Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / display / chromeos / touchscreen_delegate_impl.cc
blobdc60e3fb24604d7f3b1d5c7ba3774ff42f16454b
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/display/chromeos/touchscreen_delegate_impl.h"
7 #include <cmath>
8 #include <set>
10 #include "ui/display/types/chromeos/display_mode.h"
11 #include "ui/display/types/chromeos/display_snapshot.h"
12 #include "ui/display/types/chromeos/touchscreen_device_manager.h"
14 namespace ui {
16 TouchscreenDelegateImpl::TouchscreenDelegateImpl(
17 scoped_ptr<TouchscreenDeviceManager> touch_device_manager)
18 : touch_device_manager_(touch_device_manager.Pass()) {}
20 TouchscreenDelegateImpl::~TouchscreenDelegateImpl() {}
22 void TouchscreenDelegateImpl::AssociateTouchscreens(
23 std::vector<DisplayConfigurator::DisplayState>* displays) {
24 std::set<int> no_match_touchscreen;
25 std::vector<TouchscreenDevice> devices = touch_device_manager_->GetDevices();
27 int internal_touchscreen = -1;
28 for (size_t i = 0; i < devices.size(); ++i) {
29 if (devices[i].is_internal) {
30 internal_touchscreen = i;
31 break;
35 DisplayConfigurator::DisplayState* internal_state = NULL;
36 for (size_t i = 0; i < displays->size(); ++i) {
37 DisplayConfigurator::DisplayState* state = &(*displays)[i];
38 if (state->display->type() == DISPLAY_CONNECTION_TYPE_INTERNAL &&
39 state->display->native_mode() &&
40 state->touch_device_id == 0) {
41 internal_state = state;
42 break;
46 if (internal_state && internal_touchscreen >= 0) {
47 internal_state->touch_device_id = devices[internal_touchscreen].id;
48 VLOG(2) << "Found internal touchscreen for internal display "
49 << internal_state->display->display_id() << " touch_device_id "
50 << internal_state->touch_device_id << " size "
51 << devices[internal_touchscreen].size.ToString();
54 for (size_t i = 0; i < devices.size(); ++i) {
55 if (internal_state &&
56 internal_state->touch_device_id == devices[i].id)
57 continue;
58 bool found_mapping = false;
59 for (size_t j = 0; j < displays->size(); ++j) {
60 DisplayConfigurator::DisplayState* state = &(*displays)[j];
61 const DisplayMode* mode = state->display->native_mode();
62 if (state->touch_device_id != 0 || !mode)
63 continue;
65 // Allow 1 pixel difference between screen and touchscreen
66 // resolutions. Because in some cases for monitor resolution
67 // 1024x768 touchscreen's resolution would be 1024x768, but for
68 // some 1023x767. It really depends on touchscreen's firmware
69 // configuration.
70 if (std::abs(mode->size().width() - devices[i].size.width()) <= 1 &&
71 std::abs(mode->size().height() - devices[i].size.height()) <= 1) {
72 state->touch_device_id = devices[i].id;
74 VLOG(2) << "Found touchscreen for display "
75 << state->display->display_id() << " touch_device_id "
76 << state->touch_device_id << " size "
77 << devices[i].size.ToString();
78 found_mapping = true;
79 break;
83 if (!found_mapping) {
84 no_match_touchscreen.insert(devices[i].id);
85 VLOG(2) << "No matching display for touch_device_id "
86 << devices[i].id << " size " << devices[i].size.ToString();
90 // Sometimes we can't find a matching screen for the touchscreen, e.g.
91 // due to the touchscreen's reporting range having no correlation with the
92 // screen's resolution. In this case, we arbitrarily assign unmatched
93 // touchscreens to unmatched screens.
94 for (std::set<int>::iterator it = no_match_touchscreen.begin();
95 it != no_match_touchscreen.end();
96 ++it) {
97 for (size_t i = 0; i < displays->size(); ++i) {
98 DisplayConfigurator::DisplayState* state = &(*displays)[i];
99 if (state->display->type() != DISPLAY_CONNECTION_TYPE_INTERNAL &&
100 state->display->native_mode() != NULL &&
101 state->touch_device_id == 0) {
102 state->touch_device_id = *it;
103 VLOG(2) << "Arbitrarily matching touchscreen "
104 << state->touch_device_id << " to display "
105 << state->display->display_id();
106 break;
112 } // namespace ui