1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // MSVC++ requires this to be set before any other includes to get M_PI.
6 #define _USE_MATH_DEFINES
8 #include "ui/gfx/transform.h"
14 #include "base/basictypes.h"
15 #include "base/logging.h"
16 #include "testing/gtest/include/gtest/gtest.h"
17 #include "ui/gfx/geometry/box_f.h"
18 #include "ui/gfx/geometry/point.h"
19 #include "ui/gfx/geometry/point3_f.h"
20 #include "ui/gfx/geometry/quad_f.h"
21 #include "ui/gfx/geometry/vector3d_f.h"
22 #include "ui/gfx/transform_util.h"
28 #define EXPECT_ROW1_EQ(a, b, c, d, transform) \
29 EXPECT_FLOAT_EQ((a), (transform).matrix().get(0, 0)); \
30 EXPECT_FLOAT_EQ((b), (transform).matrix().get(0, 1)); \
31 EXPECT_FLOAT_EQ((c), (transform).matrix().get(0, 2)); \
32 EXPECT_FLOAT_EQ((d), (transform).matrix().get(0, 3));
34 #define EXPECT_ROW2_EQ(a, b, c, d, transform) \
35 EXPECT_FLOAT_EQ((a), (transform).matrix().get(1, 0)); \
36 EXPECT_FLOAT_EQ((b), (transform).matrix().get(1, 1)); \
37 EXPECT_FLOAT_EQ((c), (transform).matrix().get(1, 2)); \
38 EXPECT_FLOAT_EQ((d), (transform).matrix().get(1, 3));
40 #define EXPECT_ROW3_EQ(a, b, c, d, transform) \
41 EXPECT_FLOAT_EQ((a), (transform).matrix().get(2, 0)); \
42 EXPECT_FLOAT_EQ((b), (transform).matrix().get(2, 1)); \
43 EXPECT_FLOAT_EQ((c), (transform).matrix().get(2, 2)); \
44 EXPECT_FLOAT_EQ((d), (transform).matrix().get(2, 3));
46 #define EXPECT_ROW4_EQ(a, b, c, d, transform) \
47 EXPECT_FLOAT_EQ((a), (transform).matrix().get(3, 0)); \
48 EXPECT_FLOAT_EQ((b), (transform).matrix().get(3, 1)); \
49 EXPECT_FLOAT_EQ((c), (transform).matrix().get(3, 2)); \
50 EXPECT_FLOAT_EQ((d), (transform).matrix().get(3, 3)); \
52 // Checking float values for equality close to zero is not robust using
53 // EXPECT_FLOAT_EQ (see gtest documentation). So, to verify rotation matrices,
54 // we must use a looser absolute error threshold in some places.
55 #define EXPECT_ROW1_NEAR(a, b, c, d, transform, errorThreshold) \
56 EXPECT_NEAR((a), (transform).matrix().get(0, 0), (errorThreshold)); \
57 EXPECT_NEAR((b), (transform).matrix().get(0, 1), (errorThreshold)); \
58 EXPECT_NEAR((c), (transform).matrix().get(0, 2), (errorThreshold)); \
59 EXPECT_NEAR((d), (transform).matrix().get(0, 3), (errorThreshold));
61 #define EXPECT_ROW2_NEAR(a, b, c, d, transform, errorThreshold) \
62 EXPECT_NEAR((a), (transform).matrix().get(1, 0), (errorThreshold)); \
63 EXPECT_NEAR((b), (transform).matrix().get(1, 1), (errorThreshold)); \
64 EXPECT_NEAR((c), (transform).matrix().get(1, 2), (errorThreshold)); \
65 EXPECT_NEAR((d), (transform).matrix().get(1, 3), (errorThreshold));
67 #define EXPECT_ROW3_NEAR(a, b, c, d, transform, errorThreshold) \
68 EXPECT_NEAR((a), (transform).matrix().get(2, 0), (errorThreshold)); \
69 EXPECT_NEAR((b), (transform).matrix().get(2, 1), (errorThreshold)); \
70 EXPECT_NEAR((c), (transform).matrix().get(2, 2), (errorThreshold)); \
71 EXPECT_NEAR((d), (transform).matrix().get(2, 3), (errorThreshold));
73 bool PointsAreNearlyEqual(const Point3F
& lhs
,
75 float epsilon
= 0.0001f
;
76 return lhs
.SquaredDistanceTo(rhs
) < epsilon
;
79 bool MatricesAreNearlyEqual(const Transform
& lhs
,
80 const Transform
& rhs
) {
81 float epsilon
= 0.0001f
;
82 for (int row
= 0; row
< 4; ++row
) {
83 for (int col
= 0; col
< 4; ++col
) {
84 if (std::abs(lhs
.matrix().get(row
, col
) -
85 rhs
.matrix().get(row
, col
)) > epsilon
)
92 void InitializeTestMatrix(Transform
* transform
) {
93 SkMatrix44
& matrix
= transform
->matrix();
94 matrix
.set(0, 0, 10.f
);
95 matrix
.set(1, 0, 11.f
);
96 matrix
.set(2, 0, 12.f
);
97 matrix
.set(3, 0, 13.f
);
98 matrix
.set(0, 1, 14.f
);
99 matrix
.set(1, 1, 15.f
);
100 matrix
.set(2, 1, 16.f
);
101 matrix
.set(3, 1, 17.f
);
102 matrix
.set(0, 2, 18.f
);
103 matrix
.set(1, 2, 19.f
);
104 matrix
.set(2, 2, 20.f
);
105 matrix
.set(3, 2, 21.f
);
106 matrix
.set(0, 3, 22.f
);
107 matrix
.set(1, 3, 23.f
);
108 matrix
.set(2, 3, 24.f
);
109 matrix
.set(3, 3, 25.f
);
112 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, (*transform
));
113 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, (*transform
));
114 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, (*transform
));
115 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, (*transform
));
118 void InitializeTestMatrix2(Transform
* transform
) {
119 SkMatrix44
& matrix
= transform
->matrix();
120 matrix
.set(0, 0, 30.f
);
121 matrix
.set(1, 0, 31.f
);
122 matrix
.set(2, 0, 32.f
);
123 matrix
.set(3, 0, 33.f
);
124 matrix
.set(0, 1, 34.f
);
125 matrix
.set(1, 1, 35.f
);
126 matrix
.set(2, 1, 36.f
);
127 matrix
.set(3, 1, 37.f
);
128 matrix
.set(0, 2, 38.f
);
129 matrix
.set(1, 2, 39.f
);
130 matrix
.set(2, 2, 40.f
);
131 matrix
.set(3, 2, 41.f
);
132 matrix
.set(0, 3, 42.f
);
133 matrix
.set(1, 3, 43.f
);
134 matrix
.set(2, 3, 44.f
);
135 matrix
.set(3, 3, 45.f
);
138 EXPECT_ROW1_EQ(30.0f
, 34.0f
, 38.0f
, 42.0f
, (*transform
));
139 EXPECT_ROW2_EQ(31.0f
, 35.0f
, 39.0f
, 43.0f
, (*transform
));
140 EXPECT_ROW3_EQ(32.0f
, 36.0f
, 40.0f
, 44.0f
, (*transform
));
141 EXPECT_ROW4_EQ(33.0f
, 37.0f
, 41.0f
, 45.0f
, (*transform
));
144 const SkMScalar kApproxZero
=
145 SkFloatToMScalar(std::numeric_limits
<float>::epsilon());
146 const SkMScalar kApproxOne
= 1 - kApproxZero
;
148 void InitializeApproxIdentityMatrix(Transform
* transform
) {
149 SkMatrix44
& matrix
= transform
->matrix();
150 matrix
.set(0, 0, kApproxOne
);
151 matrix
.set(0, 1, kApproxZero
);
152 matrix
.set(0, 2, kApproxZero
);
153 matrix
.set(0, 3, kApproxZero
);
155 matrix
.set(1, 0, kApproxZero
);
156 matrix
.set(1, 1, kApproxOne
);
157 matrix
.set(1, 2, kApproxZero
);
158 matrix
.set(1, 3, kApproxZero
);
160 matrix
.set(2, 0, kApproxZero
);
161 matrix
.set(2, 1, kApproxZero
);
162 matrix
.set(2, 2, kApproxOne
);
163 matrix
.set(2, 3, kApproxZero
);
165 matrix
.set(3, 0, kApproxZero
);
166 matrix
.set(3, 1, kApproxZero
);
167 matrix
.set(3, 2, kApproxZero
);
168 matrix
.set(3, 3, kApproxOne
);
171 #ifdef SK_MSCALAR_IS_DOUBLE
172 #define ERROR_THRESHOLD 1e-14
174 #define ERROR_THRESHOLD 1e-7
176 #define LOOSE_ERROR_THRESHOLD 1e-7
178 TEST(XFormTest
, Equality
) {
179 Transform lhs
, rhs
, interpolated
;
180 rhs
.matrix().set3x3(1, 2, 3,
184 for (int i
= 0; i
<= 100; ++i
) {
185 for (int row
= 0; row
< 4; ++row
) {
186 for (int col
= 0; col
< 4; ++col
) {
187 float a
= lhs
.matrix().get(row
, col
);
188 float b
= rhs
.matrix().get(row
, col
);
189 float t
= i
/ 100.0f
;
190 interpolated
.matrix().set(row
, col
, a
+ (b
- a
) * t
);
194 EXPECT_TRUE(rhs
== interpolated
);
196 EXPECT_TRUE(rhs
!= interpolated
);
201 for (int i
= 1; i
< 100; ++i
) {
205 rhs
.Translate(-i
, -i
);
206 EXPECT_TRUE(lhs
!= rhs
);
207 rhs
.Translate(2*i
, 2*i
);
208 EXPECT_TRUE(lhs
== rhs
);
212 TEST(XFormTest
, ConcatTranslate
) {
213 static const struct TestCase
{
221 { 0, 0, 10.0f
, 20.0f
, 10, 20 },
222 { 0, 0, -10.0f
, -20.0f
, 0, 0 },
223 { 0, 0, -10.0f
, -20.0f
, -10, -20 },
225 std::numeric_limits
<float>::quiet_NaN(),
226 std::numeric_limits
<float>::quiet_NaN(),
231 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
232 const TestCase
& value
= test_cases
[i
];
233 Transform translation
;
234 translation
.Translate(value
.tx
, value
.ty
);
235 xform
= translation
* xform
;
236 Point3F
p1(value
.x1
, value
.y1
, 0);
237 Point3F
p2(value
.x2
, value
.y2
, 0);
238 xform
.TransformPoint(&p1
);
239 if (value
.tx
== value
.tx
&&
240 value
.ty
== value
.ty
) {
241 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
246 TEST(XFormTest
, ConcatScale
) {
247 static const struct TestCase
{
256 { 1, std::numeric_limits
<float>::quiet_NaN(), 1 }
260 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
261 const TestCase
& value
= test_cases
[i
];
263 scale
.Scale(value
.scale
, value
.scale
);
264 xform
= scale
* xform
;
265 Point3F
p1(value
.before
, value
.before
, 0);
266 Point3F
p2(value
.after
, value
.after
, 0);
267 xform
.TransformPoint(&p1
);
268 if (value
.scale
== value
.scale
) {
269 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
274 TEST(XFormTest
, ConcatRotate
) {
275 static const struct TestCase
{
282 { 1, 0, 90.0f
, 0, 1 },
283 { 1, 0, -90.0f
, 1, 0 },
284 { 1, 0, 90.0f
, 0, 1 },
285 { 1, 0, 360.0f
, 0, 1 },
286 { 1, 0, 0.0f
, 0, 1 },
287 { 1, 0, std::numeric_limits
<float>::quiet_NaN(), 1, 0 }
291 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
292 const TestCase
& value
= test_cases
[i
];
294 rotation
.Rotate(value
.degrees
);
295 xform
= rotation
* xform
;
296 Point3F
p1(value
.x1
, value
.y1
, 0);
297 Point3F
p2(value
.x2
, value
.y2
, 0);
298 xform
.TransformPoint(&p1
);
299 if (value
.degrees
== value
.degrees
) {
300 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
305 TEST(XFormTest
, SetTranslate
) {
306 static const struct TestCase
{
311 { 0, 0, 10.0f
, 20.0f
, 10, 20 },
312 { 10, 20, 10.0f
, 20.0f
, 20, 40 },
313 { 10, 20, 0.0f
, 0.0f
, 10, 20 },
315 std::numeric_limits
<float>::quiet_NaN(),
316 std::numeric_limits
<float>::quiet_NaN(),
320 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
321 const TestCase
& value
= test_cases
[i
];
322 for (int k
= 0; k
< 3; ++k
) {
327 p1
.SetPoint(value
.x1
, 0, 0);
328 p2
.SetPoint(value
.x2
, 0, 0);
329 xform
.Translate(value
.tx
, 0.0);
332 p1
.SetPoint(0, value
.y1
, 0);
333 p2
.SetPoint(0, value
.y2
, 0);
334 xform
.Translate(0.0, value
.ty
);
337 p1
.SetPoint(value
.x1
, value
.y1
, 0);
338 p2
.SetPoint(value
.x2
, value
.y2
, 0);
339 xform
.Translate(value
.tx
, value
.ty
);
343 xform
.TransformPoint(&p1
);
344 if (value
.tx
== value
.tx
&&
345 value
.ty
== value
.ty
) {
346 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
347 xform
.TransformPointReverse(&p1
);
348 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p0
));
354 TEST(XFormTest
, SetScale
) {
355 static const struct TestCase
{
364 { 1, std::numeric_limits
<float>::quiet_NaN(), 0 },
367 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
368 const TestCase
& value
= test_cases
[i
];
369 for (int k
= 0; k
< 3; ++k
) {
374 p1
.SetPoint(value
.before
, 0, 0);
375 p2
.SetPoint(value
.after
, 0, 0);
376 xform
.Scale(value
.s
, 1.0);
379 p1
.SetPoint(0, value
.before
, 0);
380 p2
.SetPoint(0, value
.after
, 0);
381 xform
.Scale(1.0, value
.s
);
384 p1
.SetPoint(value
.before
, value
.before
, 0);
385 p2
.SetPoint(value
.after
, value
.after
, 0);
386 xform
.Scale(value
.s
, value
.s
);
390 xform
.TransformPoint(&p1
);
391 if (value
.s
== value
.s
) {
392 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
393 if (value
.s
!= 0.0f
) {
394 xform
.TransformPointReverse(&p1
);
395 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p0
));
402 TEST(XFormTest
, SetRotate
) {
403 static const struct SetRotateCase
{
409 } set_rotate_cases
[] = {
410 { 100, 0, 90.0f
, 0, 100 },
411 { 0, 0, 90.0f
, 0, 0 },
412 { 0, 100, 90.0f
, -100, 0 },
413 { 0, 1, -90.0f
, 1, 0 },
414 { 100, 0, 0.0f
, 100, 0 },
415 { 0, 0, 0.0f
, 0, 0 },
416 { 0, 0, std::numeric_limits
<float>::quiet_NaN(), 0, 0 },
417 { 100, 0, 360.0f
, 100, 0 }
420 for (size_t i
= 0; i
< arraysize(set_rotate_cases
); ++i
) {
421 const SetRotateCase
& value
= set_rotate_cases
[i
];
423 Point3F
p1(value
.x
, value
.y
, 0);
424 Point3F
p2(value
.xprime
, value
.yprime
, 0);
427 xform
.Rotate(value
.degree
);
428 // just want to make sure that we don't crash in the case of NaN.
429 if (value
.degree
== value
.degree
) {
430 xform
.TransformPoint(&p1
);
431 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p2
));
432 xform
.TransformPointReverse(&p1
);
433 EXPECT_TRUE(PointsAreNearlyEqual(p1
, p0
));
439 TEST(XFormTest
, ConcatTranslate2D
) {
440 static const struct TestCase
{
448 { 0, 0, 10.0f
, 20.0f
, 10, 20},
449 { 0, 0, -10.0f
, -20.0f
, 0, 0},
450 { 0, 0, -10.0f
, -20.0f
, -10, -20},
452 std::numeric_limits
<float>::quiet_NaN(),
453 std::numeric_limits
<float>::quiet_NaN(),
458 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
459 const TestCase
& value
= test_cases
[i
];
460 Transform translation
;
461 translation
.Translate(value
.tx
, value
.ty
);
462 xform
= translation
* xform
;
463 Point
p1(value
.x1
, value
.y1
);
464 Point
p2(value
.x2
, value
.y2
);
465 xform
.TransformPoint(&p1
);
466 if (value
.tx
== value
.tx
&&
467 value
.ty
== value
.ty
) {
468 EXPECT_EQ(p1
.x(), p2
.x());
469 EXPECT_EQ(p1
.y(), p2
.y());
474 TEST(XFormTest
, ConcatScale2D
) {
475 static const struct TestCase
{
484 { 1, std::numeric_limits
<float>::quiet_NaN(), 1}
488 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
489 const TestCase
& value
= test_cases
[i
];
491 scale
.Scale(value
.scale
, value
.scale
);
492 xform
= scale
* xform
;
493 Point
p1(value
.before
, value
.before
);
494 Point
p2(value
.after
, value
.after
);
495 xform
.TransformPoint(&p1
);
496 if (value
.scale
== value
.scale
) {
497 EXPECT_EQ(p1
.x(), p2
.x());
498 EXPECT_EQ(p1
.y(), p2
.y());
503 TEST(XFormTest
, ConcatRotate2D
) {
504 static const struct TestCase
{
511 { 1, 0, 90.0f
, 0, 1},
512 { 1, 0, -90.0f
, 1, 0},
513 { 1, 0, 90.0f
, 0, 1},
514 { 1, 0, 360.0f
, 0, 1},
516 { 1, 0, std::numeric_limits
<float>::quiet_NaN(), 1, 0}
520 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
521 const TestCase
& value
= test_cases
[i
];
523 rotation
.Rotate(value
.degrees
);
524 xform
= rotation
* xform
;
525 Point
p1(value
.x1
, value
.y1
);
526 Point
p2(value
.x2
, value
.y2
);
527 xform
.TransformPoint(&p1
);
528 if (value
.degrees
== value
.degrees
) {
529 EXPECT_EQ(p1
.x(), p2
.x());
530 EXPECT_EQ(p1
.y(), p2
.y());
535 TEST(XFormTest
, SetTranslate2D
) {
536 static const struct TestCase
{
541 { 0, 0, 10.0f
, 20.0f
, 10, 20},
542 { 10, 20, 10.0f
, 20.0f
, 20, 40},
543 { 10, 20, 0.0f
, 0.0f
, 10, 20},
545 std::numeric_limits
<float>::quiet_NaN(),
546 std::numeric_limits
<float>::quiet_NaN(),
550 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
551 const TestCase
& value
= test_cases
[i
];
552 for (int j
= -1; j
< 2; ++j
) {
553 for (int k
= 0; k
< 3; ++k
) {
554 float epsilon
= 0.0001f
;
559 p1
.SetPoint(value
.x1
, 0);
560 p2
.SetPoint(value
.x2
, 0);
561 xform
.Translate(value
.tx
+ j
* epsilon
, 0.0);
564 p1
.SetPoint(0, value
.y1
);
565 p2
.SetPoint(0, value
.y2
);
566 xform
.Translate(0.0, value
.ty
+ j
* epsilon
);
569 p1
.SetPoint(value
.x1
, value
.y1
);
570 p2
.SetPoint(value
.x2
, value
.y2
);
571 xform
.Translate(value
.tx
+ j
* epsilon
,
572 value
.ty
+ j
* epsilon
);
576 xform
.TransformPoint(&p1
);
577 if (value
.tx
== value
.tx
&&
578 value
.ty
== value
.ty
) {
579 EXPECT_EQ(p1
.x(), p2
.x());
580 EXPECT_EQ(p1
.y(), p2
.y());
581 xform
.TransformPointReverse(&p1
);
582 EXPECT_EQ(p1
.x(), p0
.x());
583 EXPECT_EQ(p1
.y(), p0
.y());
590 TEST(XFormTest
, SetScale2D
) {
591 static const struct TestCase
{
600 { 1, std::numeric_limits
<float>::quiet_NaN(), 0},
603 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
604 const TestCase
& value
= test_cases
[i
];
605 for (int j
= -1; j
< 2; ++j
) {
606 for (int k
= 0; k
< 3; ++k
) {
607 float epsilon
= 0.0001f
;
612 p1
.SetPoint(value
.before
, 0);
613 p2
.SetPoint(value
.after
, 0);
614 xform
.Scale(value
.s
+ j
* epsilon
, 1.0);
617 p1
.SetPoint(0, value
.before
);
618 p2
.SetPoint(0, value
.after
);
619 xform
.Scale(1.0, value
.s
+ j
* epsilon
);
622 p1
.SetPoint(value
.before
,
624 p2
.SetPoint(value
.after
,
626 xform
.Scale(value
.s
+ j
* epsilon
,
627 value
.s
+ j
* epsilon
);
631 xform
.TransformPoint(&p1
);
632 if (value
.s
== value
.s
) {
633 EXPECT_EQ(p1
.x(), p2
.x());
634 EXPECT_EQ(p1
.y(), p2
.y());
635 if (value
.s
!= 0.0f
) {
636 xform
.TransformPointReverse(&p1
);
637 EXPECT_EQ(p1
.x(), p0
.x());
638 EXPECT_EQ(p1
.y(), p0
.y());
646 TEST(XFormTest
, SetRotate2D
) {
647 static const struct SetRotateCase
{
653 } set_rotate_cases
[] = {
654 { 100, 0, 90.0f
, 0, 100},
655 { 0, 0, 90.0f
, 0, 0},
656 { 0, 100, 90.0f
, -100, 0},
657 { 0, 1, -90.0f
, 1, 0},
658 { 100, 0, 0.0f
, 100, 0},
660 { 0, 0, std::numeric_limits
<float>::quiet_NaN(), 0, 0},
661 { 100, 0, 360.0f
, 100, 0}
664 for (size_t i
= 0; i
< arraysize(set_rotate_cases
); ++i
) {
665 const SetRotateCase
& value
= set_rotate_cases
[i
];
666 for (int j
= 1; j
>= -1; --j
) {
667 float epsilon
= 0.1f
;
668 Point
pt(value
.x
, value
.y
);
670 // should be invariant to small floating point errors.
671 xform
.Rotate(value
.degree
+ j
* epsilon
);
672 // just want to make sure that we don't crash in the case of NaN.
673 if (value
.degree
== value
.degree
) {
674 xform
.TransformPoint(&pt
);
675 EXPECT_EQ(value
.xprime
, pt
.x());
676 EXPECT_EQ(value
.yprime
, pt
.y());
677 xform
.TransformPointReverse(&pt
);
678 EXPECT_EQ(pt
.x(), value
.x
);
679 EXPECT_EQ(pt
.y(), value
.y
);
685 TEST(XFormTest
, TransformPointWithExtremePerspective
) {
686 Point3F
point(1.f
, 1.f
, 1.f
);
687 Transform perspective
;
688 perspective
.ApplyPerspectiveDepth(1.f
);
689 Point3F transformed
= point
;
690 perspective
.TransformPoint(&transformed
);
691 EXPECT_EQ(point
.ToString(), transformed
.ToString());
694 perspective
.MakeIdentity();
695 perspective
.ApplyPerspectiveDepth(1.1f
);
696 perspective
.TransformPoint(&transformed
);
697 EXPECT_FLOAT_EQ(11.f
, transformed
.x());
698 EXPECT_FLOAT_EQ(11.f
, transformed
.y());
699 EXPECT_FLOAT_EQ(11.f
, transformed
.z());
702 TEST(XFormTest
, BlendTranslate
) {
704 for (int i
= -5; i
< 15; ++i
) {
706 to
.Translate3d(1, 1, 1);
708 EXPECT_TRUE(to
.Blend(from
, t
));
709 EXPECT_FLOAT_EQ(t
, to
.matrix().get(0, 3));
710 EXPECT_FLOAT_EQ(t
, to
.matrix().get(1, 3));
711 EXPECT_FLOAT_EQ(t
, to
.matrix().get(2, 3));
715 TEST(XFormTest
, BlendRotate
) {
723 for (size_t index
= 0; index
< arraysize(axes
); ++index
) {
724 for (int i
= -5; i
< 15; ++i
) {
726 to
.RotateAbout(axes
[index
], 90);
728 EXPECT_TRUE(to
.Blend(from
, t
));
731 expected
.RotateAbout(axes
[index
], 90 * t
);
733 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
739 // http://crbug.com/406574
740 #define MAYBE_BlendRotateFollowsShortestPath DISABLED_BlendRotateFollowsShortestPath
742 #define MAYBE_BlendRotateFollowsShortestPath BlendRotateFollowsShortestPath
744 TEST(XFormTest
, MAYBE_BlendRotateFollowsShortestPath
) {
745 // Verify that we interpolate along the shortest path regardless of whether
746 // this path crosses the 180-degree point.
753 for (size_t index
= 0; index
< arraysize(axes
); ++index
) {
754 for (int i
= -5; i
< 15; ++i
) {
756 from1
.RotateAbout(axes
[index
], 130.0);
758 to1
.RotateAbout(axes
[index
], 175.0);
761 from2
.RotateAbout(axes
[index
], 140.0);
763 to2
.RotateAbout(axes
[index
], 185.0);
766 EXPECT_TRUE(to1
.Blend(from1
, t
));
767 EXPECT_TRUE(to2
.Blend(from2
, t
));
770 expected1
.RotateAbout(axes
[index
], 130.0 + 45.0 * t
);
773 expected2
.RotateAbout(axes
[index
], 140.0 + 45.0 * t
);
775 EXPECT_TRUE(MatricesAreNearlyEqual(expected1
, to1
));
776 EXPECT_TRUE(MatricesAreNearlyEqual(expected2
, to2
));
781 TEST(XFormTest
, CanBlend180DegreeRotation
) {
789 for (size_t index
= 0; index
< arraysize(axes
); ++index
) {
790 for (int i
= -5; i
< 15; ++i
) {
792 to
.RotateAbout(axes
[index
], 180.0);
794 EXPECT_TRUE(to
.Blend(from
, t
));
796 // A 180 degree rotation is exactly opposite on the sphere, therefore
797 // either great circle arc to it is equivalent (and numerical precision
798 // will determine which is closer). Test both directions.
800 expected1
.RotateAbout(axes
[index
], 180.0 * t
);
802 expected2
.RotateAbout(axes
[index
], -180.0 * t
);
804 EXPECT_TRUE(MatricesAreNearlyEqual(expected1
, to
) ||
805 MatricesAreNearlyEqual(expected2
, to
))
806 << "axis: " << index
<< ", i: " << i
;
812 // http://crbug.com/406574
813 #define MAYBE_BlendScale DISABLED_BlendScale
815 #define MAYBE_BlendScale BlendScale
817 TEST(XFormTest
, MAYBE_BlendScale
) {
819 for (int i
= -5; i
< 15; ++i
) {
823 EXPECT_TRUE(to
.Blend(from
, t
));
824 EXPECT_FLOAT_EQ(t
* 4 + 1, to
.matrix().get(0, 0)) << "i: " << i
;
825 EXPECT_FLOAT_EQ(t
* 3 + 1, to
.matrix().get(1, 1)) << "i: " << i
;
826 EXPECT_FLOAT_EQ(t
* 2 + 1, to
.matrix().get(2, 2)) << "i: " << i
;
830 TEST(XFormTest
, BlendSkew
) {
832 for (int i
= 0; i
< 2; ++i
) {
838 expected
.SkewX(t
* 10);
839 expected
.SkewY(t
* 5);
840 EXPECT_TRUE(to
.Blend(from
, t
));
841 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
845 TEST(XFormTest
, ExtrapolateSkew
) {
847 for (int i
= -1; i
< 2; ++i
) {
852 expected
.SkewX(t
* 20);
853 EXPECT_TRUE(to
.Blend(from
, t
));
854 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
859 // http://crbug.com/406574
860 #define MAYBE_BlendPerspective DISABLED_BlendPerspective
862 #define MAYBE_BlendPerspective BlendPerspective
864 TEST(XFormTest
, MAYBE_BlendPerspective
) {
866 from
.ApplyPerspectiveDepth(200);
867 for (int i
= -1; i
< 3; ++i
) {
869 to
.ApplyPerspectiveDepth(800);
871 double depth
= 1.0 / ((1.0 / 200) * (1.0 - t
) + (1.0 / 800) * t
);
873 expected
.ApplyPerspectiveDepth(depth
);
874 EXPECT_TRUE(to
.Blend(from
, t
));
875 EXPECT_TRUE(MatricesAreNearlyEqual(expected
, to
));
879 TEST(XFormTest
, BlendIdentity
) {
882 EXPECT_TRUE(to
.Blend(from
, 0.5));
886 TEST(XFormTest
, CannotBlendSingularMatrix
) {
889 to
.matrix().set(1, 1, SkDoubleToMScalar(0));
890 EXPECT_FALSE(to
.Blend(from
, 0.5));
893 TEST(XFormTest
, VerifyBlendForTranslation
) {
895 from
.Translate3d(100.0, 200.0, 100.0);
899 to
.Translate3d(200.0, 100.0, 300.0);
904 to
.Translate3d(200.0, 100.0, 300.0);
905 to
.Blend(from
, 0.25);
906 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 125.0f
, to
);
907 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 175.0f
, to
);
908 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 150.0f
, to
);
909 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
912 to
.Translate3d(200.0, 100.0, 300.0);
914 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 150.0f
, to
);
915 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 150.0f
, to
);
916 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 200.0f
, to
);
917 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
920 to
.Translate3d(200.0, 100.0, 300.0);
922 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 200.0f
, to
);
923 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 100.0f
, to
);
924 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 300.0f
, to
);
925 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
928 TEST(XFormTest
, VerifyBlendForScale
) {
930 from
.Scale3d(100.0, 200.0, 100.0);
934 to
.Scale3d(200.0, 100.0, 300.0);
939 to
.Scale3d(200.0, 100.0, 300.0);
940 to
.Blend(from
, 0.25);
941 EXPECT_ROW1_EQ(125.0f
, 0.0f
, 0.0f
, 0.0f
, to
);
942 EXPECT_ROW2_EQ(0.0f
, 175.0f
, 0.0f
, 0.0f
, to
);
943 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 150.0f
, 0.0f
, to
);
944 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
947 to
.Scale3d(200.0, 100.0, 300.0);
949 EXPECT_ROW1_EQ(150.0f
, 0.0f
, 0.0f
, 0.0f
, to
);
950 EXPECT_ROW2_EQ(0.0f
, 150.0f
, 0.0f
, 0.0f
, to
);
951 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 200.0f
, 0.0f
, to
);
952 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
955 to
.Scale3d(200.0, 100.0, 300.0);
957 EXPECT_ROW1_EQ(200.0f
, 0.0f
, 0.0f
, 0.0f
, to
);
958 EXPECT_ROW2_EQ(0.0f
, 100.0f
, 0.0f
, 0.0f
, to
);
959 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 300.0f
, 0.0f
, to
);
960 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
963 TEST(XFormTest
, VerifyBlendForSkewX
) {
976 EXPECT_ROW1_EQ(1.0f
, 0.5f
, 0.0f
, 0.0f
, to
);
977 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
978 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
979 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
983 to
.Blend(from
, 0.25);
984 EXPECT_ROW1_EQ(1.0f
, 0.25f
, 0.0f
, 0.0f
, to
);
985 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
986 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
987 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
992 EXPECT_ROW1_EQ(1.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
993 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, to
);
994 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
995 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
998 TEST(XFormTest
, VerifyBlendForSkewY
) {
999 // NOTE CAREFULLY: Decomposition of skew and rotation terms of the matrix
1000 // is inherently underconstrained, and so it does not always compute the
1001 // originally intended skew parameters. The current implementation uses QR
1002 // decomposition, which decomposes the shear into a rotation + non-uniform
1005 // It is unlikely that the decomposition implementation will need to change
1006 // very often, so to get any test coverage, the compromise is to verify the
1007 // exact matrix that the.Blend() operation produces.
1009 // This problem also potentially exists for skewX, but the current QR
1010 // decomposition implementation just happens to decompose those test
1011 // matrices intuitively.
1013 // Unfortunately, this case suffers from uncomfortably large precision
1022 to
.Blend(from
, 0.0);
1023 EXPECT_EQ(from
, to
);
1027 to
.Blend(from
, 0.25);
1028 EXPECT_ROW1_NEAR(1.0823489449280947471976333,
1029 0.0464370719145053845178239,
1033 LOOSE_ERROR_THRESHOLD
);
1034 EXPECT_ROW2_NEAR(0.2152925909665224513123150,
1035 0.9541702441750861130032035,
1039 LOOSE_ERROR_THRESHOLD
);
1040 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
1041 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1045 to
.Blend(from
, 0.5);
1046 EXPECT_ROW1_NEAR(1.1152212925809066312865525,
1047 0.0676495144007326631996335,
1051 LOOSE_ERROR_THRESHOLD
);
1052 EXPECT_ROW2_NEAR(0.4619397844342648662419037,
1053 0.9519009045724774464858342,
1057 LOOSE_ERROR_THRESHOLD
);
1058 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
1059 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1063 to
.Blend(from
, 1.0);
1064 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, LOOSE_ERROR_THRESHOLD
);
1065 EXPECT_ROW2_NEAR(1.0, 1.0, 0.0, 0.0, to
, LOOSE_ERROR_THRESHOLD
);
1066 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, to
);
1067 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1071 // http://crbug.com/406574
1072 #define MAYBE_VerifyBlendForRotationAboutX DISABLED_VerifyBlendForRotationAboutX
1074 #define MAYBE_VerifyBlendForRotationAboutX VerifyBlendForRotationAboutX
1076 TEST(XFormTest
, MAYBE_VerifyBlendForRotationAboutX
) {
1077 // Even though.Blending uses quaternions, axis-aligned rotations should.
1078 // Blend the same with quaternions or Euler angles. So we can test
1079 // rotation.Blending by comparing against manually specified matrices from
1083 from
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 0.0);
1087 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1088 to
.Blend(from
, 0.0);
1089 EXPECT_EQ(from
, to
);
1091 double expectedRotationAngle
= 22.5 * M_PI
/ 180.0;
1093 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1094 to
.Blend(from
, 0.25);
1095 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1096 EXPECT_ROW2_NEAR(0.0,
1097 std::cos(expectedRotationAngle
),
1098 -std::sin(expectedRotationAngle
),
1102 EXPECT_ROW3_NEAR(0.0,
1103 std::sin(expectedRotationAngle
),
1104 std::cos(expectedRotationAngle
),
1108 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1110 expectedRotationAngle
= 45.0 * M_PI
/ 180.0;
1112 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1113 to
.Blend(from
, 0.5);
1114 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1115 EXPECT_ROW2_NEAR(0.0,
1116 std::cos(expectedRotationAngle
),
1117 -std::sin(expectedRotationAngle
),
1121 EXPECT_ROW3_NEAR(0.0,
1122 std::sin(expectedRotationAngle
),
1123 std::cos(expectedRotationAngle
),
1127 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1130 to
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1131 to
.Blend(from
, 1.0);
1132 EXPECT_ROW1_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1133 EXPECT_ROW2_NEAR(0.0, 0.0, -1.0, 0.0, to
, ERROR_THRESHOLD
);
1134 EXPECT_ROW3_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1135 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1139 // http://crbug.com/406574
1140 #define MAYBE_VerifyBlendForRotationAboutY DISABLED_VerifyBlendForRotationAboutY
1142 #define MAYBE_VerifyBlendForRotationAboutY VerifyBlendForRotationAboutY
1144 TEST(XFormTest
, MAYBE_VerifyBlendForRotationAboutY
) {
1146 from
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 0.0);
1150 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1151 to
.Blend(from
, 0.0);
1152 EXPECT_EQ(from
, to
);
1154 double expectedRotationAngle
= 22.5 * M_PI
/ 180.0;
1156 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1157 to
.Blend(from
, 0.25);
1158 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1160 std::sin(expectedRotationAngle
),
1164 EXPECT_ROW2_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1165 EXPECT_ROW3_NEAR(-std::sin(expectedRotationAngle
),
1167 std::cos(expectedRotationAngle
),
1171 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1173 expectedRotationAngle
= 45.0 * M_PI
/ 180.0;
1175 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1176 to
.Blend(from
, 0.5);
1177 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1179 std::sin(expectedRotationAngle
),
1183 EXPECT_ROW2_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1184 EXPECT_ROW3_NEAR(-std::sin(expectedRotationAngle
),
1186 std::cos(expectedRotationAngle
),
1190 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1193 to
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1194 to
.Blend(from
, 1.0);
1195 EXPECT_ROW1_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1196 EXPECT_ROW2_NEAR(0.0, 1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1197 EXPECT_ROW3_NEAR(-1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1198 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1202 // http://crbug.com/406574
1203 #define MAYBE_VerifyBlendForRotationAboutZ DISABLED_VerifyBlendForRotationAboutZ
1205 #define MAYBE_VerifyBlendForRotationAboutZ VerifyBlendForRotationAboutZ
1207 TEST(XFormTest
, MAYBE_VerifyBlendForRotationAboutZ
) {
1209 from
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 0.0);
1213 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1214 to
.Blend(from
, 0.0);
1215 EXPECT_EQ(from
, to
);
1217 double expectedRotationAngle
= 22.5 * M_PI
/ 180.0;
1219 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1220 to
.Blend(from
, 0.25);
1221 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1222 -std::sin(expectedRotationAngle
),
1227 EXPECT_ROW2_NEAR(std::sin(expectedRotationAngle
),
1228 std::cos(expectedRotationAngle
),
1233 EXPECT_ROW3_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1234 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1236 expectedRotationAngle
= 45.0 * M_PI
/ 180.0;
1238 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1239 to
.Blend(from
, 0.5);
1240 EXPECT_ROW1_NEAR(std::cos(expectedRotationAngle
),
1241 -std::sin(expectedRotationAngle
),
1246 EXPECT_ROW2_NEAR(std::sin(expectedRotationAngle
),
1247 std::cos(expectedRotationAngle
),
1252 EXPECT_ROW3_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1253 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1256 to
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1257 to
.Blend(from
, 1.0);
1258 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1259 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, to
, ERROR_THRESHOLD
);
1260 EXPECT_ROW3_NEAR(0.0, 0.0, 1.0, 0.0, to
, ERROR_THRESHOLD
);
1261 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, to
);
1264 TEST(XFormTest
, VerifyBlendForCompositeTransform
) {
1265 // Verify that the.Blending was done with a decomposition in correct order
1266 // by blending a composite transform. Using matrix x vector notation
1267 // (Ax = b, where x is column vector), the ordering should be:
1268 // perspective * translation * rotation * skew * scale
1270 // It is not as important (or meaningful) to check intermediate
1271 // interpolations; order of operations will be tested well enough by the
1272 // end cases that are easier to specify.
1277 Transform expectedEndOfAnimation
;
1278 expectedEndOfAnimation
.ApplyPerspectiveDepth(1.0);
1279 expectedEndOfAnimation
.Translate3d(10.0, 20.0, 30.0);
1280 expectedEndOfAnimation
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 25.0);
1281 expectedEndOfAnimation
.SkewY(45.0);
1282 expectedEndOfAnimation
.Scale3d(6.0, 7.0, 8.0);
1284 to
= expectedEndOfAnimation
;
1285 to
.Blend(from
, 0.0);
1286 EXPECT_EQ(from
, to
);
1288 to
= expectedEndOfAnimation
;
1289 // We short circuit if blend is >= 1, so to check the numerics, we will
1290 // check that we get close to what we expect when we're nearly done
1292 to
.Blend(from
, .99999f
);
1294 // Recomposing the matrix results in a normalized matrix, so to verify we
1295 // need to normalize the expectedEndOfAnimation before comparing elements.
1296 // Normalizing means dividing everything by expectedEndOfAnimation.m44().
1297 Transform normalizedExpectedEndOfAnimation
= expectedEndOfAnimation
;
1298 Transform normalizationMatrix
;
1299 normalizationMatrix
.matrix().set(
1302 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1303 normalizationMatrix
.matrix().set(
1306 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1307 normalizationMatrix
.matrix().set(
1310 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1311 normalizationMatrix
.matrix().set(
1314 SkDoubleToMScalar(1 / expectedEndOfAnimation
.matrix().get(3.0, 3.0)));
1315 normalizedExpectedEndOfAnimation
.PreconcatTransform(normalizationMatrix
);
1317 EXPECT_TRUE(MatricesAreNearlyEqual(normalizedExpectedEndOfAnimation
, to
));
1320 TEST(XFormTest
, DecomposedTransformCtor
) {
1321 DecomposedTransform decomp
;
1322 for (int i
= 0; i
< 3; ++i
) {
1323 EXPECT_EQ(0.0, decomp
.translate
[i
]);
1324 EXPECT_EQ(1.0, decomp
.scale
[i
]);
1325 EXPECT_EQ(0.0, decomp
.skew
[i
]);
1326 EXPECT_EQ(0.0, decomp
.quaternion
[i
]);
1327 EXPECT_EQ(0.0, decomp
.perspective
[i
]);
1329 EXPECT_EQ(1.0, decomp
.quaternion
[3]);
1330 EXPECT_EQ(1.0, decomp
.perspective
[3]);
1332 Transform composed
= ComposeTransform(decomp
);
1333 EXPECT_TRUE(MatricesAreNearlyEqual(identity
, composed
));
1336 TEST(XFormTest
, FactorTRS
) {
1337 for (int degrees
= 0; degrees
< 180; ++degrees
) {
1338 // build a transformation matrix.
1339 gfx::Transform transform
;
1340 transform
.Translate(degrees
* 2, -degrees
* 3);
1341 transform
.Rotate(degrees
);
1342 transform
.Scale(degrees
+ 1, 2 * degrees
+ 1);
1344 // factor the matrix
1345 DecomposedTransform decomp
;
1346 bool success
= DecomposeTransform(&decomp
, transform
);
1347 EXPECT_TRUE(success
);
1348 EXPECT_FLOAT_EQ(decomp
.translate
[0], degrees
* 2);
1349 EXPECT_FLOAT_EQ(decomp
.translate
[1], -degrees
* 3);
1351 std::acos(SkMScalarToDouble(decomp
.quaternion
[3])) * 360.0 / M_PI
;
1352 while (rotation
< 0.0)
1354 while (rotation
> 360.0)
1357 const float epsilon
= 0.00015f
;
1358 EXPECT_NEAR(rotation
, degrees
, epsilon
);
1359 EXPECT_NEAR(decomp
.scale
[0], degrees
+ 1, epsilon
);
1360 EXPECT_NEAR(decomp
.scale
[1], 2 * degrees
+ 1, epsilon
);
1364 TEST(XFormTest
, DecomposeTransform
) {
1365 for (float scale
= 0.001f
; scale
< 2.0f
; scale
+= 0.001f
) {
1366 gfx::Transform transform
;
1367 transform
.Scale(scale
, scale
);
1368 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
1370 DecomposedTransform decomp
;
1371 bool success
= DecomposeTransform(&decomp
, transform
);
1372 EXPECT_TRUE(success
);
1374 gfx::Transform compose_transform
= ComposeTransform(decomp
);
1375 EXPECT_TRUE(compose_transform
.Preserves2dAxisAlignment());
1379 TEST(XFormTest
, IntegerTranslation
) {
1380 gfx::Transform transform
;
1381 EXPECT_TRUE(transform
.IsIdentityOrIntegerTranslation());
1383 transform
.Translate3d(1, 2, 3);
1384 EXPECT_TRUE(transform
.IsIdentityOrIntegerTranslation());
1386 transform
.MakeIdentity();
1387 transform
.Translate3d(-1, -2, -3);
1388 EXPECT_TRUE(transform
.IsIdentityOrIntegerTranslation());
1390 transform
.MakeIdentity();
1391 transform
.Translate3d(4.5f
, 0, 0);
1392 EXPECT_FALSE(transform
.IsIdentityOrIntegerTranslation());
1394 transform
.MakeIdentity();
1395 transform
.Translate3d(0, -6.7f
, 0);
1396 EXPECT_FALSE(transform
.IsIdentityOrIntegerTranslation());
1398 transform
.MakeIdentity();
1399 transform
.Translate3d(0, 0, 8.9f
);
1400 EXPECT_FALSE(transform
.IsIdentityOrIntegerTranslation());
1403 TEST(XFormTest
, verifyMatrixInversion
) {
1405 // Invert a translation
1406 gfx::Transform translation
;
1407 translation
.Translate3d(2.0, 3.0, 4.0);
1408 EXPECT_TRUE(translation
.IsInvertible());
1410 gfx::Transform inverse_translation
;
1411 bool is_invertible
= translation
.GetInverse(&inverse_translation
);
1412 EXPECT_TRUE(is_invertible
);
1413 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, -2.0f
, inverse_translation
);
1414 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, -3.0f
, inverse_translation
);
1415 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, -4.0f
, inverse_translation
);
1416 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, inverse_translation
);
1420 // Invert a non-uniform scale
1421 gfx::Transform scale
;
1422 scale
.Scale3d(4.0, 10.0, 100.0);
1423 EXPECT_TRUE(scale
.IsInvertible());
1425 gfx::Transform inverse_scale
;
1426 bool is_invertible
= scale
.GetInverse(&inverse_scale
);
1427 EXPECT_TRUE(is_invertible
);
1428 EXPECT_ROW1_EQ(0.25f
, 0.0f
, 0.0f
, 0.0f
, inverse_scale
);
1429 EXPECT_ROW2_EQ(0.0f
, 0.1f
, 0.0f
, 0.0f
, inverse_scale
);
1430 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 0.01f
, 0.0f
, inverse_scale
);
1431 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, inverse_scale
);
1435 // Try to invert a matrix that is not invertible.
1436 // The inverse() function should reset the output matrix to identity.
1437 gfx::Transform uninvertible
;
1438 uninvertible
.matrix().set(0, 0, 0.f
);
1439 uninvertible
.matrix().set(1, 1, 0.f
);
1440 uninvertible
.matrix().set(2, 2, 0.f
);
1441 uninvertible
.matrix().set(3, 3, 0.f
);
1442 EXPECT_FALSE(uninvertible
.IsInvertible());
1444 gfx::Transform inverse_of_uninvertible
;
1446 // Add a scale just to more easily ensure that inverse_of_uninvertible is
1447 // reset to identity.
1448 inverse_of_uninvertible
.Scale3d(4.0, 10.0, 100.0);
1450 bool is_invertible
= uninvertible
.GetInverse(&inverse_of_uninvertible
);
1451 EXPECT_FALSE(is_invertible
);
1452 EXPECT_TRUE(inverse_of_uninvertible
.IsIdentity());
1453 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, inverse_of_uninvertible
);
1454 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, inverse_of_uninvertible
);
1455 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, inverse_of_uninvertible
);
1456 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, inverse_of_uninvertible
);
1460 TEST(XFormTest
, verifyBackfaceVisibilityBasicCases
) {
1461 Transform transform
;
1463 transform
.MakeIdentity();
1464 EXPECT_FALSE(transform
.IsBackFaceVisible());
1466 transform
.MakeIdentity();
1467 transform
.RotateAboutYAxis(80.0);
1468 EXPECT_FALSE(transform
.IsBackFaceVisible());
1470 transform
.MakeIdentity();
1471 transform
.RotateAboutYAxis(100.0);
1472 EXPECT_TRUE(transform
.IsBackFaceVisible());
1474 // Edge case, 90 degree rotation should return false.
1475 transform
.MakeIdentity();
1476 transform
.RotateAboutYAxis(90.0);
1477 EXPECT_FALSE(transform
.IsBackFaceVisible());
1480 TEST(XFormTest
, verifyBackfaceVisibilityForPerspective
) {
1481 Transform layer_space_to_projection_plane
;
1483 // This tests if IsBackFaceVisible works properly under perspective
1484 // transforms. Specifically, layers that may have their back face visible in
1485 // orthographic projection, may not actually have back face visible under
1486 // perspective projection.
1488 // Case 1: Layer is rotated by slightly more than 90 degrees, at the center
1489 // of the prespective projection. In this case, the layer's back-side
1490 // is visible to the camera.
1491 layer_space_to_projection_plane
.MakeIdentity();
1492 layer_space_to_projection_plane
.ApplyPerspectiveDepth(1.0);
1493 layer_space_to_projection_plane
.Translate3d(0.0, 0.0, 0.0);
1494 layer_space_to_projection_plane
.RotateAboutYAxis(100.0);
1495 EXPECT_TRUE(layer_space_to_projection_plane
.IsBackFaceVisible());
1497 // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off
1498 // to the side of the camera. Because of the wide field-of-view, the
1499 // layer's front side is still visible.
1501 // |<-- front side of layer is visible to camera
1506 // |\ /<-- camera field of view
1508 // back side of layer -->| \ /
1509 // \./ <-- camera origin
1511 layer_space_to_projection_plane
.MakeIdentity();
1512 layer_space_to_projection_plane
.ApplyPerspectiveDepth(1.0);
1513 layer_space_to_projection_plane
.Translate3d(-10.0, 0.0, 0.0);
1514 layer_space_to_projection_plane
.RotateAboutYAxis(100.0);
1515 EXPECT_FALSE(layer_space_to_projection_plane
.IsBackFaceVisible());
1517 // Case 3: Additionally rotating the layer by 180 degrees should of course
1518 // show the opposite result of case 2.
1519 layer_space_to_projection_plane
.RotateAboutYAxis(180.0);
1520 EXPECT_TRUE(layer_space_to_projection_plane
.IsBackFaceVisible());
1523 TEST(XFormTest
, verifyDefaultConstructorCreatesIdentityMatrix
) {
1525 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1526 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1527 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1528 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1529 EXPECT_TRUE(A
.IsIdentity());
1532 TEST(XFormTest
, verifyCopyConstructor
) {
1534 InitializeTestMatrix(&A
);
1536 // Copy constructor should produce exact same elements as matrix A.
1538 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, B
);
1539 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, B
);
1540 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, B
);
1541 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, B
);
1544 TEST(XFormTest
, verifyConstructorFor16Elements
) {
1545 Transform
transform(1.0, 2.0, 3.0, 4.0,
1547 9.0, 10.0, 11.0, 12.0,
1548 13.0, 14.0, 15.0, 16.0);
1550 EXPECT_ROW1_EQ(1.0f
, 2.0f
, 3.0f
, 4.0f
, transform
);
1551 EXPECT_ROW2_EQ(5.0f
, 6.0f
, 7.0f
, 8.0f
, transform
);
1552 EXPECT_ROW3_EQ(9.0f
, 10.0f
, 11.0f
, 12.0f
, transform
);
1553 EXPECT_ROW4_EQ(13.0f
, 14.0f
, 15.0f
, 16.0f
, transform
);
1556 TEST(XFormTest
, verifyConstructorFor2dElements
) {
1557 Transform
transform(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
1559 EXPECT_ROW1_EQ(1.0f
, 2.0f
, 0.0f
, 5.0f
, transform
);
1560 EXPECT_ROW2_EQ(3.0f
, 4.0f
, 0.0f
, 6.0f
, transform
);
1561 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, transform
);
1562 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, transform
);
1566 TEST(XFormTest
, verifyAssignmentOperator
) {
1568 InitializeTestMatrix(&A
);
1570 InitializeTestMatrix2(&B
);
1572 InitializeTestMatrix2(&C
);
1575 // Both B and C should now have been re-assigned to the value of A.
1576 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, B
);
1577 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, B
);
1578 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, B
);
1579 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, B
);
1581 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, C
);
1582 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, C
);
1583 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, C
);
1584 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, C
);
1587 TEST(XFormTest
, verifyEqualsBooleanOperator
) {
1589 InitializeTestMatrix(&A
);
1592 InitializeTestMatrix(&B
);
1593 EXPECT_TRUE(A
== B
);
1595 // Modifying multiple elements should cause equals operator to return false.
1597 InitializeTestMatrix2(&C
);
1598 EXPECT_FALSE(A
== C
);
1600 // Modifying any one individual element should cause equals operator to
1604 D
.matrix().set(0, 0, 0.f
);
1605 EXPECT_FALSE(A
== D
);
1608 D
.matrix().set(1, 0, 0.f
);
1609 EXPECT_FALSE(A
== D
);
1612 D
.matrix().set(2, 0, 0.f
);
1613 EXPECT_FALSE(A
== D
);
1616 D
.matrix().set(3, 0, 0.f
);
1617 EXPECT_FALSE(A
== D
);
1620 D
.matrix().set(0, 1, 0.f
);
1621 EXPECT_FALSE(A
== D
);
1624 D
.matrix().set(1, 1, 0.f
);
1625 EXPECT_FALSE(A
== D
);
1628 D
.matrix().set(2, 1, 0.f
);
1629 EXPECT_FALSE(A
== D
);
1632 D
.matrix().set(3, 1, 0.f
);
1633 EXPECT_FALSE(A
== D
);
1636 D
.matrix().set(0, 2, 0.f
);
1637 EXPECT_FALSE(A
== D
);
1640 D
.matrix().set(1, 2, 0.f
);
1641 EXPECT_FALSE(A
== D
);
1644 D
.matrix().set(2, 2, 0.f
);
1645 EXPECT_FALSE(A
== D
);
1648 D
.matrix().set(3, 2, 0.f
);
1649 EXPECT_FALSE(A
== D
);
1652 D
.matrix().set(0, 3, 0.f
);
1653 EXPECT_FALSE(A
== D
);
1656 D
.matrix().set(1, 3, 0.f
);
1657 EXPECT_FALSE(A
== D
);
1660 D
.matrix().set(2, 3, 0.f
);
1661 EXPECT_FALSE(A
== D
);
1664 D
.matrix().set(3, 3, 0.f
);
1665 EXPECT_FALSE(A
== D
);
1668 TEST(XFormTest
, verifyMultiplyOperator
) {
1670 InitializeTestMatrix(&A
);
1673 InitializeTestMatrix2(&B
);
1675 Transform C
= A
* B
;
1676 EXPECT_ROW1_EQ(2036.0f
, 2292.0f
, 2548.0f
, 2804.0f
, C
);
1677 EXPECT_ROW2_EQ(2162.0f
, 2434.0f
, 2706.0f
, 2978.0f
, C
);
1678 EXPECT_ROW3_EQ(2288.0f
, 2576.0f
, 2864.0f
, 3152.0f
, C
);
1679 EXPECT_ROW4_EQ(2414.0f
, 2718.0f
, 3022.0f
, 3326.0f
, C
);
1681 // Just an additional sanity check; matrix multiplication is not commutative.
1682 EXPECT_FALSE(A
* B
== B
* A
);
1685 TEST(XFormTest
, verifyMultiplyAndAssignOperator
) {
1687 InitializeTestMatrix(&A
);
1690 InitializeTestMatrix2(&B
);
1693 EXPECT_ROW1_EQ(2036.0f
, 2292.0f
, 2548.0f
, 2804.0f
, A
);
1694 EXPECT_ROW2_EQ(2162.0f
, 2434.0f
, 2706.0f
, 2978.0f
, A
);
1695 EXPECT_ROW3_EQ(2288.0f
, 2576.0f
, 2864.0f
, 3152.0f
, A
);
1696 EXPECT_ROW4_EQ(2414.0f
, 2718.0f
, 3022.0f
, 3326.0f
, A
);
1698 // Just an additional sanity check; matrix multiplication is not commutative.
1703 EXPECT_FALSE(C
== D
);
1706 TEST(XFormTest
, verifyMatrixMultiplication
) {
1708 InitializeTestMatrix(&A
);
1711 InitializeTestMatrix2(&B
);
1713 A
.PreconcatTransform(B
);
1714 EXPECT_ROW1_EQ(2036.0f
, 2292.0f
, 2548.0f
, 2804.0f
, A
);
1715 EXPECT_ROW2_EQ(2162.0f
, 2434.0f
, 2706.0f
, 2978.0f
, A
);
1716 EXPECT_ROW3_EQ(2288.0f
, 2576.0f
, 2864.0f
, 3152.0f
, A
);
1717 EXPECT_ROW4_EQ(2414.0f
, 2718.0f
, 3022.0f
, 3326.0f
, A
);
1720 TEST(XFormTest
, verifyMakeIdentiy
) {
1722 InitializeTestMatrix(&A
);
1724 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1725 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1726 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1727 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1728 EXPECT_TRUE(A
.IsIdentity());
1731 TEST(XFormTest
, verifyTranslate
) {
1733 A
.Translate(2.0, 3.0);
1734 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1735 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 3.0f
, A
);
1736 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1737 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1739 // Verify that Translate() post-multiplies the existing matrix.
1742 A
.Translate(2.0, 3.0);
1743 EXPECT_ROW1_EQ(5.0f
, 0.0f
, 0.0f
, 10.0f
, A
);
1744 EXPECT_ROW2_EQ(0.0f
, 5.0f
, 0.0f
, 15.0f
, A
);
1745 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1746 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1749 TEST(XFormTest
, verifyTranslate3d
) {
1751 A
.Translate3d(2.0, 3.0, 4.0);
1752 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1753 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 3.0f
, A
);
1754 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 4.0f
, A
);
1755 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1757 // Verify that Translate3d() post-multiplies the existing matrix.
1759 A
.Scale3d(6.0, 7.0, 8.0);
1760 A
.Translate3d(2.0, 3.0, 4.0);
1761 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 12.0f
, A
);
1762 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 21.0f
, A
);
1763 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 32.0f
, A
);
1764 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1767 TEST(XFormTest
, verifyScale
) {
1770 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1771 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
1772 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1773 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1775 // Verify that Scale() post-multiplies the existing matrix.
1777 A
.Translate3d(2.0, 3.0, 4.0);
1779 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1780 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 3.0f
, A
);
1781 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 4.0f
, A
);
1782 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1785 TEST(XFormTest
, verifyScale3d
) {
1787 A
.Scale3d(6.0, 7.0, 8.0);
1788 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1789 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
1790 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1791 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1793 // Verify that scale3d() post-multiplies the existing matrix.
1795 A
.Translate3d(2.0, 3.0, 4.0);
1796 A
.Scale3d(6.0, 7.0, 8.0);
1797 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 2.0f
, A
);
1798 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 3.0f
, A
);
1799 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 4.0f
, A
);
1800 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1803 TEST(XFormTest
, verifyRotate
) {
1806 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1807 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1808 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1809 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1811 // Verify that Rotate() post-multiplies the existing matrix.
1813 A
.Scale3d(6.0, 7.0, 8.0);
1815 EXPECT_ROW1_NEAR(0.0, -6.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1816 EXPECT_ROW2_NEAR(7.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1817 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1818 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1821 TEST(XFormTest
, verifyRotateAboutXAxis
) {
1823 double sin45
= 0.5 * sqrt(2.0);
1824 double cos45
= sin45
;
1827 A
.RotateAboutXAxis(90.0);
1828 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1829 EXPECT_ROW2_NEAR(0.0, 0.0, -1.0, 0.0, A
, ERROR_THRESHOLD
);
1830 EXPECT_ROW3_NEAR(0.0, 1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1831 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1834 A
.RotateAboutXAxis(45.0);
1835 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1836 EXPECT_ROW2_NEAR(0.0, cos45
, -sin45
, 0.0, A
, ERROR_THRESHOLD
);
1837 EXPECT_ROW3_NEAR(0.0, sin45
, cos45
, 0.0, A
, ERROR_THRESHOLD
);
1838 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1840 // Verify that RotateAboutXAxis(angle) post-multiplies the existing matrix.
1842 A
.Scale3d(6.0, 7.0, 8.0);
1843 A
.RotateAboutXAxis(90.0);
1844 EXPECT_ROW1_NEAR(6.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1845 EXPECT_ROW2_NEAR(0.0, 0.0, -7.0, 0.0, A
, ERROR_THRESHOLD
);
1846 EXPECT_ROW3_NEAR(0.0, 8.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1847 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1850 TEST(XFormTest
, verifyRotateAboutYAxis
) {
1852 double sin45
= 0.5 * sqrt(2.0);
1853 double cos45
= sin45
;
1855 // Note carefully, the expected pattern is inverted compared to rotating
1856 // about x axis or z axis.
1858 A
.RotateAboutYAxis(90.0);
1859 EXPECT_ROW1_NEAR(0.0, 0.0, 1.0, 0.0, A
, ERROR_THRESHOLD
);
1860 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1861 EXPECT_ROW3_NEAR(-1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1862 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1865 A
.RotateAboutYAxis(45.0);
1866 EXPECT_ROW1_NEAR(cos45
, 0.0, sin45
, 0.0, A
, ERROR_THRESHOLD
);
1867 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1868 EXPECT_ROW3_NEAR(-sin45
, 0.0, cos45
, 0.0, A
, ERROR_THRESHOLD
);
1869 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1871 // Verify that RotateAboutYAxis(angle) post-multiplies the existing matrix.
1873 A
.Scale3d(6.0, 7.0, 8.0);
1874 A
.RotateAboutYAxis(90.0);
1875 EXPECT_ROW1_NEAR(0.0, 0.0, 6.0, 0.0, A
, ERROR_THRESHOLD
);
1876 EXPECT_ROW2_NEAR(0.0, 7.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1877 EXPECT_ROW3_NEAR(-8.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1878 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1881 TEST(XFormTest
, verifyRotateAboutZAxis
) {
1883 double sin45
= 0.5 * sqrt(2.0);
1884 double cos45
= sin45
;
1887 A
.RotateAboutZAxis(90.0);
1888 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1889 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1890 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1891 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1894 A
.RotateAboutZAxis(45.0);
1895 EXPECT_ROW1_NEAR(cos45
, -sin45
, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1896 EXPECT_ROW2_NEAR(sin45
, cos45
, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1897 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1898 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1900 // Verify that RotateAboutZAxis(angle) post-multiplies the existing matrix.
1902 A
.Scale3d(6.0, 7.0, 8.0);
1903 A
.RotateAboutZAxis(90.0);
1904 EXPECT_ROW1_NEAR(0.0, -6.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1905 EXPECT_ROW2_NEAR(7.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1906 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1907 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1910 TEST(XFormTest
, verifyRotateAboutForAlignedAxes
) {
1913 // Check rotation about z-axis
1915 A
.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
1916 EXPECT_ROW1_NEAR(0.0, -1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1917 EXPECT_ROW2_NEAR(1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1918 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1919 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1921 // Check rotation about x-axis
1923 A
.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
1924 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
1925 EXPECT_ROW2_NEAR(0.0, 0.0, -1.0, 0.0, A
, ERROR_THRESHOLD
);
1926 EXPECT_ROW3_NEAR(0.0, 1.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1927 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1929 // Check rotation about y-axis. Note carefully, the expected pattern is
1930 // inverted compared to rotating about x axis or z axis.
1932 A
.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
1933 EXPECT_ROW1_NEAR(0.0, 0.0, 1.0, 0.0, A
, ERROR_THRESHOLD
);
1934 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1935 EXPECT_ROW3_NEAR(-1.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1936 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1938 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix.
1940 A
.Scale3d(6.0, 7.0, 8.0);
1941 A
.RotateAboutZAxis(90.0);
1942 EXPECT_ROW1_NEAR(0.0, -6.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1943 EXPECT_ROW2_NEAR(7.0, 0.0, 0.0, 0.0, A
, ERROR_THRESHOLD
);
1944 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
1945 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1948 TEST(XFormTest
, verifyRotateAboutForArbitraryAxis
) {
1949 // Check rotation about an arbitrary non-axis-aligned vector.
1951 A
.RotateAbout(Vector3dF(1.0, 1.0, 1.0), 90.0);
1952 EXPECT_ROW1_NEAR(0.3333333333333334258519187,
1953 -0.2440169358562924717404030,
1954 0.9106836025229592124219380,
1955 0.0, A
, ERROR_THRESHOLD
);
1956 EXPECT_ROW2_NEAR(0.9106836025229592124219380,
1957 0.3333333333333334258519187,
1958 -0.2440169358562924717404030,
1959 0.0, A
, ERROR_THRESHOLD
);
1960 EXPECT_ROW3_NEAR(-0.2440169358562924717404030,
1961 0.9106836025229592124219380,
1962 0.3333333333333334258519187,
1963 0.0, A
, ERROR_THRESHOLD
);
1964 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1967 TEST(XFormTest
, verifyRotateAboutForDegenerateAxis
) {
1968 // Check rotation about a degenerate zero vector.
1969 // It is expected to skip applying the rotation.
1972 A
.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 45.0);
1973 // Verify that A remains unchanged.
1974 EXPECT_TRUE(A
.IsIdentity());
1976 InitializeTestMatrix(&A
);
1977 A
.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 35.0);
1979 // Verify that A remains unchanged.
1980 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 18.0f
, 22.0f
, A
);
1981 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 19.0f
, 23.0f
, A
);
1982 EXPECT_ROW3_EQ(12.0f
, 16.0f
, 20.0f
, 24.0f
, A
);
1983 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 21.0f
, 25.0f
, A
);
1986 TEST(XFormTest
, verifySkewX
) {
1989 EXPECT_ROW1_EQ(1.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1990 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
1991 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
1992 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
1994 // Verify that skewX() post-multiplies the existing matrix. Row 1, column 2,
1995 // would incorrectly have value "7" if the matrix is pre-multiplied instead
1996 // of post-multiplied.
1998 A
.Scale3d(6.0, 7.0, 8.0);
2000 EXPECT_ROW1_EQ(6.0f
, 6.0f
, 0.0f
, 0.0f
, A
);
2001 EXPECT_ROW2_EQ(0.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
2002 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
2003 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
2006 TEST(XFormTest
, verifySkewY
) {
2009 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
2010 EXPECT_ROW2_EQ(1.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
2011 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
2012 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
2014 // Verify that skewY() post-multiplies the existing matrix. Row 2, column 1 ,
2015 // would incorrectly have value "6" if the matrix is pre-multiplied instead
2016 // of post-multiplied.
2018 A
.Scale3d(6.0, 7.0, 8.0);
2020 EXPECT_ROW1_EQ(6.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
2021 EXPECT_ROW2_EQ(7.0f
, 7.0f
, 0.0f
, 0.0f
, A
);
2022 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 8.0f
, 0.0f
, A
);
2023 EXPECT_ROW4_EQ(0.0f
, 0.0f
, 0.0f
, 1.0f
, A
);
2026 TEST(XFormTest
, verifyPerspectiveDepth
) {
2028 A
.ApplyPerspectiveDepth(1.0);
2029 EXPECT_ROW1_EQ(1.0f
, 0.0f
, 0.0f
, 0.0f
, A
);
2030 EXPECT_ROW2_EQ(0.0f
, 1.0f
, 0.0f
, 0.0f
, A
);
2031 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
2032 EXPECT_ROW4_EQ(0.0f
, 0.0f
, -1.0f
, 1.0f
, A
);
2034 // Verify that PerspectiveDepth() post-multiplies the existing matrix.
2036 A
.Translate3d(2.0, 3.0, 4.0);
2037 A
.ApplyPerspectiveDepth(1.0);
2038 EXPECT_ROW1_EQ(1.0f
, 0.0f
, -2.0f
, 2.0f
, A
);
2039 EXPECT_ROW2_EQ(0.0f
, 1.0f
, -3.0f
, 3.0f
, A
);
2040 EXPECT_ROW3_EQ(0.0f
, 0.0f
, -3.0f
, 4.0f
, A
);
2041 EXPECT_ROW4_EQ(0.0f
, 0.0f
, -1.0f
, 1.0f
, A
);
2044 TEST(XFormTest
, verifyHasPerspective
) {
2046 A
.ApplyPerspectiveDepth(1.0);
2047 EXPECT_TRUE(A
.HasPerspective());
2050 A
.ApplyPerspectiveDepth(0.0);
2051 EXPECT_FALSE(A
.HasPerspective());
2054 A
.matrix().set(3, 0, -1.f
);
2055 EXPECT_TRUE(A
.HasPerspective());
2058 A
.matrix().set(3, 1, -1.f
);
2059 EXPECT_TRUE(A
.HasPerspective());
2062 A
.matrix().set(3, 2, -0.3f
);
2063 EXPECT_TRUE(A
.HasPerspective());
2066 A
.matrix().set(3, 3, 0.5f
);
2067 EXPECT_TRUE(A
.HasPerspective());
2070 A
.matrix().set(3, 3, 0.f
);
2071 EXPECT_TRUE(A
.HasPerspective());
2074 TEST(XFormTest
, verifyIsInvertible
) {
2077 // Translations, rotations, scales, skews and arbitrary combinations of them
2080 EXPECT_TRUE(A
.IsInvertible());
2083 A
.Translate3d(2.0, 3.0, 4.0);
2084 EXPECT_TRUE(A
.IsInvertible());
2087 A
.Scale3d(6.0, 7.0, 8.0);
2088 EXPECT_TRUE(A
.IsInvertible());
2091 A
.RotateAboutXAxis(10.0);
2092 A
.RotateAboutYAxis(20.0);
2093 A
.RotateAboutZAxis(30.0);
2094 EXPECT_TRUE(A
.IsInvertible());
2098 EXPECT_TRUE(A
.IsInvertible());
2100 // A perspective matrix (projection plane at z=0) is invertible. The
2101 // intuitive explanation is that perspective is eqivalent to a skew of the
2102 // w-axis; skews are invertible.
2104 A
.ApplyPerspectiveDepth(1.0);
2105 EXPECT_TRUE(A
.IsInvertible());
2107 // A "pure" perspective matrix derived by similar triangles, with m44() set
2108 // to zero (i.e. camera positioned at the origin), is not invertible.
2110 A
.ApplyPerspectiveDepth(1.0);
2111 A
.matrix().set(3, 3, 0.f
);
2112 EXPECT_FALSE(A
.IsInvertible());
2114 // Adding more to a non-invertible matrix will not make it invertible in the
2117 A
.ApplyPerspectiveDepth(1.0);
2118 A
.matrix().set(3, 3, 0.f
);
2119 A
.Scale3d(6.0, 7.0, 8.0);
2120 A
.RotateAboutXAxis(10.0);
2121 A
.RotateAboutYAxis(20.0);
2122 A
.RotateAboutZAxis(30.0);
2123 A
.Translate3d(6.0, 7.0, 8.0);
2124 EXPECT_FALSE(A
.IsInvertible());
2126 // A degenerate matrix of all zeros is not invertible.
2128 A
.matrix().set(0, 0, 0.f
);
2129 A
.matrix().set(1, 1, 0.f
);
2130 A
.matrix().set(2, 2, 0.f
);
2131 A
.matrix().set(3, 3, 0.f
);
2132 EXPECT_FALSE(A
.IsInvertible());
2135 TEST(XFormTest
, verifyIsIdentity
) {
2138 InitializeTestMatrix(&A
);
2139 EXPECT_FALSE(A
.IsIdentity());
2142 EXPECT_TRUE(A
.IsIdentity());
2144 // Modifying any one individual element should cause the matrix to no longer
2147 A
.matrix().set(0, 0, 2.f
);
2148 EXPECT_FALSE(A
.IsIdentity());
2151 A
.matrix().set(1, 0, 2.f
);
2152 EXPECT_FALSE(A
.IsIdentity());
2155 A
.matrix().set(2, 0, 2.f
);
2156 EXPECT_FALSE(A
.IsIdentity());
2159 A
.matrix().set(3, 0, 2.f
);
2160 EXPECT_FALSE(A
.IsIdentity());
2163 A
.matrix().set(0, 1, 2.f
);
2164 EXPECT_FALSE(A
.IsIdentity());
2167 A
.matrix().set(1, 1, 2.f
);
2168 EXPECT_FALSE(A
.IsIdentity());
2171 A
.matrix().set(2, 1, 2.f
);
2172 EXPECT_FALSE(A
.IsIdentity());
2175 A
.matrix().set(3, 1, 2.f
);
2176 EXPECT_FALSE(A
.IsIdentity());
2179 A
.matrix().set(0, 2, 2.f
);
2180 EXPECT_FALSE(A
.IsIdentity());
2183 A
.matrix().set(1, 2, 2.f
);
2184 EXPECT_FALSE(A
.IsIdentity());
2187 A
.matrix().set(2, 2, 2.f
);
2188 EXPECT_FALSE(A
.IsIdentity());
2191 A
.matrix().set(3, 2, 2.f
);
2192 EXPECT_FALSE(A
.IsIdentity());
2195 A
.matrix().set(0, 3, 2.f
);
2196 EXPECT_FALSE(A
.IsIdentity());
2199 A
.matrix().set(1, 3, 2.f
);
2200 EXPECT_FALSE(A
.IsIdentity());
2203 A
.matrix().set(2, 3, 2.f
);
2204 EXPECT_FALSE(A
.IsIdentity());
2207 A
.matrix().set(3, 3, 2.f
);
2208 EXPECT_FALSE(A
.IsIdentity());
2211 TEST(XFormTest
, verifyIsIdentityOrTranslation
) {
2214 InitializeTestMatrix(&A
);
2215 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2218 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2220 // Modifying any non-translation components should cause
2221 // IsIdentityOrTranslation() to return false. NOTE: (0, 3), (1, 3), and
2222 // (2, 3) are the translation components, so modifying them should still
2225 A
.matrix().set(0, 0, 2.f
);
2226 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2229 A
.matrix().set(1, 0, 2.f
);
2230 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2233 A
.matrix().set(2, 0, 2.f
);
2234 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2237 A
.matrix().set(3, 0, 2.f
);
2238 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2241 A
.matrix().set(0, 1, 2.f
);
2242 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2245 A
.matrix().set(1, 1, 2.f
);
2246 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2249 A
.matrix().set(2, 1, 2.f
);
2250 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2253 A
.matrix().set(3, 1, 2.f
);
2254 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2257 A
.matrix().set(0, 2, 2.f
);
2258 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2261 A
.matrix().set(1, 2, 2.f
);
2262 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2265 A
.matrix().set(2, 2, 2.f
);
2266 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2269 A
.matrix().set(3, 2, 2.f
);
2270 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2272 // Note carefully - expecting true here.
2274 A
.matrix().set(0, 3, 2.f
);
2275 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2277 // Note carefully - expecting true here.
2279 A
.matrix().set(1, 3, 2.f
);
2280 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2282 // Note carefully - expecting true here.
2284 A
.matrix().set(2, 3, 2.f
);
2285 EXPECT_TRUE(A
.IsIdentityOrTranslation());
2288 A
.matrix().set(3, 3, 2.f
);
2289 EXPECT_FALSE(A
.IsIdentityOrTranslation());
2292 TEST(XFormTest
, verifyIsApproximatelyIdentityOrTranslation
) {
2294 SkMatrix44
& matrix
= A
.matrix();
2296 // Exact pure translation.
2299 // Set translate values to values other than 0 or 1.
2300 matrix
.set(0, 3, 3.4f
);
2301 matrix
.set(1, 3, 4.4f
);
2302 matrix
.set(2, 3, 5.6f
);
2304 EXPECT_TRUE(A
.IsApproximatelyIdentityOrTranslation(0));
2305 EXPECT_TRUE(A
.IsApproximatelyIdentityOrTranslation(kApproxZero
));
2307 // Approximately pure translation.
2308 InitializeApproxIdentityMatrix(&A
);
2310 // Some values must be exact.
2311 matrix
.set(3, 0, 0);
2312 matrix
.set(3, 1, 0);
2313 matrix
.set(3, 2, 0);
2314 matrix
.set(3, 3, 1);
2316 // Set translate values to values other than 0 or 1.
2317 matrix
.set(0, 3, 3.4f
);
2318 matrix
.set(1, 3, 4.4f
);
2319 matrix
.set(2, 3, 5.6f
);
2321 EXPECT_FALSE(A
.IsApproximatelyIdentityOrTranslation(0));
2322 EXPECT_TRUE(A
.IsApproximatelyIdentityOrTranslation(kApproxZero
));
2324 // Not approximately pure translation.
2325 InitializeApproxIdentityMatrix(&A
);
2327 // Some values must be exact.
2328 matrix
.set(3, 0, 0);
2329 matrix
.set(3, 1, 0);
2330 matrix
.set(3, 2, 0);
2331 matrix
.set(3, 3, 1);
2333 // Set some values (not translate values) to values other than 0 or 1.
2334 matrix
.set(0, 1, 3.4f
);
2335 matrix
.set(3, 2, 4.4f
);
2336 matrix
.set(2, 0, 5.6f
);
2338 EXPECT_FALSE(A
.IsApproximatelyIdentityOrTranslation(0));
2339 EXPECT_FALSE(A
.IsApproximatelyIdentityOrTranslation(kApproxZero
));
2342 TEST(XFormTest
, verifyIsScaleOrTranslation
) {
2345 InitializeTestMatrix(&A
);
2346 EXPECT_FALSE(A
.IsScaleOrTranslation());
2349 EXPECT_TRUE(A
.IsScaleOrTranslation());
2351 // Modifying any non-scale or non-translation components should cause
2352 // IsScaleOrTranslation() to return false. (0, 0), (1, 1), (2, 2), (0, 3),
2353 // (1, 3), and (2, 3) are the scale and translation components, so
2354 // modifying them should still return true.
2356 // Note carefully - expecting true here.
2358 A
.matrix().set(0, 0, 2.f
);
2359 EXPECT_TRUE(A
.IsScaleOrTranslation());
2362 A
.matrix().set(1, 0, 2.f
);
2363 EXPECT_FALSE(A
.IsScaleOrTranslation());
2366 A
.matrix().set(2, 0, 2.f
);
2367 EXPECT_FALSE(A
.IsScaleOrTranslation());
2370 A
.matrix().set(3, 0, 2.f
);
2371 EXPECT_FALSE(A
.IsScaleOrTranslation());
2374 A
.matrix().set(0, 1, 2.f
);
2375 EXPECT_FALSE(A
.IsScaleOrTranslation());
2377 // Note carefully - expecting true here.
2379 A
.matrix().set(1, 1, 2.f
);
2380 EXPECT_TRUE(A
.IsScaleOrTranslation());
2383 A
.matrix().set(2, 1, 2.f
);
2384 EXPECT_FALSE(A
.IsScaleOrTranslation());
2387 A
.matrix().set(3, 1, 2.f
);
2388 EXPECT_FALSE(A
.IsScaleOrTranslation());
2391 A
.matrix().set(0, 2, 2.f
);
2392 EXPECT_FALSE(A
.IsScaleOrTranslation());
2395 A
.matrix().set(1, 2, 2.f
);
2396 EXPECT_FALSE(A
.IsScaleOrTranslation());
2398 // Note carefully - expecting true here.
2400 A
.matrix().set(2, 2, 2.f
);
2401 EXPECT_TRUE(A
.IsScaleOrTranslation());
2404 A
.matrix().set(3, 2, 2.f
);
2405 EXPECT_FALSE(A
.IsScaleOrTranslation());
2407 // Note carefully - expecting true here.
2409 A
.matrix().set(0, 3, 2.f
);
2410 EXPECT_TRUE(A
.IsScaleOrTranslation());
2412 // Note carefully - expecting true here.
2414 A
.matrix().set(1, 3, 2.f
);
2415 EXPECT_TRUE(A
.IsScaleOrTranslation());
2417 // Note carefully - expecting true here.
2419 A
.matrix().set(2, 3, 2.f
);
2420 EXPECT_TRUE(A
.IsScaleOrTranslation());
2423 A
.matrix().set(3, 3, 2.f
);
2424 EXPECT_FALSE(A
.IsScaleOrTranslation());
2427 TEST(XFormTest
, verifyFlattenTo2d
) {
2429 InitializeTestMatrix(&A
);
2432 EXPECT_ROW1_EQ(10.0f
, 14.0f
, 0.0f
, 22.0f
, A
);
2433 EXPECT_ROW2_EQ(11.0f
, 15.0f
, 0.0f
, 23.0f
, A
);
2434 EXPECT_ROW3_EQ(0.0f
, 0.0f
, 1.0f
, 0.0f
, A
);
2435 EXPECT_ROW4_EQ(13.0f
, 17.0f
, 0.0f
, 25.0f
, A
);
2438 // Another implementation of Preserves2dAxisAlignment that isn't as fast,
2439 // good for testing the faster implementation.
2440 static bool EmpiricallyPreserves2dAxisAlignment(const Transform
& transform
) {
2441 Point3F
p1(5.0f
, 5.0f
, 0.0f
);
2442 Point3F
p2(10.0f
, 5.0f
, 0.0f
);
2443 Point3F
p3(10.0f
, 20.0f
, 0.0f
);
2444 Point3F
p4(5.0f
, 20.0f
, 0.0f
);
2446 QuadF
test_quad(PointF(p1
.x(), p1
.y()),
2447 PointF(p2
.x(), p2
.y()),
2448 PointF(p3
.x(), p3
.y()),
2449 PointF(p4
.x(), p4
.y()));
2450 EXPECT_TRUE(test_quad
.IsRectilinear());
2452 transform
.TransformPoint(&p1
);
2453 transform
.TransformPoint(&p2
);
2454 transform
.TransformPoint(&p3
);
2455 transform
.TransformPoint(&p4
);
2457 QuadF
transformedQuad(PointF(p1
.x(), p1
.y()),
2458 PointF(p2
.x(), p2
.y()),
2459 PointF(p3
.x(), p3
.y()),
2460 PointF(p4
.x(), p4
.y()));
2461 return transformedQuad
.IsRectilinear();
2464 TEST(XFormTest
, Preserves2dAxisAlignment
) {
2465 static const struct TestCase
{
2466 SkMScalar a
; // row 1, column 1
2467 SkMScalar b
; // row 1, column 2
2468 SkMScalar c
; // row 2, column 1
2469 SkMScalar d
; // row 2, column 2
2473 0.f
, 4.f
, true }, // basic case
2475 3.f
, 0.f
, true }, // rotate by 90
2477 0.f
, 4.f
, true }, // degenerate x
2479 0.f
, 0.f
, true }, // degenerate y
2481 3.f
, 0.f
, true }, // degenerate x + rotate by 90
2483 0.f
, 0.f
, true }, // degenerate y + rotate by 90
2504 Transform transform
;
2505 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
2506 const TestCase
& value
= test_cases
[i
];
2507 transform
.MakeIdentity();
2508 transform
.matrix().set(0, 0, value
.a
);
2509 transform
.matrix().set(0, 1, value
.b
);
2510 transform
.matrix().set(1, 0, value
.c
);
2511 transform
.matrix().set(1, 1, value
.d
);
2513 if (value
.expected
) {
2514 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2515 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2517 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2518 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2522 // Try the same test cases again, but this time make sure that other matrix
2523 // elements (except perspective) have entries, to test that they are ignored.
2524 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
2525 const TestCase
& value
= test_cases
[i
];
2526 transform
.MakeIdentity();
2527 transform
.matrix().set(0, 0, value
.a
);
2528 transform
.matrix().set(0, 1, value
.b
);
2529 transform
.matrix().set(1, 0, value
.c
);
2530 transform
.matrix().set(1, 1, value
.d
);
2532 transform
.matrix().set(0, 2, 1.f
);
2533 transform
.matrix().set(0, 3, 2.f
);
2534 transform
.matrix().set(1, 2, 3.f
);
2535 transform
.matrix().set(1, 3, 4.f
);
2536 transform
.matrix().set(2, 0, 5.f
);
2537 transform
.matrix().set(2, 1, 6.f
);
2538 transform
.matrix().set(2, 2, 7.f
);
2539 transform
.matrix().set(2, 3, 8.f
);
2541 if (value
.expected
) {
2542 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2543 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2545 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2546 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2550 // Try the same test cases again, but this time add perspective which is
2551 // always assumed to not-preserve axis alignment.
2552 for (size_t i
= 0; i
< arraysize(test_cases
); ++i
) {
2553 const TestCase
& value
= test_cases
[i
];
2554 transform
.MakeIdentity();
2555 transform
.matrix().set(0, 0, value
.a
);
2556 transform
.matrix().set(0, 1, value
.b
);
2557 transform
.matrix().set(1, 0, value
.c
);
2558 transform
.matrix().set(1, 1, value
.d
);
2560 transform
.matrix().set(0, 2, 1.f
);
2561 transform
.matrix().set(0, 3, 2.f
);
2562 transform
.matrix().set(1, 2, 3.f
);
2563 transform
.matrix().set(1, 3, 4.f
);
2564 transform
.matrix().set(2, 0, 5.f
);
2565 transform
.matrix().set(2, 1, 6.f
);
2566 transform
.matrix().set(2, 2, 7.f
);
2567 transform
.matrix().set(2, 3, 8.f
);
2568 transform
.matrix().set(3, 0, 9.f
);
2569 transform
.matrix().set(3, 1, 10.f
);
2570 transform
.matrix().set(3, 2, 11.f
);
2571 transform
.matrix().set(3, 3, 12.f
);
2573 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2574 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2577 // Try a few more practical situations to check precision
2578 transform
.MakeIdentity();
2579 transform
.RotateAboutZAxis(90.0);
2580 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2581 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2583 transform
.MakeIdentity();
2584 transform
.RotateAboutZAxis(180.0);
2585 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2586 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2588 transform
.MakeIdentity();
2589 transform
.RotateAboutZAxis(270.0);
2590 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2591 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2593 transform
.MakeIdentity();
2594 transform
.RotateAboutYAxis(90.0);
2595 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2596 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2598 transform
.MakeIdentity();
2599 transform
.RotateAboutXAxis(90.0);
2600 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2601 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2603 transform
.MakeIdentity();
2604 transform
.RotateAboutZAxis(90.0);
2605 transform
.RotateAboutYAxis(90.0);
2606 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2607 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2609 transform
.MakeIdentity();
2610 transform
.RotateAboutZAxis(90.0);
2611 transform
.RotateAboutXAxis(90.0);
2612 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2613 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2615 transform
.MakeIdentity();
2616 transform
.RotateAboutYAxis(90.0);
2617 transform
.RotateAboutZAxis(90.0);
2618 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2619 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2621 transform
.MakeIdentity();
2622 transform
.RotateAboutZAxis(45.0);
2623 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2624 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2626 // 3-d case; In 2d after an orthographic projection, this case does
2627 // preserve 2d axis alignment. But in 3d, it does not preserve axis
2629 transform
.MakeIdentity();
2630 transform
.RotateAboutYAxis(45.0);
2631 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2632 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2634 transform
.MakeIdentity();
2635 transform
.RotateAboutXAxis(45.0);
2636 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2637 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2639 // Perspective cases.
2640 transform
.MakeIdentity();
2641 transform
.ApplyPerspectiveDepth(10.0);
2642 transform
.RotateAboutYAxis(45.0);
2643 EXPECT_FALSE(EmpiricallyPreserves2dAxisAlignment(transform
));
2644 EXPECT_FALSE(transform
.Preserves2dAxisAlignment());
2646 transform
.MakeIdentity();
2647 transform
.ApplyPerspectiveDepth(10.0);
2648 transform
.RotateAboutZAxis(90.0);
2649 EXPECT_TRUE(EmpiricallyPreserves2dAxisAlignment(transform
));
2650 EXPECT_TRUE(transform
.Preserves2dAxisAlignment());
2653 TEST(XFormTest
, To2dTranslation
) {
2654 Vector2dF
translation(3.f
, 7.f
);
2655 Transform transform
;
2656 transform
.Translate(translation
.x(), translation
.y() + 1);
2657 EXPECT_NE(translation
.ToString(), transform
.To2dTranslation().ToString());
2658 transform
.MakeIdentity();
2659 transform
.Translate(translation
.x(), translation
.y());
2660 EXPECT_EQ(translation
.ToString(), transform
.To2dTranslation().ToString());
2663 TEST(XFormTest
, TransformRect
) {
2664 Transform translation
;
2665 translation
.Translate(3.f
, 7.f
);
2666 RectF
rect(1.f
, 2.f
, 3.f
, 4.f
);
2667 RectF
expected(4.f
, 9.f
, 3.f
, 4.f
);
2668 translation
.TransformRect(&rect
);
2669 EXPECT_EQ(expected
.ToString(), rect
.ToString());
2672 TEST(XFormTest
, TransformRectReverse
) {
2673 Transform translation
;
2674 translation
.Translate(3.f
, 7.f
);
2675 RectF
rect(1.f
, 2.f
, 3.f
, 4.f
);
2676 RectF
expected(-2.f
, -5.f
, 3.f
, 4.f
);
2677 EXPECT_TRUE(translation
.TransformRectReverse(&rect
));
2678 EXPECT_EQ(expected
.ToString(), rect
.ToString());
2681 singular
.Scale3d(0.f
, 0.f
, 0.f
);
2682 EXPECT_FALSE(singular
.TransformRectReverse(&rect
));
2685 TEST(XFormTest
, TransformBox
) {
2686 Transform translation
;
2687 translation
.Translate3d(3.f
, 7.f
, 6.f
);
2688 BoxF
box(1.f
, 2.f
, 3.f
, 4.f
, 5.f
, 6.f
);
2689 BoxF
expected(4.f
, 9.f
, 9.f
, 4.f
, 5.f
, 6.f
);
2690 translation
.TransformBox(&box
);
2691 EXPECT_EQ(expected
.ToString(), box
.ToString());
2694 TEST(XFormTest
, TransformBoxReverse
) {
2695 Transform translation
;
2696 translation
.Translate3d(3.f
, 7.f
, 6.f
);
2697 BoxF
box(1.f
, 2.f
, 3.f
, 4.f
, 5.f
, 6.f
);
2698 BoxF
expected(-2.f
, -5.f
, -3.f
, 4.f
, 5.f
, 6.f
);
2699 EXPECT_TRUE(translation
.TransformBoxReverse(&box
));
2700 EXPECT_EQ(expected
.ToString(), box
.ToString());
2703 singular
.Scale3d(0.f
, 0.f
, 0.f
);
2704 EXPECT_FALSE(singular
.TransformBoxReverse(&box
));
2707 TEST(XFormTest
, RoundTranslationComponents
) {
2708 Transform translation
;
2711 translation
.RoundTranslationComponents();
2712 EXPECT_EQ(expected
.ToString(), translation
.ToString());
2714 translation
.Translate(1.0f
, 1.0f
);
2715 expected
.Translate(1.0f
, 1.0f
);
2716 translation
.RoundTranslationComponents();
2717 EXPECT_EQ(expected
.ToString(), translation
.ToString());
2719 translation
.Translate(0.5f
, 0.4f
);
2720 expected
.Translate(1.0f
, 0.0f
);
2721 translation
.RoundTranslationComponents();
2722 EXPECT_EQ(expected
.ToString(), translation
.ToString());
2724 // Rounding should only affect 2d translation components.
2725 translation
.Translate3d(0.f
, 0.f
, 0.5f
);
2726 expected
.Translate3d(0.f
, 0.f
, 0.5f
);
2727 translation
.RoundTranslationComponents();
2728 EXPECT_EQ(expected
.ToString(), translation
.ToString());