1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
8 #include "base/basictypes.h"
10 namespace gfx
{ class RectF
; }
12 namespace WebKit
{ class WebGraphicsContext3D
; }
16 class GeometryBinding
{
18 GeometryBinding(WebKit::WebGraphicsContext3D
* context
,
19 const gfx::RectF
& quad_vertex_rect
);
22 void PrepareForDraw();
24 // All layer shaders share the same attribute locations for the vertex
25 // positions and texture coordinates. This allows switching shaders without
26 // rebinding attribute arrays.
27 static int PositionAttribLocation() { return 0; }
28 static int TexCoordAttribLocation() { return 1; }
29 static int TriangleIndexAttribLocation() { return 2; }
32 WebKit::WebGraphicsContext3D
* context_
;
34 unsigned quad_vertices_vbo_
;
35 unsigned quad_elements_vbo_
;
37 DISALLOW_COPY_AND_ASSIGN(GeometryBinding
);
42 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_