Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / ui / wm / core / transient_window_stacking_client.cc
blobf8dc42c51f03c1255d97f6330c98b0f55f2edd43
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/wm/core/transient_window_stacking_client.h"
7 #include <algorithm>
9 #include "ui/wm/core/transient_window_manager.h"
10 #include "ui/wm/core/window_util.h"
12 using aura::Window;
14 namespace wm {
16 namespace {
18 // Populates |ancestors| with all transient ancestors of |window| that are
19 // siblings of |window|. Returns true if any ancestors were found, false if not.
20 bool GetAllTransientAncestors(Window* window, Window::Windows* ancestors) {
21 Window* parent = window->parent();
22 for (; window; window = GetTransientParent(window)) {
23 if (window->parent() == parent)
24 ancestors->push_back(window);
26 return (!ancestors->empty());
29 // Replaces |window1| and |window2| with their possible transient ancestors that
30 // are still siblings (have a common transient parent). |window1| and |window2|
31 // are not modified if such ancestors cannot be found.
32 void FindCommonTransientAncestor(Window** window1, Window** window2) {
33 DCHECK(window1);
34 DCHECK(window2);
35 DCHECK(*window1);
36 DCHECK(*window2);
37 // Assemble chains of ancestors of both windows.
38 Window::Windows ancestors1;
39 Window::Windows ancestors2;
40 if (!GetAllTransientAncestors(*window1, &ancestors1) ||
41 !GetAllTransientAncestors(*window2, &ancestors2)) {
42 return;
44 // Walk the two chains backwards and look for the first difference.
45 Window::Windows::reverse_iterator it1 = ancestors1.rbegin();
46 Window::Windows::reverse_iterator it2 = ancestors2.rbegin();
47 for (; it1 != ancestors1.rend() && it2 != ancestors2.rend(); ++it1, ++it2) {
48 if (*it1 != *it2) {
49 *window1 = *it1;
50 *window2 = *it2;
51 break;
56 // Adjusts |target| so that we don't attempt to stack on top of a window with a
57 // NULL delegate.
58 void SkipNullDelegates(Window::StackDirection direction, Window** target) {
59 const Window::Windows& children((*target)->parent()->children());
60 size_t target_i =
61 std::find(children.begin(), children.end(), *target) -
62 children.begin();
64 // By convention we don't stack on top of windows with layers with NULL
65 // delegates. Walk backward to find a valid target window. See tests
66 // TransientWindowManagerTest.StackingMadrigal and StackOverClosingTransient
67 // for an explanation of this.
68 while (target_i > 0) {
69 const size_t index = direction == Window::STACK_ABOVE ?
70 target_i : target_i - 1;
71 if (!children[index]->layer() ||
72 children[index]->layer()->delegate() != NULL)
73 break;
74 --target_i;
76 *target = children[target_i];
79 } // namespace
81 // static
82 TransientWindowStackingClient* TransientWindowStackingClient::instance_ = NULL;
84 TransientWindowStackingClient::TransientWindowStackingClient() {
85 instance_ = this;
88 TransientWindowStackingClient::~TransientWindowStackingClient() {
89 if (instance_ == this)
90 instance_ = NULL;
93 bool TransientWindowStackingClient::AdjustStacking(
94 Window** child,
95 Window** target,
96 Window::StackDirection* direction) {
97 const TransientWindowManager* transient_manager =
98 TransientWindowManager::Get(static_cast<const Window*>(*child));
99 if (transient_manager && transient_manager->IsStackingTransient(*target))
100 return true;
102 // For windows that have transient children stack the transient ancestors that
103 // are siblings. This prevents one transient group from being inserted in the
104 // middle of another.
105 FindCommonTransientAncestor(child, target);
107 // When stacking above skip to the topmost transient descendant of the target.
108 if (*direction == Window::STACK_ABOVE &&
109 !HasTransientAncestor(*child, *target)) {
110 const Window::Windows& siblings((*child)->parent()->children());
111 size_t target_i =
112 std::find(siblings.begin(), siblings.end(), *target) - siblings.begin();
113 while (target_i + 1 < siblings.size() &&
114 HasTransientAncestor(siblings[target_i + 1], *target)) {
115 ++target_i;
117 *target = siblings[target_i];
120 SkipNullDelegates(*direction, target);
122 // If we couldn't find a valid target position, don't move anything.
123 if (*direction == Window::STACK_ABOVE &&
124 ((*target)->layer() && (*target)->layer()->delegate() == NULL)) {
125 return false;
128 return *child != *target;
131 } // namespace wm