchExplorationMode(false);
223 cursor_client_.reset();
224 aura::test::AuraTestBase::TearDown();
227 protected:
228 aura::client::CursorClient* cursor_client() { return cursor_client_.get(); }
230 const ScopedVector<ui::Event>& GetCapturedEvents() {
231 return event_capturer_.captured_events();
234 std::vector<ui::LocatedEvent*> GetCapturedLocatedEvents() {
235 const ScopedVector<ui::Event>& all_events = GetCapturedEvents();
236 std::vector<ui::LocatedEvent*> located_events;
237 for (size_t i = 0; i < all_events.size(); ++i) {
238 if (all_events[i]->IsMouseEvent() ||
239 all_events[i]->IsTouchEvent() ||
240 all_events[i]->IsGestureEvent()) {
241 located_events.push_back(static_cast<ui::LocatedEvent*>(all_events[i]));
244 return located_events;
247 std::vector<ui::Event*> GetCapturedEventsOfType(int type) {
248 const ScopedVector<ui::Event>& all_events = GetCapturedEvents();
249 std::vector<ui::Event*> events;
250 for (size_t i = 0; i < all_events.size(); ++i) {
251 if (type == all_events[i]->type())
252 events.push_back(all_events[i]);
254 return events;
257 std::vector<ui::LocatedEvent*> GetCapturedLocatedEventsOfType(int type) {
258 std::vector<ui::LocatedEvent*> located_events = GetCapturedLocatedEvents();
259 std::vector<ui::LocatedEvent*> events;
260 for (size_t i = 0; i < located_events.size(); ++i) {
261 if (type == located_events[i]->type())
262 events.push_back(located_events[i]);
264 return events;
267 void ClearCapturedEvents() {
268 event_capturer_.Reset();
271 void AdvanceSimulatedTimePastTapDelay() {
272 simulated_clock_->Advance(gesture_detector_config_.double_tap_timeout);
273 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1));
274 touch_exploration_controller_->CallTapTimerNowForTesting();
277 void AdvanceSimulatedTimePastPassthroughDelay() {
278 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
279 touch_exploration_controller_->CallPassthroughTimerNowForTesting();
282 void AdvanceSimulatedTimePastPotentialTapDelay() {
283 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
284 touch_exploration_controller_->CallTapTimerNowIfRunningForTesting();
287 void SuppressVLOGs(bool suppress) {
288 touch_exploration_controller_->SuppressVLOGsForTesting(suppress);
291 void SetTickClock() {
292 touch_exploration_controller_->SetTickClockForTesting(
293 static_cast<base::TickClock*>(simulated_clock_));
296 void SwitchTouchExplorationMode(bool on) {
297 if (!on && touch_exploration_controller_.get()) {
298 touch_exploration_controller_.reset();
299 } else if (on && !touch_exploration_controller_.get()) {
300 touch_exploration_controller_.reset(
301 new ui::TouchExplorationControllerTestApi(
302 new TouchExplorationController(root_window(), &delegate_)));
303 cursor_client()->ShowCursor();
304 cursor_client()->DisableMouseEvents();
308 void EnterTouchExplorationModeAtLocation(gfx::Point tap_location) {
309 ui::TouchEvent touch_press(ui::ET_TOUCH_PRESSED, tap_location, 0, Now());
310 generator_->Dispatch(&touch_press);
311 AdvanceSimulatedTimePastTapDelay();
312 EXPECT_TRUE(IsInTouchToMouseMode());
315 // Checks that Corner Passthrough is working. Assumes that corner is the
316 // bottom left corner or the bottom right corner.
317 void AssertCornerPassthroughWorking(gfx::Point corner) {
318 ASSERT_EQ(0U, delegate_.NumPassthroughSounds());
320 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, corner, 0, Now());
321 generator_->Dispatch(&first_press);
323 AdvanceSimulatedTimePastPassthroughDelay();
324 EXPECT_FALSE(IsInGestureInProgressState());
325 EXPECT_FALSE(IsInSlideGestureState());
326 EXPECT_FALSE(IsInTouchToMouseMode());
327 EXPECT_TRUE(IsInCornerPassthroughState());
329 gfx::Rect window = BoundsOfRootWindowInDIP();
330 // The following events should be passed through.
331 gfx::Point passthrough(window.right() / 2, window.bottom() / 2);
332 ui::TouchEvent passthrough_press(
333 ui::ET_TOUCH_PRESSED, passthrough, 1, Now());
334 ASSERT_EQ(1U, delegate_.NumPassthroughSounds());
335 generator_->Dispatch(&passthrough_press);
336 generator_->ReleaseTouchId(1);
337 generator_->PressTouchId(1);
338 EXPECT_FALSE(IsInGestureInProgressState());
339 EXPECT_FALSE(IsInSlideGestureState());
340 EXPECT_TRUE(IsInCornerPassthroughState());
342 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
343 ASSERT_EQ(3U, captured_events.size());
344 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
345 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
346 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type());
347 generator_->ReleaseTouchId(1);
348 ClearCapturedEvents();
350 generator_->ReleaseTouchId(0);
351 captured_events = GetCapturedLocatedEvents();
352 ASSERT_EQ(0U, captured_events.size());
353 EXPECT_FALSE(IsInTouchToMouseMode());
354 EXPECT_FALSE(IsInCornerPassthroughState());
355 ClearCapturedEvents();
358 bool IsInTouchToMouseMode() {
359 aura::client::CursorClient* cursor_client =
360 aura::client::GetCursorClient(root_window());
361 return cursor_client &&
362 cursor_client->IsMouseEventsEnabled() &&
363 !cursor_client->IsCursorVisible();
366 bool IsInNoFingersDownState() {
367 return touch_exploration_controller_->IsInNoFingersDownStateForTesting();
370 bool IsInGestureInProgressState() {
371 return touch_exploration_controller_
372 ->IsInGestureInProgressStateForTesting();
375 bool IsInSlideGestureState() {
376 return touch_exploration_controller_->IsInSlideGestureStateForTesting();
379 bool IsInTwoFingerTapState() {
380 return touch_exploration_controller_->IsInTwoFingerTapStateForTesting();
383 bool IsInCornerPassthroughState() {
384 return touch_exploration_controller_
385 ->IsInCornerPassthroughStateForTesting();
388 gfx::Rect BoundsOfRootWindowInDIP() {
389 return touch_exploration_controller_->BoundsOfRootWindowInDIPForTesting();
392 float GetMaxDistanceFromEdge() const {
393 return touch_exploration_controller_->GetMaxDistanceFromEdge();
396 float GetSlopDistanceFromEdge() const {
397 return touch_exploration_controller_->GetSlopDistanceFromEdge();
400 base::TimeDelta Now() {
401 // This is the same as what EventTimeForNow() does, but here we do it
402 // with our simulated clock.
403 return base::TimeDelta::FromInternalValue(
404 simulated_clock_->NowTicks().ToInternalValue());
407 scoped_ptr<test::EventGenerator> generator_;
408 ui::GestureDetector::Config gesture_detector_config_;
409 // Owned by |generator_|.
410 base::SimpleTestTickClock* simulated_clock_;
411 MockTouchExplorationControllerDelegate delegate_;
413 private:
414 EventCapturer event_capturer_;
415 scoped_ptr<TouchExplorationControllerTestApi>
416 touch_exploration_controller_;
417 scoped_ptr<aura::test::TestCursorClient> cursor_client_;
419 DISALLOW_COPY_AND_ASSIGN(TouchExplorationTest);
422 // Executes a number of assertions to confirm that |e1| and |e2| are touch
423 // events and are equal to each other.
424 void ConfirmEventsAreTouchAndEqual(ui::Event* e1, ui::Event* e2) {
425 ASSERT_TRUE(e1->IsTouchEvent());
426 ASSERT_TRUE(e2->IsTouchEvent());
427 ui::TouchEvent* touch_event1 = static_cast<ui::TouchEvent*>(e1);
428 ui::TouchEvent* touch_event2 = static_cast<ui::TouchEvent*>(e2);
429 EXPECT_EQ(touch_event1->type(), touch_event2->type());
430 EXPECT_EQ(touch_event1->location(), touch_event2->location());
431 EXPECT_EQ(touch_event1->touch_id(), touch_event2->touch_id());
432 EXPECT_EQ(touch_event1->flags(), touch_event2->flags());
433 EXPECT_EQ(touch_event1->time_stamp(), touch_event2->time_stamp());
436 // Executes a number of assertions to confirm that |e1| and |e2| are mouse
437 // events and are equal to each other.
438 void ConfirmEventsAreMouseAndEqual(ui::Event* e1, ui::Event* e2) {
439 ASSERT_TRUE(e1->IsMouseEvent());
440 ASSERT_TRUE(e2->IsMouseEvent());
441 ui::MouseEvent* mouse_event1 = static_cast<ui::MouseEvent*>(e1);
442 ui::MouseEvent* mouse_event2 = static_cast<ui::MouseEvent*>(e2);
443 EXPECT_EQ(mouse_event1->type(), mouse_event2->type());
444 EXPECT_EQ(mouse_event1->location(), mouse_event2->location());
445 EXPECT_EQ(mouse_event1->root_location(), mouse_event2->root_location());
446 EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags());
449 // Executes a number of assertions to confirm that |e1| and |e2| are key events
450 // and are equal to each other.
451 void ConfirmEventsAreKeyAndEqual(ui::Event* e1, ui::Event* e2) {
452 ASSERT_TRUE(e1->IsKeyEvent());
453 ASSERT_TRUE(e2->IsKeyEvent());
454 ui::KeyEvent* key_event1 = static_cast<ui::KeyEvent*>(e1);
455 ui::KeyEvent* key_event2 = static_cast<ui::KeyEvent*>(e2);
456 EXPECT_EQ(key_event1->type(), key_event2->type());
457 EXPECT_EQ(key_event1->key_code(), key_event2->key_code());
458 EXPECT_EQ(key_event1->code(), key_event2->code());
459 EXPECT_EQ(key_event1->flags(), key_event2->flags());
462 #define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \
463 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2))
465 #define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \
466 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2))
468 #define CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(e1, e2) \
469 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreKeyAndEqual(e1, e2))
471 // TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit
472 // events when running these tests as part of ui_unittests. We do get them when
473 // the tests are run as part of ash unit tests.
475 // If a swipe has been successfully completed, then six key events will be
476 // dispatched that correspond to shift+search+direction
477 void AssertDirectionalNavigationEvents(const ScopedVector<ui::Event>& events,
478 ui::KeyboardCode direction) {
479 ASSERT_EQ(6U, events.size());
480 ui::KeyEvent shift_pressed(
481 ui::ET_KEY_PRESSED, ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN);
482 ui::KeyEvent search_pressed(
483 ui::ET_KEY_PRESSED, ui::VKEY_LWIN, ui::EF_SHIFT_DOWN);
484 ui::KeyEvent direction_pressed(
485 ui::ET_KEY_PRESSED, direction, ui::EF_SHIFT_DOWN);
486 ui::KeyEvent direction_released(
487 ui::ET_KEY_RELEASED, direction, ui::EF_SHIFT_DOWN);
488 ui::KeyEvent search_released(
489 ui::ET_KEY_RELEASED, VKEY_LWIN, ui::EF_SHIFT_DOWN);
490 ui::KeyEvent shift_released(
491 ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE);
492 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_pressed, events[0]);
493 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_pressed, events[1]);
494 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_pressed, events[2]);
495 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_released, events[3]);
496 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_released, events[4]);
497 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_released, events[5]);
500 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) {
501 SwitchTouchExplorationMode(true);
502 EXPECT_FALSE(IsInTouchToMouseMode());
503 generator_->PressTouch();
504 AdvanceSimulatedTimePastTapDelay();
505 EXPECT_TRUE(IsInTouchToMouseMode());
508 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) {
509 int slop = gesture_detector_config_.touch_slop;
510 int half_slop = slop / 2;
512 SwitchTouchExplorationMode(true);
513 EXPECT_FALSE(IsInTouchToMouseMode());
514 generator_->set_current_location(gfx::Point(11, 12));
515 generator_->PressTouch();
516 generator_->MoveTouch(gfx::Point(11 + half_slop, 12));
517 EXPECT_FALSE(IsInTouchToMouseMode());
518 generator_->MoveTouch(gfx::Point(11, 12 + half_slop));
519 EXPECT_FALSE(IsInTouchToMouseMode());
520 AdvanceSimulatedTimePastTapDelay();
521 generator_->MoveTouch(gfx::Point(11 + slop + 1, 12));
522 EXPECT_TRUE(IsInTouchToMouseMode());
525 TEST_F(TouchExplorationTest, OneFingerTap) {
526 SwitchTouchExplorationMode(true);
527 gfx::Point location(11, 12);
528 generator_->set_current_location(location);
529 generator_->PressTouch();
530 generator_->ReleaseTouch();
531 AdvanceSimulatedTimePastTapDelay();
533 std::vector<ui::LocatedEvent*> events =
534 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
535 ASSERT_EQ(1U, events.size());
537 EXPECT_EQ(location, events[0]->location());
538 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
539 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
540 EXPECT_TRUE(IsInNoFingersDownState());
543 TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) {
544 SwitchTouchExplorationMode(true);
546 gfx::Point location_start(11, 12);
547 gfx::Point location_end(13, 14);
548 generator_->set_current_location(location_start);
549 generator_->PressTouch();
550 AdvanceSimulatedTimePastTapDelay();
551 generator_->MoveTouch(location_end);
553 gfx::Point location_real_mouse_move(15, 16);
554 ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED,
555 location_real_mouse_move,
556 location_real_mouse_move,
559 generator_->Dispatch(&mouse_move);
560 generator_->ReleaseTouch();
561 AdvanceSimulatedTimePastTapDelay();
563 std::vector<ui::LocatedEvent*> events =
564 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
565 ASSERT_EQ(4U, events.size());
567 EXPECT_EQ(location_start, events[0]->location());
568 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
569 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
571 EXPECT_EQ(location_end, events[1]->location());
572 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED);
573 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
575 // The real mouse move goes through.
576 EXPECT_EQ(location_real_mouse_move, events[2]->location());
577 CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(events[2], &mouse_move);
578 EXPECT_FALSE(events[2]->flags() & ui::EF_IS_SYNTHESIZED);
579 EXPECT_FALSE(events[2]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
581 // The touch release gets written as a mouse move.
582 EXPECT_EQ(location_end, events[3]->location());
583 EXPECT_TRUE(events[3]->flags() & ui::EF_IS_SYNTHESIZED);
584 EXPECT_TRUE(events[3]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
585 EXPECT_TRUE(IsInNoFingersDownState());
588 // Turn the touch exploration mode on in the middle of the touch gesture.
589 // Confirm that events from the finger which was touching when the mode was
590 // turned on don't get rewritten.
591 TEST_F(TouchExplorationTest, TurnOnMidTouch) {
592 SwitchTouchExplorationMode(false);
593 generator_->PressTouchId(1);
594 EXPECT_TRUE(cursor_client()->IsCursorVisible());
595 ClearCapturedEvents();
597 // Enable touch exploration mode while the first finger is touching the
598 // screen. Ensure that subsequent events from that first finger are not
599 // affected by the touch exploration mode, while the touch events from another
600 // finger get rewritten.
601 SwitchTouchExplorationMode(true);
602 ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED,
603 gfx::Point(11, 12),
605 Now());
606 generator_->Dispatch(&touch_move);
607 EXPECT_TRUE(cursor_client()->IsCursorVisible());
608 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
609 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
610 ASSERT_EQ(1u, captured_events.size());
611 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move);
612 ClearCapturedEvents();
614 // The press from the second finger should get rewritten.
615 generator_->PressTouchId(2);
616 AdvanceSimulatedTimePastTapDelay();
617 EXPECT_TRUE(IsInTouchToMouseMode());
618 captured_events = GetCapturedLocatedEvents();
619 std::vector<ui::LocatedEvent*>::const_iterator it;
620 for (it = captured_events.begin(); it != captured_events.end(); ++it) {
621 if ((*it)->type() == ui::ET_MOUSE_MOVED)
622 break;
624 EXPECT_NE(captured_events.end(), it);
625 ClearCapturedEvents();
627 // The release of the first finger shouldn't be affected.
628 ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED,
629 gfx::Point(11, 12),
631 Now());
632 generator_->Dispatch(&touch_release);
633 captured_events = GetCapturedLocatedEvents();
634 ASSERT_EQ(1u, captured_events.size());
635 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release);
636 ClearCapturedEvents();
638 // The move and release from the second finger should get rewritten.
639 generator_->MoveTouchId(gfx::Point(13, 14), 2);
640 generator_->ReleaseTouchId(2);
641 AdvanceSimulatedTimePastTapDelay();
642 captured_events = GetCapturedLocatedEvents();
643 ASSERT_EQ(2u, captured_events.size());
644 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
645 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
646 EXPECT_TRUE(IsInNoFingersDownState());
649 // If an event is received after the double-tap timeout has elapsed, but
650 // before the timer has fired, a mouse move should still be generated.
651 TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) {
652 SwitchTouchExplorationMode(true);
654 // Make sure the touch is not in a corner of the screen.
655 generator_->MoveTouch(gfx::Point(100, 200));
657 // Send a press, then add another finger after the double-tap timeout.
658 generator_->PressTouchId(1);
659 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
660 generator_->PressTouchId(2);
661 std::vector<ui::LocatedEvent*> events =
662 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
663 ASSERT_EQ(1U, events.size());
664 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
665 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
667 generator_->ReleaseTouchId(2);
668 generator_->ReleaseTouchId(1);
669 AdvanceSimulatedTimePastTapDelay();
670 EXPECT_TRUE(IsInNoFingersDownState());
673 // If a new tap is received after the double-tap timeout has elapsed from
674 // a previous tap, but before the timer has fired, a mouse move should
675 // still be generated from the old tap.
676 TEST_F(TouchExplorationTest, TimerFiresLateAfterTap) {
677 SwitchTouchExplorationMode(true);
679 // Send a tap at location1.
680 gfx::Point location0(11, 12);
681 generator_->set_current_location(location0);
682 generator_->PressTouch();
683 generator_->ReleaseTouch();
685 // Send a tap at location2, after the double-tap timeout, but before the
686 // timer fires.
687 gfx::Point location1(33, 34);
688 generator_->set_current_location(location1);
689 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(301));
690 generator_->PressTouch();
691 generator_->ReleaseTouch();
692 AdvanceSimulatedTimePastTapDelay();
694 std::vector<ui::LocatedEvent*> events =
695 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
696 ASSERT_EQ(2U, events.size());
697 EXPECT_EQ(location0, events[0]->location());
698 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
699 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
700 EXPECT_EQ(location1, events[1]->location());
701 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED);
702 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
703 EXPECT_TRUE(IsInNoFingersDownState());
706 // Double-tapping should send a touch press and release through to the location
707 // of the last successful touch exploration.
708 TEST_F(TouchExplorationTest, DoubleTap) {
709 SwitchTouchExplorationMode(true);
711 // Tap at one location, and get a mouse move event.
712 gfx::Point tap_location(51, 52);
713 generator_->set_current_location(tap_location);
714 generator_->PressTouchId(1);
715 generator_->ReleaseTouchId(1);
716 AdvanceSimulatedTimePastTapDelay();
718 std::vector<ui::LocatedEvent*> events =
719 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
720 ASSERT_EQ(1U, events.size());
722 EXPECT_EQ(tap_location, events[0]->location());
723 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
724 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
725 ClearCapturedEvents();
727 // Now double-tap at a different location. This should result in
728 // a single touch press and release at the location of the tap,
729 // not at the location of the double-tap.
730 gfx::Point double_tap_location(33, 34);
731 generator_->set_current_location(double_tap_location);
732 generator_->PressTouch();
733 generator_->ReleaseTouch();
734 generator_->PressTouch();
735 generator_->ReleaseTouch();
737 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
738 ASSERT_EQ(2U, captured_events.size());
739 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
740 EXPECT_EQ(tap_location, captured_events[0]->location());
741 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
742 EXPECT_EQ(tap_location, captured_events[1]->location());
743 EXPECT_TRUE(IsInNoFingersDownState());
746 // Double-tapping where the user holds their finger down for the second time
747 // for a longer press should send a touch press and passthrough all further
748 // events from that finger. Other finger presses should be ignored.
749 TEST_F(TouchExplorationTest, DoubleTapPassthrough) {
750 SwitchTouchExplorationMode(true);
752 // Tap at one location, and get a mouse move event.
753 gfx::Point tap_location(11, 12);
754 generator_->set_current_location(tap_location);
755 generator_->PressTouch();
756 generator_->ReleaseTouch();
757 AdvanceSimulatedTimePastTapDelay();
759 std::vector<ui::LocatedEvent*> events =
760 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
761 ASSERT_EQ(1U, events.size());
763 EXPECT_EQ(tap_location, events[0]->location());
764 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
765 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
766 ClearCapturedEvents();
768 // Now double-tap and hold at a different location.
769 // This should result in a single touch press at the location of the tap,
770 // not at the location of the double-tap.
771 gfx::Point first_tap_location(13, 14);
772 generator_->set_current_location(first_tap_location);
773 generator_->PressTouchId(1);
774 generator_->ReleaseTouchId(1);
775 gfx::Point second_tap_location(15, 16);
776 generator_->set_current_location(second_tap_location);
777 generator_->PressTouchId(1);
778 // Advance to the finger passing through.
779 AdvanceSimulatedTimePastTapDelay();
781 gfx::Vector2d passthrough_offset = second_tap_location - tap_location;
783 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
784 ASSERT_EQ(1U, captured_events.size());
785 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
786 EXPECT_EQ(second_tap_location - passthrough_offset,
787 captured_events[0]->location());
789 ClearCapturedEvents();
791 // All events for the first finger should pass through now, displaced
792 // relative to the last touch exploration location.
793 gfx::Point first_move_location(17, 18);
794 generator_->MoveTouchId(first_move_location, 1);
795 gfx::Point second_move_location(12, 13);
796 generator_->MoveTouchId(second_move_location, 1);
798 captured_events = GetCapturedLocatedEvents();
799 ASSERT_EQ(2U, captured_events.size());
800 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
801 EXPECT_EQ(first_move_location - passthrough_offset,
802 captured_events[0]->location());
803 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type());
804 EXPECT_EQ(second_move_location - passthrough_offset,
805 captured_events[1]->location());
807 ClearCapturedEvents();
809 // Events for other fingers should do nothing.
810 generator_->PressTouchId(2);
811 generator_->PressTouchId(3);
812 generator_->MoveTouchId(gfx::Point(34, 36), 2);
813 generator_->ReleaseTouchId(2);
814 captured_events = GetCapturedLocatedEvents();
815 ASSERT_EQ(0U, captured_events.size());
817 // Even with finger 3 still down, events for the first finger should still
818 // pass through.
819 gfx::Point third_move_location(14, 15);
820 generator_->MoveTouchId(third_move_location, 1);
821 captured_events = GetCapturedLocatedEvents();
822 ASSERT_EQ(1U, captured_events.size());
823 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
824 EXPECT_EQ(third_move_location - passthrough_offset,
825 captured_events[0]->location());
827 // No fingers down state is only reached when every finger is lifted.
828 generator_->ReleaseTouchId(1);
829 EXPECT_FALSE(IsInNoFingersDownState());
830 generator_->ReleaseTouchId(3);
831 EXPECT_TRUE(IsInNoFingersDownState());
834 // Double-tapping, going into passthrough, and holding for the longpress
835 // time should send a touch press and released (right click)
836 // to the location of the last successful touch exploration.
837 TEST_F(TouchExplorationTest, DoubleTapLongPress) {
838 SwitchTouchExplorationMode(true);
839 SetTickClock();
840 // Tap at one location, and get a mouse move event.
841 gfx::Point tap_location(11, 12);
842 generator_->set_current_location(tap_location);
843 generator_->PressTouch();
844 generator_->ReleaseTouch();
845 AdvanceSimulatedTimePastTapDelay();
847 std::vector<ui::LocatedEvent*> events =
848 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
849 ASSERT_EQ(1U, events.size());
850 EXPECT_EQ(tap_location, events[0]->location());
851 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
852 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
853 ClearCapturedEvents();
855 // Now double-tap and hold at a different location.
856 // This should result in a single touch long press and release
857 // at the location of the tap, not at the location of the double-tap.
858 // There should be a time delay between the touch press and release.
859 gfx::Point first_tap_location(33, 34);
860 generator_->set_current_location(first_tap_location);
861 generator_->PressTouch();
862 generator_->ReleaseTouch();
863 gfx::Point second_tap_location(23, 24);
864 generator_->set_current_location(second_tap_location);
865 generator_->PressTouch();
866 // Advance to the finger passing through, and then to the longpress timeout.
867 AdvanceSimulatedTimePastTapDelay();
868 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
869 generator_->ReleaseTouch();
871 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
872 ASSERT_EQ(2U, captured_events.size());
873 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
874 EXPECT_EQ(tap_location, captured_events[0]->location());
875 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
876 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
877 EXPECT_EQ(tap_location, captured_events[1]->location());
878 base::TimeDelta released_time = captured_events[1]->time_stamp();
879 EXPECT_EQ(released_time - pressed_time,
880 gesture_detector_config_.longpress_timeout);
883 // Single-tapping should send a touch press and release through to the location
884 // of the last successful touch exploration if the grace period has not
885 // elapsed.
886 TEST_F(TouchExplorationTest, SingleTap) {
887 SwitchTouchExplorationMode(true);
889 // Tap once to simulate a mouse moved event.
890 gfx::Point initial_location(11, 12);
891 generator_->set_current_location(initial_location);
892 generator_->PressTouch();
893 AdvanceSimulatedTimePastTapDelay();
894 ClearCapturedEvents();
896 // Move to another location for single tap
897 gfx::Point tap_location(22, 23);
898 generator_->MoveTouch(tap_location);
899 generator_->ReleaseTouch();
901 // Allow time to pass within the grace period of releasing before
902 // tapping again.
903 gfx::Point final_location(33, 34);
904 generator_->set_current_location(final_location);
905 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(250));
906 generator_->PressTouch();
907 generator_->ReleaseTouch();
909 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
910 ASSERT_EQ(4U, captured_events.size());
911 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
912 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
913 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type());
914 EXPECT_EQ(tap_location, captured_events[2]->location());
915 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[3]->type());
916 EXPECT_EQ(tap_location, captured_events[3]->location());
919 // Double-tapping without coming from touch exploration (no previous touch
920 // exploration event) should not generate any events.
921 TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) {
922 SwitchTouchExplorationMode(true);
924 // Double-tap without any previous touch.
925 // Touch exploration mode has not been entered, so there is no previous
926 // touch exploration event. The double-tap should be discarded, and no events
927 // should be generated at all.
928 gfx::Point double_tap_location(33, 34);
929 generator_->set_current_location(double_tap_location);
930 generator_->PressTouch();
931 generator_->ReleaseTouch();
932 generator_->PressTouch();
933 // Since the state stays in single_tap_released, we need to make sure the
934 // tap timer doesn't fire and set the state to no fingers down (since there
935 // is still a finger down).
936 AdvanceSimulatedTimePastPotentialTapDelay();
937 EXPECT_FALSE(IsInNoFingersDownState());
938 generator_->ReleaseTouch();
939 EXPECT_TRUE(IsInNoFingersDownState());
941 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
942 ASSERT_EQ(0U, captured_events.size());
945 // Tapping and releasing with a second finger when in touch exploration mode
946 // should send a touch press and released to the location of the last
947 // successful touch exploration and return to touch explore.
948 TEST_F(TouchExplorationTest, SplitTap) {
949 SwitchTouchExplorationMode(true);
950 gfx::Point initial_touch_location(11, 12);
951 gfx::Point second_touch_location(33, 34);
953 // Tap and hold at one location, and get a mouse move event in touch explore.
954 EnterTouchExplorationModeAtLocation(initial_touch_location);
955 std::vector<ui::LocatedEvent*> events =
956 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
957 ASSERT_EQ(1U, events.size());
959 EXPECT_EQ(initial_touch_location, events[0]->location());
960 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
961 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
962 ClearCapturedEvents();
963 EXPECT_TRUE(IsInTouchToMouseMode());
965 // Now tap and release at a different location. This should result in a
966 // single touch and release at the location of the first (held) tap,
967 // not at the location of the second tap and release.
968 // After the release, there is still a finger in touch explore mode.
969 ui::TouchEvent split_tap_press(
970 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
971 generator_->Dispatch(&split_tap_press);
972 // To simulate the behavior of the real device, we manually disable
973 // mouse events. To not rely on manually setting the state, this is also
974 // tested in touch_exploration_controller_browsertest.
975 cursor_client()->DisableMouseEvents();
976 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
977 EXPECT_FALSE(cursor_client()->IsCursorVisible());
978 EXPECT_FALSE(IsInGestureInProgressState());
979 ui::TouchEvent split_tap_release(
980 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
981 generator_->Dispatch(&split_tap_release);
982 // Releasing the second finger should re-enable mouse events putting us
983 // back into the touch exploration mode.
984 EXPECT_TRUE(IsInTouchToMouseMode());
985 EXPECT_FALSE(IsInNoFingersDownState());
987 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
988 ASSERT_EQ(2U, captured_events.size());
989 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
990 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
991 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
992 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
993 ClearCapturedEvents();
995 ui::TouchEvent touch_explore_release(
996 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
997 generator_->Dispatch(&touch_explore_release);
998 AdvanceSimulatedTimePastTapDelay();
999 EXPECT_TRUE(IsInNoFingersDownState());
1002 // If split tap is started but the touch explore finger is released first,
1003 // there should still be a touch press and release sent to the location of
1004 // the last successful touch exploration.
1005 // Both fingers should be released after the click goes through.
1006 TEST_F(TouchExplorationTest, SplitTapRelease) {
1007 SwitchTouchExplorationMode(true);
1009 gfx::Point initial_touch_location(11, 12);
1010 gfx::Point second_touch_location(33, 34);
1012 // Tap and hold at one location, and get a mouse move event in touch explore.
1013 EnterTouchExplorationModeAtLocation(initial_touch_location);
1015 std::vector<ui::LocatedEvent*> events =
1016 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
1017 ASSERT_EQ(1U, events.size());
1019 ClearCapturedEvents();
1021 // Now tap at a different location. Release at the first location,
1022 // then release at the second. This should result in a
1023 // single touch and release at the location of the first (held) tap,
1024 // not at the location of the second tap and release.
1025 ui::TouchEvent split_tap_press(
1026 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
1027 generator_->Dispatch(&split_tap_press);
1028 ui::TouchEvent touch_explore_release(
1029 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
1030 generator_->Dispatch(&touch_explore_release);
1031 ui::TouchEvent split_tap_release(
1032 ui::ET_TOUCH_RELEASED, second_touch_location , 1, Now());
1033 generator_->Dispatch(&split_tap_release);
1034 EXPECT_TRUE(IsInNoFingersDownState());
1036 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
1037 ASSERT_EQ(2U, captured_events.size());
1038 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
1039 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
1040 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
1041 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
1044 // When in touch exploration mode, making a long press with a second finger
1045 // should send a touch press and released to the location of the last
1046 // successful touch exploration. There should be a delay between the
1047 // touch and release events (right click).
1048 TEST_F(TouchExplorationTest, SplitTapLongPress) {
1049 SwitchTouchExplorationMode(true);
1050 gfx::Point initial_touch_location(11, 12);
1051 gfx::Point second_touch_location(33, 34);
1053 // Tap and hold at one location, and get a mouse move event in touch explore.
1054 EnterTouchExplorationModeAtLocation(initial_touch_location);
1055 std::vector<ui::LocatedEvent*> events =
1056 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
1057 ASSERT_EQ(1U, events.size());
1059 ClearCapturedEvents();
1061 // Now tap, hold, and release at a different location. This should result
1062 // in a single touch and release (long press) at the location of the first
1063 // (held) tap, not at the location of the second tap and release.
1064 ui::TouchEvent split_tap_press(
1065 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
1066 generator_->Dispatch(&split_tap_press);
1067 // To simulate the behavior of the real device, we manually disable
1068 // mouse events, like in the SplitTap test.
1069 cursor_client()->DisableMouseEvents();
1070 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
1071 EXPECT_FALSE(cursor_client()->IsCursorVisible());
1072 EXPECT_FALSE(IsInGestureInProgressState());
1073 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
1074 // After the release, there is still a finger in touch exploration, and
1075 // mouse events should be enabled again.
1076 ui::TouchEvent split_tap_release(
1077 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
1078 generator_->Dispatch(&split_tap_release);
1079 EXPECT_FALSE(IsInNoFingersDownState());
1080 EXPECT_TRUE(IsInTouchToMouseMode());
1082 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
1083 ASSERT_EQ(2U, captured_events.size());
1084 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
1085 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
1086 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
1087 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
1088 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
1089 base::TimeDelta released_time = captured_events[1]->time_stamp();
1090 EXPECT_EQ(gesture_detector_config_.longpress_timeout,
1091 released_time - pressed_time);
1094 // If split tap is started but the touch explore finger is released first,
1095 // there should still be a touch press and release sent to the location of
1096 // the last successful touch exploration. If the remaining finger is held
1097 // as a longpress, there should be a delay between the sent touch and release
1098 // events (right click).All fingers should be released after the click
1099 // goes through.
1100 TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) {
1101 SwitchTouchExplorationMode(true);
1102 gfx::Point initial_touch_location(11, 12);
1103 gfx::Point second_touch_location(33, 34);
1105 // Tap and hold at one location, and get a mouse move event in touch explore.
1106 EnterTouchExplorationModeAtLocation(initial_touch_location);
1107 std::vector<ui::LocatedEvent*> events =
1108 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
1109 ASSERT_EQ(1U, events.size());
1110 ClearCapturedEvents();
1112 // Now tap at a different location. Release at the first location,
1113 // then release at the second. This should result in a
1114 // single touch and release at the location of the first (held) tap,
1115 // not at the location of the second tap and release.
1116 // After the release, TouchToMouseMode should still be on.
1117 ui::TouchEvent split_tap_press(
1118 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
1119 generator_->Dispatch(&split_tap_press);
1120 ui::TouchEvent touch_explore_release(
1121 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
1122 generator_->Dispatch(&touch_explore_release);
1123 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
1124 ui::TouchEvent split_tap_release(
1125 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
1126 generator_->Dispatch(&split_tap_release);
1127 EXPECT_TRUE(IsInTouchToMouseMode());
1129 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
1130 ASSERT_EQ(2U, captured_events.size());
1131 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
1132 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
1133 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
1134 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
1135 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
1136 base::TimeDelta released_time = captured_events[1]->time_stamp();
1137 EXPECT_EQ(gesture_detector_config_.longpress_timeout,
1138 released_time - pressed_time);
1141 TEST_F(TouchExplorationTest, SplitTapMultiFinger) {
1142 SwitchTouchExplorationMode(true);
1143 gfx::Point initial_touch_location(11, 12);
1144 gfx::Point second_touch_location(33, 34);
1145 gfx::Point third_touch_location(16, 17);
1147 // Tap and hold at one location, and get a mouse move event in touch explore.
1148 EnterTouchExplorationModeAtLocation(initial_touch_location);
1150 std::vector<ui::LocatedEvent*> events =
1151 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED);
1152 ASSERT_EQ(1U, events.size());
1154 EXPECT_EQ(initial_touch_location, events[0]->location());
1155 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
1156 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
1157 ClearCapturedEvents();
1159 // Now tap at a different location and hold for long press.
1160 ui::TouchEvent split_tap_press(
1161 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
1162 generator_->Dispatch(&split_tap_press);
1163 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
1165 // Placing a third finger on the screen should cancel the initial press and
1166 // enter the wait state.
1167 ui::TouchEvent third_press(
1168 ui::ET_TOUCH_PRESSED, third_touch_location, 2, Now());
1169 generator_->Dispatch(&third_press);
1171 // When all three fingers are released, the only events captured should be a
1172 // press and touch cancel. All fingers should then be up.
1173 ui::TouchEvent touch_explore_release(
1174 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
1175 generator_->Dispatch(&touch_explore_release);
1176 ui::TouchEvent split_tap_release(
1177 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
1178 generator_->Dispatch(&split_tap_release);
1179 ui::TouchEvent third_tap_release(
1180 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now());
1181 generator_->Dispatch(&third_tap_release);
1183 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
1184 ASSERT_EQ(2U, captured_events.size());
1185 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
1186 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
1187 EXPECT_EQ(ui::ET_TOUCH_CANCELLED, captured_events[1]->type());
1188 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
1189 EXPECT_TRUE(IsInNoFingersDownState());
1193 TEST_F(TouchExplorationTest, SplitTapLeaveSlop) {
1194 SwitchTouchExplorationMode(true);
1195 gfx::Point first_touch_location(11, 12);
1196 gfx::Point second_touch_location(33, 34);
1197 gfx::Point first_move_location(
1198 first_touch_location.x() + gesture_detector_config_.touch_slop * 3 + 1,
1199 first_touch_location.y());
1200 gfx::Point second_move_location(
1201 second_touch_location.x() + gesture_detector_config_.touch_slop * 3 + 1,
1202 second_touch_location.y());
1204 // Tap and hold at one location, and get a mouse move event in touch explore.
1205 EnterTouchExplorationModeAtLocation(first_touch_location);
1206 ClearCapturedEvents();
1208 // Now tap at a different location for split tap.
1209 ui::TouchEvent split_tap_press(
1210 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
1211 generator_->Dispatch(&split_tap_press);
1213 // Move the first finger out of slop and release both fingers. The split
1214 // tap should have been cancelled, so a touch press and touch cancel event
1215 // should go through at the last touch exploration location (the first press).
1216 ui::TouchEvent first_touch_move(
1217 ui::ET_TOUCH_MOVED, first_move_location, 0, Now());
1218 generator_->Dispatch(&first_touch_move);
1219 ui::TouchEvent first_touch_release(
1220 ui::ET_TOUCH_RELEASED, first_move_location, 0, Now());
1221 generator_->Dispatch(&first_touch_release);
1222 ui::TouchEvent second_touch_release(
1223 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
1224 generator_->Dispatch(&second_touch_release);
1226 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
1227 ASSERT_EQ(2U, captured_events.size());
1228 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
1229 EXPECT_EQ(first_touch_location, captured_events[0]->location());
1230 EXPECT_EQ(ui::ET_TOUCH_CANCELLED, captured_events[1]->type());
1231 EXPECT_EQ(first_touch_location, captured_events[1]->location());
1232 EXPECT_TRUE(IsInNoFingersDownState());
1234 // Now do the same, but moving the split tap finger out of slop
1235 EnterTouchExplorationModeAtLocation(first_touch_location);
1236 ClearCapturedEvents();
1237 ui::TouchEvent split_tap_press2(
1238 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
1239 generator_->Dispatch(&split_tap_press2);
1241 // Move the second finger out of slop and release both fingers. The split
1242 // tap should have been cancelled, so a touch press and touch cancel event
1243 // should go through at the last touch exploration location (the first press).
1244 ui::TouchEvent second_touch_move2(
1245 ui::ET_TOUCH_MOVED, second_move_location, 1, Now());
1246 generator_->Dispatch(&second_touch_move2);
1247 ui::TouchEvent first_touch_release2(
1248 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now());
1249 generator_->Dispatch(&first_touch_release2);
1250 ui::TouchEvent second_touch_release2(
1251 ui::ET_TOUCH_RELEASED, second_move_location, 1, Now());
1252 generator_->Dispatch(&second_touch_release2);
1254 captured_events = GetCapturedLocatedEvents();
1255 ASSERT_EQ(2U, captured_events.size());
1256 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
1257 EXPECT_EQ(first_touch_location, captured_events[0]->location());
1258 EXPECT_EQ(ui::ET_TOUCH_CANCELLED, captured_events[1]->type());
1259 EXPECT_EQ(first_touch_location, captured_events[1]->location());
1260 EXPECT_TRUE(IsInNoFingersDownState());
1263 // Finger must have moved more than slop, faster than the minimum swipe
1264 // velocity, and before the tap timer fires in order to enter
1265 // GestureInProgress state. Otherwise, if the tap timer fires before the a
1266 // gesture is completed, enter touch exploration.
1267 TEST_F(TouchExplorationTest, EnterGestureInProgressState) {
1268 SwitchTouchExplorationMode(true);
1269 EXPECT_FALSE(IsInTouchToMouseMode());
1270 EXPECT_FALSE(IsInGestureInProgressState());
1272 float distance = gesture_detector_config_.touch_slop + 1;
1273 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now());
1274 gfx::Point second_location(distance / 2, 1);
1275 gfx::Point third_location(distance, 1);
1276 gfx::Point touch_exploration_location(20, 21);
1278 generator_->Dispatch(&first_press);
1279 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1280 // Since we are not out of the touch slop yet, we should not be in gesture in
1281 // progress.
1282 generator_->MoveTouch(second_location);
1283 EXPECT_FALSE(IsInTouchToMouseMode());
1284 EXPECT_FALSE(IsInGestureInProgressState());
1285 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1287 // Once we are out of slop, we should be in GestureInProgress.
1288 generator_->MoveTouch(third_location);
1289 EXPECT_TRUE(IsInGestureInProgressState());
1290 EXPECT_FALSE(IsInTouchToMouseMode());
1291 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1292 ASSERT_EQ(0U, captured_events.size());
1294 // Exit out of gesture mode once grace period is over and enter touch
1295 // exploration. There should be a move when entering touch exploration and
1296 // also for the touch move.
1297 AdvanceSimulatedTimePastTapDelay();
1298 generator_->MoveTouch(touch_exploration_location);
1299 ASSERT_EQ(2U, captured_events.size());
1300 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
1301 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
1302 EXPECT_TRUE(IsInTouchToMouseMode());
1303 EXPECT_FALSE(IsInGestureInProgressState());
1306 // A swipe+direction gesture should trigger a Shift+Search+Direction
1307 // keyboard event.
1308 TEST_F(TouchExplorationTest, GestureSwipe) {
1309 SwitchTouchExplorationMode(true);
1310 std::vector<ui::KeyboardCode> directions;
1311 directions.push_back(ui::VKEY_RIGHT);
1312 directions.push_back(ui::VKEY_LEFT);
1313 directions.push_back(ui::VKEY_UP);
1314 directions.push_back(ui::VKEY_DOWN);
1316 // This value was taken from gesture_recognizer_unittest.cc in a swipe
1317 // detector test, since it seems to be about the right amount to get a swipe.
1318 const int kSteps = 15;
1320 // There are gestures supported with up to four fingers.
1321 for (int num_fingers = 1; num_fingers <= 4; num_fingers++) {
1322 std::vector<gfx::Point> start_points;
1323 for (int j = 0; j < num_fingers; j++) {
1324 start_points.push_back(gfx::Point(j * 10 + 100, j * 10 + 200));
1326 gfx::Point* start_points_array = &start_points[0];
1327 const float distance = gesture_detector_config_.touch_slop + 1;
1328 // Iterate through each swipe direction for this number of fingers.
1329 for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin();
1330 it != directions.end();
1331 ++it) {
1332 int move_x = 0;
1333 int move_y = 0;
1334 ui::KeyboardCode direction = *it;
1335 switch (direction) {
1336 case ui::VKEY_RIGHT:
1337 move_x = distance;
1338 break;
1339 case ui::VKEY_LEFT:
1340 move_x = 0 - distance;
1341 break;
1342 case ui::VKEY_UP:
1343 move_y = 0 - distance;
1344 break;
1345 case ui::VKEY_DOWN:
1346 move_y = distance;
1347 break;
1348 default:
1349 return;
1352 // A swipe is made when a fling starts
1353 float delta_time =
1354 distance / gesture_detector_config_.maximum_fling_velocity;
1355 // delta_time is in seconds, so we convert to ms.
1356 int delta_time_ms = floor(delta_time * 1000);
1357 generator_->GestureMultiFingerScroll(num_fingers,
1358 start_points_array,
1359 delta_time_ms,
1360 kSteps,
1361 move_x * 2,
1362 move_y * 2);
1364 // The swipe registered and sent the appropriate key events.
1365 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1366 if (num_fingers == 1)
1367 AssertDirectionalNavigationEvents(captured_events, direction);
1368 else {
1369 // Most of the time this is 2 right now, but two of the two finger
1370 // swipes are mapped to chromevox commands which dispatch 6 key events,
1371 // and these will probably be remapped a lot as we're developing.
1372 ASSERT_GE(captured_events.size(), 2U);
1373 std::vector<ui::Event>::size_type i;
1374 for (i = 0; i != captured_events.size(); i++) {
1375 EXPECT_TRUE(captured_events[i]->IsKeyEvent());
1378 EXPECT_TRUE(IsInNoFingersDownState());
1379 EXPECT_FALSE(IsInTouchToMouseMode());
1380 EXPECT_FALSE(IsInGestureInProgressState());
1381 ClearCapturedEvents();
1386 // Since there are so many permutations, this test is fairly slow. Therefore, it
1387 // is disabled and will be turned on to check during development.
1389 TEST_F(TouchExplorationTest, DISABLED_AllFingerPermutations) {
1390 SwitchTouchExplorationMode(true);
1391 SuppressVLOGs(true);
1392 // We will test all permutations of events from three different fingers
1393 // to ensure that we return to NO_FINGERS_DOWN when fingers have been
1394 // released.
1395 ScopedVector<ui::TouchEvent> all_events;
1396 for (int touch_id = 0; touch_id < 3; touch_id++){
1397 int x = 10*touch_id + 1;
1398 int y = 10*touch_id + 2;
1399 all_events.push_back(new TouchEvent(
1400 ui::ET_TOUCH_PRESSED, gfx::Point(x++, y++), touch_id, Now()));
1401 all_events.push_back(new TouchEvent(
1402 ui::ET_TOUCH_MOVED, gfx::Point(x++, y++), touch_id, Now()));
1403 all_events.push_back(new TouchEvent(
1404 ui::ET_TOUCH_RELEASED, gfx::Point(x, y), touch_id, Now()));
1407 // I'm going to explain this algorithm, and use an example in parentheses.
1408 // The example will be all permutations of a b c d.
1409 // There are four letters and 4! = 24 permutations.
1410 const int num_events = all_events.size();
1411 const int num_permutations = Factorial(num_events);
1413 for (int p = 0; p < num_permutations; p++) {
1414 std::vector<ui::TouchEvent*> queued_events = all_events.get();
1415 std::vector<bool> fingers_pressed(3, false);
1417 int current_num_permutations = num_permutations;
1418 for (int events_left = num_events; events_left > 0; events_left--) {
1419 // |p| indexes to each permutation when there are num_permutations
1420 // permutations. (e.g. 0 is abcd, 1 is abdc, 2 is acbd, 3 is acdb...)
1421 // But how do we find the index for the current number of permutations?
1422 // To find the permutation within the part of the sequence we're
1423 // currently looking at, we need a number between 0 and
1424 // |current_num_permutations| - 1.
1425 // (e.g. if we already chose the first letter, there are 3! = 6
1426 // options left, so we do p % 6. So |current_permutation| would go
1427 // from 0 to 5 and then reset to 0 again, for all combinations of
1428 // whichever three letters are remaining, as we loop through the
1429 // permutations)
1430 int current_permutation = p % current_num_permutations;
1432 // Since this is is the total number of permutations starting with
1433 // this event and including future events, there could be multiple
1434 // values of current_permutation that will generate the same event
1435 // in this iteration.
1436 // (e.g. If we chose 'a' but have b c d to choose from, we choose b when
1437 // |current_permutation| = 0, 1 and c when |current_permutation| = 2, 3.
1438 // Note that each letter gets two numbers, which is the next
1439 // current_num_permutations, 2! for the two letters left.)
1441 // Branching out from the first event, there are num_permutations
1442 // permutations, and each value of |p| is associated with one of these
1443 // permutations. However, once the first event is chosen, there
1444 // are now |num_events| - 1 events left, so the number of permutations
1445 // for the rest of the events changes, and will always be equal to
1446 // the factorial of the events_left.
1447 // (e.g. There are 3! = 6 permutations that start with 'a', so if we
1448 // start with 'a' there will be 6 ways to then choose from b c d.)
1449 // So we now set-up for the next iteration by setting
1450 // current_num_permutations to the factorial of the next number of
1451 // events left.
1452 current_num_permutations /= events_left;
1454 // To figure out what current event we want to choose, we integer
1455 // divide the current permutation by the next current_num_permutations.
1456 // (e.g. If there are 4 letters a b c d and 24 permutations, we divide
1457 // by 24/4 = 6. Values 0 to 5 when divided by 6 equals 0, so the first
1458 // 6 permutations start with 'a', and the last 6 will start with 'd'.
1459 // Note that there are 6 that start with 'a' because there are 6
1460 // permutations for the next three letters that follow 'a'.)
1461 int index = current_permutation / current_num_permutations;
1463 ui::TouchEvent* next_dispatch = queued_events[index];
1464 ASSERT_TRUE(next_dispatch != NULL);
1466 // |next_dispatch| has to be put in this container so that its time
1467 // stamp can be changed to this point in the test, when it is being
1468 // dispatched..
1469 EventTestApi test_dispatch(next_dispatch);
1470 test_dispatch.set_time_stamp(Now());
1471 generator_->Dispatch(next_dispatch);
1472 queued_events.erase(queued_events.begin() + index);
1474 // Keep track of what fingers have been pressed, to release
1475 // only those fingers at the end, so the check for being in
1476 // no fingers down can be accurate.
1477 if (next_dispatch->type() == ET_TOUCH_PRESSED) {
1478 fingers_pressed[next_dispatch->touch_id()] = true;
1479 } else if (next_dispatch->type() == ET_TOUCH_RELEASED) {
1480 fingers_pressed[next_dispatch->touch_id()] = false;
1483 ASSERT_EQ(queued_events.size(), 0u);
1485 // Release fingers recorded as pressed.
1486 for(int j = 0; j < int(fingers_pressed.size()); j++){
1487 if (fingers_pressed[j] == true) {
1488 generator_->ReleaseTouchId(j);
1489 fingers_pressed[j] = false;
1492 AdvanceSimulatedTimePastPotentialTapDelay();
1493 EXPECT_TRUE(IsInNoFingersDownState());
1494 ClearCapturedEvents();
1498 // With the simple swipe gestures, if additional fingers are added and the tap
1499 // timer times out, then the state should change to the wait for one finger
1500 // state.
1501 TEST_F(TouchExplorationTest, GestureAddedFinger) {
1502 SwitchTouchExplorationMode(true);
1503 EXPECT_FALSE(IsInTouchToMouseMode());
1504 EXPECT_FALSE(IsInGestureInProgressState());
1506 float distance = gesture_detector_config_.touch_slop + 1;
1507 ui::TouchEvent first_press(
1508 ui::ET_TOUCH_PRESSED, gfx::Point(100, 200), 0, Now());
1509 generator_->Dispatch(&first_press);
1510 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1511 gfx::Point second_location(100 + distance, 200);
1512 generator_->MoveTouch(second_location);
1513 EXPECT_TRUE(IsInGestureInProgressState());
1514 EXPECT_FALSE(IsInTouchToMouseMode());
1515 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1516 ASSERT_EQ(0U, captured_events.size());
1518 // Generate a second press, but time out past the gesture period so that
1519 // gestures are prevented from continuing to go through.
1520 ui::TouchEvent second_press(
1521 ui::ET_TOUCH_PRESSED, gfx::Point(20, 21), 1, Now());
1522 generator_->Dispatch(&second_press);
1523 AdvanceSimulatedTimePastTapDelay();
1524 EXPECT_FALSE(IsInGestureInProgressState());
1525 EXPECT_FALSE(IsInTouchToMouseMode());
1526 ASSERT_EQ(0U, captured_events.size());
1529 TEST_F(TouchExplorationTest, EnterSlideGestureState) {
1530 SwitchTouchExplorationMode(true);
1531 EXPECT_FALSE(IsInTouchToMouseMode());
1532 EXPECT_FALSE(IsInGestureInProgressState());
1534 int window_right = BoundsOfRootWindowInDIP().right();
1535 float distance = gesture_detector_config_.touch_slop + 1;
1536 ui::TouchEvent first_press(
1537 ui::ET_TOUCH_PRESSED, gfx::Point(window_right, 1), 0, Now());
1538 gfx::Point second_location(window_right, 1 + distance / 2);
1539 gfx::Point third_location(window_right, 1 + distance);
1540 gfx::Point fourth_location(window_right, 35);
1542 generator_->Dispatch(&first_press);
1543 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1545 // Since we haven't moved past slop yet, we should not be in slide gesture.
1546 generator_->MoveTouch(second_location);
1547 EXPECT_FALSE(IsInTouchToMouseMode());
1548 EXPECT_FALSE(IsInGestureInProgressState());
1549 EXPECT_FALSE(IsInSlideGestureState());
1550 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1552 // Once we are out of slop, we should be in slide gesture since we are along
1553 // the edge of the screen.
1554 generator_->MoveTouch(third_location);
1555 EXPECT_FALSE(IsInGestureInProgressState());
1556 EXPECT_TRUE(IsInSlideGestureState());
1557 EXPECT_FALSE(IsInTouchToMouseMode());
1559 // Now that we are in slide gesture, we can adjust the volume.
1560 generator_->MoveTouch(fourth_location);
1561 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1562 ASSERT_EQ(0U, captured_events.size());
1564 // Since we are at the right edge of the screen, but the sound timer has not
1565 // elapsed, there should have been a sound that fired and a volume
1566 // change.
1567 size_t num_adjust_sounds = delegate_.NumAdjustSounds();
1568 ASSERT_EQ(1U, num_adjust_sounds);
1569 ASSERT_EQ(1U, delegate_.VolumeChanges().size());
1571 // Exit out of slide gesture once touch is lifted, but not before even if the
1572 // grace period is over.
1573 AdvanceSimulatedTimePastPotentialTapDelay();
1574 ASSERT_EQ(0U, captured_events.size());
1575 EXPECT_FALSE(IsInTouchToMouseMode());
1576 EXPECT_FALSE(IsInGestureInProgressState());
1577 EXPECT_TRUE(IsInSlideGestureState());
1579 generator_->ReleaseTouch();
1580 ASSERT_EQ(0U, captured_events.size());
1581 EXPECT_FALSE(IsInTouchToMouseMode());
1582 EXPECT_FALSE(IsInGestureInProgressState());
1583 EXPECT_FALSE(IsInSlideGestureState());
1586 // If a press + move occurred outside the boundaries, but within the slop
1587 // boundaries and then moved into the boundaries of an edge, there still should
1588 // not be a slide gesture.
1589 TEST_F(TouchExplorationTest, AvoidEnteringSlideGesture) {
1590 SwitchTouchExplorationMode(true);
1592 gfx::Rect window = BoundsOfRootWindowInDIP();
1593 float distance = gesture_detector_config_.touch_slop + 1;
1594 ui::TouchEvent first_press(
1595 ui::ET_TOUCH_PRESSED,
1596 gfx::Point(window.right() - GetSlopDistanceFromEdge(), 1),
1598 Now());
1599 gfx::Point out_of_slop(window.right() - GetSlopDistanceFromEdge() + distance,
1601 gfx::Point into_boundaries(window.right() - GetMaxDistanceFromEdge() / 2, 1);
1603 generator_->Dispatch(&first_press);
1604 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1606 generator_->MoveTouch(out_of_slop);
1607 EXPECT_FALSE(IsInTouchToMouseMode());
1608 EXPECT_TRUE(IsInGestureInProgressState());
1609 EXPECT_FALSE(IsInSlideGestureState());
1610 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1612 // Since we did not start moving while in the boundaries, we should not be in
1613 // slide gestures.
1614 generator_->MoveTouch(into_boundaries);
1615 EXPECT_TRUE(IsInGestureInProgressState());
1616 EXPECT_FALSE(IsInSlideGestureState());
1617 EXPECT_FALSE(IsInTouchToMouseMode());
1618 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1619 ASSERT_EQ(0U, captured_events.size());
1621 generator_->ReleaseTouch();
1624 // If the slide gesture begins within the boundaries and then moves
1625 // SlopDistanceFromEdge there should still be a sound change. If the finger
1626 // moves into the center screen, there should no longer be a sound change but it
1627 // should still be in slide gesture. If the finger moves back into the edges
1628 // without lifting, it should start changing sound again.
1629 TEST_F(TouchExplorationTest, TestingBoundaries) {
1630 SwitchTouchExplorationMode(true);
1632 gfx::Rect window = BoundsOfRootWindowInDIP();
1633 gfx::Point initial_press(window.right() - GetMaxDistanceFromEdge() / 2, 1);
1635 gfx::Point center_screen(window.right() / 2, window.bottom() / 2);
1637 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, initial_press, 0, Now());
1638 generator_->Dispatch(&first_press);
1639 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1640 EXPECT_FALSE(IsInGestureInProgressState());
1641 EXPECT_FALSE(IsInSlideGestureState());
1642 EXPECT_FALSE(IsInTouchToMouseMode());
1644 // Move past the touch slop to begin slide gestures.
1645 // + slop + 1 to actually leave slop.
1646 gfx::Point touch_move(
1647 initial_press.x(),
1648 initial_press.y() + gesture_detector_config_.touch_slop + 1);
1649 generator_->MoveTouch(touch_move);
1650 EXPECT_FALSE(IsInGestureInProgressState());
1651 EXPECT_TRUE(IsInSlideGestureState());
1652 EXPECT_FALSE(IsInTouchToMouseMode());
1653 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1655 // Move the touch into slop boundaries. It should still be in slide gestures
1656 // and adjust the volume.
1657 gfx::Point into_slop_boundaries(
1658 window.right() - GetSlopDistanceFromEdge() / 2, 1);
1659 generator_->MoveTouch(into_slop_boundaries);
1660 EXPECT_FALSE(IsInGestureInProgressState());
1661 EXPECT_TRUE(IsInSlideGestureState());
1662 EXPECT_FALSE(IsInTouchToMouseMode());
1664 // The sound is rate limiting so it only activates every 150ms.
1665 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200));
1667 size_t num_adjust_sounds = delegate_.NumAdjustSounds();
1668 ASSERT_EQ(1U, num_adjust_sounds);
1669 ASSERT_EQ(1U, delegate_.VolumeChanges().size());
1671 // Move the touch into the center of the window. It should still be in slide
1672 // gestures, but there should not be anymore volume adjustments.
1673 generator_->MoveTouch(center_screen);
1674 EXPECT_FALSE(IsInGestureInProgressState());
1675 EXPECT_TRUE(IsInSlideGestureState());
1676 EXPECT_FALSE(IsInTouchToMouseMode());
1678 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200));
1679 num_adjust_sounds = delegate_.NumAdjustSounds();
1680 ASSERT_EQ(1U, num_adjust_sounds);
1681 ASSERT_EQ(1U, delegate_.VolumeChanges().size());
1683 // Move the touch back into slop edge distance and volume should be changing
1684 // again, one volume change for each new move.
1685 generator_->MoveTouch(into_slop_boundaries);
1686 EXPECT_FALSE(IsInGestureInProgressState());
1687 EXPECT_TRUE(IsInSlideGestureState());
1688 EXPECT_FALSE(IsInTouchToMouseMode());
1690 generator_->MoveTouch(
1691 gfx::Point(into_slop_boundaries.x() + gesture_detector_config_.touch_slop,
1692 into_slop_boundaries.y()));
1693 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200));
1695 num_adjust_sounds = delegate_.NumAdjustSounds();
1696 ASSERT_EQ(2U, num_adjust_sounds);
1697 ASSERT_EQ(3U, delegate_.VolumeChanges().size());
1699 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1700 ASSERT_EQ(0U, captured_events.size());
1702 generator_->ReleaseTouch();
1705 // Even if the gesture starts within bounds, if it has not moved past slop
1706 // within the grace period, it should go to touch exploration.
1707 TEST_F(TouchExplorationTest, InBoundariesTouchExploration) {
1708 SwitchTouchExplorationMode(true);
1710 gfx::Rect window = BoundsOfRootWindowInDIP();
1711 gfx::Point initial_press(window.right() - GetMaxDistanceFromEdge() / 2, 1);
1712 ui::TouchEvent first_press(
1713 ui::ET_TOUCH_PRESSED,
1714 initial_press,
1716 Now());
1717 generator_->Dispatch(&first_press);
1718 EXPECT_FALSE(IsInGestureInProgressState());
1719 EXPECT_FALSE(IsInSlideGestureState());
1720 EXPECT_FALSE(IsInTouchToMouseMode());
1722 AdvanceSimulatedTimePastTapDelay();
1723 EXPECT_FALSE(IsInGestureInProgressState());
1724 EXPECT_FALSE(IsInSlideGestureState());
1725 EXPECT_TRUE(IsInTouchToMouseMode());
1728 // If two fingers tap the screen at the same time and release before the tap
1729 // timer runs out, a control key event should be sent to silence chromevox.
1730 TEST_F(TouchExplorationTest, TwoFingerTap) {
1731 SwitchTouchExplorationMode(true);
1733 generator_->set_current_location(gfx::Point(101, 102));
1734 generator_->PressTouchId(1);
1735 EXPECT_FALSE(IsInTwoFingerTapState());
1737 generator_->PressTouchId(2);
1738 EXPECT_TRUE(IsInTwoFingerTapState());
1740 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1741 ASSERT_EQ(0U, captured_events.size());
1743 generator_->ReleaseTouchId(1);
1744 EXPECT_TRUE(IsInTwoFingerTapState());
1745 generator_->ReleaseTouchId(2);
1747 // Two key events should have been sent to silence the feedback.
1748 EXPECT_EQ(2U, captured_events.size());
1751 // If the fingers are not released before the tap timer runs out, a control
1752 // keyevent is not sent and the state will no longer be in two finger tap.
1753 TEST_F(TouchExplorationTest, TwoFingerTapAndHold) {
1754 SwitchTouchExplorationMode(true);
1756 generator_->PressTouchId(1);
1757 EXPECT_FALSE(IsInTwoFingerTapState());
1759 generator_->PressTouchId(2);
1760 EXPECT_TRUE(IsInTwoFingerTapState());
1762 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1763 ASSERT_EQ(0U, captured_events.size());
1765 AdvanceSimulatedTimePastTapDelay();
1766 // Since the tap delay has elapsed, it should no longer be in two finger tap.
1767 EXPECT_FALSE(IsInTwoFingerTapState());
1770 // The next two tests set up two finger swipes to happen. If one of the fingers
1771 // moves out of slop before the tap timer fires, a two finger tap is not made.
1772 // In this first test, the first finger placed will move out of slop.
1773 TEST_F(TouchExplorationTest, TwoFingerTapAndMoveFirstFinger) {
1774 SwitchTouchExplorationMode(true);
1776 // Once one of the fingers leaves slop, it should no longer be in two finger
1777 // tap.
1778 ui::TouchEvent first_press_id_1(
1779 ui::ET_TOUCH_PRESSED, gfx::Point(100, 200), 1, Now());
1780 ui::TouchEvent first_press_id_2(
1781 ui::ET_TOUCH_PRESSED, gfx::Point(110, 200), 2, Now());
1783 ui::TouchEvent slop_move_id_1(
1784 ui::ET_TOUCH_MOVED,
1785 gfx::Point(100 + gesture_detector_config_.touch_slop, 200),
1787 Now());
1788 ui::TouchEvent slop_move_id_2(
1789 ui::ET_TOUCH_MOVED,
1790 gfx::Point(110 + gesture_detector_config_.touch_slop, 200),
1792 Now());
1794 ui::TouchEvent out_slop_id_1(
1795 ui::ET_TOUCH_MOVED,
1796 gfx::Point(100 + gesture_detector_config_.touch_slop + 1, 200),
1798 Now());
1800 // Dispatch the inital presses.
1801 generator_->Dispatch(&first_press_id_1);
1802 EXPECT_FALSE(IsInTwoFingerTapState());
1803 generator_->Dispatch(&first_press_id_2);
1804 EXPECT_TRUE(IsInTwoFingerTapState());
1806 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1807 ASSERT_EQ(0U, captured_events.size());
1809 // The presses have not moved out of slop yet so it should still be in
1810 // TwoFingerTap.
1811 generator_->Dispatch(&slop_move_id_1);
1812 EXPECT_TRUE(IsInTwoFingerTapState());
1813 generator_->Dispatch(&slop_move_id_2);
1814 EXPECT_TRUE(IsInTwoFingerTapState());
1816 // Once one of the fingers moves out of slop, we are no longer in
1817 // TwoFingerTap.
1818 generator_->Dispatch(&out_slop_id_1);
1819 EXPECT_FALSE(IsInTwoFingerTapState());
1822 // Similar test to the previous test except the second finger placed will be the
1823 // one to move out of slop.
1824 TEST_F(TouchExplorationTest, TwoFingerTapAndMoveSecondFinger) {
1825 SwitchTouchExplorationMode(true);
1827 // Once one of the fingers leaves slop, it should no longer be in two finger
1828 // tap.
1829 ui::TouchEvent first_press_id_1(
1830 ui::ET_TOUCH_PRESSED, gfx::Point(100, 200), 1, Now());
1831 ui::TouchEvent first_press_id_2(
1832 ui::ET_TOUCH_PRESSED, gfx::Point(110, 200), 2, Now());
1834 ui::TouchEvent out_slop_id_2(
1835 ui::ET_TOUCH_MOVED,
1836 gfx::Point(100 + gesture_detector_config_.touch_slop + 1, 200),
1838 Now());
1840 generator_->Dispatch(&first_press_id_1);
1841 EXPECT_FALSE(IsInTwoFingerTapState());
1843 generator_->Dispatch(&first_press_id_2);
1844 EXPECT_TRUE(IsInTwoFingerTapState());
1846 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1847 ASSERT_EQ(0U, captured_events.size());
1849 generator_->Dispatch(&out_slop_id_2);
1850 EXPECT_FALSE(IsInTwoFingerTapState());
1853 // Corner passthrough should turn on if the user first holds down on either the
1854 // right or left corner past a delay and then places a finger anywhere else on
1855 // the screen.
1856 TEST_F(TouchExplorationTest, ActivateLeftCornerPassthrough) {
1857 SwitchTouchExplorationMode(true);
1859 gfx::Rect window = BoundsOfRootWindowInDIP();
1860 gfx::Point left_corner(10, window.bottom() - GetMaxDistanceFromEdge() / 2);
1861 AssertCornerPassthroughWorking(left_corner);
1864 TEST_F(TouchExplorationTest, ActivateRightCornerPassthrough) {
1865 SwitchTouchExplorationMode(true);
1867 gfx::Rect window = BoundsOfRootWindowInDIP();
1868 gfx::Point right_corner(window.right() - GetMaxDistanceFromEdge() / 2,
1869 window.bottom() - GetMaxDistanceFromEdge() / 2);
1870 AssertCornerPassthroughWorking(right_corner);
1873 // Earcons should play if the user slides off the screen or enters the screen
1874 // from the edge.
1875 TEST_F(TouchExplorationTest, EnterEarconPlays) {
1876 SwitchTouchExplorationMode(true);
1878 gfx::Rect window = BoundsOfRootWindowInDIP();
1880 gfx::Point upper_left_corner(0, 0);
1881 gfx::Point upper_right_corner(window.right(), 0);
1882 gfx::Point lower_left_corner(0, window.bottom());
1883 gfx::Point lower_right_corner(window.right(), window.bottom());
1884 gfx::Point left_edge(0, 30);
1885 gfx::Point right_edge(window.right(), 30);
1886 gfx::Point top_edge(30, 0);
1887 gfx::Point bottom_edge(30, window.bottom());
1889 std::vector<gfx::Point> locations;
1890 locations.push_back(upper_left_corner);
1891 locations.push_back(upper_right_corner);
1892 locations.push_back(lower_left_corner);
1893 locations.push_back(lower_right_corner);
1894 locations.push_back(left_edge);
1895 locations.push_back(right_edge);
1896 locations.push_back(top_edge);
1897 locations.push_back(bottom_edge);
1899 for (std::vector<gfx::Point>::const_iterator point = locations.begin();
1900 point != locations.end();
1901 ++point) {
1902 ui::TouchEvent touch_event(ui::ET_TOUCH_PRESSED, *point, 1, Now());
1904 generator_->Dispatch(&touch_event);
1905 ASSERT_EQ(1U, delegate_.NumEnterScreenSounds());
1906 generator_->ReleaseTouchId(1);
1907 delegate_.ResetCountersToZero();
1911 TEST_F(TouchExplorationTest, ExitEarconPlays) {
1912 SwitchTouchExplorationMode(true);
1914 // On the device, it cannot actually tell if the finger has left the screen or
1915 // not. If the finger has left the screen, it reads it as a release that
1916 // occurred very close to the edge of the screen even if the finger is still
1917 // technically touching the moniter. To simulate this, a release that occurs
1918 // close to the edge is dispatched.
1919 gfx::Point initial_press(100, 200);
1920 gfx::Rect window = BoundsOfRootWindowInDIP();
1922 gfx::Point upper_left_corner(0, 0);
1923 gfx::Point upper_right_corner(window.right(), 0);
1924 gfx::Point lower_left_corner(0, window.bottom());
1925 gfx::Point lower_right_corner(window.right(), window.bottom());
1926 gfx::Point left_edge(0, 30);
1927 gfx::Point right_edge(window.right(), 30);
1928 gfx::Point top_edge(30, 0);
1929 gfx::Point bottom_edge(30, window.bottom());
1931 std::vector<gfx::Point> locations;
1932 locations.push_back(upper_left_corner);
1933 locations.push_back(upper_right_corner);
1934 locations.push_back(lower_left_corner);
1935 locations.push_back(lower_right_corner);
1936 locations.push_back(left_edge);
1937 locations.push_back(right_edge);
1938 locations.push_back(top_edge);
1939 locations.push_back(bottom_edge);
1941 for (std::vector<gfx::Point>::const_iterator point = locations.begin();
1942 point != locations.end();
1943 ++point) {
1944 generator_->PressTouch();
1945 generator_->MoveTouch(initial_press);
1946 generator_->MoveTouch(*point);
1947 generator_->ReleaseTouch();
1948 ASSERT_EQ(1U, delegate_.NumExitScreenSounds());
1949 delegate_.ResetCountersToZero();
1953 } // namespace ui