1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/render_surface_impl.h"
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/debug_colors.h"
13 #include "cc/layers/delegated_renderer_layer_impl.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/render_pass.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/shared_quad_state.h"
20 #include "cc/trees/damage_tracker.h"
21 #include "cc/trees/occlusion.h"
22 #include "third_party/skia/include/core/SkImageFilter.h"
23 #include "ui/gfx/geometry/rect_conversions.h"
24 #include "ui/gfx/transform.h"
28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl
* owning_layer
)
29 : owning_layer_(owning_layer
),
30 surface_property_changed_(false),
32 contributes_to_drawn_surface_(false),
34 nearest_occlusion_immune_ancestor_(nullptr),
35 target_render_surface_layer_index_history_(0),
36 current_layer_index_history_(0) {
37 damage_tracker_
= DamageTracker::Create();
40 RenderSurfaceImpl::~RenderSurfaceImpl() {}
42 gfx::RectF
RenderSurfaceImpl::DrawableContentRect() const {
43 gfx::RectF drawable_content_rect
=
44 MathUtil::MapClippedRect(draw_transform_
, content_rect_
);
45 if (owning_layer_
->has_replica()) {
46 drawable_content_rect
.Union(
47 MathUtil::MapClippedRect(replica_draw_transform_
, content_rect_
));
50 return drawable_content_rect
;
53 SkColor
RenderSurfaceImpl::GetDebugBorderColor() const {
54 return DebugColors::SurfaceBorderColor();
57 SkColor
RenderSurfaceImpl::GetReplicaDebugBorderColor() const {
58 return DebugColors::SurfaceReplicaBorderColor();
61 float RenderSurfaceImpl::GetDebugBorderWidth() const {
62 return DebugColors::SurfaceBorderWidth(owning_layer_
->layer_tree_impl());
65 float RenderSurfaceImpl::GetReplicaDebugBorderWidth() const {
66 return DebugColors::SurfaceReplicaBorderWidth(
67 owning_layer_
->layer_tree_impl());
70 int RenderSurfaceImpl::OwningLayerId() const {
71 return owning_layer_
? owning_layer_
->id() : 0;
75 void RenderSurfaceImpl::SetClipRect(const gfx::Rect
& clip_rect
) {
76 if (clip_rect_
== clip_rect
)
79 surface_property_changed_
= true;
80 clip_rect_
= clip_rect
;
83 void RenderSurfaceImpl::SetContentRect(const gfx::Rect
& content_rect
) {
84 if (content_rect_
== content_rect
)
87 surface_property_changed_
= true;
88 content_rect_
= content_rect
;
91 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
92 // Surface property changes are tracked as follows:
94 // - surface_property_changed_ is flagged when the clip_rect or content_rect
95 // change. As of now, these are the only two properties that can be affected
96 // by descendant layers.
98 // - all other property changes come from the owning layer (or some ancestor
99 // layer that propagates its change to the owning layer).
101 DCHECK(owning_layer_
);
102 return surface_property_changed_
|| owning_layer_
->LayerPropertyChanged();
105 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
106 return surface_property_changed_
&& !owning_layer_
->LayerPropertyChanged();
109 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
111 DCHECK(std::find(layer_list_
.begin(), layer_list_
.end(), layer
) !=
113 DelegatedRendererLayerImpl
* delegated_renderer_layer
=
114 static_cast<DelegatedRendererLayerImpl
*>(layer
);
115 contributing_delegated_render_pass_layer_list_
.push_back(
116 delegated_renderer_layer
);
119 void RenderSurfaceImpl::ClearLayerLists() {
121 contributing_delegated_render_pass_layer_list_
.clear();
124 RenderPassId
RenderSurfaceImpl::GetRenderPassId() {
125 int layer_id
= owning_layer_
->id();
127 DCHECK_GT(layer_id
, 0);
128 return RenderPassId(layer_id
, sub_id
);
131 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink
* pass_sink
) {
133 i
< contributing_delegated_render_pass_layer_list_
.size();
135 DelegatedRendererLayerImpl
* delegated_renderer_layer
=
136 contributing_delegated_render_pass_layer_list_
[i
];
137 delegated_renderer_layer
->AppendContributingRenderPasses(pass_sink
);
140 scoped_ptr
<RenderPass
> pass
= RenderPass::Create(layer_list_
.size());
141 pass
->SetNew(GetRenderPassId(),
143 gfx::IntersectRects(content_rect_
,
144 damage_tracker_
->current_damage_rect()),
145 screen_space_transform_
);
146 pass_sink
->AppendRenderPass(pass
.Pass());
149 void RenderSurfaceImpl::AppendQuads(RenderPass
* render_pass
,
150 const gfx::Transform
& draw_transform
,
151 const Occlusion
& occlusion_in_content_space
,
152 SkColor debug_border_color
,
153 float debug_border_width
,
154 LayerImpl
* mask_layer
,
155 AppendQuadsData
* append_quads_data
,
156 RenderPassId render_pass_id
) {
157 gfx::Rect visible_layer_rect
=
158 occlusion_in_content_space
.GetUnoccludedContentRect(content_rect_
);
159 if (visible_layer_rect
.IsEmpty())
162 SharedQuadState
* shared_quad_state
=
163 render_pass
->CreateAndAppendSharedQuadState();
164 shared_quad_state
->SetAll(draw_transform
, content_rect_
.size(), content_rect_
,
165 clip_rect_
, is_clipped_
, draw_opacity_
,
166 owning_layer_
->blend_mode(),
167 owning_layer_
->sorting_context_id());
169 if (owning_layer_
->ShowDebugBorders()) {
170 DebugBorderDrawQuad
* debug_border_quad
=
171 render_pass
->CreateAndAppendDrawQuad
<DebugBorderDrawQuad
>();
172 debug_border_quad
->SetNew(shared_quad_state
, content_rect_
,
173 visible_layer_rect
, debug_border_color
,
177 ResourceId mask_resource_id
= 0;
178 gfx::Size mask_texture_size
;
179 gfx::Vector2dF mask_uv_scale
;
180 if (mask_layer
&& mask_layer
->DrawsContent() &&
181 !mask_layer
->bounds().IsEmpty()) {
182 mask_layer
->GetContentsResourceId(&mask_resource_id
, &mask_texture_size
);
183 gfx::Vector2dF owning_layer_draw_scale
=
184 MathUtil::ComputeTransform2dScaleComponents(
185 owning_layer_
->draw_transform(), 1.f
);
186 gfx::SizeF unclipped_mask_target_size
=
187 gfx::ScaleSize(owning_layer_
->bounds(), owning_layer_draw_scale
.x(),
188 owning_layer_draw_scale
.y());
189 mask_uv_scale
= gfx::Vector2dF(
190 content_rect_
.width() / unclipped_mask_target_size
.width(),
191 content_rect_
.height() / unclipped_mask_target_size
.height());
194 DCHECK(owning_layer_
->draw_properties().target_space_transform
.IsScale2d());
195 gfx::Vector2dF owning_layer_to_target_scale
=
196 owning_layer_
->draw_properties().target_space_transform
.Scale2d();
198 RenderPassDrawQuad
* quad
=
199 render_pass
->CreateAndAppendDrawQuad
<RenderPassDrawQuad
>();
200 quad
->SetNew(shared_quad_state
, content_rect_
, visible_layer_rect
,
201 render_pass_id
, mask_resource_id
, mask_uv_scale
,
202 mask_texture_size
, owning_layer_
->filters(),
203 owning_layer_to_target_scale
,
204 owning_layer_
->background_filters());