Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / keyboard / keyboard_controller_unittest.cc
blob9a6856131fc83e339e2045e34ff403110d22c166
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/keyboard/keyboard_controller.h"
7 #include "base/bind.h"
8 #include "base/command_line.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/message_loop/message_loop.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/layout_manager.h"
14 #include "ui/aura/test/aura_test_helper.h"
15 #include "ui/aura/test/test_window_delegate.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/ime/dummy_text_input_client.h"
19 #include "ui/base/ime/input_method.h"
20 #include "ui/base/ime/input_method_factory.h"
21 #include "ui/base/ime/text_input_client.h"
22 #include "ui/base/ime/text_input_focus_manager.h"
23 #include "ui/base/ui_base_switches_util.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_type.h"
26 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
27 #include "ui/compositor/test/context_factories_for_test.h"
28 #include "ui/compositor/test/layer_animator_test_controller.h"
29 #include "ui/events/test/event_generator.h"
30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/keyboard/keyboard_controller_observer.h"
32 #include "ui/keyboard/keyboard_controller_proxy.h"
33 #include "ui/keyboard/keyboard_switches.h"
34 #include "ui/keyboard/keyboard_util.h"
35 #include "ui/wm/core/default_activation_client.h"
37 namespace keyboard {
38 namespace {
40 // Steps a layer animation until it is completed. Animations must be enabled.
41 void RunAnimationForLayer(ui::Layer* layer) {
42 // Animations must be enabled for stepping to work.
43 ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
44 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
46 ui::LayerAnimatorTestController controller(layer->GetAnimator());
47 // Multiple steps are required to complete complex animations.
48 // TODO(vollick): This should not be necessary. crbug.com/154017
49 while (controller.animator()->is_animating()) {
50 controller.StartThreadedAnimationsIfNeeded();
51 base::TimeTicks step_time = controller.animator()->last_step_time();
52 controller.animator()->Step(step_time +
53 base::TimeDelta::FromMilliseconds(1000));
57 // An event handler that focuses a window when it is clicked/touched on. This is
58 // used to match the focus manger behaviour in ash and views.
59 class TestFocusController : public ui::EventHandler {
60 public:
61 explicit TestFocusController(aura::Window* root)
62 : root_(root) {
63 root_->AddPreTargetHandler(this);
66 virtual ~TestFocusController() {
67 root_->RemovePreTargetHandler(this);
70 private:
71 // Overridden from ui::EventHandler:
72 virtual void OnEvent(ui::Event* event) OVERRIDE {
73 aura::Window* target = static_cast<aura::Window*>(event->target());
74 if (event->type() == ui::ET_MOUSE_PRESSED ||
75 event->type() == ui::ET_TOUCH_PRESSED) {
76 aura::client::GetFocusClient(target)->FocusWindow(target);
80 aura::Window* root_;
81 DISALLOW_COPY_AND_ASSIGN(TestFocusController);
84 class TestKeyboardControllerProxy : public KeyboardControllerProxy {
85 public:
86 TestKeyboardControllerProxy()
87 : input_method_(
88 ui::CreateInputMethod(NULL, gfx::kNullAcceleratedWidget)) {}
90 virtual ~TestKeyboardControllerProxy() {
91 // Destroy the window before the delegate.
92 window_.reset();
95 // Overridden from KeyboardControllerProxy:
96 virtual bool HasKeyboardWindow() const OVERRIDE { return window_; }
97 virtual aura::Window* GetKeyboardWindow() OVERRIDE {
98 if (!window_) {
99 window_.reset(new aura::Window(&delegate_));
100 window_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
101 window_->set_owned_by_parent(false);
103 return window_.get();
105 virtual content::BrowserContext* GetBrowserContext() OVERRIDE { return NULL; }
106 virtual ui::InputMethod* GetInputMethod() OVERRIDE {
107 return input_method_.get();
109 virtual void RequestAudioInput(content::WebContents* web_contents,
110 const content::MediaStreamRequest& request,
111 const content::MediaResponseCallback& callback) OVERRIDE { return; }
112 virtual void LoadSystemKeyboard() OVERRIDE {};
113 virtual void ReloadKeyboardIfNeeded() OVERRIDE {};
115 private:
116 scoped_ptr<aura::Window> window_;
117 aura::test::TestWindowDelegate delegate_;
118 scoped_ptr<ui::InputMethod> input_method_;
120 DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy);
123 // Keeps a count of all the events a window receives.
124 class EventObserver : public ui::EventHandler {
125 public:
126 EventObserver() {}
127 virtual ~EventObserver() {}
129 int GetEventCount(ui::EventType type) {
130 return event_counts_[type];
133 private:
134 // Overridden from ui::EventHandler:
135 virtual void OnEvent(ui::Event* event) OVERRIDE {
136 ui::EventHandler::OnEvent(event);
137 event_counts_[event->type()]++;
140 std::map<ui::EventType, int> event_counts_;
141 DISALLOW_COPY_AND_ASSIGN(EventObserver);
144 class KeyboardContainerObserver : public aura::WindowObserver {
145 public:
146 explicit KeyboardContainerObserver(aura::Window* window) : window_(window) {
147 window_->AddObserver(this);
149 virtual ~KeyboardContainerObserver() {
150 window_->RemoveObserver(this);
153 private:
154 virtual void OnWindowVisibilityChanged(aura::Window* window,
155 bool visible) OVERRIDE {
156 if (!visible)
157 base::MessageLoop::current()->Quit();
160 aura::Window* window_;
162 DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver);
165 } // namespace
167 class KeyboardControllerTest : public testing::Test {
168 public:
169 KeyboardControllerTest() {}
170 virtual ~KeyboardControllerTest() {}
172 virtual void SetUp() OVERRIDE {
173 // The ContextFactory must exist before any Compositors are created.
174 bool enable_pixel_output = false;
175 ui::ContextFactory* context_factory =
176 ui::InitializeContextFactoryForTests(enable_pixel_output);
178 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_));
179 aura_test_helper_->SetUp(context_factory);
180 new wm::DefaultActivationClient(aura_test_helper_->root_window());
181 ui::SetUpInputMethodFactoryForTesting();
182 if (::switches::IsTextInputFocusManagerEnabled())
183 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
184 focus_controller_.reset(new TestFocusController(root_window()));
185 proxy_ = new TestKeyboardControllerProxy();
186 controller_.reset(new KeyboardController(proxy_));
189 virtual void TearDown() OVERRIDE {
190 controller_.reset();
191 focus_controller_.reset();
192 if (::switches::IsTextInputFocusManagerEnabled())
193 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
194 aura_test_helper_->TearDown();
195 ui::TerminateContextFactoryForTests();
198 aura::Window* root_window() { return aura_test_helper_->root_window(); }
199 KeyboardControllerProxy* proxy() { return proxy_; }
200 KeyboardController* controller() { return controller_.get(); }
202 void ShowKeyboard() {
203 test_text_input_client_.reset(
204 new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT));
205 SetFocus(test_text_input_client_.get());
208 protected:
209 void SetFocus(ui::TextInputClient* client) {
210 ui::InputMethod* input_method = proxy()->GetInputMethod();
211 if (::switches::IsTextInputFocusManagerEnabled()) {
212 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(client);
213 input_method->OnTextInputTypeChanged(client);
214 } else {
215 input_method->SetFocusedTextInputClient(client);
217 if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) {
218 input_method->ShowImeIfNeeded();
219 if (proxy_->GetKeyboardWindow()->bounds().height() == 0) {
220 // Set initial bounds for test keyboard window.
221 proxy_->GetKeyboardWindow()->SetBounds(
222 KeyboardBoundsFromWindowBounds(
223 controller()->GetContainerWindow()->bounds(), 100));
228 bool WillHideKeyboard() {
229 return controller_->WillHideKeyboard();
232 base::MessageLoopForUI message_loop_;
233 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_;
234 scoped_ptr<TestFocusController> focus_controller_;
236 private:
237 KeyboardControllerProxy* proxy_;
238 scoped_ptr<KeyboardController> controller_;
239 scoped_ptr<ui::TextInputClient> test_text_input_client_;
240 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest);
243 TEST_F(KeyboardControllerTest, KeyboardSize) {
244 aura::Window* container(controller()->GetContainerWindow());
245 aura::Window* keyboard(proxy()->GetKeyboardWindow());
246 container->SetBounds(gfx::Rect(0, 0, 200, 100));
248 container->AddChild(keyboard);
249 const gfx::Rect& before_bounds = keyboard->bounds();
250 // The initial keyboard should be positioned at the bottom of container and
251 // has 0 height.
252 ASSERT_EQ(gfx::Rect(0, 100, 200, 0), before_bounds);
254 gfx::Rect new_bounds(
255 before_bounds.x(), before_bounds.y() - 50,
256 before_bounds.width(), 50);
258 keyboard->SetBounds(new_bounds);
259 ASSERT_EQ(new_bounds, keyboard->bounds());
261 // Mock a screen rotation.
262 container->SetBounds(gfx::Rect(0, 0, 100, 200));
263 // The above call should resize keyboard to new width while keeping the old
264 // height.
265 ASSERT_EQ(gfx::Rect(0, 150, 100, 50), keyboard->bounds());
268 // Tests that tapping/clicking inside the keyboard does not give it focus.
269 TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) {
270 const gfx::Rect& root_bounds = root_window()->bounds();
271 aura::test::EventCountDelegate delegate;
272 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
273 window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
274 window->SetBounds(root_bounds);
275 root_window()->AddChild(window.get());
276 window->Show();
277 window->Focus();
279 aura::Window* keyboard_container(controller()->GetContainerWindow());
280 keyboard_container->SetBounds(root_bounds);
282 root_window()->AddChild(keyboard_container);
283 keyboard_container->Show();
285 ShowKeyboard();
287 EXPECT_TRUE(window->IsVisible());
288 EXPECT_TRUE(keyboard_container->IsVisible());
289 EXPECT_TRUE(window->HasFocus());
290 EXPECT_FALSE(keyboard_container->HasFocus());
292 // Click on the keyboard. Make sure the keyboard receives the event, but does
293 // not get focus.
294 EventObserver observer;
295 keyboard_container->AddPreTargetHandler(&observer);
297 ui::test::EventGenerator generator(root_window());
298 generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint());
299 generator.ClickLeftButton();
300 EXPECT_TRUE(window->HasFocus());
301 EXPECT_FALSE(keyboard_container->HasFocus());
302 EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
303 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED));
304 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED));
306 // Click outside of the keyboard. It should reach the window behind.
307 generator.MoveMouseTo(gfx::Point());
308 generator.ClickLeftButton();
309 EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
310 keyboard_container->RemovePreTargetHandler(&observer);
313 TEST_F(KeyboardControllerTest, EventHitTestingInContainer) {
314 const gfx::Rect& root_bounds = root_window()->bounds();
315 aura::test::EventCountDelegate delegate;
316 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
317 window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
318 window->SetBounds(root_bounds);
319 root_window()->AddChild(window.get());
320 window->Show();
321 window->Focus();
323 aura::Window* keyboard_container(controller()->GetContainerWindow());
324 keyboard_container->SetBounds(root_bounds);
326 root_window()->AddChild(keyboard_container);
327 keyboard_container->Show();
329 ShowKeyboard();
331 EXPECT_TRUE(window->IsVisible());
332 EXPECT_TRUE(keyboard_container->IsVisible());
333 EXPECT_TRUE(window->HasFocus());
334 EXPECT_FALSE(keyboard_container->HasFocus());
336 // Make sure hit testing works correctly while the keyboard is visible.
337 aura::Window* keyboard_window = proxy()->GetKeyboardWindow();
338 ui::EventTarget* root = root_window();
339 ui::EventTargeter* targeter = root->GetEventTargeter();
340 gfx::Point location = keyboard_window->bounds().CenterPoint();
341 ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
342 ui::EF_NONE);
343 EXPECT_EQ(keyboard_window, targeter->FindTargetForEvent(root, &mouse1));
345 location.set_y(keyboard_window->bounds().y() - 5);
346 ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
347 ui::EF_NONE);
348 EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse2));
351 TEST_F(KeyboardControllerTest, KeyboardWindowCreation) {
352 const gfx::Rect& root_bounds = root_window()->bounds();
353 aura::test::EventCountDelegate delegate;
354 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
355 window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
356 window->SetBounds(root_bounds);
357 root_window()->AddChild(window.get());
358 window->Show();
359 window->Focus();
361 aura::Window* keyboard_container(controller()->GetContainerWindow());
362 keyboard_container->SetBounds(root_bounds);
364 root_window()->AddChild(keyboard_container);
365 keyboard_container->Show();
367 EXPECT_FALSE(proxy()->HasKeyboardWindow());
369 ui::EventTarget* root = root_window();
370 ui::EventTargeter* targeter = root->GetEventTargeter();
371 gfx::Point location(root_window()->bounds().width() / 2,
372 root_window()->bounds().height() - 10);
373 ui::MouseEvent mouse(
374 ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE, ui::EF_NONE);
375 EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse));
376 EXPECT_FALSE(proxy()->HasKeyboardWindow());
378 EXPECT_EQ(
379 controller()->GetContainerWindow(),
380 controller()->GetContainerWindow()->GetEventHandlerForPoint(location));
381 EXPECT_FALSE(proxy()->HasKeyboardWindow());
384 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) {
385 const gfx::Rect& root_bounds = root_window()->bounds();
387 ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
388 ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
389 ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT);
390 ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
391 ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
393 aura::Window* keyboard_container(controller()->GetContainerWindow());
394 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
395 new KeyboardContainerObserver(keyboard_container));
396 keyboard_container->SetBounds(root_bounds);
397 root_window()->AddChild(keyboard_container);
399 SetFocus(&input_client_0);
401 EXPECT_TRUE(keyboard_container->IsVisible());
403 SetFocus(&no_input_client_0);
404 // Keyboard should not immediately hide itself. It is delayed to avoid layout
405 // flicker when the focus of input field quickly change.
406 EXPECT_TRUE(keyboard_container->IsVisible());
407 EXPECT_TRUE(WillHideKeyboard());
408 // Wait for hide keyboard to finish.
409 base::MessageLoop::current()->Run();
410 EXPECT_FALSE(keyboard_container->IsVisible());
412 SetFocus(&input_client_1);
413 EXPECT_TRUE(keyboard_container->IsVisible());
415 // Schedule to hide keyboard.
416 SetFocus(&no_input_client_1);
417 EXPECT_TRUE(WillHideKeyboard());
418 // Cancel keyboard hide.
419 SetFocus(&input_client_2);
421 EXPECT_FALSE(WillHideKeyboard());
422 EXPECT_TRUE(keyboard_container->IsVisible());
425 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) {
426 const gfx::Rect& root_bounds = root_window()->bounds();
428 ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
429 ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
430 ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
431 ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
433 aura::Window* keyboard_container(controller()->GetContainerWindow());
434 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
435 new KeyboardContainerObserver(keyboard_container));
436 keyboard_container->SetBounds(root_bounds);
437 root_window()->AddChild(keyboard_container);
439 SetFocus(&input_client_0);
441 EXPECT_TRUE(keyboard_container->IsVisible());
443 // Lock keyboard.
444 controller()->set_lock_keyboard(true);
446 SetFocus(&no_input_client_0);
447 // Keyboard should not try to hide itself as it is locked.
448 EXPECT_TRUE(keyboard_container->IsVisible());
449 EXPECT_FALSE(WillHideKeyboard());
451 SetFocus(&input_client_1);
452 EXPECT_TRUE(keyboard_container->IsVisible());
454 // Unlock keyboard.
455 controller()->set_lock_keyboard(false);
457 // Keyboard should hide when focus on no input client.
458 SetFocus(&no_input_client_1);
459 EXPECT_TRUE(WillHideKeyboard());
461 // Wait for hide keyboard to finish.
462 base::MessageLoop::current()->Run();
463 EXPECT_FALSE(keyboard_container->IsVisible());
466 class KeyboardControllerAnimationTest : public KeyboardControllerTest,
467 public KeyboardControllerObserver {
468 public:
469 KeyboardControllerAnimationTest() {}
470 virtual ~KeyboardControllerAnimationTest() {}
472 virtual void SetUp() OVERRIDE {
473 // We cannot short-circuit animations for this test.
474 ui::ScopedAnimationDurationScaleMode test_duration_mode(
475 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
477 KeyboardControllerTest::SetUp();
479 const gfx::Rect& root_bounds = root_window()->bounds();
480 keyboard_container()->SetBounds(root_bounds);
481 root_window()->AddChild(keyboard_container());
482 controller()->AddObserver(this);
485 virtual void TearDown() OVERRIDE {
486 controller()->RemoveObserver(this);
487 KeyboardControllerTest::TearDown();
490 protected:
491 // KeyboardControllerObserver overrides
492 virtual void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) OVERRIDE {
493 notified_bounds_ = new_bounds;
496 const gfx::Rect& notified_bounds() { return notified_bounds_; }
498 aura::Window* keyboard_container() {
499 return controller()->GetContainerWindow();
502 aura::Window* keyboard_window() {
503 return proxy()->GetKeyboardWindow();
506 private:
507 gfx::Rect notified_bounds_;
509 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest);
512 // Tests virtual keyboard has correct show and hide animation.
513 TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) {
514 ui::Layer* layer = keyboard_container()->layer();
515 ShowKeyboard();
517 // Keyboard container and window should immediately become visible before
518 // animation starts.
519 EXPECT_TRUE(keyboard_container()->IsVisible());
520 EXPECT_TRUE(keyboard_window()->IsVisible());
521 float show_start_opacity = layer->opacity();
522 gfx::Transform transform;
523 transform.Translate(0, keyboard_window()->bounds().height());
524 EXPECT_EQ(transform, layer->transform());
525 EXPECT_EQ(gfx::Rect(), notified_bounds());
527 RunAnimationForLayer(layer);
528 EXPECT_TRUE(keyboard_container()->IsVisible());
529 EXPECT_TRUE(keyboard_window()->IsVisible());
530 float show_end_opacity = layer->opacity();
531 EXPECT_LT(show_start_opacity, show_end_opacity);
532 EXPECT_EQ(gfx::Transform(), layer->transform());
533 // KeyboardController should notify the bounds of keyboard window to its
534 // observers after show animation finished.
535 EXPECT_EQ(keyboard_window()->bounds(), notified_bounds());
537 // Directly hide keyboard without delay.
538 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
539 EXPECT_TRUE(keyboard_container()->IsVisible());
540 EXPECT_TRUE(keyboard_container()->layer()->visible());
541 EXPECT_TRUE(keyboard_window()->IsVisible());
542 float hide_start_opacity = layer->opacity();
543 // KeyboardController should notify the bounds of keyboard window to its
544 // observers before hide animation starts.
545 EXPECT_EQ(gfx::Rect(), notified_bounds());
547 RunAnimationForLayer(layer);
548 EXPECT_FALSE(keyboard_container()->IsVisible());
549 EXPECT_FALSE(keyboard_container()->layer()->visible());
550 EXPECT_FALSE(keyboard_window()->IsVisible());
551 float hide_end_opacity = layer->opacity();
552 EXPECT_GT(hide_start_opacity, hide_end_opacity);
553 EXPECT_EQ(transform, layer->transform());
554 EXPECT_EQ(gfx::Rect(), notified_bounds());
557 // Show keyboard during keyboard hide animation should abort the hide animation
558 // and the keyboard should animate in.
559 // Test for crbug.com/333284.
560 TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) {
561 ui::Layer* layer = keyboard_container()->layer();
562 ShowKeyboard();
563 RunAnimationForLayer(layer);
565 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
566 // Before hide animation finishes, show keyboard again.
567 ShowKeyboard();
568 RunAnimationForLayer(layer);
569 EXPECT_TRUE(keyboard_container()->IsVisible());
570 EXPECT_TRUE(keyboard_window()->IsVisible());
571 EXPECT_EQ(1.0, layer->opacity());
572 EXPECT_EQ(gfx::Transform(), layer->transform());
575 class KeyboardControllerUsabilityTest : public KeyboardControllerTest {
576 public:
577 KeyboardControllerUsabilityTest() {}
578 virtual ~KeyboardControllerUsabilityTest() {}
580 virtual void SetUp() OVERRIDE {
581 CommandLine::ForCurrentProcess()->AppendSwitch(
582 switches::kKeyboardUsabilityExperiment);
583 KeyboardControllerTest::SetUp();
586 private:
587 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerUsabilityTest);
590 TEST_F(KeyboardControllerUsabilityTest, KeyboardAlwaysVisibleInUsabilityTest) {
591 const gfx::Rect& root_bounds = root_window()->bounds();
593 ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
594 ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE);
596 aura::Window* keyboard_container(controller()->GetContainerWindow());
597 keyboard_container->SetBounds(root_bounds);
598 root_window()->AddChild(keyboard_container);
600 SetFocus(&input_client);
601 EXPECT_TRUE(keyboard_container->IsVisible());
603 SetFocus(&no_input_client);
604 // Keyboard should not hide itself after lost focus.
605 EXPECT_TRUE(keyboard_container->IsVisible());
606 EXPECT_FALSE(WillHideKeyboard());
609 } // namespace keyboard