1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_image_surface_texture.h"
7 #include "base/debug/trace_event.h"
8 #include "ui/gl/android/surface_texture.h"
9 #include "ui/gl/android/surface_texture_tracker.h"
13 GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size
& size
)
14 : size_(size
), texture_id_(0) {
17 GLImageSurfaceTexture::~GLImageSurfaceTexture() {
18 DCHECK(!surface_texture_
);
19 DCHECK_EQ(0, texture_id_
);
22 bool GLImageSurfaceTexture::Initialize(
23 const gfx::GpuMemoryBufferHandle
& handle
) {
24 DCHECK(!surface_texture_
);
26 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
27 handle
.surface_texture_id
.primary_id
,
28 handle
.surface_texture_id
.secondary_id
);
29 return !!surface_texture_
;
32 void GLImageSurfaceTexture::Destroy(bool have_context
) {
33 surface_texture_
= NULL
;
37 gfx::Size
GLImageSurfaceTexture::GetSize() { return size_
; }
39 bool GLImageSurfaceTexture::BindTexImage(unsigned target
) {
40 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
42 if (target
!= GL_TEXTURE_EXTERNAL_OES
) {
44 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
49 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES
, &texture_id
);
52 if (texture_id_
&& texture_id_
!= texture_id
) {
53 LOG(ERROR
) << "Surface texture can only be bound to one texture ID";
57 DCHECK(surface_texture_
);
58 if (texture_id
!= texture_id_
) {
59 // Note: Surface textures used as gpu memory buffers are created with an
60 // initial dummy texture id of 0. We need to call DetachFromGLContext() here
61 // to detach from the dummy texture before we can attach to a real texture
62 // id. DetachFromGLContext() will delete the texture for the current
63 // attachment point so it's important that this is never called when
64 // attached to a real texture id. Detaching from the dummy texture id should
65 // not cause any problems as the GL should silently ignore 0 when passed to
67 DCHECK_EQ(0, texture_id_
);
68 surface_texture_
->DetachFromGLContext();
70 // This will attach the surface texture to the texture currently bound to
71 // GL_TEXTURE_EXTERNAL_OES target.
72 surface_texture_
->AttachToGLContext();
73 texture_id_
= texture_id
;
76 surface_texture_
->UpdateTexImage();
80 bool GLImageSurfaceTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget
,
82 OverlayTransform transform
,
83 const Rect
& bounds_rect
,
84 const RectF
& crop_rect
) {