Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / wm / core / focus_controller.h
blob2f1aa0e3dd6effddd087fcffc075281ee1fcdf3e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_
6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/observer_list.h"
11 #include "base/scoped_observer.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/window_observer.h"
14 #include "ui/events/event_handler.h"
15 #include "ui/wm/public/activation_client.h"
16 #include "ui/wm/wm_export.h"
18 namespace wm {
20 class FocusRules;
22 // FocusController handles focus and activation changes for an environment
23 // encompassing one or more RootWindows. Within an environment there can be
24 // only one focused and one active window at a time. When focus or activation
25 // changes notifications are sent using the
26 // aura::client::Focus/ActivationChangeObserver interfaces.
27 // Changes to focus and activation can be from three sources:
28 // . the Aura Client API (implemented here in aura::client::ActivationClient).
29 // (The FocusController must be set as the ActivationClient implementation
30 // for all RootWindows).
31 // . input events (implemented here in ui::EventHandler).
32 // (The FocusController must be registered as a pre-target handler for
33 // the applicable environment owner, either a RootWindow or another type).
34 // . Window disposition changes (implemented here in aura::WindowObserver).
35 // (The FocusController registers itself as an observer of the active and
36 // focused windows).
37 class WM_EXPORT FocusController : public aura::client::ActivationClient,
38 public aura::client::FocusClient,
39 public ui::EventHandler,
40 public aura::WindowObserver {
41 public:
42 // |rules| cannot be NULL.
43 explicit FocusController(FocusRules* rules);
44 virtual ~FocusController();
46 private:
47 // Overridden from aura::client::ActivationClient:
48 virtual void AddObserver(
49 aura::client::ActivationChangeObserver* observer) OVERRIDE;
50 virtual void RemoveObserver(
51 aura::client::ActivationChangeObserver* observer) OVERRIDE;
52 virtual void ActivateWindow(aura::Window* window) OVERRIDE;
53 virtual void DeactivateWindow(aura::Window* window) OVERRIDE;
54 virtual aura::Window* GetActiveWindow() OVERRIDE;
55 virtual aura::Window* GetActivatableWindow(aura::Window* window) OVERRIDE;
56 virtual aura::Window* GetToplevelWindow(aura::Window* window) OVERRIDE;
57 virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE;
59 // Overridden from aura::client::FocusClient:
60 virtual void AddObserver(
61 aura::client::FocusChangeObserver* observer) OVERRIDE;
62 virtual void RemoveObserver(
63 aura::client::FocusChangeObserver* observer) OVERRIDE;
64 virtual void FocusWindow(aura::Window* window) OVERRIDE;
65 virtual void ResetFocusWithinActiveWindow(aura::Window* window) OVERRIDE;
66 virtual aura::Window* GetFocusedWindow() OVERRIDE;
68 // Overridden from ui::EventHandler:
69 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
70 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
71 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
72 virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
73 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
75 // Overridden from aura::WindowObserver:
76 virtual void OnWindowVisibilityChanged(aura::Window* window,
77 bool visible) OVERRIDE;
78 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
79 virtual void OnWindowHierarchyChanging(
80 const HierarchyChangeParams& params) OVERRIDE;
81 virtual void OnWindowHierarchyChanged(
82 const HierarchyChangeParams& params) OVERRIDE;
84 // Internal implementation that sets the focused window, fires events etc.
85 // This function must be called with a valid focusable window.
86 void SetFocusedWindow(aura::Window* window);
88 // Internal implementation that sets the active window, fires events etc.
89 // This function must be called with a valid |activatable_window|.
90 // |requested window| refers to the window that was passed in to an external
91 // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if
92 // SetActiveWindow was not called by an external request. |activatable_window|
93 // refers to the actual window to be activated, which may be different.
94 void SetActiveWindow(aura::Window* requested_window,
95 aura::Window* activatable_window);
97 // Called when a window's disposition changed such that it and its hierarchy
98 // are no longer focusable/activatable. |next| is a valid window that is used
99 // as a starting point for finding a window to focus next based on rules.
100 void WindowLostFocusFromDispositionChange(aura::Window* window,
101 aura::Window* next);
103 // Called when an attempt is made to focus or activate a window via an input
104 // event targeted at that window. Rules determine the best focusable window
105 // for the input window.
106 void WindowFocusedFromInputEvent(aura::Window* window);
108 aura::Window* active_window_;
109 aura::Window* focused_window_;
111 bool updating_focus_;
112 bool updating_activation_;
114 scoped_ptr<FocusRules> rules_;
116 ObserverList<aura::client::ActivationChangeObserver> activation_observers_;
117 ObserverList<aura::client::FocusChangeObserver> focus_observers_;
119 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
121 DISALLOW_COPY_AND_ASSIGN(FocusController);
124 } // namespace wm
126 #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_