1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/events/event_rewriter.h"
12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "ui/events/test/test_event_processor.h"
19 // To test the handling of |EventRewriter|s through |EventSource|,
20 // we rewrite and test event types.
21 class TestEvent
: public Event
{
23 explicit TestEvent(EventType type
)
24 : Event(type
, base::TimeDelta(), 0), unique_id_(next_unique_id_
++) {}
25 virtual ~TestEvent() {}
26 int unique_id() const { return unique_id_
; }
29 static int next_unique_id_
;
33 int TestEvent::next_unique_id_
= 0;
35 // TestEventRewriteProcessor is set up with a sequence of event types,
36 // and fails if the events received via OnEventFromSource() do not match
37 // this sequence. These expected event types are consumed on receipt.
38 class TestEventRewriteProcessor
: public test::TestEventProcessor
{
40 TestEventRewriteProcessor() {}
41 virtual ~TestEventRewriteProcessor() { CheckAllReceived(); }
43 void AddExpectedEvent(EventType type
) { expected_events_
.push_back(type
); }
44 // Test that all expected events have been received.
45 void CheckAllReceived() { EXPECT_TRUE(expected_events_
.empty()); }
48 virtual EventDispatchDetails
OnEventFromSource(Event
* event
) OVERRIDE
{
49 EXPECT_FALSE(expected_events_
.empty());
50 EXPECT_EQ(expected_events_
.front(), event
->type());
51 expected_events_
.pop_front();
52 return EventDispatchDetails();
56 std::list
<EventType
> expected_events_
;
57 DISALLOW_COPY_AND_ASSIGN(TestEventRewriteProcessor
);
60 // Trivial EventSource that does nothing but send events.
61 class TestEventRewriteSource
: public EventSource
{
63 explicit TestEventRewriteSource(EventProcessor
* processor
)
64 : processor_(processor
) {}
65 virtual EventProcessor
* GetEventProcessor() OVERRIDE
{ return processor_
; }
66 void Send(EventType type
) {
67 scoped_ptr
<Event
> event(new TestEvent(type
));
68 (void)SendEventToProcessor(event
.get());
72 EventProcessor
* processor_
;
75 // This EventRewriter always returns the same status, and if rewriting, the
76 // same event type; it is used to test simple rewriting, and rewriter addition,
77 // removal, and sequencing. Consequently EVENT_REWRITE_DISPATCH_ANOTHER is not
78 // supported here (calls to NextDispatchEvent() would continue indefinitely).
79 class TestConstantEventRewriter
: public EventRewriter
{
81 TestConstantEventRewriter(EventRewriteStatus status
, EventType type
)
82 : status_(status
), type_(type
) {
83 CHECK_NE(EVENT_REWRITE_DISPATCH_ANOTHER
, status
);
86 virtual EventRewriteStatus
RewriteEvent(const Event
& event
,
87 scoped_ptr
<Event
>* rewritten_event
)
89 if (status_
== EVENT_REWRITE_REWRITTEN
)
90 rewritten_event
->reset(new TestEvent(type_
));
93 virtual EventRewriteStatus
NextDispatchEvent(const Event
& last_event
,
94 scoped_ptr
<Event
>* new_event
)
101 EventRewriteStatus status_
;
105 // This EventRewriter runs a simple state machine; it is used to test
106 // EVENT_REWRITE_DISPATCH_ANOTHER.
107 class TestStateMachineEventRewriter
: public EventRewriter
{
109 TestStateMachineEventRewriter() : last_rewritten_event_(0), state_(0) {}
110 void AddRule(int from_state
, EventType from_type
,
111 int to_state
, EventType to_type
, EventRewriteStatus to_status
) {
112 RewriteResult r
= {to_state
, to_type
, to_status
};
113 rules_
.insert(std::pair
<RewriteCase
, RewriteResult
>(
114 RewriteCase(from_state
, from_type
), r
));
116 virtual EventRewriteStatus
RewriteEvent(const Event
& event
,
117 scoped_ptr
<Event
>* rewritten_event
)
119 RewriteRules::iterator find
=
120 rules_
.find(RewriteCase(state_
, event
.type()));
121 if (find
== rules_
.end())
122 return EVENT_REWRITE_CONTINUE
;
123 if ((find
->second
.status
== EVENT_REWRITE_REWRITTEN
) ||
124 (find
->second
.status
== EVENT_REWRITE_DISPATCH_ANOTHER
)) {
125 last_rewritten_event_
= new TestEvent(find
->second
.type
);
126 rewritten_event
->reset(last_rewritten_event_
);
128 last_rewritten_event_
= 0;
130 state_
= find
->second
.state
;
131 return find
->second
.status
;
133 virtual EventRewriteStatus
NextDispatchEvent(const Event
& last_event
,
134 scoped_ptr
<Event
>* new_event
)
136 EXPECT_TRUE(last_rewritten_event_
);
137 const TestEvent
* arg_last
= static_cast<const TestEvent
*>(&last_event
);
138 EXPECT_EQ(last_rewritten_event_
->unique_id(), arg_last
->unique_id());
139 const TestEvent
* arg_new
= static_cast<const TestEvent
*>(new_event
->get());
140 EXPECT_FALSE(arg_new
&& arg_last
->unique_id() == arg_new
->unique_id());
141 return RewriteEvent(last_event
, new_event
);
145 typedef std::pair
<int, EventType
> RewriteCase
;
146 struct RewriteResult
{
149 EventRewriteStatus status
;
151 typedef std::map
<RewriteCase
, RewriteResult
> RewriteRules
;
153 TestEvent
* last_rewritten_event_
;
159 TEST(EventRewriterTest
, EventRewriting
) {
160 // TestEventRewriter r0 always rewrites events to ET_CANCEL_MODE;
161 // it is placed at the beginning of the chain and later removed,
162 // to verify that rewriter removal works.
163 TestConstantEventRewriter
r0(EVENT_REWRITE_REWRITTEN
, ET_CANCEL_MODE
);
165 // TestEventRewriter r1 always returns EVENT_REWRITE_CONTINUE;
166 // it is placed at the beginning of the chain to verify that a
167 // later rewriter sees the events.
168 TestConstantEventRewriter
r1(EVENT_REWRITE_CONTINUE
, ET_UNKNOWN
);
170 // TestEventRewriter r2 has a state machine, primarily to test
171 // |EVENT_REWRITE_DISPATCH_ANOTHER|.
172 TestStateMachineEventRewriter r2
;
174 // TestEventRewriter r3 always rewrites events to ET_CANCEL_MODE;
175 // it is placed at the end of the chain to verify that previously
176 // rewritten events are not passed further down the chain.
177 TestConstantEventRewriter
r3(EVENT_REWRITE_REWRITTEN
, ET_CANCEL_MODE
);
179 TestEventRewriteProcessor p
;
180 TestEventRewriteSource
s(&p
);
181 s
.AddEventRewriter(&r0
);
182 s
.AddEventRewriter(&r1
);
183 s
.AddEventRewriter(&r2
);
185 // These events should be rewritten by r0 to ET_CANCEL_MODE.
186 p
.AddExpectedEvent(ET_CANCEL_MODE
);
187 s
.Send(ET_MOUSE_DRAGGED
);
188 p
.AddExpectedEvent(ET_CANCEL_MODE
);
189 s
.Send(ET_MOUSE_PRESSED
);
190 p
.CheckAllReceived();
192 // Remove r0, and verify that it's gone and that events make it through.
193 s
.AddEventRewriter(&r3
);
194 s
.RemoveEventRewriter(&r0
);
195 r2
.AddRule(0, ET_SCROLL_FLING_START
,
196 0, ET_SCROLL_FLING_CANCEL
, EVENT_REWRITE_REWRITTEN
);
197 p
.AddExpectedEvent(ET_SCROLL_FLING_CANCEL
);
198 s
.Send(ET_SCROLL_FLING_START
);
199 p
.CheckAllReceived();
200 s
.RemoveEventRewriter(&r3
);
202 // Verify EVENT_REWRITE_DISPATCH_ANOTHER using a state machine
203 // (that happens to be analogous to sticky keys).
204 r2
.AddRule(0, ET_KEY_PRESSED
,
205 1, ET_KEY_PRESSED
, EVENT_REWRITE_CONTINUE
);
206 r2
.AddRule(1, ET_MOUSE_PRESSED
,
207 0, ET_MOUSE_PRESSED
, EVENT_REWRITE_CONTINUE
);
208 r2
.AddRule(1, ET_KEY_RELEASED
,
209 2, ET_KEY_RELEASED
, EVENT_REWRITE_DISCARD
);
210 r2
.AddRule(2, ET_MOUSE_RELEASED
,
211 3, ET_MOUSE_RELEASED
, EVENT_REWRITE_DISPATCH_ANOTHER
);
212 r2
.AddRule(3, ET_MOUSE_RELEASED
,
213 0, ET_KEY_RELEASED
, EVENT_REWRITE_REWRITTEN
);
214 p
.AddExpectedEvent(ET_KEY_PRESSED
);
215 s
.Send(ET_KEY_PRESSED
);
216 s
.Send(ET_KEY_RELEASED
);
217 p
.AddExpectedEvent(ET_MOUSE_PRESSED
);
218 s
.Send(ET_MOUSE_PRESSED
);
220 // Removing rewriters r1 and r3 shouldn't affect r2.
221 s
.RemoveEventRewriter(&r1
);
222 s
.RemoveEventRewriter(&r3
);
224 // Continue with the state-based rewriting.
225 p
.AddExpectedEvent(ET_MOUSE_RELEASED
);
226 p
.AddExpectedEvent(ET_KEY_RELEASED
);
227 s
.Send(ET_MOUSE_RELEASED
);
228 p
.CheckAllReceived();