1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/resource_provider.h"
10 #include "base/containers/hash_tables.h"
11 #include "base/metrics/histogram.h"
12 #include "base/numerics/safe_math.h"
13 #include "base/stl_util.h"
14 #include "base/strings/string_split.h"
15 #include "base/strings/string_util.h"
16 #include "base/trace_event/trace_event.h"
17 #include "cc/base/math_util.h"
18 #include "cc/resources/platform_color.h"
19 #include "cc/resources/returned_resource.h"
20 #include "cc/resources/shared_bitmap_manager.h"
21 #include "cc/resources/transferable_resource.h"
22 #include "gpu/GLES2/gl2extchromium.h"
23 #include "gpu/command_buffer/client/gles2_interface.h"
24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
25 #include "third_party/khronos/GLES2/gl2.h"
26 #include "third_party/khronos/GLES2/gl2ext.h"
27 #include "third_party/skia/include/core/SkSurface.h"
28 #include "third_party/skia/include/gpu/GrContext.h"
29 #include "third_party/skia/include/gpu/GrTextureProvider.h"
30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/geometry/vector2d.h"
32 #include "ui/gfx/gpu_memory_buffer.h"
34 using gpu::gles2::GLES2Interface
;
40 virtual ~IdAllocator() {}
42 virtual GLuint
NextId() = 0;
45 IdAllocator(GLES2Interface
* gl
, size_t id_allocation_chunk_size
)
47 id_allocation_chunk_size_(id_allocation_chunk_size
),
48 ids_(new GLuint
[id_allocation_chunk_size
]),
49 next_id_index_(id_allocation_chunk_size
) {
50 DCHECK(id_allocation_chunk_size_
);
51 DCHECK_LE(id_allocation_chunk_size_
,
52 static_cast<size_t>(std::numeric_limits
<int>::max()));
56 const size_t id_allocation_chunk_size_
;
57 scoped_ptr
<GLuint
[]> ids_
;
58 size_t next_id_index_
;
63 GLenum
TextureToStorageFormat(ResourceFormat format
) {
64 GLenum storage_format
= GL_RGBA8_OES
;
69 storage_format
= GL_BGRA8_EXT
;
81 return storage_format
;
84 bool IsFormatSupportedForStorage(ResourceFormat format
, bool use_bgra
) {
101 GrPixelConfig
ToGrPixelConfig(ResourceFormat format
) {
104 return kRGBA_8888_GrPixelConfig
;
106 return kBGRA_8888_GrPixelConfig
;
108 return kRGBA_4444_GrPixelConfig
;
112 DCHECK(false) << "Unsupported resource format.";
113 return kSkia8888_GrPixelConfig
;
116 gfx::GpuMemoryBuffer::Format
ToGpuMemoryBufferFormat(ResourceFormat format
) {
119 return gfx::GpuMemoryBuffer::RGBA_8888
;
121 return gfx::GpuMemoryBuffer::BGRA_8888
;
123 return gfx::GpuMemoryBuffer::RGBA_4444
;
132 return gfx::GpuMemoryBuffer::RGBA_8888
;
135 class ScopedSetActiveTexture
{
137 ScopedSetActiveTexture(GLES2Interface
* gl
, GLenum unit
)
138 : gl_(gl
), unit_(unit
) {
139 DCHECK_EQ(GL_TEXTURE0
, ResourceProvider::GetActiveTextureUnit(gl_
));
141 if (unit_
!= GL_TEXTURE0
)
142 gl_
->ActiveTexture(unit_
);
145 ~ScopedSetActiveTexture() {
146 // Active unit being GL_TEXTURE0 is effectively the ground state.
147 if (unit_
!= GL_TEXTURE0
)
148 gl_
->ActiveTexture(GL_TEXTURE0
);
156 class TextureIdAllocator
: public IdAllocator
{
158 TextureIdAllocator(GLES2Interface
* gl
,
159 size_t texture_id_allocation_chunk_size
)
160 : IdAllocator(gl
, texture_id_allocation_chunk_size
) {}
161 ~TextureIdAllocator() override
{
163 static_cast<int>(id_allocation_chunk_size_
- next_id_index_
),
164 ids_
.get() + next_id_index_
);
167 // Overridden from IdAllocator:
168 GLuint
NextId() override
{
169 if (next_id_index_
== id_allocation_chunk_size_
) {
170 gl_
->GenTextures(static_cast<int>(id_allocation_chunk_size_
), ids_
.get());
174 return ids_
[next_id_index_
++];
178 DISALLOW_COPY_AND_ASSIGN(TextureIdAllocator
);
181 class BufferIdAllocator
: public IdAllocator
{
183 BufferIdAllocator(GLES2Interface
* gl
, size_t buffer_id_allocation_chunk_size
)
184 : IdAllocator(gl
, buffer_id_allocation_chunk_size
) {}
185 ~BufferIdAllocator() override
{
187 static_cast<int>(id_allocation_chunk_size_
- next_id_index_
),
188 ids_
.get() + next_id_index_
);
191 // Overridden from IdAllocator:
192 GLuint
NextId() override
{
193 if (next_id_index_
== id_allocation_chunk_size_
) {
194 gl_
->GenBuffers(static_cast<int>(id_allocation_chunk_size_
), ids_
.get());
198 return ids_
[next_id_index_
++];
202 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator
);
205 // Query object based fence implementation used to detect completion of copy
206 // texture operations. Fence has passed when query result is available.
207 class CopyTextureFence
: public ResourceProvider::Fence
{
209 CopyTextureFence(gpu::gles2::GLES2Interface
* gl
, unsigned query_id
)
210 : gl_(gl
), query_id_(query_id
) {}
212 // Overridden from ResourceProvider::Fence:
213 void Set() override
{}
214 bool HasPassed() override
{
215 unsigned available
= 1;
216 gl_
->GetQueryObjectuivEXT(
217 query_id_
, GL_QUERY_RESULT_AVAILABLE_EXT
, &available
);
224 void Wait() override
{
225 // ProcessResult() will wait for result to become available.
230 ~CopyTextureFence() override
{}
232 void ProcessResult() {
233 unsigned time_elapsed_us
= 0;
234 gl_
->GetQueryObjectuivEXT(query_id_
, GL_QUERY_RESULT_EXT
, &time_elapsed_us
);
235 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us
,
239 gpu::gles2::GLES2Interface
* gl_
;
242 DISALLOW_COPY_AND_ASSIGN(CopyTextureFence
);
247 ResourceProvider::Resource::~Resource() {}
249 ResourceProvider::Resource::Resource(GLuint texture_id
,
250 const gfx::Size
& size
,
257 ResourceFormat format
)
260 gl_pixel_buffer_id(0),
261 gl_upload_query_id(0),
262 gl_read_lock_query_id(0),
264 lock_for_read_count(0),
268 locked_for_write(false),
270 marked_for_deletion(false),
271 pending_set_pixels(false),
272 set_pixels_completion_forced(false),
274 read_lock_fences_enabled(false),
275 has_shared_bitmap_id(false),
276 read_lock_fence(NULL
),
280 original_filter(filter
),
284 texture_pool(texture_pool
),
285 wrap_mode(wrap_mode
),
287 type(RESOURCE_TYPE_GL_TEXTURE
),
290 gpu_memory_buffer(NULL
) {
291 DCHECK(wrap_mode
== GL_CLAMP_TO_EDGE
|| wrap_mode
== GL_REPEAT
);
292 DCHECK_EQ(origin
== INTERNAL
, !!texture_pool
);
295 ResourceProvider::Resource::Resource(uint8_t* pixels
,
296 SharedBitmap
* bitmap
,
297 const gfx::Size
& size
,
303 gl_pixel_buffer_id(0),
304 gl_upload_query_id(0),
305 gl_read_lock_query_id(0),
307 lock_for_read_count(0),
311 locked_for_write(false),
313 marked_for_deletion(false),
314 pending_set_pixels(false),
315 set_pixels_completion_forced(false),
317 read_lock_fences_enabled(false),
318 has_shared_bitmap_id(!!bitmap
),
319 read_lock_fence(NULL
),
323 original_filter(filter
),
328 wrap_mode(wrap_mode
),
329 hint(TEXTURE_HINT_IMMUTABLE
),
330 type(RESOURCE_TYPE_BITMAP
),
332 shared_bitmap(bitmap
),
333 gpu_memory_buffer(NULL
) {
334 DCHECK(wrap_mode
== GL_CLAMP_TO_EDGE
|| wrap_mode
== GL_REPEAT
);
335 DCHECK(origin
== DELEGATED
|| pixels
);
337 shared_bitmap_id
= bitmap
->id();
340 ResourceProvider::Resource::Resource(const SharedBitmapId
& bitmap_id
,
341 const gfx::Size
& size
,
347 gl_pixel_buffer_id(0),
348 gl_upload_query_id(0),
349 gl_read_lock_query_id(0),
351 lock_for_read_count(0),
355 locked_for_write(false),
357 marked_for_deletion(false),
358 pending_set_pixels(false),
359 set_pixels_completion_forced(false),
361 read_lock_fences_enabled(false),
362 has_shared_bitmap_id(true),
363 read_lock_fence(NULL
),
367 original_filter(filter
),
372 wrap_mode(wrap_mode
),
373 hint(TEXTURE_HINT_IMMUTABLE
),
374 type(RESOURCE_TYPE_BITMAP
),
376 shared_bitmap_id(bitmap_id
),
378 gpu_memory_buffer(NULL
) {
379 DCHECK(wrap_mode
== GL_CLAMP_TO_EDGE
|| wrap_mode
== GL_REPEAT
);
382 ResourceProvider::Child::Child()
383 : marked_for_deletion(false), needs_sync_points(true) {
386 ResourceProvider::Child::~Child() {}
388 scoped_ptr
<ResourceProvider
> ResourceProvider::Create(
389 OutputSurface
* output_surface
,
390 SharedBitmapManager
* shared_bitmap_manager
,
391 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
392 BlockingTaskRunner
* blocking_main_thread_task_runner
,
393 int highp_threshold_min
,
394 bool use_rgba_4444_texture_format
,
395 size_t id_allocation_chunk_size
,
396 bool use_persistent_map_for_gpu_memory_buffers
) {
397 scoped_ptr
<ResourceProvider
> resource_provider(new ResourceProvider(
398 output_surface
, shared_bitmap_manager
, gpu_memory_buffer_manager
,
399 blocking_main_thread_task_runner
, highp_threshold_min
,
400 use_rgba_4444_texture_format
, id_allocation_chunk_size
,
401 use_persistent_map_for_gpu_memory_buffers
));
402 resource_provider
->Initialize();
403 return resource_provider
;
406 ResourceProvider::~ResourceProvider() {
407 while (!children_
.empty())
408 DestroyChildInternal(children_
.begin(), FOR_SHUTDOWN
);
409 while (!resources_
.empty())
410 DeleteResourceInternal(resources_
.begin(), FOR_SHUTDOWN
);
412 GLES2Interface
* gl
= ContextGL();
413 if (default_resource_type_
!= RESOURCE_TYPE_GL_TEXTURE
) {
414 // We are not in GL mode, but double check before returning.
421 // Check that all GL resources has been deleted.
422 for (ResourceMap::const_iterator itr
= resources_
.begin();
423 itr
!= resources_
.end(); ++itr
) {
424 DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE
, itr
->second
.type
);
426 #endif // DCHECK_IS_ON()
428 texture_id_allocator_
= nullptr;
429 buffer_id_allocator_
= nullptr;
433 bool ResourceProvider::InUseByConsumer(ResourceId id
) {
434 Resource
* resource
= GetResource(id
);
435 return resource
->lock_for_read_count
> 0 || resource
->exported_count
> 0 ||
439 bool ResourceProvider::IsLost(ResourceId id
) {
440 Resource
* resource
= GetResource(id
);
441 return resource
->lost
;
444 ResourceId
ResourceProvider::CreateResource(const gfx::Size
& size
,
447 ResourceFormat format
) {
448 DCHECK(!size
.IsEmpty());
449 switch (default_resource_type_
) {
450 case RESOURCE_TYPE_GL_TEXTURE
:
451 return CreateGLTexture(size
,
453 GL_TEXTURE_POOL_UNMANAGED_CHROMIUM
,
457 case RESOURCE_TYPE_BITMAP
:
458 DCHECK_EQ(RGBA_8888
, format
);
459 return CreateBitmap(size
, wrap_mode
);
462 LOG(FATAL
) << "Invalid default resource type.";
466 ResourceId
ResourceProvider::CreateManagedResource(const gfx::Size
& size
,
470 ResourceFormat format
) {
471 DCHECK(!size
.IsEmpty());
472 switch (default_resource_type_
) {
473 case RESOURCE_TYPE_GL_TEXTURE
:
474 return CreateGLTexture(size
,
476 GL_TEXTURE_POOL_MANAGED_CHROMIUM
,
480 case RESOURCE_TYPE_BITMAP
:
481 DCHECK_EQ(RGBA_8888
, format
);
482 return CreateBitmap(size
, wrap_mode
);
485 LOG(FATAL
) << "Invalid default resource type.";
489 ResourceId
ResourceProvider::CreateGLTexture(const gfx::Size
& size
,
494 ResourceFormat format
) {
495 DCHECK_LE(size
.width(), max_texture_size_
);
496 DCHECK_LE(size
.height(), max_texture_size_
);
497 DCHECK(thread_checker_
.CalledOnValidThread());
499 ResourceId id
= next_id_
++;
500 Resource
* resource
= InsertResource(
501 id
, Resource(0, size
, Resource::INTERNAL
, target
, GL_LINEAR
, texture_pool
,
502 wrap_mode
, hint
, format
));
503 resource
->allocated
= false;
507 ResourceId
ResourceProvider::CreateBitmap(const gfx::Size
& size
,
509 DCHECK(thread_checker_
.CalledOnValidThread());
511 scoped_ptr
<SharedBitmap
> bitmap
=
512 shared_bitmap_manager_
->AllocateSharedBitmap(size
);
513 uint8_t* pixels
= bitmap
->pixels();
516 ResourceId id
= next_id_
++;
518 InsertResource(id
, Resource(pixels
, bitmap
.release(), size
,
519 Resource::INTERNAL
, GL_LINEAR
, wrap_mode
));
520 resource
->allocated
= true;
524 ResourceId
ResourceProvider::CreateResourceFromIOSurface(
525 const gfx::Size
& size
,
526 unsigned io_surface_id
) {
527 DCHECK(thread_checker_
.CalledOnValidThread());
529 ResourceId id
= next_id_
++;
530 Resource
* resource
= InsertResource(
531 id
, Resource(0, gfx::Size(), Resource::INTERNAL
, GL_TEXTURE_RECTANGLE_ARB
,
532 GL_LINEAR
, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM
,
533 GL_CLAMP_TO_EDGE
, TEXTURE_HINT_IMMUTABLE
, RGBA_8888
));
534 LazyCreate(resource
);
535 GLES2Interface
* gl
= ContextGL();
537 gl
->BindTexture(GL_TEXTURE_RECTANGLE_ARB
, resource
->gl_id
);
538 gl
->TexImageIOSurface2DCHROMIUM(
539 GL_TEXTURE_RECTANGLE_ARB
, size
.width(), size
.height(), io_surface_id
, 0);
540 resource
->allocated
= true;
544 ResourceId
ResourceProvider::CreateResourceFromTextureMailbox(
545 const TextureMailbox
& mailbox
,
546 scoped_ptr
<SingleReleaseCallbackImpl
> release_callback_impl
,
547 bool read_lock_fences_enabled
) {
548 DCHECK(thread_checker_
.CalledOnValidThread());
549 // Just store the information. Mailbox will be consumed in LockForRead().
550 ResourceId id
= next_id_
++;
551 DCHECK(mailbox
.IsValid());
552 Resource
* resource
= nullptr;
553 if (mailbox
.IsTexture()) {
554 resource
= InsertResource(
555 id
, Resource(0, gfx::Size(), Resource::EXTERNAL
, mailbox
.target(),
556 mailbox
.nearest_neighbor() ? GL_NEAREST
: GL_LINEAR
, 0,
557 GL_CLAMP_TO_EDGE
, TEXTURE_HINT_IMMUTABLE
, RGBA_8888
));
559 DCHECK(mailbox
.IsSharedMemory());
560 SharedBitmap
* shared_bitmap
= mailbox
.shared_bitmap();
561 uint8_t* pixels
= shared_bitmap
->pixels();
563 resource
= InsertResource(
564 id
, Resource(pixels
, shared_bitmap
, mailbox
.size_in_pixels(),
565 Resource::EXTERNAL
, GL_LINEAR
, GL_CLAMP_TO_EDGE
));
567 resource
->allocated
= true;
568 resource
->mailbox
= mailbox
;
569 resource
->release_callback_impl
=
570 base::Bind(&SingleReleaseCallbackImpl::Run
,
571 base::Owned(release_callback_impl
.release()));
572 resource
->read_lock_fences_enabled
= read_lock_fences_enabled
;
576 ResourceId
ResourceProvider::CreateResourceFromTextureMailbox(
577 const TextureMailbox
& mailbox
,
578 scoped_ptr
<SingleReleaseCallbackImpl
> release_callback_impl
) {
579 return CreateResourceFromTextureMailbox(mailbox
, release_callback_impl
.Pass(),
583 void ResourceProvider::DeleteResource(ResourceId id
) {
584 DCHECK(thread_checker_
.CalledOnValidThread());
585 ResourceMap::iterator it
= resources_
.find(id
);
586 CHECK(it
!= resources_
.end());
587 Resource
* resource
= &it
->second
;
588 DCHECK(!resource
->marked_for_deletion
);
589 DCHECK_EQ(resource
->imported_count
, 0);
590 DCHECK(resource
->pending_set_pixels
|| !resource
->locked_for_write
);
592 if (resource
->exported_count
> 0 || resource
->lock_for_read_count
> 0 ||
593 !ReadLockFenceHasPassed(resource
)) {
594 resource
->marked_for_deletion
= true;
597 DeleteResourceInternal(it
, NORMAL
);
601 void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it
,
603 TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
604 Resource
* resource
= &it
->second
;
605 bool lost_resource
= resource
->lost
;
607 DCHECK(resource
->exported_count
== 0 || style
!= NORMAL
);
608 if (style
== FOR_SHUTDOWN
&& resource
->exported_count
> 0)
609 lost_resource
= true;
611 if (resource
->image_id
) {
612 DCHECK(resource
->origin
== Resource::INTERNAL
);
613 GLES2Interface
* gl
= ContextGL();
615 gl
->DestroyImageCHROMIUM(resource
->image_id
);
617 if (resource
->gl_upload_query_id
) {
618 DCHECK(resource
->origin
== Resource::INTERNAL
);
619 GLES2Interface
* gl
= ContextGL();
621 gl
->DeleteQueriesEXT(1, &resource
->gl_upload_query_id
);
623 if (resource
->gl_read_lock_query_id
) {
624 DCHECK(resource
->origin
== Resource::INTERNAL
);
625 GLES2Interface
* gl
= ContextGL();
627 gl
->DeleteQueriesEXT(1, &resource
->gl_read_lock_query_id
);
629 if (resource
->gl_pixel_buffer_id
) {
630 DCHECK(resource
->origin
== Resource::INTERNAL
);
631 GLES2Interface
* gl
= ContextGL();
633 gl
->DeleteBuffers(1, &resource
->gl_pixel_buffer_id
);
635 if (resource
->origin
== Resource::EXTERNAL
) {
636 DCHECK(resource
->mailbox
.IsValid());
637 GLuint sync_point
= resource
->mailbox
.sync_point();
638 if (resource
->type
== RESOURCE_TYPE_GL_TEXTURE
) {
639 DCHECK(resource
->mailbox
.IsTexture());
640 lost_resource
|= lost_output_surface_
;
641 GLES2Interface
* gl
= ContextGL();
643 if (resource
->gl_id
) {
644 gl
->DeleteTextures(1, &resource
->gl_id
);
647 sync_point
= gl
->InsertSyncPointCHROMIUM();
650 DCHECK(resource
->mailbox
.IsSharedMemory());
651 resource
->shared_bitmap
= nullptr;
652 resource
->pixels
= nullptr;
654 resource
->release_callback_impl
.Run(
655 sync_point
, lost_resource
, blocking_main_thread_task_runner_
);
657 if (resource
->gl_id
) {
658 GLES2Interface
* gl
= ContextGL();
660 gl
->DeleteTextures(1, &resource
->gl_id
);
663 if (resource
->shared_bitmap
) {
664 DCHECK(resource
->origin
!= Resource::EXTERNAL
);
665 DCHECK_EQ(RESOURCE_TYPE_BITMAP
, resource
->type
);
666 delete resource
->shared_bitmap
;
667 resource
->pixels
= NULL
;
669 if (resource
->pixels
) {
670 DCHECK(resource
->origin
== Resource::INTERNAL
);
671 delete[] resource
->pixels
;
672 resource
->pixels
= NULL
;
674 if (resource
->gpu_memory_buffer
) {
675 DCHECK(resource
->origin
== Resource::INTERNAL
);
676 delete resource
->gpu_memory_buffer
;
677 resource
->gpu_memory_buffer
= NULL
;
679 resources_
.erase(it
);
682 ResourceProvider::ResourceType
ResourceProvider::GetResourceType(
684 return GetResource(id
)->type
;
687 void ResourceProvider::CopyToResource(ResourceId id
,
688 const uint8_t* image
,
689 const gfx::Size
& image_size
) {
690 Resource
* resource
= GetResource(id
);
691 DCHECK(!resource
->locked_for_write
);
692 DCHECK(!resource
->lock_for_read_count
);
693 DCHECK(resource
->origin
== Resource::INTERNAL
);
694 DCHECK_EQ(resource
->exported_count
, 0);
695 DCHECK(ReadLockFenceHasPassed(resource
));
696 LazyAllocate(resource
);
698 DCHECK_EQ(image_size
.width(), resource
->size
.width());
699 DCHECK_EQ(image_size
.height(), resource
->size
.height());
701 if (resource
->type
== RESOURCE_TYPE_BITMAP
) {
702 DCHECK_EQ(RESOURCE_TYPE_BITMAP
, resource
->type
);
703 DCHECK(resource
->allocated
);
704 DCHECK_EQ(RGBA_8888
, resource
->format
);
705 SkImageInfo source_info
=
706 SkImageInfo::MakeN32Premul(image_size
.width(), image_size
.height());
707 size_t image_stride
= image_size
.width() * 4;
709 ScopedWriteLockSoftware
lock(this, id
);
710 SkCanvas
dest(lock
.sk_bitmap());
711 dest
.writePixels(source_info
, image
, image_stride
, 0, 0);
713 DCHECK(resource
->gl_id
);
714 DCHECK(!resource
->pending_set_pixels
);
715 DCHECK_EQ(resource
->target
, static_cast<GLenum
>(GL_TEXTURE_2D
));
716 GLES2Interface
* gl
= ContextGL();
718 gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
);
720 if (resource
->format
== ETC1
) {
721 base::CheckedNumeric
<int> num_bytes
= BitsPerPixel(ETC1
);
722 num_bytes
*= image_size
.width();
723 num_bytes
*= image_size
.height();
725 gl
->CompressedTexImage2D(GL_TEXTURE_2D
, 0, GLInternalFormat(ETC1
),
726 image_size
.width(), image_size
.height(), 0,
727 num_bytes
.ValueOrDie(), image
);
729 gl
->TexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, image_size
.width(),
730 image_size
.height(), GLDataFormat(resource
->format
),
731 GLDataType(resource
->format
), image
);
736 ResourceProvider::Resource
* ResourceProvider::InsertResource(
738 const Resource
& resource
) {
739 std::pair
<ResourceMap::iterator
, bool> result
=
740 resources_
.insert(ResourceMap::value_type(id
, resource
));
741 DCHECK(result
.second
);
742 return &result
.first
->second
;
745 ResourceProvider::Resource
* ResourceProvider::GetResource(ResourceId id
) {
746 DCHECK(thread_checker_
.CalledOnValidThread());
748 ResourceMap::iterator it
= resources_
.find(id
);
749 DCHECK(it
!= resources_
.end());
753 const ResourceProvider::Resource
* ResourceProvider::LockForRead(ResourceId id
) {
754 Resource
* resource
= GetResource(id
);
755 DCHECK(!resource
->locked_for_write
||
756 resource
->set_pixels_completion_forced
) <<
757 "locked for write: " << resource
->locked_for_write
<<
758 " pixels completion forced: " << resource
->set_pixels_completion_forced
;
759 DCHECK_EQ(resource
->exported_count
, 0);
760 // Uninitialized! Call SetPixels or LockForWrite first.
761 DCHECK(resource
->allocated
);
763 LazyCreate(resource
);
765 if (resource
->type
== RESOURCE_TYPE_GL_TEXTURE
&& !resource
->gl_id
) {
766 DCHECK(resource
->origin
!= Resource::INTERNAL
);
767 DCHECK(resource
->mailbox
.IsTexture());
769 // Mailbox sync_points must be processed by a call to
770 // WaitSyncPointIfNeeded() prior to calling LockForRead().
771 DCHECK(!resource
->mailbox
.sync_point());
773 GLES2Interface
* gl
= ContextGL();
775 resource
->gl_id
= gl
->CreateAndConsumeTextureCHROMIUM(
776 resource
->mailbox
.target(), resource
->mailbox
.name());
779 if (!resource
->pixels
&& resource
->has_shared_bitmap_id
&&
780 shared_bitmap_manager_
) {
781 scoped_ptr
<SharedBitmap
> bitmap
=
782 shared_bitmap_manager_
->GetSharedBitmapFromId(
783 resource
->size
, resource
->shared_bitmap_id
);
785 resource
->shared_bitmap
= bitmap
.release();
786 resource
->pixels
= resource
->shared_bitmap
->pixels();
790 resource
->lock_for_read_count
++;
791 if (resource
->read_lock_fences_enabled
) {
792 if (current_read_lock_fence_
.get())
793 current_read_lock_fence_
->Set();
794 resource
->read_lock_fence
= current_read_lock_fence_
;
800 void ResourceProvider::UnlockForRead(ResourceId id
) {
801 DCHECK(thread_checker_
.CalledOnValidThread());
802 ResourceMap::iterator it
= resources_
.find(id
);
803 CHECK(it
!= resources_
.end());
805 Resource
* resource
= &it
->second
;
806 DCHECK_GT(resource
->lock_for_read_count
, 0);
807 DCHECK_EQ(resource
->exported_count
, 0);
808 resource
->lock_for_read_count
--;
809 if (resource
->marked_for_deletion
&& !resource
->lock_for_read_count
) {
810 if (!resource
->child_id
) {
811 // The resource belongs to this ResourceProvider, so it can be destroyed.
812 DeleteResourceInternal(it
, NORMAL
);
814 ChildMap::iterator child_it
= children_
.find(resource
->child_id
);
815 ResourceIdArray unused
;
816 unused
.push_back(id
);
817 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
, unused
);
822 ResourceProvider::Resource
* ResourceProvider::LockForWrite(ResourceId id
) {
823 Resource
* resource
= GetResource(id
);
824 DCHECK(CanLockForWrite(id
));
826 resource
->locked_for_write
= true;
830 bool ResourceProvider::CanLockForWrite(ResourceId id
) {
831 Resource
* resource
= GetResource(id
);
832 return !resource
->locked_for_write
&& !resource
->lock_for_read_count
&&
833 !resource
->exported_count
&& resource
->origin
== Resource::INTERNAL
&&
834 !resource
->lost
&& ReadLockFenceHasPassed(resource
);
837 void ResourceProvider::UnlockForWrite(ResourceProvider::Resource
* resource
) {
838 DCHECK(resource
->locked_for_write
);
839 DCHECK_EQ(resource
->exported_count
, 0);
840 DCHECK(resource
->origin
== Resource::INTERNAL
);
841 resource
->locked_for_write
= false;
844 void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id
) {
845 Resource
* resource
= GetResource(id
);
847 resource
->read_lock_fences_enabled
= true;
850 ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
851 ResourceProvider
* resource_provider
,
852 ResourceId resource_id
)
853 : resource_provider_(resource_provider
),
854 resource_id_(resource_id
),
855 resource_(resource_provider
->LockForRead(resource_id
)) {
859 ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
860 resource_provider_
->UnlockForRead(resource_id_
);
863 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
864 ResourceProvider
* resource_provider
,
865 ResourceId resource_id
,
867 : ScopedReadLockGL(resource_provider
, resource_id
),
869 target_(resource_provider
->BindForSampling(resource_id
, unit_
, filter
)) {
872 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
873 ResourceProvider
* resource_provider
,
874 ResourceId resource_id
,
877 : ScopedReadLockGL(resource_provider
, resource_id
),
879 target_(resource_provider
->BindForSampling(resource_id
, unit_
, filter
)) {
882 ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
885 ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
886 ResourceProvider
* resource_provider
,
887 ResourceId resource_id
)
888 : resource_provider_(resource_provider
),
889 resource_(resource_provider
->LockForWrite(resource_id
)) {
890 resource_provider_
->LazyAllocate(resource_
);
891 texture_id_
= resource_
->gl_id
;
895 ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
896 resource_provider_
->UnlockForWrite(resource_
);
899 void ResourceProvider::PopulateSkBitmapWithResource(
900 SkBitmap
* sk_bitmap
, const Resource
* resource
) {
901 DCHECK_EQ(RGBA_8888
, resource
->format
);
902 SkImageInfo info
= SkImageInfo::MakeN32Premul(resource
->size
.width(),
903 resource
->size
.height());
904 sk_bitmap
->installPixels(info
, resource
->pixels
, info
.minRowBytes());
907 ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
908 ResourceProvider
* resource_provider
,
909 ResourceId resource_id
)
910 : resource_provider_(resource_provider
), resource_id_(resource_id
) {
911 const Resource
* resource
= resource_provider
->LockForRead(resource_id
);
912 wrap_mode_
= resource
->wrap_mode
;
913 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_
, resource
);
916 ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
917 resource_provider_
->UnlockForRead(resource_id_
);
920 ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
921 ResourceProvider
* resource_provider
,
922 ResourceId resource_id
)
923 : resource_provider_(resource_provider
),
924 resource_(resource_provider
->LockForWrite(resource_id
)) {
925 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_
, resource_
);
929 ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
930 DCHECK(thread_checker_
.CalledOnValidThread());
931 resource_provider_
->UnlockForWrite(resource_
);
934 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
935 ScopedWriteLockGpuMemoryBuffer(ResourceProvider
* resource_provider
,
936 ResourceId resource_id
)
937 : resource_provider_(resource_provider
),
938 resource_(resource_provider
->LockForWrite(resource_id
)),
939 gpu_memory_buffer_manager_(resource_provider
->gpu_memory_buffer_manager_
),
940 gpu_memory_buffer_(nullptr),
941 size_(resource_
->size
),
942 format_(resource_
->format
) {
943 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource_
->type
);
944 std::swap(gpu_memory_buffer_
, resource_
->gpu_memory_buffer
);
947 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
948 ~ScopedWriteLockGpuMemoryBuffer() {
949 DCHECK(thread_checker_
.CalledOnValidThread());
950 resource_provider_
->UnlockForWrite(resource_
);
951 if (!gpu_memory_buffer_
)
954 resource_provider_
->LazyCreate(resource_
);
956 if (!resource_
->image_id
) {
957 GLES2Interface
* gl
= resource_provider_
->ContextGL();
960 #if defined(OS_CHROMEOS)
961 // TODO(reveman): GL_COMMANDS_ISSUED_CHROMIUM is used for synchronization
962 // on ChromeOS to avoid some performance issues. This only works with
963 // shared memory backed buffers. crbug.com/436314
964 DCHECK_EQ(gpu_memory_buffer_
->GetHandle().type
, gfx::SHARED_MEMORY_BUFFER
);
967 resource_
->image_id
= gl
->CreateImageCHROMIUM(
968 gpu_memory_buffer_
->AsClientBuffer(), size_
.width(), size_
.height(),
969 GLInternalFormat(resource_
->format
));
972 std::swap(resource_
->gpu_memory_buffer
, gpu_memory_buffer_
);
973 resource_
->allocated
= true;
974 resource_
->dirty_image
= true;
976 // GpuMemoryBuffer provides direct access to the memory used by the GPU.
977 // Read lock fences are required to ensure that we're not trying to map a
978 // buffer that is currently in-use by the GPU.
979 resource_
->read_lock_fences_enabled
= true;
982 gfx::GpuMemoryBuffer
*
983 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
984 if (gpu_memory_buffer_
)
985 return gpu_memory_buffer_
;
986 gfx::GpuMemoryBuffer::Usage usage
=
987 resource_provider_
->use_persistent_map_for_gpu_memory_buffers()
988 ? gfx::GpuMemoryBuffer::PERSISTENT_MAP
989 : gfx::GpuMemoryBuffer::MAP
;
990 scoped_ptr
<gfx::GpuMemoryBuffer
> gpu_memory_buffer
=
991 gpu_memory_buffer_manager_
->AllocateGpuMemoryBuffer(
992 size_
, ToGpuMemoryBufferFormat(format_
), usage
);
993 gpu_memory_buffer_
= gpu_memory_buffer
.release();
994 return gpu_memory_buffer_
;
997 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
998 ResourceProvider
* resource_provider
,
999 ResourceId resource_id
)
1000 : resource_provider_(resource_provider
),
1001 resource_(resource_provider
->LockForWrite(resource_id
)) {
1002 DCHECK(thread_checker_
.CalledOnValidThread());
1003 resource_provider_
->LazyAllocate(resource_
);
1006 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
1007 DCHECK(thread_checker_
.CalledOnValidThread());
1008 DCHECK(resource_
->locked_for_write
);
1009 resource_provider_
->UnlockForWrite(resource_
);
1012 void ResourceProvider::ScopedWriteLockGr::InitSkSurface(
1013 bool use_distance_field_text
,
1014 bool can_use_lcd_text
,
1015 int msaa_sample_count
) {
1016 DCHECK(resource_
->locked_for_write
);
1018 GrBackendTextureDesc desc
;
1019 desc
.fFlags
= kRenderTarget_GrBackendTextureFlag
;
1020 desc
.fWidth
= resource_
->size
.width();
1021 desc
.fHeight
= resource_
->size
.height();
1022 desc
.fConfig
= ToGrPixelConfig(resource_
->format
);
1023 desc
.fOrigin
= kTopLeft_GrSurfaceOrigin
;
1024 desc
.fTextureHandle
= resource_
->gl_id
;
1025 desc
.fSampleCnt
= msaa_sample_count
;
1027 bool use_worker_context
= true;
1028 class GrContext
* gr_context
=
1029 resource_provider_
->GrContext(use_worker_context
);
1031 use_distance_field_text
? SkSurfaceProps::kUseDistanceFieldFonts_Flag
: 0;
1032 // Use unknown pixel geometry to disable LCD text.
1033 SkSurfaceProps
surface_props(flags
, kUnknown_SkPixelGeometry
);
1034 if (can_use_lcd_text
) {
1035 // LegacyFontHost will get LCD text and skia figures out what type to use.
1037 SkSurfaceProps(flags
, SkSurfaceProps::kLegacyFontHost_InitType
);
1039 sk_surface_
= skia::AdoptRef(
1040 SkSurface::NewWrappedRenderTarget(gr_context
, desc
, &surface_props
));
1043 void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() {
1044 sk_surface_
.clear();
1047 ResourceProvider::SynchronousFence::SynchronousFence(
1048 gpu::gles2::GLES2Interface
* gl
)
1049 : gl_(gl
), has_synchronized_(true) {
1052 ResourceProvider::SynchronousFence::~SynchronousFence() {
1055 void ResourceProvider::SynchronousFence::Set() {
1056 has_synchronized_
= false;
1059 bool ResourceProvider::SynchronousFence::HasPassed() {
1060 if (!has_synchronized_
) {
1061 has_synchronized_
= true;
1067 void ResourceProvider::SynchronousFence::Wait() {
1071 void ResourceProvider::SynchronousFence::Synchronize() {
1072 TRACE_EVENT0("cc", "ResourceProvider::SynchronousFence::Synchronize");
1076 ResourceProvider::ResourceProvider(
1077 OutputSurface
* output_surface
,
1078 SharedBitmapManager
* shared_bitmap_manager
,
1079 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
1080 BlockingTaskRunner
* blocking_main_thread_task_runner
,
1081 int highp_threshold_min
,
1082 bool use_rgba_4444_texture_format
,
1083 size_t id_allocation_chunk_size
,
1084 bool use_persistent_map_for_gpu_memory_buffers
)
1085 : output_surface_(output_surface
),
1086 shared_bitmap_manager_(shared_bitmap_manager
),
1087 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
1088 blocking_main_thread_task_runner_(blocking_main_thread_task_runner
),
1089 lost_output_surface_(false),
1090 highp_threshold_min_(highp_threshold_min
),
1093 default_resource_type_(RESOURCE_TYPE_BITMAP
),
1094 use_texture_storage_ext_(false),
1095 use_texture_format_bgra_(false),
1096 use_texture_usage_hint_(false),
1097 use_compressed_texture_etc1_(false),
1098 yuv_resource_format_(LUMINANCE_8
),
1099 max_texture_size_(0),
1100 best_texture_format_(RGBA_8888
),
1101 best_render_buffer_format_(RGBA_8888
),
1102 use_rgba_4444_texture_format_(use_rgba_4444_texture_format
),
1103 id_allocation_chunk_size_(id_allocation_chunk_size
),
1104 use_sync_query_(false),
1105 use_persistent_map_for_gpu_memory_buffers_(
1106 use_persistent_map_for_gpu_memory_buffers
) {
1107 DCHECK(output_surface_
->HasClient());
1108 DCHECK(id_allocation_chunk_size_
);
1111 void ResourceProvider::Initialize() {
1112 DCHECK(thread_checker_
.CalledOnValidThread());
1114 GLES2Interface
* gl
= ContextGL();
1116 default_resource_type_
= RESOURCE_TYPE_BITMAP
;
1117 // Pick an arbitrary limit here similar to what hardware might.
1118 max_texture_size_
= 16 * 1024;
1119 best_texture_format_
= RGBA_8888
;
1123 DCHECK(!texture_id_allocator_
);
1124 DCHECK(!buffer_id_allocator_
);
1126 const ContextProvider::Capabilities
& caps
=
1127 output_surface_
->context_provider()->ContextCapabilities();
1129 default_resource_type_
= RESOURCE_TYPE_GL_TEXTURE
;
1130 use_texture_storage_ext_
= caps
.gpu
.texture_storage
;
1131 use_texture_format_bgra_
= caps
.gpu
.texture_format_bgra8888
;
1132 use_texture_usage_hint_
= caps
.gpu
.texture_usage
;
1133 use_compressed_texture_etc1_
= caps
.gpu
.texture_format_etc1
;
1134 yuv_resource_format_
= caps
.gpu
.texture_rg
? RED_8
: LUMINANCE_8
;
1135 use_sync_query_
= caps
.gpu
.sync_query
;
1137 max_texture_size_
= 0; // Context expects cleared value.
1138 gl
->GetIntegerv(GL_MAX_TEXTURE_SIZE
, &max_texture_size_
);
1139 best_texture_format_
=
1140 PlatformColor::BestTextureFormat(use_texture_format_bgra_
);
1142 best_render_buffer_format_
=
1143 PlatformColor::BestTextureFormat(caps
.gpu
.render_buffer_format_bgra8888
);
1145 texture_id_allocator_
.reset(
1146 new TextureIdAllocator(gl
, id_allocation_chunk_size_
));
1147 buffer_id_allocator_
.reset(
1148 new BufferIdAllocator(gl
, id_allocation_chunk_size_
));
1151 int ResourceProvider::CreateChild(const ReturnCallback
& return_callback
) {
1152 DCHECK(thread_checker_
.CalledOnValidThread());
1155 child_info
.return_callback
= return_callback
;
1157 int child
= next_child_
++;
1158 children_
[child
] = child_info
;
1162 void ResourceProvider::SetChildNeedsSyncPoints(int child_id
, bool needs
) {
1163 ChildMap::iterator it
= children_
.find(child_id
);
1164 DCHECK(it
!= children_
.end());
1165 it
->second
.needs_sync_points
= needs
;
1168 void ResourceProvider::DestroyChild(int child_id
) {
1169 ChildMap::iterator it
= children_
.find(child_id
);
1170 DCHECK(it
!= children_
.end());
1171 DestroyChildInternal(it
, NORMAL
);
1174 void ResourceProvider::DestroyChildInternal(ChildMap::iterator it
,
1175 DeleteStyle style
) {
1176 DCHECK(thread_checker_
.CalledOnValidThread());
1178 Child
& child
= it
->second
;
1179 DCHECK(style
== FOR_SHUTDOWN
|| !child
.marked_for_deletion
);
1181 ResourceIdArray resources_for_child
;
1183 for (ResourceIdMap::iterator child_it
= child
.child_to_parent_map
.begin();
1184 child_it
!= child
.child_to_parent_map
.end();
1186 ResourceId id
= child_it
->second
;
1187 resources_for_child
.push_back(id
);
1190 child
.marked_for_deletion
= true;
1192 DeleteAndReturnUnusedResourcesToChild(it
, style
, resources_for_child
);
1195 const ResourceProvider::ResourceIdMap
& ResourceProvider::GetChildToParentMap(
1197 DCHECK(thread_checker_
.CalledOnValidThread());
1198 ChildMap::const_iterator it
= children_
.find(child
);
1199 DCHECK(it
!= children_
.end());
1200 DCHECK(!it
->second
.marked_for_deletion
);
1201 return it
->second
.child_to_parent_map
;
1204 void ResourceProvider::PrepareSendToParent(const ResourceIdArray
& resources
,
1205 TransferableResourceArray
* list
) {
1206 DCHECK(thread_checker_
.CalledOnValidThread());
1207 GLES2Interface
* gl
= ContextGL();
1208 bool need_sync_point
= false;
1209 for (ResourceIdArray::const_iterator it
= resources
.begin();
1210 it
!= resources
.end();
1212 TransferableResource resource
;
1213 TransferResource(gl
, *it
, &resource
);
1214 if (!resource
.mailbox_holder
.sync_point
&& !resource
.is_software
)
1215 need_sync_point
= true;
1216 ++resources_
.find(*it
)->second
.exported_count
;
1217 list
->push_back(resource
);
1219 if (need_sync_point
&&
1220 output_surface_
->capabilities().delegated_sync_points_required
) {
1221 GLuint sync_point
= gl
->InsertSyncPointCHROMIUM();
1222 for (TransferableResourceArray::iterator it
= list
->begin();
1225 if (!it
->mailbox_holder
.sync_point
)
1226 it
->mailbox_holder
.sync_point
= sync_point
;
1231 void ResourceProvider::ReceiveFromChild(
1232 int child
, const TransferableResourceArray
& resources
) {
1233 DCHECK(thread_checker_
.CalledOnValidThread());
1234 GLES2Interface
* gl
= ContextGL();
1235 Child
& child_info
= children_
.find(child
)->second
;
1236 DCHECK(!child_info
.marked_for_deletion
);
1237 for (TransferableResourceArray::const_iterator it
= resources
.begin();
1238 it
!= resources
.end();
1240 ResourceIdMap::iterator resource_in_map_it
=
1241 child_info
.child_to_parent_map
.find(it
->id
);
1242 if (resource_in_map_it
!= child_info
.child_to_parent_map
.end()) {
1243 Resource
* resource
= GetResource(resource_in_map_it
->second
);
1244 resource
->marked_for_deletion
= false;
1245 resource
->imported_count
++;
1249 if ((!it
->is_software
&& !gl
) ||
1250 (it
->is_software
&& !shared_bitmap_manager_
)) {
1251 TRACE_EVENT0("cc", "ResourceProvider::ReceiveFromChild dropping invalid");
1252 ReturnedResourceArray to_return
;
1253 to_return
.push_back(it
->ToReturnedResource());
1254 child_info
.return_callback
.Run(to_return
,
1255 blocking_main_thread_task_runner_
);
1259 ResourceId local_id
= next_id_
++;
1260 Resource
* resource
= nullptr;
1261 if (it
->is_software
) {
1262 resource
= InsertResource(
1264 Resource(it
->mailbox_holder
.mailbox
, it
->size
, Resource::DELEGATED
,
1265 GL_LINEAR
, it
->is_repeated
? GL_REPEAT
: GL_CLAMP_TO_EDGE
));
1267 resource
= InsertResource(
1268 local_id
, Resource(0, it
->size
, Resource::DELEGATED
,
1269 it
->mailbox_holder
.texture_target
, it
->filter
, 0,
1270 it
->is_repeated
? GL_REPEAT
: GL_CLAMP_TO_EDGE
,
1271 TEXTURE_HINT_IMMUTABLE
, it
->format
));
1272 resource
->mailbox
= TextureMailbox(it
->mailbox_holder
.mailbox
,
1273 it
->mailbox_holder
.texture_target
,
1274 it
->mailbox_holder
.sync_point
);
1275 resource
->read_lock_fences_enabled
= it
->read_lock_fences_enabled
;
1277 resource
->child_id
= child
;
1278 // Don't allocate a texture for a child.
1279 resource
->allocated
= true;
1280 resource
->imported_count
= 1;
1281 child_info
.parent_to_child_map
[local_id
] = it
->id
;
1282 child_info
.child_to_parent_map
[it
->id
] = local_id
;
1286 void ResourceProvider::DeclareUsedResourcesFromChild(
1288 const ResourceIdSet
& resources_from_child
) {
1289 DCHECK(thread_checker_
.CalledOnValidThread());
1291 ChildMap::iterator child_it
= children_
.find(child
);
1292 DCHECK(child_it
!= children_
.end());
1293 Child
& child_info
= child_it
->second
;
1294 DCHECK(!child_info
.marked_for_deletion
);
1296 ResourceIdArray unused
;
1297 for (ResourceIdMap::iterator it
= child_info
.child_to_parent_map
.begin();
1298 it
!= child_info
.child_to_parent_map
.end();
1300 ResourceId local_id
= it
->second
;
1301 bool resource_is_in_use
= resources_from_child
.count(it
->first
) > 0;
1302 if (!resource_is_in_use
)
1303 unused
.push_back(local_id
);
1305 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
, unused
);
1308 void ResourceProvider::ReceiveReturnsFromParent(
1309 const ReturnedResourceArray
& resources
) {
1310 DCHECK(thread_checker_
.CalledOnValidThread());
1311 GLES2Interface
* gl
= ContextGL();
1313 base::hash_map
<int, ResourceIdArray
> resources_for_child
;
1315 for (const ReturnedResource
& returned
: resources
) {
1316 ResourceId local_id
= returned
.id
;
1317 ResourceMap::iterator map_iterator
= resources_
.find(local_id
);
1318 // Resource was already lost (e.g. it belonged to a child that was
1320 if (map_iterator
== resources_
.end())
1323 Resource
* resource
= &map_iterator
->second
;
1325 CHECK_GE(resource
->exported_count
, returned
.count
);
1326 resource
->exported_count
-= returned
.count
;
1327 resource
->lost
|= returned
.lost
;
1328 if (resource
->exported_count
)
1331 if (returned
.sync_point
) {
1332 DCHECK(!resource
->has_shared_bitmap_id
);
1333 if (resource
->origin
== Resource::INTERNAL
) {
1334 DCHECK(resource
->gl_id
);
1335 gl
->WaitSyncPointCHROMIUM(returned
.sync_point
);
1337 DCHECK(!resource
->gl_id
);
1338 resource
->mailbox
.set_sync_point(returned
.sync_point
);
1342 if (!resource
->marked_for_deletion
)
1345 if (!resource
->child_id
) {
1346 // The resource belongs to this ResourceProvider, so it can be destroyed.
1347 DeleteResourceInternal(map_iterator
, NORMAL
);
1351 DCHECK(resource
->origin
== Resource::DELEGATED
);
1352 resources_for_child
[resource
->child_id
].push_back(local_id
);
1355 for (const auto& children
: resources_for_child
) {
1356 ChildMap::iterator child_it
= children_
.find(children
.first
);
1357 DCHECK(child_it
!= children_
.end());
1358 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
, children
.second
);
1362 void ResourceProvider::TransferResource(GLES2Interface
* gl
,
1364 TransferableResource
* resource
) {
1365 Resource
* source
= GetResource(id
);
1366 DCHECK(!source
->locked_for_write
);
1367 DCHECK(!source
->lock_for_read_count
);
1368 DCHECK(source
->origin
!= Resource::EXTERNAL
|| source
->mailbox
.IsValid());
1369 DCHECK(source
->allocated
);
1371 resource
->format
= source
->format
;
1372 resource
->mailbox_holder
.texture_target
= source
->target
;
1373 resource
->filter
= source
->filter
;
1374 resource
->size
= source
->size
;
1375 resource
->read_lock_fences_enabled
= source
->read_lock_fences_enabled
;
1376 resource
->is_repeated
= (source
->wrap_mode
== GL_REPEAT
);
1378 if (source
->type
== RESOURCE_TYPE_BITMAP
) {
1379 resource
->mailbox_holder
.mailbox
= source
->shared_bitmap_id
;
1380 resource
->is_software
= true;
1381 } else if (!source
->mailbox
.IsValid()) {
1383 DCHECK(source
->gl_id
);
1384 DCHECK(source
->origin
== Resource::INTERNAL
);
1385 if (source
->image_id
) {
1386 DCHECK(source
->dirty_image
);
1387 gl
->BindTexture(resource
->mailbox_holder
.texture_target
, source
->gl_id
);
1388 BindImageForSampling(source
);
1390 // This is a resource allocated by the compositor, we need to produce it.
1391 // Don't set a sync point, the caller will do it.
1392 gl
->GenMailboxCHROMIUM(resource
->mailbox_holder
.mailbox
.name
);
1393 gl
->ProduceTextureDirectCHROMIUM(source
->gl_id
,
1394 resource
->mailbox_holder
.texture_target
,
1395 resource
->mailbox_holder
.mailbox
.name
);
1397 source
->mailbox
= TextureMailbox(resource
->mailbox_holder
);
1399 DCHECK(source
->mailbox
.IsTexture());
1400 if (source
->image_id
&& source
->dirty_image
) {
1401 DCHECK(source
->gl_id
);
1402 DCHECK(source
->origin
== Resource::INTERNAL
);
1403 gl
->BindTexture(resource
->mailbox_holder
.texture_target
, source
->gl_id
);
1404 BindImageForSampling(source
);
1406 // This is either an external resource, or a compositor resource that we
1407 // already exported. Make sure to forward the sync point that we were given.
1408 resource
->mailbox_holder
.mailbox
= source
->mailbox
.mailbox();
1409 resource
->mailbox_holder
.texture_target
= source
->mailbox
.target();
1410 resource
->mailbox_holder
.sync_point
= source
->mailbox
.sync_point();
1411 source
->mailbox
.set_sync_point(0);
1415 void ResourceProvider::DeleteAndReturnUnusedResourcesToChild(
1416 ChildMap::iterator child_it
,
1418 const ResourceIdArray
& unused
) {
1419 DCHECK(thread_checker_
.CalledOnValidThread());
1420 DCHECK(child_it
!= children_
.end());
1421 Child
* child_info
= &child_it
->second
;
1423 if (unused
.empty() && !child_info
->marked_for_deletion
)
1426 ReturnedResourceArray to_return
;
1428 GLES2Interface
* gl
= ContextGL();
1429 bool need_sync_point
= false;
1430 for (size_t i
= 0; i
< unused
.size(); ++i
) {
1431 ResourceId local_id
= unused
[i
];
1433 ResourceMap::iterator it
= resources_
.find(local_id
);
1434 CHECK(it
!= resources_
.end());
1435 Resource
& resource
= it
->second
;
1437 DCHECK(!resource
.locked_for_write
);
1438 DCHECK(child_info
->parent_to_child_map
.count(local_id
));
1440 ResourceId child_id
= child_info
->parent_to_child_map
[local_id
];
1441 DCHECK(child_info
->child_to_parent_map
.count(child_id
));
1445 (resource
.type
== RESOURCE_TYPE_GL_TEXTURE
&& lost_output_surface_
);
1446 if (resource
.exported_count
> 0 || resource
.lock_for_read_count
> 0) {
1447 if (style
!= FOR_SHUTDOWN
) {
1448 // Defer this resource deletion.
1449 resource
.marked_for_deletion
= true;
1452 // We can't postpone the deletion, so we'll have to lose it.
1454 } else if (!ReadLockFenceHasPassed(&resource
)) {
1455 // TODO(dcastagna): see if it's possible to use this logic for
1456 // the branch above too, where the resource is locked or still exported.
1457 if (style
!= FOR_SHUTDOWN
&& !child_info
->marked_for_deletion
) {
1458 // Defer this resource deletion.
1459 resource
.marked_for_deletion
= true;
1462 // We can't postpone the deletion, so we'll have to lose it.
1466 if (gl
&& resource
.filter
!= resource
.original_filter
) {
1467 DCHECK(resource
.target
);
1468 DCHECK(resource
.gl_id
);
1470 gl
->BindTexture(resource
.target
, resource
.gl_id
);
1471 gl
->TexParameteri(resource
.target
, GL_TEXTURE_MIN_FILTER
,
1472 resource
.original_filter
);
1473 gl
->TexParameteri(resource
.target
, GL_TEXTURE_MAG_FILTER
,
1474 resource
.original_filter
);
1477 ReturnedResource returned
;
1478 returned
.id
= child_id
;
1479 returned
.sync_point
= resource
.mailbox
.sync_point();
1480 if (!returned
.sync_point
&& resource
.type
== RESOURCE_TYPE_GL_TEXTURE
)
1481 need_sync_point
= true;
1482 returned
.count
= resource
.imported_count
;
1483 returned
.lost
= is_lost
;
1484 to_return
.push_back(returned
);
1486 child_info
->parent_to_child_map
.erase(local_id
);
1487 child_info
->child_to_parent_map
.erase(child_id
);
1488 resource
.imported_count
= 0;
1489 DeleteResourceInternal(it
, style
);
1491 if (need_sync_point
&& child_info
->needs_sync_points
) {
1493 GLuint sync_point
= gl
->InsertSyncPointCHROMIUM();
1494 for (size_t i
= 0; i
< to_return
.size(); ++i
) {
1495 if (!to_return
[i
].sync_point
)
1496 to_return
[i
].sync_point
= sync_point
;
1500 if (!to_return
.empty())
1501 child_info
->return_callback
.Run(to_return
,
1502 blocking_main_thread_task_runner_
);
1504 if (child_info
->marked_for_deletion
&&
1505 child_info
->parent_to_child_map
.empty()) {
1506 DCHECK(child_info
->child_to_parent_map
.empty());
1507 children_
.erase(child_it
);
1511 void ResourceProvider::AcquirePixelBuffer(ResourceId id
) {
1512 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1513 "ResourceProvider::AcquirePixelBuffer");
1515 Resource
* resource
= GetResource(id
);
1516 DCHECK(resource
->origin
== Resource::INTERNAL
);
1517 DCHECK_EQ(resource
->exported_count
, 0);
1518 DCHECK(!resource
->image_id
);
1519 DCHECK_NE(ETC1
, resource
->format
);
1521 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1522 GLES2Interface
* gl
= ContextGL();
1524 if (!resource
->gl_pixel_buffer_id
)
1525 resource
->gl_pixel_buffer_id
= buffer_id_allocator_
->NextId();
1526 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1527 resource
->gl_pixel_buffer_id
);
1528 unsigned bytes_per_pixel
= BitsPerPixel(resource
->format
) / 8;
1530 GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1531 resource
->size
.height() *
1532 MathUtil::RoundUp(bytes_per_pixel
* resource
->size
.width(), 4u),
1533 NULL
, GL_DYNAMIC_DRAW
);
1534 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1537 void ResourceProvider::ReleasePixelBuffer(ResourceId id
) {
1538 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1539 "ResourceProvider::ReleasePixelBuffer");
1541 Resource
* resource
= GetResource(id
);
1542 DCHECK(resource
->origin
== Resource::INTERNAL
);
1543 DCHECK_EQ(resource
->exported_count
, 0);
1544 DCHECK(!resource
->image_id
);
1546 // The pixel buffer can be released while there is a pending "set pixels"
1547 // if completion has been forced. Any shared memory associated with this
1548 // pixel buffer will not be freed until the waitAsyncTexImage2DCHROMIUM
1549 // command has been processed on the service side. It is also safe to
1550 // reuse any query id associated with this resource before they complete
1551 // as each new query has a unique submit count.
1552 if (resource
->pending_set_pixels
) {
1553 DCHECK(resource
->set_pixels_completion_forced
);
1554 resource
->pending_set_pixels
= false;
1555 resource
->locked_for_write
= false;
1558 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1559 if (!resource
->gl_pixel_buffer_id
)
1561 GLES2Interface
* gl
= ContextGL();
1563 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1564 resource
->gl_pixel_buffer_id
);
1566 GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0, NULL
, GL_DYNAMIC_DRAW
);
1567 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1570 uint8_t* ResourceProvider::MapPixelBuffer(ResourceId id
, int* stride
) {
1571 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1572 "ResourceProvider::MapPixelBuffer");
1574 Resource
* resource
= GetResource(id
);
1575 DCHECK(resource
->origin
== Resource::INTERNAL
);
1576 DCHECK_EQ(resource
->exported_count
, 0);
1577 DCHECK(!resource
->image_id
);
1580 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1581 GLES2Interface
* gl
= ContextGL();
1583 DCHECK(resource
->gl_pixel_buffer_id
);
1584 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1585 resource
->gl_pixel_buffer_id
);
1586 uint8_t* image
= static_cast<uint8_t*>(gl
->MapBufferCHROMIUM(
1587 GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, GL_WRITE_ONLY
));
1588 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1589 // Buffer is required to be 4-byte aligned.
1590 CHECK(!(reinterpret_cast<intptr_t>(image
) & 3));
1594 void ResourceProvider::UnmapPixelBuffer(ResourceId id
) {
1595 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1596 "ResourceProvider::UnmapPixelBuffer");
1598 Resource
* resource
= GetResource(id
);
1599 DCHECK(resource
->origin
== Resource::INTERNAL
);
1600 DCHECK_EQ(resource
->exported_count
, 0);
1601 DCHECK(!resource
->image_id
);
1603 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1604 GLES2Interface
* gl
= ContextGL();
1606 DCHECK(resource
->gl_pixel_buffer_id
);
1607 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1608 resource
->gl_pixel_buffer_id
);
1609 gl
->UnmapBufferCHROMIUM(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
);
1610 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1613 GLenum
ResourceProvider::BindForSampling(ResourceId resource_id
,
1616 DCHECK(thread_checker_
.CalledOnValidThread());
1617 GLES2Interface
* gl
= ContextGL();
1618 ResourceMap::iterator it
= resources_
.find(resource_id
);
1619 DCHECK(it
!= resources_
.end());
1620 Resource
* resource
= &it
->second
;
1621 DCHECK(resource
->lock_for_read_count
);
1622 DCHECK(!resource
->locked_for_write
|| resource
->set_pixels_completion_forced
);
1624 ScopedSetActiveTexture
scoped_active_tex(gl
, unit
);
1625 GLenum target
= resource
->target
;
1626 gl
->BindTexture(target
, resource
->gl_id
);
1627 if (filter
!= resource
->filter
) {
1628 gl
->TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
);
1629 gl
->TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
);
1630 resource
->filter
= filter
;
1633 if (resource
->image_id
&& resource
->dirty_image
)
1634 BindImageForSampling(resource
);
1639 void ResourceProvider::BeginSetPixels(ResourceId id
) {
1640 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1641 "ResourceProvider::BeginSetPixels");
1643 Resource
* resource
= GetResource(id
);
1644 DCHECK(!resource
->pending_set_pixels
);
1646 LazyCreate(resource
);
1647 DCHECK(resource
->origin
== Resource::INTERNAL
);
1648 DCHECK(resource
->gl_id
|| resource
->allocated
);
1649 DCHECK(ReadLockFenceHasPassed(resource
));
1650 DCHECK(!resource
->image_id
);
1652 bool allocate
= !resource
->allocated
;
1653 resource
->allocated
= true;
1656 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1657 DCHECK(resource
->gl_id
);
1658 GLES2Interface
* gl
= ContextGL();
1660 DCHECK(resource
->gl_pixel_buffer_id
);
1661 DCHECK_EQ(resource
->target
, static_cast<GLenum
>(GL_TEXTURE_2D
));
1662 gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
);
1663 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1664 resource
->gl_pixel_buffer_id
);
1665 if (!resource
->gl_upload_query_id
)
1666 gl
->GenQueriesEXT(1, &resource
->gl_upload_query_id
);
1667 gl
->BeginQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM
,
1668 resource
->gl_upload_query_id
);
1670 gl
->AsyncTexImage2DCHROMIUM(GL_TEXTURE_2D
,
1672 GLInternalFormat(resource
->format
),
1673 resource
->size
.width(),
1674 resource
->size
.height(),
1676 GLDataFormat(resource
->format
),
1677 GLDataType(resource
->format
),
1680 gl
->AsyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D
,
1684 resource
->size
.width(),
1685 resource
->size
.height(),
1686 GLDataFormat(resource
->format
),
1687 GLDataType(resource
->format
),
1690 gl
->EndQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM
);
1691 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1693 resource
->pending_set_pixels
= true;
1694 resource
->set_pixels_completion_forced
= false;
1697 void ResourceProvider::ForceSetPixelsToComplete(ResourceId id
) {
1698 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1699 "ResourceProvider::ForceSetPixelsToComplete");
1701 Resource
* resource
= GetResource(id
);
1703 DCHECK(resource
->locked_for_write
);
1704 DCHECK(resource
->pending_set_pixels
);
1705 DCHECK(!resource
->set_pixels_completion_forced
);
1707 if (resource
->gl_id
) {
1708 GLES2Interface
* gl
= ContextGL();
1709 gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
);
1710 gl
->WaitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D
);
1711 gl
->BindTexture(GL_TEXTURE_2D
, 0);
1714 resource
->set_pixels_completion_forced
= true;
1717 bool ResourceProvider::DidSetPixelsComplete(ResourceId id
) {
1718 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1719 "ResourceProvider::DidSetPixelsComplete");
1721 Resource
* resource
= GetResource(id
);
1723 DCHECK(resource
->locked_for_write
);
1724 DCHECK(resource
->pending_set_pixels
);
1726 if (resource
->gl_id
) {
1727 GLES2Interface
* gl
= ContextGL();
1729 DCHECK(resource
->gl_upload_query_id
);
1730 GLuint complete
= 1;
1731 gl
->GetQueryObjectuivEXT(
1732 resource
->gl_upload_query_id
, GL_QUERY_RESULT_AVAILABLE_EXT
, &complete
);
1737 resource
->pending_set_pixels
= false;
1738 UnlockForWrite(resource
);
1740 // Async set pixels commands are not necessarily processed in-sequence with
1741 // drawing commands. Read lock fences are required to ensure that async
1742 // commands don't access the resource while used for drawing.
1743 resource
->read_lock_fences_enabled
= true;
1748 void ResourceProvider::CreateForTesting(ResourceId id
) {
1749 LazyCreate(GetResource(id
));
1752 GLenum
ResourceProvider::TargetForTesting(ResourceId id
) {
1753 Resource
* resource
= GetResource(id
);
1754 return resource
->target
;
1757 void ResourceProvider::LazyCreate(Resource
* resource
) {
1758 if (resource
->type
!= RESOURCE_TYPE_GL_TEXTURE
||
1759 resource
->origin
!= Resource::INTERNAL
)
1762 if (resource
->gl_id
)
1765 DCHECK(resource
->texture_pool
);
1766 DCHECK(resource
->origin
== Resource::INTERNAL
);
1767 DCHECK(!resource
->mailbox
.IsValid());
1768 resource
->gl_id
= texture_id_allocator_
->NextId();
1770 GLES2Interface
* gl
= ContextGL();
1773 // Create and set texture properties. Allocation is delayed until needed.
1774 gl
->BindTexture(resource
->target
, resource
->gl_id
);
1775 gl
->TexParameteri(resource
->target
, GL_TEXTURE_MIN_FILTER
,
1776 resource
->original_filter
);
1777 gl
->TexParameteri(resource
->target
, GL_TEXTURE_MAG_FILTER
,
1778 resource
->original_filter
);
1779 gl
->TexParameteri(resource
->target
, GL_TEXTURE_WRAP_S
, resource
->wrap_mode
);
1780 gl
->TexParameteri(resource
->target
, GL_TEXTURE_WRAP_T
, resource
->wrap_mode
);
1781 gl
->TexParameteri(resource
->target
, GL_TEXTURE_POOL_CHROMIUM
,
1782 resource
->texture_pool
);
1783 if (use_texture_usage_hint_
&& (resource
->hint
& TEXTURE_HINT_FRAMEBUFFER
)) {
1784 gl
->TexParameteri(resource
->target
, GL_TEXTURE_USAGE_ANGLE
,
1785 GL_FRAMEBUFFER_ATTACHMENT_ANGLE
);
1789 void ResourceProvider::AllocateForTesting(ResourceId id
) {
1790 LazyAllocate(GetResource(id
));
1793 void ResourceProvider::LazyAllocate(Resource
* resource
) {
1795 if (resource
->allocated
)
1797 LazyCreate(resource
);
1798 if (!resource
->gl_id
)
1800 resource
->allocated
= true;
1801 GLES2Interface
* gl
= ContextGL();
1802 gfx::Size
& size
= resource
->size
;
1803 ResourceFormat format
= resource
->format
;
1804 gl
->BindTexture(resource
->target
, resource
->gl_id
);
1805 if (use_texture_storage_ext_
&&
1806 IsFormatSupportedForStorage(format
, use_texture_format_bgra_
) &&
1807 (resource
->hint
& TEXTURE_HINT_IMMUTABLE
)) {
1808 GLenum storage_format
= TextureToStorageFormat(format
);
1809 gl
->TexStorage2DEXT(resource
->target
, 1, storage_format
, size
.width(),
1812 // ETC1 does not support preallocation.
1813 if (format
!= ETC1
) {
1814 gl
->TexImage2D(resource
->target
, 0, GLInternalFormat(format
),
1815 size
.width(), size
.height(), 0, GLDataFormat(format
),
1816 GLDataType(format
), NULL
);
1821 void ResourceProvider::BindImageForSampling(Resource
* resource
) {
1822 GLES2Interface
* gl
= ContextGL();
1823 DCHECK(resource
->gl_id
);
1824 DCHECK(resource
->image_id
);
1826 // Release image currently bound to texture.
1827 if (resource
->bound_image_id
)
1828 gl
->ReleaseTexImage2DCHROMIUM(resource
->target
, resource
->bound_image_id
);
1829 gl
->BindTexImage2DCHROMIUM(resource
->target
, resource
->image_id
);
1830 resource
->bound_image_id
= resource
->image_id
;
1831 resource
->dirty_image
= false;
1834 void ResourceProvider::CopyResource(ResourceId source_id
,
1836 const gfx::Rect
& rect
) {
1837 TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
1839 Resource
* source_resource
= GetResource(source_id
);
1840 DCHECK(!source_resource
->lock_for_read_count
);
1841 DCHECK(source_resource
->origin
== Resource::INTERNAL
);
1842 DCHECK_EQ(source_resource
->exported_count
, 0);
1843 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, source_resource
->type
);
1844 LazyAllocate(source_resource
);
1846 Resource
* dest_resource
= GetResource(dest_id
);
1847 DCHECK(!dest_resource
->locked_for_write
);
1848 DCHECK(!dest_resource
->lock_for_read_count
);
1849 DCHECK(dest_resource
->origin
== Resource::INTERNAL
);
1850 DCHECK_EQ(dest_resource
->exported_count
, 0);
1851 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, dest_resource
->type
);
1852 LazyAllocate(dest_resource
);
1854 DCHECK_EQ(source_resource
->type
, dest_resource
->type
);
1855 DCHECK_EQ(source_resource
->format
, dest_resource
->format
);
1856 DCHECK(source_resource
->size
== dest_resource
->size
);
1857 DCHECK(gfx::Rect(dest_resource
->size
).Contains(rect
));
1859 GLES2Interface
* gl
= ContextGL();
1861 if (source_resource
->image_id
&& source_resource
->dirty_image
) {
1862 gl
->BindTexture(source_resource
->target
, source_resource
->gl_id
);
1863 BindImageForSampling(source_resource
);
1865 if (use_sync_query_
) {
1866 if (!source_resource
->gl_read_lock_query_id
)
1867 gl
->GenQueriesEXT(1, &source_resource
->gl_read_lock_query_id
);
1868 #if defined(OS_CHROMEOS)
1869 // TODO(reveman): This avoids a performance problem on some ChromeOS
1870 // devices. This needs to be removed to support native GpuMemoryBuffer
1871 // implementations. crbug.com/436314
1872 gl
->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM
,
1873 source_resource
->gl_read_lock_query_id
);
1875 gl
->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM
,
1876 source_resource
->gl_read_lock_query_id
);
1879 DCHECK(!dest_resource
->image_id
);
1880 dest_resource
->allocated
= true;
1881 gl
->CopySubTextureCHROMIUM(dest_resource
->target
, source_resource
->gl_id
,
1882 dest_resource
->gl_id
, rect
.x(), rect
.y(), rect
.x(),
1883 rect
.y(), rect
.width(), rect
.height(),
1884 false, false, false);
1885 if (source_resource
->gl_read_lock_query_id
) {
1886 // End query and create a read lock fence that will prevent access to
1887 // source resource until CopySubTextureCHROMIUM command has completed.
1888 #if defined(OS_CHROMEOS)
1889 gl
->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM
);
1891 gl
->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM
);
1893 source_resource
->read_lock_fence
= make_scoped_refptr(
1894 new CopyTextureFence(gl
, source_resource
->gl_read_lock_query_id
));
1896 // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
1897 // Try to use one synchronous fence for as many CopyResource operations as
1898 // possible as that reduce the number of times we have to synchronize with
1900 if (!synchronous_fence_
.get() || synchronous_fence_
->has_synchronized())
1901 synchronous_fence_
= make_scoped_refptr(new SynchronousFence(gl
));
1902 source_resource
->read_lock_fence
= synchronous_fence_
;
1903 source_resource
->read_lock_fence
->Set();
1907 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id
) {
1908 Resource
* resource
= GetResource(id
);
1909 DCHECK_EQ(resource
->exported_count
, 0);
1910 DCHECK(resource
->allocated
);
1911 if (resource
->type
!= RESOURCE_TYPE_GL_TEXTURE
|| resource
->gl_id
)
1913 if (!resource
->mailbox
.sync_point())
1915 DCHECK(resource
->mailbox
.IsValid());
1916 GLES2Interface
* gl
= ContextGL();
1918 gl
->WaitSyncPointCHROMIUM(resource
->mailbox
.sync_point());
1919 resource
->mailbox
.set_sync_point(0);
1922 void ResourceProvider::WaitReadLockIfNeeded(ResourceId id
) {
1923 Resource
* resource
= GetResource(id
);
1924 DCHECK_EQ(resource
->exported_count
, 0);
1925 if (!resource
->read_lock_fence
.get())
1928 resource
->read_lock_fence
->Wait();
1931 GLint
ResourceProvider::GetActiveTextureUnit(GLES2Interface
* gl
) {
1932 GLint active_unit
= 0;
1933 gl
->GetIntegerv(GL_ACTIVE_TEXTURE
, &active_unit
);
1937 void ResourceProvider::ValidateResource(ResourceId id
) const {
1938 DCHECK(thread_checker_
.CalledOnValidThread());
1940 DCHECK(resources_
.find(id
) != resources_
.end());
1943 GLES2Interface
* ResourceProvider::ContextGL() const {
1944 ContextProvider
* context_provider
= output_surface_
->context_provider();
1945 return context_provider
? context_provider
->ContextGL() : NULL
;
1948 class GrContext
* ResourceProvider::GrContext(bool worker_context
) const {
1949 ContextProvider
* context_provider
=
1950 worker_context
? output_surface_
->worker_context_provider()
1951 : output_surface_
->context_provider();
1952 return context_provider
? context_provider
->GrContext() : NULL
;