Reauthenticate the user before launching Smart Lock setup app.
[chromium-blink-merge.git] / ui / aura / window.h
blob4f597eb8a85a2c344292772b0dd825098de31229
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_
8 #include <map>
9 #include <string>
10 #include <vector>
12 #include "base/basictypes.h"
13 #include "base/compiler_specific.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h"
16 #include "base/strings/string16.h"
17 #include "ui/aura/aura_export.h"
18 #include "ui/aura/window_layer_type.h"
19 #include "ui/aura/window_observer.h"
20 #include "ui/compositor/layer_animator.h"
21 #include "ui/compositor/layer_delegate.h"
22 #include "ui/compositor/layer_owner.h"
23 #include "ui/events/event_constants.h"
24 #include "ui/events/event_target.h"
25 #include "ui/events/event_targeter.h"
26 #include "ui/events/gestures/gesture_types.h"
27 #include "ui/gfx/insets.h"
28 #include "ui/gfx/native_widget_types.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/wm/public/window_types.h"
32 namespace gfx {
33 class Display;
34 class Transform;
35 class Vector2d;
38 namespace ui {
39 class EventHandler;
40 class Layer;
41 class Texture;
44 namespace aura {
46 class LayoutManager;
47 class WindowDelegate;
48 class WindowObserver;
49 class WindowTreeHost;
51 // Defined in window_property.h (which we do not include)
52 template<typename T>
53 struct WindowProperty;
55 namespace test {
56 class WindowTestApi;
59 // Aura window implementation. Interesting events are sent to the
60 // WindowDelegate.
61 // TODO(beng): resolve ownership.
62 class AURA_EXPORT Window : public ui::LayerDelegate,
63 public ui::LayerOwner,
64 public ui::EventTarget,
65 public ui::GestureConsumer {
66 public:
67 // Used when stacking windows.
68 enum StackDirection {
69 STACK_ABOVE,
70 STACK_BELOW
73 typedef std::vector<Window*> Windows;
75 explicit Window(WindowDelegate* delegate);
76 ~Window() override;
78 // Initializes the window. This creates the window's layer.
79 void Init(WindowLayerType layer_type);
81 void set_owned_by_parent(bool owned_by_parent) {
82 owned_by_parent_ = owned_by_parent;
84 bool owned_by_parent() const { return owned_by_parent_; }
86 // A type is used to identify a class of Windows and customize behavior such
87 // as event handling and parenting. This field should only be consumed by the
88 // shell -- Aura itself shouldn't contain type-specific logic.
89 ui::wm::WindowType type() const { return type_; }
90 void SetType(ui::wm::WindowType type);
92 int id() const { return id_; }
93 void set_id(int id) { id_ = id; }
95 const std::string& name() const { return name_; }
96 void SetName(const std::string& name);
98 const base::string16 title() const { return title_; }
99 void SetTitle(const base::string16& title);
101 bool transparent() const { return transparent_; }
102 void SetTransparent(bool transparent);
104 // See description in Layer::SetFillsBoundsCompletely.
105 void SetFillsBoundsCompletely(bool fills_bounds);
107 WindowDelegate* delegate() { return delegate_; }
108 const WindowDelegate* delegate() const { return delegate_; }
110 const gfx::Rect& bounds() const { return bounds_; }
112 Window* parent() { return parent_; }
113 const Window* parent() const { return parent_; }
115 // Returns the root Window that contains this Window. The root Window is
116 // defined as the Window that has a dispatcher. These functions return NULL if
117 // the Window is contained in a hierarchy that does not have a dispatcher at
118 // its root.
119 Window* GetRootWindow();
120 const Window* GetRootWindow() const;
122 WindowTreeHost* GetHost();
123 const WindowTreeHost* GetHost() const;
124 void set_host(WindowTreeHost* host) { host_ = host; }
125 bool IsRootWindow() const { return !!host_; }
127 // The Window does not own this object.
128 void set_user_data(void* user_data) { user_data_ = user_data; }
129 void* user_data() const { return user_data_; }
131 // Changes the visibility of the window.
132 void Show();
133 void Hide();
134 // Returns true if this window and all its ancestors are visible.
135 bool IsVisible() const;
136 // Returns the visibility requested by this window. IsVisible() takes into
137 // account the visibility of the layer and ancestors, where as this tracks
138 // whether Show() without a Hide() has been invoked.
139 bool TargetVisibility() const { return visible_; }
141 // Returns the window's bounds in root window's coordinates.
142 gfx::Rect GetBoundsInRootWindow() const;
144 // Returns the window's bounds in screen coordinates.
145 // How the root window's coordinates is mapped to screen's coordinates
146 // is platform dependent and defined in the implementation of the
147 // |aura::client::ScreenPositionClient| interface.
148 gfx::Rect GetBoundsInScreen() const;
150 void SetTransform(const gfx::Transform& transform);
152 // Assigns a LayoutManager to size and place child windows.
153 // The Window takes ownership of the LayoutManager.
154 void SetLayoutManager(LayoutManager* layout_manager);
155 LayoutManager* layout_manager() { return layout_manager_.get(); }
157 // Sets a new event-targeter for the window, and returns the previous
158 // event-targeter.
159 scoped_ptr<ui::EventTargeter> SetEventTargeter(
160 scoped_ptr<ui::EventTargeter> targeter);
162 // Changes the bounds of the window. If present, the window's parent's
163 // LayoutManager may adjust the bounds.
164 void SetBounds(const gfx::Rect& new_bounds);
166 // Changes the bounds of the window in the screen coordintates.
167 // If present, the window's parent's LayoutManager may adjust the bounds.
168 void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords,
169 const gfx::Display& dst_display);
171 // Returns the target bounds of the window. If the window's layer is
172 // not animating, it simply returns the current bounds.
173 gfx::Rect GetTargetBounds() const;
175 // Marks the a portion of window as needing to be painted.
176 void SchedulePaintInRect(const gfx::Rect& rect);
178 // Stacks the specified child of this Window at the front of the z-order.
179 void StackChildAtTop(Window* child);
181 // Stacks |child| above |target|. Does nothing if |child| is already above
182 // |target|. Does not stack on top of windows with NULL layer delegates,
183 // see WindowTest.StackingMadrigal for details.
184 void StackChildAbove(Window* child, Window* target);
186 // Stacks the specified child of this window at the bottom of the z-order.
187 void StackChildAtBottom(Window* child);
189 // Stacks |child| below |target|. Does nothing if |child| is already below
190 // |target|.
191 void StackChildBelow(Window* child, Window* target);
193 // Tree operations.
194 void AddChild(Window* child);
195 void RemoveChild(Window* child);
197 const Windows& children() const { return children_; }
199 // Returns true if this Window contains |other| somewhere in its children.
200 bool Contains(const Window* other) const;
202 // Retrieves the first-level child with the specified id, or NULL if no first-
203 // level child is found matching |id|.
204 Window* GetChildById(int id);
205 const Window* GetChildById(int id) const;
207 // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
208 // NULL, the function returns without modifying |point|. |target| cannot be
209 // NULL.
210 static void ConvertPointToTarget(const Window* source,
211 const Window* target,
212 gfx::Point* point);
213 static void ConvertRectToTarget(const Window* source,
214 const Window* target,
215 gfx::Rect* rect);
217 // Moves the cursor to the specified location relative to the window.
218 void MoveCursorTo(const gfx::Point& point_in_window);
220 // Returns the cursor for the specified point, in window coordinates.
221 gfx::NativeCursor GetCursor(const gfx::Point& point) const;
223 // Add/remove observer.
224 void AddObserver(WindowObserver* observer);
225 void RemoveObserver(WindowObserver* observer);
226 bool HasObserver(WindowObserver* observer);
228 void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
229 bool ignore_events() const { return ignore_events_; }
231 // Sets the window to grab hits for an area extending |insets| pixels inside
232 // its bounds (even if that inner region overlaps a child window). This can be
233 // used to create an invisible non-client area that overlaps the client area.
234 void set_hit_test_bounds_override_inner(const gfx::Insets& insets) {
235 hit_test_bounds_override_inner_ = insets;
237 gfx::Insets hit_test_bounds_override_inner() const {
238 return hit_test_bounds_override_inner_;
241 // Returns true if the |point_in_root| in root window's coordinate falls
242 // within this window's bounds. Returns false if the window is detached
243 // from root window.
244 bool ContainsPointInRoot(const gfx::Point& point_in_root) const;
246 // Returns true if relative-to-this-Window's-origin |local_point| falls
247 // within this Window's bounds.
248 bool ContainsPoint(const gfx::Point& local_point) const;
250 // Returns the Window that most closely encloses |local_point| for the
251 // purposes of event targeting.
252 Window* GetEventHandlerForPoint(const gfx::Point& local_point);
254 // Returns the topmost Window with a delegate containing |local_point|.
255 Window* GetTopWindowContainingPoint(const gfx::Point& local_point);
257 // Returns this window's toplevel window (the highest-up-the-tree anscestor
258 // that has a delegate set). The toplevel window may be |this|.
259 Window* GetToplevelWindow();
261 // Claims or relinquishes the claim to focus.
262 void Focus();
263 void Blur();
265 // Returns true if the Window is currently the focused window.
266 bool HasFocus() const;
268 // Returns true if the Window can be focused.
269 bool CanFocus() const;
271 // Returns true if the Window can receive events.
272 bool CanReceiveEvents() const;
274 // Does a capture on the window. This does nothing if the window isn't showing
275 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
276 void SetCapture();
278 // Releases a capture.
279 void ReleaseCapture();
281 // Returns true if this window has capture.
282 bool HasCapture();
284 // Suppresses painting window content by disgarding damaged rect and ignoring
285 // new paint requests. This is a one way operation and there is no way to
286 // reenable painting.
287 void SuppressPaint();
289 // Sets the |value| of the given window |property|. Setting to the default
290 // value (e.g., NULL) removes the property. The caller is responsible for the
291 // lifetime of any object set as a property on the Window.
292 template<typename T>
293 void SetProperty(const WindowProperty<T>* property, T value);
295 // Returns the value of the given window |property|. Returns the
296 // property-specific default value if the property was not previously set.
297 template<typename T>
298 T GetProperty(const WindowProperty<T>* property) const;
300 // Sets the |property| to its default value. Useful for avoiding a cast when
301 // setting to NULL.
302 template<typename T>
303 void ClearProperty(const WindowProperty<T>* property);
305 // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
306 // difficult to change while retaining compatibility with other platforms.
307 // TODO(benrg): Find a better solution.
308 void SetNativeWindowProperty(const char* key, void* value);
309 void* GetNativeWindowProperty(const char* key) const;
311 // Type of a function to delete a property that this window owns.
312 typedef void (*PropertyDeallocator)(int64 value);
314 // Overridden from ui::LayerDelegate:
315 void OnDeviceScaleFactorChanged(float device_scale_factor) override;
317 #if !defined(NDEBUG)
318 // These methods are useful when debugging.
319 std::string GetDebugInfo() const;
320 void PrintWindowHierarchy(int depth) const;
321 #endif
323 // Returns true if there was state needing to be cleaned up.
324 bool CleanupGestureState();
326 protected:
327 // Deletes (or removes if not owned by parent) all child windows. Intended for
328 // use from the destructor.
329 void RemoveOrDestroyChildren();
331 private:
332 friend class test::WindowTestApi;
333 friend class LayoutManager;
334 friend class WindowTargeter;
336 // Called by the public {Set,Get,Clear}Property functions.
337 int64 SetPropertyInternal(const void* key,
338 const char* name,
339 PropertyDeallocator deallocator,
340 int64 value,
341 int64 default_value);
342 int64 GetPropertyInternal(const void* key, int64 default_value) const;
344 // Returns true if the mouse pointer at relative-to-this-Window's-origin
345 // |local_point| can trigger an event for this Window.
346 // TODO(beng): A Window can supply a hit-test mask to cause some portions of
347 // itself to not trigger events, causing the events to fall through to the
348 // Window behind.
349 bool HitTest(const gfx::Point& local_point);
351 // Changes the bounds of the window without condition.
352 void SetBoundsInternal(const gfx::Rect& new_bounds);
354 // Updates the visible state of the layer, but does not make visible-state
355 // specific changes. Called from Show()/Hide().
356 void SetVisible(bool visible);
358 // Schedules a paint for the Window's entire bounds.
359 void SchedulePaint();
361 // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
362 // to paint any children with no layers.
363 void Paint(gfx::Canvas* canvas);
365 // Paints any layerless children to |canvas|.
366 void PaintLayerlessChildren(gfx::Canvas* canvas);
368 // Gets a Window (either this one or a subwindow) containing |local_point|.
369 // If |return_tightest| is true, returns the tightest-containing (i.e.
370 // furthest down the hierarchy) Window containing the point; otherwise,
371 // returns the loosest. If |for_event_handling| is true, then hit-test masks
372 // are honored; otherwise, only bounds checks are performed.
373 Window* GetWindowForPoint(const gfx::Point& local_point,
374 bool return_tightest,
375 bool for_event_handling);
377 // Implementation of RemoveChild(). If |child| is being removed as the result
378 // of an add, |new_parent| is the new parent |child| is going to be parented
379 // to.
380 void RemoveChildImpl(Window* child, Window* new_parent);
382 // If this Window has a layer the layer's parent is set to NULL, otherwise
383 // UnparentLayers() is invoked on all the children. |offset| is the offset
384 // relative to the nearest ancestor with a layer.
385 void UnparentLayers(bool has_layerless_ancestor,
386 const gfx::Vector2d& offset);
388 // If this Window has a layer it is added to |parent| and the origin set to
389 // |offset|. Otherwise this recurses through the children invoking
390 // ReparentLayers(). The net effect is both setting the parent of layers to
391 // |parent| as well as updating bounds of windows with a layerless ancestor.
392 void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset);
394 // Offsets the first encountered Windows with layers by |offset|. This
395 // recurses through all layerless Windows, stopping at windows with layers.
396 void OffsetLayerBounds(const gfx::Vector2d& offset);
398 // Called when this window's parent has changed.
399 void OnParentChanged();
401 // The various stacking functions call into this to do the actual stacking.
402 void StackChildRelativeTo(Window* child,
403 Window* target,
404 StackDirection direction);
406 // Invoked from StackChildRelativeTo() to stack the layers appropriately
407 // when stacking |child| relative to |target|.
408 void StackChildLayerRelativeTo(Window* child,
409 Window* target,
410 StackDirection direction);
412 // Called when this window's stacking order among its siblings is changed.
413 void OnStackingChanged();
415 // Notifies observers registered with this Window (and its subtree) when the
416 // Window has been added or is about to be removed from a RootWindow.
417 void NotifyRemovingFromRootWindow(Window* new_root);
418 void NotifyAddedToRootWindow();
420 // Methods implementing hierarchy change notifications. See WindowObserver for
421 // more details.
422 void NotifyWindowHierarchyChange(
423 const WindowObserver::HierarchyChangeParams& params);
424 // Notifies this window and its child hierarchy.
425 void NotifyWindowHierarchyChangeDown(
426 const WindowObserver::HierarchyChangeParams& params);
427 // Notifies this window and its parent hierarchy.
428 void NotifyWindowHierarchyChangeUp(
429 const WindowObserver::HierarchyChangeParams& params);
430 // Notifies this window's observers.
431 void NotifyWindowHierarchyChangeAtReceiver(
432 const WindowObserver::HierarchyChangeParams& params);
434 // Methods implementing visibility change notifications. See WindowObserver
435 // for more details.
436 void NotifyWindowVisibilityChanged(aura::Window* target, bool visible);
437 // Notifies this window's observers. Returns false if |this| was deleted
438 // during the call (by an observer), otherwise true.
439 bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
440 bool visible);
441 // Notifies this window and its child hierarchy. Returns false if
442 // |this| was deleted during the call (by an observer), otherwise
443 // true.
444 bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible);
445 // Notifies this window and its parent hierarchy.
446 void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible);
448 // Notifies this window and its child hierarchy of a transform applied to
449 // |source|.
450 void NotifyAncestorWindowTransformed(Window* source);
452 // Invoked when the bounds of the window changes. This may be invoked directly
453 // by us, or from the closure returned by PrepareForLayerBoundsChange() after
454 // the bounds of the layer has changed. |old_bounds| is the previous bounds.
455 void OnWindowBoundsChanged(const gfx::Rect& old_bounds);
457 // Overridden from ui::LayerDelegate:
458 void OnPaintLayer(gfx::Canvas* canvas) override;
459 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override;
460 base::Closure PrepareForLayerBoundsChange() override;
462 // Overridden from ui::EventTarget:
463 bool CanAcceptEvent(const ui::Event& event) override;
464 EventTarget* GetParentTarget() override;
465 scoped_ptr<ui::EventTargetIterator> GetChildIterator() const override;
466 ui::EventTargeter* GetEventTargeter() override;
467 void ConvertEventToTarget(ui::EventTarget* target,
468 ui::LocatedEvent* event) override;
470 // Updates the layer name based on the window's name and id.
471 void UpdateLayerName();
473 // Returns the first ancestor (starting at |this|) with a layer. |offset| is
474 // set to the offset from |this| to the first ancestor with a layer. |offset|
475 // may be NULL.
476 Window* GetAncestorWithLayer(gfx::Vector2d* offset) {
477 return const_cast<Window*>(
478 const_cast<const Window*>(this)->GetAncestorWithLayer(offset));
480 const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const;
482 // Bounds of this window relative to the parent. This is cached as the bounds
483 // of the Layer and Window are not necessarily the same. In particular bounds
484 // of the Layer are relative to the first ancestor with a Layer, where as this
485 // is relative to the parent Window.
486 gfx::Rect bounds_;
488 WindowTreeHost* host_;
490 ui::wm::WindowType type_;
492 // True if the Window is owned by its parent - i.e. it will be deleted by its
493 // parent during its parents destruction. True is the default.
494 bool owned_by_parent_;
496 WindowDelegate* delegate_;
498 // The Window's parent.
499 Window* parent_;
501 // Child windows. Topmost is last.
502 Windows children_;
504 // The visibility state of the window as set by Show()/Hide(). This may differ
505 // from the visibility of the underlying layer, which may remain visible after
506 // the window is hidden (e.g. to animate its disappearance).
507 bool visible_;
509 int id_;
510 std::string name_;
512 base::string16 title_;
514 // Whether layer is initialized as non-opaque.
515 bool transparent_;
517 scoped_ptr<LayoutManager> layout_manager_;
518 scoped_ptr<ui::EventTargeter> targeter_;
520 void* user_data_;
522 // Makes the window pass all events through to any windows behind it.
523 bool ignore_events_;
525 // See set_hit_test_bounds_override_inner().
526 gfx::Insets hit_test_bounds_override_inner_;
528 ObserverList<WindowObserver, true> observers_;
530 // Value struct to keep the name and deallocator for this property.
531 // Key cannot be used for this purpose because it can be char* or
532 // WindowProperty<>.
533 struct Value {
534 const char* name;
535 int64 value;
536 PropertyDeallocator deallocator;
539 std::map<const void*, Value> prop_map_;
541 DISALLOW_COPY_AND_ASSIGN(Window);
544 } // namespace aura
546 #endif // UI_AURA_WINDOW_H_