1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/texture_layer_client.h"
21 #include "cc/resources/texture_mailbox.h"
22 #include "cc/surfaces/surface_id.h"
23 #include "third_party/skia/include/core/SkColor.h"
24 #include "third_party/skia/include/core/SkRegion.h"
25 #include "ui/compositor/compositor.h"
26 #include "ui/compositor/layer_animation_delegate.h"
27 #include "ui/compositor/layer_delegate.h"
28 #include "ui/compositor/layer_type.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/gfx/transform.h"
36 class CopyOutputRequest
;
37 class DelegatedFrameProvider
;
38 class DelegatedRendererLayer
;
41 class ResourceUpdateQueue
;
42 class SolidColorLayer
;
45 struct ReturnedResource
;
46 typedef std::vector
<ReturnedResource
> ReturnedResourceArray
;
55 // Layer manages a texture, transform and a set of child Layers. Any View that
56 // has enabled layers ends up creating a Layer to manage the texture.
57 // A Layer can also be created without a texture, in which case it renders
58 // nothing and is simply used as a node in a hierarchy of layers.
59 // Coordinate system used in layers is DIP (Density Independent Pixel)
60 // coordinates unless explicitly mentioned as pixel coordinates.
62 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
63 // delete a Layer and it has children, the parent of each child Layer is set to
64 // NULL, but the children are not deleted.
65 class COMPOSITOR_EXPORT Layer
66 : public LayerAnimationDelegate
,
67 NON_EXPORTED_BASE(public cc::ContentLayerClient
),
68 NON_EXPORTED_BASE(public cc::TextureLayerClient
),
69 NON_EXPORTED_BASE(public cc::LayerClient
),
70 NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver
) {
73 explicit Layer(LayerType type
);
76 static bool UsingPictureLayer();
78 // Retrieves the Layer's compositor. The Layer will walk up its parent chain
79 // to locate it. Returns NULL if the Layer is not attached to a compositor.
80 Compositor
* GetCompositor();
82 // Called by the compositor when the Layer is set as its root Layer. This can
83 // only ever be called on the root layer.
84 void SetCompositor(Compositor
* compositor
);
86 LayerDelegate
* delegate() { return delegate_
; }
87 void set_delegate(LayerDelegate
* delegate
) { delegate_
= delegate
; }
89 LayerOwner
* owner() { return owner_
; }
91 // Adds a new Layer to this Layer.
92 void Add(Layer
* child
);
94 // Removes a Layer from this Layer.
95 void Remove(Layer
* child
);
97 // Stacks |child| above all other children.
98 void StackAtTop(Layer
* child
);
100 // Stacks |child| directly above |other|. Both must be children of this
101 // layer. Note that if |child| is initially stacked even higher, calling this
102 // method will result in |child| being lowered in the stacking order.
103 void StackAbove(Layer
* child
, Layer
* other
);
105 // Stacks |child| below all other children.
106 void StackAtBottom(Layer
* child
);
108 // Stacks |child| directly below |other|. Both must be children of this
110 void StackBelow(Layer
* child
, Layer
* other
);
112 // Returns the child Layers.
113 const std::vector
<Layer
*>& children() const { return children_
; }
116 const Layer
* parent() const { return parent_
; }
117 Layer
* parent() { return parent_
; }
119 LayerType
type() const { return type_
; }
121 // Returns true if this Layer contains |other| somewhere in its children.
122 bool Contains(const Layer
* other
) const;
124 // The layer's animator is responsible for causing automatic animations when
125 // properties are set. It also manages a queue of pending animations and
126 // handles blending of animations. The layer takes ownership of the animator.
127 void SetAnimator(LayerAnimator
* animator
);
129 // Returns the layer's animator. Creates a default animator of one has not
130 // been set. Will not return NULL.
131 LayerAnimator
* GetAnimator();
133 // The transform, relative to the parent.
134 void SetTransform(const gfx::Transform
& transform
);
135 gfx::Transform
transform() const;
137 // Return the target transform if animator is running, or the current
138 // transform otherwise.
139 gfx::Transform
GetTargetTransform() const;
141 // The bounds, relative to the parent.
142 void SetBounds(const gfx::Rect
& bounds
);
143 const gfx::Rect
& bounds() const { return bounds_
; }
145 // The offset from our parent (stored in bounds.origin()) is an integer but we
146 // may need to be at a fractional pixel offset to align properly on screen.
147 void SetSubpixelPositionOffset(const gfx::Vector2dF offset
);
148 const gfx::Vector2dF
& subpixel_position_offset() const {
149 return subpixel_position_offset_
;
152 // Return the target bounds if animator is running, or the current bounds
154 gfx::Rect
GetTargetBounds() const;
156 // Sets/gets whether or not drawing of child layers should be clipped to the
157 // bounds of this layer.
158 void SetMasksToBounds(bool masks_to_bounds
);
159 bool GetMasksToBounds() const;
161 // The opacity of the layer. The opacity is applied to each pixel of the
162 // texture (resulting alpha = opacity * alpha).
163 float opacity() const;
164 void SetOpacity(float opacity
);
166 // Returns the actual opacity, which the opacity of this layer multipled by
167 // the combined opacity of the parent.
168 float GetCombinedOpacity() const;
170 // Blur pixels by this amount in anything below the layer and visible through
172 int background_blur() const { return background_blur_radius_
; }
173 void SetBackgroundBlur(int blur_radius
);
175 // Saturate all pixels of this layer by this amount.
176 // This effect will get "combined" with the inverted,
177 // brightness and grayscale setting.
178 float layer_saturation() const { return layer_saturation_
; }
179 void SetLayerSaturation(float saturation
);
181 // Change the brightness of all pixels from this layer by this amount.
182 // This effect will get "combined" with the inverted, saturate
183 // and grayscale setting.
184 float layer_brightness() const { return layer_brightness_
; }
185 void SetLayerBrightness(float brightness
);
187 // Return the target brightness if animator is running, or the current
188 // brightness otherwise.
189 float GetTargetBrightness() const;
191 // Change the grayscale of all pixels from this layer by this amount.
192 // This effect will get "combined" with the inverted, saturate
193 // and brightness setting.
194 float layer_grayscale() const { return layer_grayscale_
; }
195 void SetLayerGrayscale(float grayscale
);
197 // Return the target grayscale if animator is running, or the current
198 // grayscale otherwise.
199 float GetTargetGrayscale() const;
201 // Zoom the background by a factor of |zoom|. The effect is blended along the
202 // edge across |inset| pixels.
203 void SetBackgroundZoom(float zoom
, int inset
);
205 // Set the shape of this layer.
206 void SetAlphaShape(scoped_ptr
<SkRegion
> region
);
209 bool layer_inverted() const { return layer_inverted_
; }
210 void SetLayerInverted(bool inverted
);
212 // Return the target opacity if animator is running, or the current opacity
214 float GetTargetOpacity() const;
216 // Set a layer mask for a layer.
217 // Note the provided layer mask can neither have a layer mask itself nor can
218 // it have any children. The ownership of |layer_mask| will not be
219 // transferred with this call.
220 // Furthermore: A mask layer can only be set to one layer.
221 void SetMaskLayer(Layer
* layer_mask
);
222 Layer
* layer_mask_layer() { return layer_mask_
; }
224 // Sets the visibility of the Layer. A Layer may be visible but not
225 // drawn. This happens if any ancestor of a Layer is not visible.
226 void SetVisible(bool visible
);
227 bool visible() const { return visible_
; }
229 // Returns the target visibility if the animator is running. Otherwise, it
230 // returns the current visibility.
231 bool GetTargetVisibility() const;
233 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
235 bool IsDrawn() const;
237 // Returns true if this layer can have a texture (has_texture_ is true)
238 // and is not completely obscured by a child.
239 bool ShouldDraw() const;
241 // Converts a point from the coordinates of |source| to the coordinates of
242 // |target|. Necessarily, |source| and |target| must inhabit the same Layer
244 static void ConvertPointToLayer(const Layer
* source
,
248 // Converts a transform to be relative to the given |ancestor|. Returns
249 // whether success (that is, whether the given ancestor was really an
250 // ancestor of this layer).
251 bool GetTargetTransformRelativeTo(const Layer
* ancestor
,
252 gfx::Transform
* transform
) const;
254 // See description in View for details
255 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely
);
256 bool fills_bounds_opaquely() const { return fills_bounds_opaquely_
; }
258 // Set to true if this layer always paints completely within its bounds. If so
259 // we can omit an unnecessary clear, even if the layer is transparent.
260 void SetFillsBoundsCompletely(bool fills_bounds_completely
);
262 const std::string
& name() const { return name_
; }
263 void set_name(const std::string
& name
) { name_
= name
; }
265 // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
266 // shared memory resource or an actual mailbox for a texture.
267 void SetTextureMailbox(const cc::TextureMailbox
& mailbox
,
268 scoped_ptr
<cc::SingleReleaseCallback
> release_callback
,
269 gfx::Size texture_size_in_dip
);
270 void SetTextureSize(gfx::Size texture_size_in_dip
);
272 // Begins showing delegated frames from the |frame_provider|.
273 void SetShowDelegatedContent(cc::DelegatedFrameProvider
* frame_provider
,
274 gfx::Size frame_size_in_dip
);
276 // Begins showing content from a surface with a particular id.
277 void SetShowSurface(cc::SurfaceId id
, gfx::Size frame_size_in_dip
);
279 bool has_external_content() {
280 return texture_layer_
.get() || delegated_renderer_layer_
.get() ||
281 surface_layer_
.get();
284 void SetShowPaintedContent();
286 // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
287 void SetColor(SkColor color
);
289 // Updates the nine patch layer's bitmap and aperture. May only be called for
291 void UpdateNinePatchLayerBitmap(const SkBitmap
& bitmap
,
292 const gfx::Rect
& aperture
);
294 // Updates the nine patch layer's border. May only be called for
296 void UpdateNinePatchLayerBorder(const gfx::Rect
& border
);
298 // Adds |invalid_rect| to the Layer's pending invalid rect and calls
299 // ScheduleDraw(). Returns false if the paint request is ignored.
300 bool SchedulePaint(const gfx::Rect
& invalid_rect
);
302 // Schedules a redraw of the layer tree at the compositor.
303 // Note that this _does not_ invalidate any region of this layer; use
304 // SchedulePaint() for that.
307 // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
309 void SendDamagedRects();
311 const SkRegion
& damaged_region() const { return damaged_region_
; }
313 void CompleteAllAnimations();
315 // Suppresses painting the content by disconnecting |delegate_|.
316 void SuppressPaint();
318 // Notifies the layer that the device scale factor has changed.
319 void OnDeviceScaleFactorChanged(float device_scale_factor
);
321 // Notifies the layer that one of its children has received a new
323 void OnDelegatedFrameDamage(const gfx::Rect
& damage_rect_in_dip
);
325 // Requets a copy of the layer's output as a texture or bitmap.
326 void RequestCopyOfOutput(scoped_ptr
<cc::CopyOutputRequest
> request
);
328 // ContentLayerClient
329 virtual void PaintContents(
331 const gfx::Rect
& clip
,
333 ContentLayerClient::GraphicsContextStatus gc_status
) OVERRIDE
;
334 virtual void DidChangeLayerCanUseLCDText() OVERRIDE
{}
335 virtual bool FillsBoundsCompletely() const OVERRIDE
;
337 cc::Layer
* cc_layer() { return cc_layer_
; }
339 // TextureLayerClient
340 virtual bool PrepareTextureMailbox(
341 cc::TextureMailbox
* mailbox
,
342 scoped_ptr
<cc::SingleReleaseCallback
>* release_callback
,
343 bool use_shared_memory
) OVERRIDE
;
345 float device_scale_factor() const { return device_scale_factor_
; }
347 // Forces a render surface to be used on this layer. This has no positive
348 // impact, and is only used for benchmarking/testing purpose.
349 void SetForceRenderSurface(bool force
);
350 bool force_render_surface() const { return force_render_surface_
; }
353 virtual scoped_refptr
<base::debug::ConvertableToTraceFormat
>
354 TakeDebugInfo() OVERRIDE
;
356 // LayerAnimationEventObserver
357 virtual void OnAnimationStarted(const cc::AnimationEvent
& event
) OVERRIDE
;
359 // Whether this layer has animations waiting to get sent to its cc::Layer.
360 bool HasPendingThreadedAnimations() {
361 return pending_threaded_animations_
.size() != 0;
364 // Triggers a call to SwitchToLayer.
365 void SwitchCCLayerForTest();
368 friend class LayerOwner
;
370 void CollectAnimators(std::vector
<scoped_refptr
<LayerAnimator
> >* animators
);
372 // Stacks |child| above or below |other|. Helper method for StackAbove() and
374 void StackRelativeTo(Layer
* child
, Layer
* other
, bool above
);
376 bool ConvertPointForAncestor(const Layer
* ancestor
, gfx::Point
* point
) const;
377 bool ConvertPointFromAncestor(const Layer
* ancestor
, gfx::Point
* point
) const;
379 // Implementation of LayerAnimatorDelegate
380 virtual void SetBoundsFromAnimation(const gfx::Rect
& bounds
) OVERRIDE
;
381 virtual void SetTransformFromAnimation(
382 const gfx::Transform
& transform
) OVERRIDE
;
383 virtual void SetOpacityFromAnimation(float opacity
) OVERRIDE
;
384 virtual void SetVisibilityFromAnimation(bool visibility
) OVERRIDE
;
385 virtual void SetBrightnessFromAnimation(float brightness
) OVERRIDE
;
386 virtual void SetGrayscaleFromAnimation(float grayscale
) OVERRIDE
;
387 virtual void SetColorFromAnimation(SkColor color
) OVERRIDE
;
388 virtual void ScheduleDrawForAnimation() OVERRIDE
;
389 virtual const gfx::Rect
& GetBoundsForAnimation() const OVERRIDE
;
390 virtual gfx::Transform
GetTransformForAnimation() const OVERRIDE
;
391 virtual float GetOpacityForAnimation() const OVERRIDE
;
392 virtual bool GetVisibilityForAnimation() const OVERRIDE
;
393 virtual float GetBrightnessForAnimation() const OVERRIDE
;
394 virtual float GetGrayscaleForAnimation() const OVERRIDE
;
395 virtual SkColor
GetColorForAnimation() const OVERRIDE
;
396 virtual float GetDeviceScaleFactor() const OVERRIDE
;
397 virtual void AddThreadedAnimation(
398 scoped_ptr
<cc::Animation
> animation
) OVERRIDE
;
399 virtual void RemoveThreadedAnimation(int animation_id
) OVERRIDE
;
400 virtual LayerAnimatorCollection
* GetLayerAnimatorCollection() OVERRIDE
;
402 // Creates a corresponding composited layer for |type_|.
403 void CreateWebLayer();
405 // Recomputes and sets to |cc_layer_|.
406 void RecomputeDrawsContentAndUVRect();
407 void RecomputePosition();
409 // Set all filters which got applied to the layer.
410 void SetLayerFilters();
412 // Set all filters which got applied to the layer background.
413 void SetLayerBackgroundFilters();
415 // Cleanup |cc_layer_| and replaces it with |new_layer|.
416 void SwitchToLayer(scoped_refptr
<cc::Layer
> new_layer
);
418 // We cannot send animations to our cc_layer_ until we have been added to a
419 // layer tree. Instead, we hold on to these animations in
420 // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
421 // be called once we have been added to a tree.
422 void SendPendingThreadedAnimations();
424 void AddAnimatorsInTreeToCollection(LayerAnimatorCollection
* collection
);
425 void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection
* collection
);
427 // Returns whether the layer has an animating LayerAnimator.
428 bool IsAnimating() const;
430 const LayerType type_
;
432 Compositor
* compositor_
;
436 // This layer's children, in bottom-to-top stacking order.
437 std::vector
<Layer
*> children_
;
440 gfx::Vector2dF subpixel_position_offset_
;
442 // Visibility of this layer. See SetVisible/IsDrawn for more details.
445 bool force_render_surface_
;
447 bool fills_bounds_opaquely_
;
448 bool fills_bounds_completely_
;
450 // Union of damaged rects, in pixel coordinates, to be used when
451 // compositor is ready to paint the content.
452 SkRegion damaged_region_
;
454 int background_blur_radius_
;
456 // Several variables which will change the visible representation of
458 float layer_saturation_
;
459 float layer_brightness_
;
460 float layer_grayscale_
;
461 bool layer_inverted_
;
463 // The associated mask layer with this layer.
465 // The back link from the mask layer to it's associated masked layer.
466 // We keep this reference for the case that if the mask layer gets deleted
467 // while attached to the main layer before the main layer is deleted.
468 Layer
* layer_mask_back_link_
;
470 // The zoom factor to scale the layer by. Zooming is disabled when this is
474 // Width of the border in pixels, where the scaling is blended.
477 // Shape of the window.
478 scoped_ptr
<SkRegion
> alpha_shape_
;
482 LayerDelegate
* delegate_
;
486 scoped_refptr
<LayerAnimator
> animator_
;
488 // Animations that are passed to AddThreadedAnimation before this layer is
490 cc::ScopedPtrVector
<cc::Animation
> pending_threaded_animations_
;
492 // Ownership of the layer is held through one of the strongly typed layer
493 // pointers, depending on which sort of layer this is.
494 scoped_refptr
<cc::Layer
> content_layer_
;
495 scoped_refptr
<cc::NinePatchLayer
> nine_patch_layer_
;
496 scoped_refptr
<cc::TextureLayer
> texture_layer_
;
497 scoped_refptr
<cc::SolidColorLayer
> solid_color_layer_
;
498 scoped_refptr
<cc::DelegatedRendererLayer
> delegated_renderer_layer_
;
499 scoped_refptr
<cc::SurfaceLayer
> surface_layer_
;
500 cc::Layer
* cc_layer_
;
502 // A cached copy of |Compositor::device_scale_factor()|.
503 float device_scale_factor_
;
505 // The mailbox used by texture_layer_.
506 cc::TextureMailbox mailbox_
;
508 // The callback to release the mailbox. This is only set after
509 // SetTextureMailbox is called, before we give it to the TextureLayer.
510 scoped_ptr
<cc::SingleReleaseCallback
> mailbox_release_callback_
;
512 // The size of the frame or texture in DIP, set when SetShowDelegatedContent
513 // or SetTextureMailbox was called.
514 gfx::Size frame_size_in_dip_
;
516 DISALLOW_COPY_AND_ASSIGN(Layer
);
521 #endif // UI_COMPOSITOR_LAYER_H_