1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
10 #include "base/basictypes.h"
14 // Collects 4 floats at a time for easy upload to GL.
19 // Collects 16 floats at a time for easy upload to GL.
24 // A cache for storing textured quads to be drawn. Stores the minimum required
25 // data to tell if two back to back draws only differ in their transform. Quads
26 // that only differ by transform may be coalesced into a single draw call.
27 struct TexturedQuadDrawCache
{
28 TexturedQuadDrawCache();
29 ~TexturedQuadDrawCache();
31 // Values tracked to determine if textured quads may be coalesced.
34 bool use_premultiplied_alpha
;
37 // Information about the program binding that is required to draw.
38 int uv_xform_location
;
39 int vertex_opacity_location
;
43 // A cache for the coalesced quad data.
44 std::vector
<Float4
> uv_xform_data
;
45 std::vector
<float> vertex_opacity_data
;
46 std::vector
<Float16
> matrix_data
;
48 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache
);
53 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_