1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTOP_DRAG_DROP_CLIENT_AURAX11_H_
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTOP_DRAG_DROP_CLIENT_AURAX11_H_
12 #include "base/compiler_specific.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/timer/timer.h"
16 #include "ui/aura/window_observer.h"
17 #include "ui/base/cursor/cursor.h"
18 #include "ui/base/dragdrop/drag_drop_types.h"
19 #include "ui/gfx/point.h"
20 #include "ui/gfx/x/x11_atom_cache.h"
21 #include "ui/views/views_export.h"
22 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
23 #include "ui/wm/public/drag_drop_client.h"
27 class DragDropDelegate
;
38 class DropTargetEvent
;
40 class OSExchangeDataProviderAuraX11
;
41 class SelectionFormatMap
;
45 class DesktopNativeCursorManager
;
49 // Implements drag and drop on X11 for aura. On one side, this class takes raw
50 // X11 events forwarded from DesktopWindowTreeHostLinux, while on the other, it
51 // handles the views drag events.
52 class VIEWS_EXPORT DesktopDragDropClientAuraX11
53 : public aura::client::DragDropClient
,
54 public aura::WindowObserver
,
55 public X11MoveLoopDelegate
{
57 DesktopDragDropClientAuraX11(
58 aura::Window
* root_window
,
59 views::DesktopNativeCursorManager
* cursor_manager
,
62 virtual ~DesktopDragDropClientAuraX11();
64 // We maintain a mapping of live DesktopDragDropClientAuraX11 objects to
65 // their ::Windows. We do this so that we're able to short circuit sending
66 // X11 messages to windows in our process.
67 static DesktopDragDropClientAuraX11
* GetForWindow(::Window window
);
71 // These methods handle the various X11 client messages from the platform.
72 void OnXdndEnter(const XClientMessageEvent
& event
);
73 void OnXdndLeave(const XClientMessageEvent
& event
);
74 void OnXdndPosition(const XClientMessageEvent
& event
);
75 void OnXdndStatus(const XClientMessageEvent
& event
);
76 void OnXdndFinished(const XClientMessageEvent
& event
);
77 void OnXdndDrop(const XClientMessageEvent
& event
);
79 // Called when XSelection data has been copied to our process.
80 void OnSelectionNotify(const XSelectionEvent
& xselection
);
82 // Overridden from aura::client::DragDropClient:
83 virtual int StartDragAndDrop(
84 const ui::OSExchangeData
& data
,
85 aura::Window
* root_window
,
86 aura::Window
* source_window
,
87 const gfx::Point
& root_location
,
89 ui::DragDropTypes::DragEventSource source
) OVERRIDE
;
90 virtual void DragUpdate(aura::Window
* target
,
91 const ui::LocatedEvent
& event
) OVERRIDE
;
92 virtual void Drop(aura::Window
* target
,
93 const ui::LocatedEvent
& event
) OVERRIDE
;
94 virtual void DragCancel() OVERRIDE
;
95 virtual bool IsDragDropInProgress() OVERRIDE
;
97 // Overridden from aura::WindowObserver:
98 virtual void OnWindowDestroyed(aura::Window
* window
) OVERRIDE
;
100 // Overridden from X11WholeScreenMoveLoopDelegate:
101 virtual void OnMouseMovement(XMotionEvent
* event
) OVERRIDE
;
102 virtual void OnMouseReleased() OVERRIDE
;
103 virtual void OnMoveLoopEnded() OVERRIDE
;
106 // The following methods are virtual for the sake of testing.
108 // Creates a move loop.
109 virtual scoped_ptr
<X11MoveLoop
> CreateMoveLoop(
110 X11MoveLoopDelegate
* delegate
);
112 // Finds the topmost X11 window at |screen_point| and returns it if it is
113 // Xdnd aware. Returns NULL otherwise.
114 virtual ::Window
FindWindowFor(const gfx::Point
& screen_point
);
116 // Sends |xev| to |xid|, optionally short circuiting the round trip to the X
118 virtual void SendXClientEvent(::Window xid
, XEvent
* xev
);
122 // |source_current_window_| will receive a drop once we receive an
123 // XdndStatus from it.
124 SOURCE_STATE_PENDING_DROP
,
126 // The move looped will be ended once we receive XdndFinished from
127 // |source_current_window_|. We should not send XdndPosition to
128 // |source_current_window_| while in this state.
129 SOURCE_STATE_DROPPED
,
131 // There is no drag in progress or there is a drag in progress and the
132 // user has not yet released the mouse.
136 // Processes a mouse move at |screen_point|.
137 void ProcessMouseMove(const gfx::Point
& screen_point
,
138 unsigned long event_time
);
140 // Start timer to end the move loop if the target is too slow to respond after
141 // the mouse is released.
142 void StartEndMoveLoopTimer();
144 // Ends the move loop.
147 // When we receive an position x11 message, we need to translate that into
148 // the underlying aura::Window representation, as moves internal to the X11
149 // window can cause internal drag leave and enter messages.
150 void DragTranslate(const gfx::Point
& root_window_location
,
151 scoped_ptr
<ui::OSExchangeData
>* data
,
152 scoped_ptr
<ui::DropTargetEvent
>* event
,
153 aura::client::DragDropDelegate
** delegate
);
155 // Called when we need to notify the current aura::Window that we're no
156 // longer dragging over it.
157 void NotifyDragLeave();
159 // Converts our bitfield of actions into an Atom that represents what action
160 // we're most likely to take on drop.
161 ::Atom
DragOperationToAtom(int drag_operation
);
163 // Converts a single action atom to a drag operation.
164 ui::DragDropTypes::DragOperation
AtomToDragOperation(::Atom atom
);
166 // During the blocking StartDragAndDrop() call, this converts the views-style
167 // |drag_operation_| bitfield into a vector of Atoms to offer to other
169 std::vector
< ::Atom
> GetOfferedDragOperations();
171 // This returns a representation of the data we're offering in this
172 // drag. This is done to bypass an asynchronous roundtrip with the X11
174 ui::SelectionFormatMap
GetFormatMap() const;
176 // Handling XdndPosition can be paused while waiting for more data; this is
177 // called either synchronously from OnXdndPosition, or asynchronously after
178 // we've received data requested from the other window.
179 void CompleteXdndPosition(::Window source_window
,
180 const gfx::Point
& screen_point
);
182 void SendXdndEnter(::Window dest_window
);
183 void SendXdndLeave(::Window dest_window
);
184 void SendXdndPosition(::Window dest_window
,
185 const gfx::Point
& screen_point
,
186 unsigned long event_time
);
187 void SendXdndDrop(::Window dest_window
);
189 // Creates a widget for the user to drag around.
190 void CreateDragWidget(const gfx::ImageSkia
& image
);
192 // Returns true if |image| has any visible regions (defined as having a pixel
194 bool IsValidDragImage(const gfx::ImageSkia
& image
);
196 // A nested message loop that notifies this object of events through the
197 // X11MoveLoopDelegate interface.
198 scoped_ptr
<X11MoveLoop
> move_loop_
;
200 aura::Window
* root_window_
;
205 ui::X11AtomCache atom_cache_
;
207 // Target side information.
208 class X11DragContext
;
209 scoped_ptr
<X11DragContext
> target_current_context_
;
211 // The Aura window that is currently under the cursor. We need to manually
212 // keep track of this because Windows will only call our drag enter method
213 // once when the user enters the associated X Window. But inside that X
214 // Window there could be multiple aura windows, so we need to generate drag
215 // enter events for them.
216 aura::Window
* target_window_
;
218 // Because Xdnd messages don't contain the position in messages other than
219 // the XdndPosition message, we must manually keep track of the last position
221 gfx::Point target_window_location_
;
222 gfx::Point target_window_root_location_
;
224 // In the Xdnd protocol, we aren't supposed to send another XdndPosition
225 // message until we have received a confirming XdndStatus message.
226 bool waiting_on_status_
;
228 // If we would send an XdndPosition message while we're waiting for an
229 // XdndStatus response, we need to cache the latest details we'd send.
230 scoped_ptr
<std::pair
<gfx::Point
, unsigned long> > next_position_message_
;
232 // Reprocesses the most recent mouse move event if the mouse has not moved
233 // in a while in case the window stacking order has changed and
234 // |source_current_window_| needs to be updated.
235 base::OneShotTimer
<DesktopDragDropClientAuraX11
> repeat_mouse_move_timer_
;
237 // When the mouse is released, we need to wait for the last XdndStatus message
238 // only if we have previously received a status message from
239 // |source_current_window_|.
240 bool status_received_since_enter_
;
242 // Source side information.
243 ui::OSExchangeDataProviderAuraX11
const* source_provider_
;
244 ::Window source_current_window_
;
245 SourceState source_state_
;
247 // The current drag-drop client that has an active operation. Since we have
248 // multiple root windows and multiple DesktopDragDropClientAuraX11 instances
249 // it is important to maintain only one drag and drop operation at any time.
250 static DesktopDragDropClientAuraX11
* g_current_drag_drop_client
;
252 // The operation bitfield as requested by StartDragAndDrop.
255 // We offer the other window a list of possible operations,
256 // XdndActionsList. This is the requested action from the other window. This
257 // is DRAG_NONE if we haven't sent out an XdndPosition message yet, haven't
258 // yet received an XdndStatus or if the other window has told us that there's
259 // no action that we can agree on.
260 ui::DragDropTypes::DragOperation negotiated_operation_
;
262 // Ends the move loop if the target is too slow to respond after the mouse is
264 base::OneShotTimer
<DesktopDragDropClientAuraX11
> end_move_loop_timer_
;
266 // Widget that the user drags around. May be NULL.
267 scoped_ptr
<Widget
> drag_widget_
;
269 // The offset of |drag_widget_| relative to the mouse position.
270 gfx::Vector2d drag_widget_offset_
;
272 // We use these cursors while dragging.
273 gfx::NativeCursor grab_cursor_
;
274 gfx::NativeCursor copy_grab_cursor_
;
275 gfx::NativeCursor move_grab_cursor_
;
277 base::WeakPtrFactory
<DesktopDragDropClientAuraX11
> weak_ptr_factory_
;
279 DISALLOW_COPY_AND_ASSIGN(DesktopDragDropClientAuraX11
);
284 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTOP_DRAG_DROP_CLIENT_AURAX11_H_