Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / events / gesture_detection / velocity_tracker_unittest.cc
blob9b4505336dc92189611b1a776a7eb6043b44d779
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/basictypes.h"
6 #include "base/logging.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "base/time/time.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/events/gesture_detection/velocity_tracker_state.h"
11 #include "ui/events/test/mock_motion_event.h"
12 #include "ui/gfx/geometry/point_f.h"
13 #include "ui/gfx/geometry/vector2d_f.h"
15 using base::TimeDelta;
16 using base::TimeTicks;
17 using ui::test::MockMotionEvent;
19 namespace ui {
20 namespace {
22 const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10);
23 const TimeDelta kOneSecond = TimeDelta::FromSeconds(1);
24 const float kEpsilson = .01f;
26 const char* GetStrategyName(VelocityTracker::Strategy strategy) {
27 switch (strategy) {
28 case VelocityTracker::LSQ1: return "LSQ1";
29 case VelocityTracker::LSQ2: return "LSQ2";
30 case VelocityTracker::LSQ3: return "LSQ3";
31 case VelocityTracker::WLSQ2_DELTA: return "WLSQ2_DELTA";
32 case VelocityTracker::WLSQ2_CENTRAL: return "WLSQ2_CENTRAL";
33 case VelocityTracker::WLSQ2_RECENT: return "WLSQ2_RECENT";
34 case VelocityTracker::INT1: return "INT1";
35 case VelocityTracker::INT2: return "INT2";
37 NOTREACHED() << "Invalid strategy";
38 return "";
41 } // namespace
43 class VelocityTrackerTest : public testing::Test {
44 public:
45 VelocityTrackerTest() {}
46 virtual ~VelocityTrackerTest() {}
48 protected:
49 static MockMotionEvent Sample(MotionEvent::Action action,
50 gfx::PointF p0,
51 TimeTicks t0,
52 gfx::Vector2dF v,
53 TimeDelta dt) {
54 const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF());
55 return MockMotionEvent(action, t0 + dt, p.x(), p.y());
58 static void ApplyMovementSequence(VelocityTrackerState* state,
59 gfx::PointF p0,
60 gfx::Vector2dF v,
61 TimeTicks t0,
62 TimeDelta t,
63 size_t samples) {
64 EXPECT_TRUE(!!samples);
65 if (!samples)
66 return;
67 const base::TimeDelta dt = t / samples;
68 state->AddMovement(Sample(MotionEvent::ACTION_DOWN, p0, t0, v, dt * 0));
69 ApplyMovement(state, p0, v, t0, t, samples);
70 state->AddMovement(Sample(MotionEvent::ACTION_UP, p0, t0, v, t));
73 static void ApplyMovement(VelocityTrackerState* state,
74 gfx::PointF p0,
75 gfx::Vector2dF v,
76 TimeTicks t0,
77 TimeDelta t,
78 size_t samples) {
79 EXPECT_TRUE(!!samples);
80 if (!samples)
81 return;
82 const base::TimeDelta dt = t / samples;
83 for (size_t i = 0; i < samples; ++i)
84 state->AddMovement(Sample(MotionEvent::ACTION_MOVE, p0, t0, v, dt * i));
88 TEST_F(VelocityTrackerTest, Basic) {
89 const gfx::PointF p0(0, 0);
90 const gfx::Vector2dF v(0, 500);
91 const size_t samples = 60;
93 for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
94 VelocityTracker::Strategy strategy =
95 static_cast<VelocityTracker::Strategy>(i);
97 SCOPED_TRACE(GetStrategyName(strategy));
98 VelocityTrackerState state(strategy);
100 // Default state should report zero velocity.
101 EXPECT_EQ(0, state.GetXVelocity(0));
102 EXPECT_EQ(0, state.GetYVelocity(0));
104 // Sample a constant velocity sequence.
105 ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), kOneSecond, samples);
107 // The computed velocity should match that of the input.
108 state.ComputeCurrentVelocity(1000, 20000);
109 EXPECT_NEAR(v.x(), state.GetXVelocity(0), kEpsilson * v.x());
110 EXPECT_NEAR(v.y(), state.GetYVelocity(0), kEpsilson * v.y());
112 // A pointer ID of -1 should report the velocity of the active pointer.
113 EXPECT_NEAR(v.x(), state.GetXVelocity(-1), kEpsilson * v.x());
114 EXPECT_NEAR(v.y(), state.GetYVelocity(-1), kEpsilson * v.y());
116 // Invalid pointer ID's should report zero velocity.
117 EXPECT_EQ(0, state.GetXVelocity(1));
118 EXPECT_EQ(0, state.GetYVelocity(1));
119 EXPECT_EQ(0, state.GetXVelocity(7));
120 EXPECT_EQ(0, state.GetYVelocity(7));
124 TEST_F(VelocityTrackerTest, MaxVelocity) {
125 const gfx::PointF p0(0, 0);
126 const gfx::Vector2dF v(-50000, 50000);
127 const size_t samples = 3;
128 const base::TimeDelta dt = kTenMillis * 2;
130 VelocityTrackerState state;
131 ApplyMovementSequence(&state, p0, v, TimeTicks::Now(), dt, samples);
133 // The computed velocity should be restricted to the provided maximum.
134 state.ComputeCurrentVelocity(1000, 100);
135 EXPECT_NEAR(-100, state.GetXVelocity(0), kEpsilson);
136 EXPECT_NEAR(100, state.GetYVelocity(0), kEpsilson);
138 state.ComputeCurrentVelocity(1000, 1000);
139 EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
140 EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
143 TEST_F(VelocityTrackerTest, VaryingVelocity) {
144 const gfx::PointF p0(0, 0);
145 const gfx::Vector2dF vFast(0, 500);
146 const gfx::Vector2dF vSlow = ScaleVector2d(vFast, 0.5f);
147 const size_t samples = 12;
149 for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
150 VelocityTracker::Strategy strategy =
151 static_cast<VelocityTracker::Strategy>(i);
153 SCOPED_TRACE(GetStrategyName(strategy));
154 VelocityTrackerState state(strategy);
156 base::TimeTicks t0 = base::TimeTicks::Now();
157 base::TimeDelta dt = kTenMillis * 10;
158 state.AddMovement(
159 Sample(MotionEvent::ACTION_DOWN, p0, t0, vFast, base::TimeDelta()));
161 // Apply some fast movement and compute the velocity.
162 gfx::PointF pCurr = p0;
163 base::TimeTicks tCurr = t0;
164 ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples);
165 state.ComputeCurrentVelocity(1000, 20000);
166 float vOldY = state.GetYVelocity(0);
168 // Apply some slow movement.
169 pCurr += ScaleVector2d(vFast, dt.InSecondsF());
170 tCurr += dt;
171 ApplyMovement(&state, pCurr, vSlow, tCurr, dt, samples);
173 // The computed velocity should have decreased.
174 state.ComputeCurrentVelocity(1000, 20000);
175 float vCurrentY = state.GetYVelocity(0);
176 EXPECT_GT(vFast.y(), vCurrentY);
177 EXPECT_GT(vOldY, vCurrentY);
178 vOldY = vCurrentY;
180 // Apply some additional fast movement.
181 pCurr += ScaleVector2d(vSlow, dt.InSecondsF());
182 tCurr += dt;
183 ApplyMovement(&state, pCurr, vFast, tCurr, dt, samples);
185 // The computed velocity should have increased.
186 state.ComputeCurrentVelocity(1000, 20000);
187 vCurrentY = state.GetYVelocity(0);
188 EXPECT_LT(vSlow.y(), vCurrentY);
189 EXPECT_LT(vOldY, vCurrentY);
193 TEST_F(VelocityTrackerTest, DelayedActionUp) {
194 const gfx::PointF p0(0, 0);
195 const gfx::Vector2dF v(-50000, 50000);
196 const size_t samples = 10;
197 const base::TimeTicks t0 = base::TimeTicks::Now();
198 const base::TimeDelta dt = kTenMillis * 2;
200 VelocityTrackerState state;
201 state.AddMovement(
202 Sample(MotionEvent::ACTION_DOWN, p0, t0, v, base::TimeDelta()));
204 // Apply the movement and verify a (non-zero) velocity.
205 ApplyMovement(&state, p0, v, t0, dt, samples);
206 state.ComputeCurrentVelocity(1000, 1000);
207 EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
208 EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
210 // Apply the delayed ACTION_UP.
211 const gfx::PointF p1 = p0 + ScaleVector2d(v, dt.InSecondsF());
212 const base::TimeTicks t1 = t0 + dt + kTenMillis * 10;
213 state.AddMovement(Sample(
214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta()));
216 // The tracked velocity should have been reset.
217 state.ComputeCurrentVelocity(1000, 1000);
218 EXPECT_EQ(0.f, state.GetXVelocity(0));
219 EXPECT_EQ(0.f, state.GetYVelocity(0));
222 } // namespace ui