Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / gfx / gpu_memory_buffer.h
blob932c8d6be98ff330907d8b68f4125e529be16761
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h"
12 #if defined(USE_X11)
13 #include "ui/gfx/x/x11_types.h"
14 #endif
16 namespace gfx {
18 enum GpuMemoryBufferType {
19 EMPTY_BUFFER,
20 SHARED_MEMORY_BUFFER,
21 IO_SURFACE_BUFFER,
22 ANDROID_NATIVE_BUFFER,
23 SURFACE_TEXTURE_BUFFER,
24 X11_PIXMAP_BUFFER,
25 OZONE_NATIVE_BUFFER,
26 GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER
29 // TODO(alexst): Merge this with GpuMemoryBufferId as part of switchover to
30 // the new API for GpuMemoryBuffer allocation when it's done.
31 #if defined(OS_ANDROID)
32 struct SurfaceTextureId {
33 SurfaceTextureId() : primary_id(0), secondary_id(0) {}
34 SurfaceTextureId(int32 primary_id, int32 secondary_id)
35 : primary_id(primary_id), secondary_id(secondary_id) {}
36 int32 primary_id;
37 int32 secondary_id;
39 #endif
41 struct GpuMemoryBufferId {
42 GpuMemoryBufferId() : primary_id(0), secondary_id(0) {}
43 GpuMemoryBufferId(int32 primary_id, int32 secondary_id)
44 : primary_id(primary_id), secondary_id(secondary_id) {}
45 int32 primary_id;
46 int32 secondary_id;
49 struct GFX_EXPORT GpuMemoryBufferHandle {
50 GpuMemoryBufferHandle();
51 bool is_null() const { return type == EMPTY_BUFFER; }
52 GpuMemoryBufferType type;
53 base::SharedMemoryHandle handle;
54 GpuMemoryBufferId global_id;
55 #if defined(OS_MACOSX)
56 uint32 io_surface_id;
57 #endif
58 #if defined(OS_ANDROID)
59 long buffer_id;
60 SurfaceTextureId surface_texture_id;
61 #endif
62 #if defined(USE_X11)
63 XID pixmap;
64 #endif
67 // This interface typically correspond to a type of shared memory that is also
68 // shared with the GPU. A GPU memory buffer can be written to directly by
69 // regular CPU code, but can also be read by the GPU.
70 class GFX_EXPORT GpuMemoryBuffer {
71 public:
72 GpuMemoryBuffer();
73 virtual ~GpuMemoryBuffer();
75 // Maps the buffer into the client's address space so it can be written to by
76 // the CPU. This call may block, for instance if the GPU needs to finish
77 // accessing the buffer or if CPU caches need to be synchronized. Returns NULL
78 // on failure.
79 virtual void* Map() = 0;
81 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
82 // this has been called.
83 virtual void Unmap() = 0;
85 // Returns true iff the buffer is mapped.
86 virtual bool IsMapped() const = 0;
88 // Returns the stride in bytes for the buffer.
89 virtual uint32 GetStride() const = 0;
91 // Returns a platform specific handle for this buffer.
92 virtual GpuMemoryBufferHandle GetHandle() const = 0;
95 } // namespace gfx
97 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_