Add GN isolate support for a bunch of unittests.
[chromium-blink-merge.git] / cc / layers / render_surface_impl.cc
blob1054299c1131159ad5d7657c00bceb1d9090abf4
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/render_surface_impl.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/debug_colors.h"
13 #include "cc/layers/delegated_renderer_layer_impl.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/render_pass.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/shared_quad_state.h"
20 #include "cc/trees/damage_tracker.h"
21 #include "cc/trees/occlusion.h"
22 #include "third_party/skia/include/core/SkImageFilter.h"
23 #include "ui/gfx/geometry/rect_conversions.h"
24 #include "ui/gfx/transform.h"
26 namespace cc {
28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer)
29 : owning_layer_(owning_layer),
30 surface_property_changed_(false),
31 is_clipped_(false),
32 contributes_to_drawn_surface_(false),
33 draw_opacity_(1),
34 nearest_occlusion_immune_ancestor_(nullptr),
35 target_render_surface_layer_index_history_(0),
36 current_layer_index_history_(0) {
37 damage_tracker_ = DamageTracker::Create();
40 RenderSurfaceImpl::~RenderSurfaceImpl() {}
42 gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
43 gfx::RectF drawable_content_rect =
44 MathUtil::MapClippedRect(draw_transform_, content_rect_);
45 if (owning_layer_->has_replica()) {
46 drawable_content_rect.Union(
47 MathUtil::MapClippedRect(replica_draw_transform_, content_rect_));
50 return drawable_content_rect;
53 SkColor RenderSurfaceImpl::GetDebugBorderColor() const {
54 return DebugColors::SurfaceBorderColor();
57 SkColor RenderSurfaceImpl::GetReplicaDebugBorderColor() const {
58 return DebugColors::SurfaceReplicaBorderColor();
61 float RenderSurfaceImpl::GetDebugBorderWidth() const {
62 return DebugColors::SurfaceBorderWidth(owning_layer_->layer_tree_impl());
65 float RenderSurfaceImpl::GetReplicaDebugBorderWidth() const {
66 return DebugColors::SurfaceReplicaBorderWidth(
67 owning_layer_->layer_tree_impl());
70 int RenderSurfaceImpl::OwningLayerId() const {
71 return owning_layer_ ? owning_layer_->id() : 0;
75 void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
76 if (clip_rect_ == clip_rect)
77 return;
79 surface_property_changed_ = true;
80 clip_rect_ = clip_rect;
83 void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
84 if (content_rect_ == content_rect)
85 return;
87 surface_property_changed_ = true;
88 content_rect_ = content_rect;
91 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
92 // Surface property changes are tracked as follows:
94 // - surface_property_changed_ is flagged when the clip_rect or content_rect
95 // change. As of now, these are the only two properties that can be affected
96 // by descendant layers.
98 // - all other property changes come from the owning layer (or some ancestor
99 // layer that propagates its change to the owning layer).
101 DCHECK(owning_layer_);
102 return surface_property_changed_ || owning_layer_->LayerPropertyChanged();
105 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
106 return surface_property_changed_ && !owning_layer_->LayerPropertyChanged();
109 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
110 LayerImpl* layer) {
111 DCHECK(std::find(layer_list_.begin(), layer_list_.end(), layer) !=
112 layer_list_.end());
113 DelegatedRendererLayerImpl* delegated_renderer_layer =
114 static_cast<DelegatedRendererLayerImpl*>(layer);
115 contributing_delegated_render_pass_layer_list_.push_back(
116 delegated_renderer_layer);
119 void RenderSurfaceImpl::ClearLayerLists() {
120 layer_list_.clear();
121 contributing_delegated_render_pass_layer_list_.clear();
124 RenderPassId RenderSurfaceImpl::GetRenderPassId() {
125 int layer_id = owning_layer_->id();
126 int sub_id = 0;
127 DCHECK_GT(layer_id, 0);
128 return RenderPassId(layer_id, sub_id);
131 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
132 for (size_t i = 0;
133 i < contributing_delegated_render_pass_layer_list_.size();
134 ++i) {
135 DelegatedRendererLayerImpl* delegated_renderer_layer =
136 contributing_delegated_render_pass_layer_list_[i];
137 delegated_renderer_layer->AppendContributingRenderPasses(pass_sink);
140 scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
141 pass->SetNew(GetRenderPassId(),
142 content_rect_,
143 gfx::IntersectRects(content_rect_,
144 damage_tracker_->current_damage_rect()),
145 screen_space_transform_);
146 pass_sink->AppendRenderPass(pass.Pass());
149 void RenderSurfaceImpl::AppendQuads(RenderPass* render_pass,
150 const gfx::Transform& draw_transform,
151 const Occlusion& occlusion_in_content_space,
152 SkColor debug_border_color,
153 float debug_border_width,
154 LayerImpl* mask_layer,
155 AppendQuadsData* append_quads_data,
156 RenderPassId render_pass_id) {
157 gfx::Rect visible_layer_rect =
158 occlusion_in_content_space.GetUnoccludedContentRect(content_rect_);
159 if (visible_layer_rect.IsEmpty())
160 return;
162 SharedQuadState* shared_quad_state =
163 render_pass->CreateAndAppendSharedQuadState();
164 shared_quad_state->SetAll(draw_transform, content_rect_.size(), content_rect_,
165 clip_rect_, is_clipped_, draw_opacity_,
166 owning_layer_->blend_mode(),
167 owning_layer_->sorting_context_id());
169 if (owning_layer_->ShowDebugBorders()) {
170 DebugBorderDrawQuad* debug_border_quad =
171 render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
172 debug_border_quad->SetNew(shared_quad_state, content_rect_,
173 visible_layer_rect, debug_border_color,
174 debug_border_width);
177 ResourceId mask_resource_id = 0;
178 gfx::Size mask_texture_size;
179 gfx::Vector2dF mask_uv_scale;
180 if (mask_layer && mask_layer->DrawsContent() &&
181 !mask_layer->bounds().IsEmpty()) {
182 mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size);
183 gfx::Vector2dF owning_layer_draw_scale =
184 MathUtil::ComputeTransform2dScaleComponents(
185 owning_layer_->draw_transform(), 1.f);
186 gfx::SizeF unclipped_mask_target_size =
187 gfx::ScaleSize(owning_layer_->bounds(), owning_layer_draw_scale.x(),
188 owning_layer_draw_scale.y());
189 mask_uv_scale = gfx::Vector2dF(
190 content_rect_.width() / unclipped_mask_target_size.width(),
191 content_rect_.height() / unclipped_mask_target_size.height());
194 DCHECK(owning_layer_->draw_properties().target_space_transform.IsScale2d());
195 gfx::Vector2dF owning_layer_to_target_scale =
196 owning_layer_->draw_properties().target_space_transform.Scale2d();
198 RenderPassDrawQuad* quad =
199 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
200 quad->SetNew(shared_quad_state, content_rect_, visible_layer_rect,
201 render_pass_id, mask_resource_id, mask_uv_scale,
202 mask_texture_size, owning_layer_->filters(),
203 owning_layer_to_target_scale,
204 owning_layer_->background_filters());
207 } // namespace cc