Add signalSyncPoint to the WebGraphicsContext3D command buffer impls.
[chromium-blink-merge.git] / cc / trees / single_thread_proxy.cc
blobf8ee95a04aa616e5601ac9af69686a6d6ed259d7
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/single_thread_proxy.h"
7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h"
9 #include "cc/base/thread.h"
10 #include "cc/output/context_provider.h"
11 #include "cc/output/output_surface.h"
12 #include "cc/quads/draw_quad.h"
13 #include "cc/resources/prioritized_resource_manager.h"
14 #include "cc/resources/resource_update_controller.h"
15 #include "cc/trees/layer_tree_host.h"
16 #include "cc/trees/layer_tree_impl.h"
18 namespace cc {
20 scoped_ptr<Proxy> SingleThreadProxy::Create(LayerTreeHost* layer_tree_host) {
21 return make_scoped_ptr(
22 new SingleThreadProxy(layer_tree_host)).PassAs<Proxy>();
25 SingleThreadProxy::SingleThreadProxy(LayerTreeHost* layer_tree_host)
26 : Proxy(scoped_ptr<Thread>(NULL)),
27 layer_tree_host_(layer_tree_host),
28 output_surface_lost_(false),
29 created_offscreen_context_provider_(false),
30 renderer_initialized_(false),
31 next_frame_is_newly_committed_frame_(false),
32 inside_draw_(false) {
33 TRACE_EVENT0("cc", "SingleThreadProxy::SingleThreadProxy");
34 DCHECK(Proxy::IsMainThread());
35 DCHECK(layer_tree_host);
37 // Impl-side painting not supported without threaded compositing.
38 CHECK(!layer_tree_host->settings().impl_side_painting)
39 << "Threaded compositing must be enabled to use impl-side painting.";
42 void SingleThreadProxy::Start() {
43 DebugScopedSetImplThread impl(this);
44 layer_tree_host_impl_ = layer_tree_host_->CreateLayerTreeHostImpl(this);
47 SingleThreadProxy::~SingleThreadProxy() {
48 TRACE_EVENT0("cc", "SingleThreadProxy::~SingleThreadProxy");
49 DCHECK(Proxy::IsMainThread());
50 DCHECK(!layer_tree_host_impl_.get() &&
51 !layer_tree_host_); // make sure Stop() got called.
54 bool SingleThreadProxy::CompositeAndReadback(void* pixels, gfx::Rect rect) {
55 TRACE_EVENT0("cc", "SingleThreadProxy::CompositeAndReadback");
56 DCHECK(Proxy::IsMainThread());
58 gfx::Rect device_viewport_damage_rect = rect;
60 LayerTreeHostImpl::FrameData frame;
61 if (!CommitAndComposite(base::TimeTicks::Now(),
62 device_viewport_damage_rect,
63 &frame))
64 return false;
67 DebugScopedSetImplThread impl(this);
68 layer_tree_host_impl_->Readback(pixels, rect);
70 if (layer_tree_host_impl_->IsContextLost())
71 return false;
73 layer_tree_host_impl_->SwapBuffers(frame);
75 DidSwapFrame();
77 return true;
80 void SingleThreadProxy::FinishAllRendering() {
81 DCHECK(Proxy::IsMainThread());
83 DebugScopedSetImplThread impl(this);
84 layer_tree_host_impl_->FinishAllRendering();
88 bool SingleThreadProxy::IsStarted() const {
89 DCHECK(Proxy::IsMainThread());
90 return layer_tree_host_impl_;
93 bool SingleThreadProxy::InitializeOutputSurface() {
94 DCHECK(Proxy::IsMainThread());
95 scoped_ptr<OutputSurface> output_surface =
96 layer_tree_host_->CreateOutputSurface();
97 if (!output_surface)
98 return false;
99 output_surface_before_initialization_ = output_surface.Pass();
100 return true;
103 void SingleThreadProxy::SetSurfaceReady() {
104 // Scheduling is controlled by the embedder in the single thread case, so
105 // nothing to do.
108 void SingleThreadProxy::SetVisible(bool visible) {
109 DebugScopedSetImplThread impl(this);
110 layer_tree_host_impl_->SetVisible(visible);
113 bool SingleThreadProxy::InitializeRenderer() {
114 DCHECK(Proxy::IsMainThread());
115 DCHECK(output_surface_before_initialization_.get());
117 DebugScopedSetImplThread impl(this);
118 bool ok = layer_tree_host_impl_->InitializeRenderer(
119 output_surface_before_initialization_.Pass());
120 if (ok) {
121 renderer_initialized_ = true;
122 renderer_capabilities_for_main_thread_ =
123 layer_tree_host_impl_->GetRendererCapabilities();
126 return ok;
130 bool SingleThreadProxy::RecreateOutputSurface() {
131 TRACE_EVENT0("cc", "SingleThreadProxy::RecreateContext");
132 DCHECK(Proxy::IsMainThread());
133 DCHECK(output_surface_lost_);
135 scoped_ptr<OutputSurface> output_surface =
136 layer_tree_host_->CreateOutputSurface();
137 if (!output_surface)
138 return false;
139 scoped_refptr<cc::ContextProvider> offscreen_context_provider;
140 if (created_offscreen_context_provider_) {
141 offscreen_context_provider =
142 layer_tree_host_->client()->OffscreenContextProviderForMainThread();
143 if (!offscreen_context_provider)
144 return false;
147 bool initialized;
149 DebugScopedSetMainThreadBlocked mainThreadBlocked(this);
150 DebugScopedSetImplThread impl(this);
151 layer_tree_host_->DeleteContentsTexturesOnImplThread(
152 layer_tree_host_impl_->resource_provider());
153 initialized =
154 layer_tree_host_impl_->InitializeRenderer(output_surface.Pass());
155 if (initialized) {
156 renderer_capabilities_for_main_thread_ =
157 layer_tree_host_impl_->GetRendererCapabilities();
158 layer_tree_host_impl_->resource_provider()->
159 set_offscreen_context_provider(offscreen_context_provider);
160 } else if (offscreen_context_provider) {
161 offscreen_context_provider->VerifyContexts();
165 if (initialized)
166 output_surface_lost_ = false;
168 return initialized;
171 const RendererCapabilities& SingleThreadProxy::GetRendererCapabilities() const {
172 DCHECK(renderer_initialized_);
173 // Note: this gets called during the commit by the "impl" thread.
174 return renderer_capabilities_for_main_thread_;
177 void SingleThreadProxy::SetNeedsAnimate() {
178 // Thread-only feature.
179 NOTREACHED();
182 void SingleThreadProxy::DoCommit(scoped_ptr<ResourceUpdateQueue> queue) {
183 DCHECK(Proxy::IsMainThread());
184 // Commit immediately.
186 DebugScopedSetMainThreadBlocked mainThreadBlocked(this);
187 DebugScopedSetImplThread impl(this);
189 RenderingStatsInstrumentation* stats_instrumentation =
190 layer_tree_host_->rendering_stats_instrumentation();
191 base::TimeTicks start_time = stats_instrumentation->StartRecording();
193 layer_tree_host_impl_->BeginCommit();
195 layer_tree_host_->contents_texture_manager()->
196 PushTexturePrioritiesToBackings();
197 layer_tree_host_->BeginCommitOnImplThread(layer_tree_host_impl_.get());
199 scoped_ptr<ResourceUpdateController> update_controller =
200 ResourceUpdateController::Create(
201 NULL,
202 Proxy::MainThread(),
203 queue.Pass(),
204 layer_tree_host_impl_->resource_provider());
205 update_controller->Finalize();
207 layer_tree_host_->FinishCommitOnImplThread(layer_tree_host_impl_.get());
209 layer_tree_host_impl_->CommitComplete();
211 #ifndef NDEBUG
212 // In the single-threaded case, the scroll deltas should never be
213 // touched on the impl layer tree.
214 scoped_ptr<ScrollAndScaleSet> scroll_info =
215 layer_tree_host_impl_->ProcessScrollDeltas();
216 DCHECK(!scroll_info->scrolls.size());
217 #endif
219 base::TimeDelta duration = stats_instrumentation->EndRecording(start_time);
220 stats_instrumentation->AddCommit(duration);
222 layer_tree_host_->CommitComplete();
223 next_frame_is_newly_committed_frame_ = true;
226 void SingleThreadProxy::SetNeedsCommit() {
227 DCHECK(Proxy::IsMainThread());
228 layer_tree_host_->ScheduleComposite();
231 void SingleThreadProxy::SetNeedsRedraw(gfx::Rect damage_rect) {
232 SetNeedsRedrawRectOnImplThread(damage_rect);
235 void SingleThreadProxy::OnHasPendingTreeStateChanged(bool have_pending_tree) {
236 // Thread-only feature.
237 NOTREACHED();
240 void SingleThreadProxy::SetDeferCommits(bool defer_commits) {
241 // Thread-only feature.
242 NOTREACHED();
245 bool SingleThreadProxy::CommitRequested() const { return false; }
247 size_t SingleThreadProxy::MaxPartialTextureUpdates() const {
248 return std::numeric_limits<size_t>::max();
251 void SingleThreadProxy::Stop() {
252 TRACE_EVENT0("cc", "SingleThreadProxy::stop");
253 DCHECK(Proxy::IsMainThread());
255 DebugScopedSetMainThreadBlocked mainThreadBlocked(this);
256 DebugScopedSetImplThread impl(this);
258 layer_tree_host_->DeleteContentsTexturesOnImplThread(
259 layer_tree_host_impl_->resource_provider());
260 layer_tree_host_impl_.reset();
262 layer_tree_host_ = NULL;
265 void SingleThreadProxy::OnCanDrawStateChanged(bool can_draw) {
266 DCHECK(Proxy::IsImplThread());
267 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(!ShouldComposite());
270 void SingleThreadProxy::SetNeedsRedrawOnImplThread() {
271 layer_tree_host_->ScheduleComposite();
274 void SingleThreadProxy::SetNeedsRedrawRectOnImplThread(gfx::Rect damage_rect) {
275 // FIXME: Once we move render_widget scheduling into this class, we can
276 // treat redraw requests more efficiently than CommitAndRedraw requests.
277 layer_tree_host_impl_->SetViewportDamage(damage_rect);
278 SetNeedsCommit();
281 void SingleThreadProxy::DidInitializeVisibleTileOnImplThread() {
282 // Impl-side painting only.
283 NOTREACHED();
286 void SingleThreadProxy::SetNeedsCommitOnImplThread() {
287 layer_tree_host_->ScheduleComposite();
290 void SingleThreadProxy::SetNeedsManageTilesOnImplThread() {
291 layer_tree_host_->ScheduleComposite();
294 void SingleThreadProxy::PostAnimationEventsToMainThreadOnImplThread(
295 scoped_ptr<AnimationEventsVector> events,
296 base::Time wall_clock_time) {
297 DCHECK(Proxy::IsImplThread());
298 DebugScopedSetMainThread main(this);
299 layer_tree_host_->SetAnimationEvents(events.Pass(), wall_clock_time);
302 bool SingleThreadProxy::ReduceContentsTextureMemoryOnImplThread(
303 size_t limit_bytes,
304 int priority_cutoff) {
305 DCHECK(IsImplThread());
306 if (!layer_tree_host_->contents_texture_manager())
307 return false;
309 return layer_tree_host_->contents_texture_manager()->ReduceMemoryOnImplThread(
310 limit_bytes, priority_cutoff, layer_tree_host_impl_->resource_provider());
313 void SingleThreadProxy::ReduceWastedContentsTextureMemoryOnImplThread() {
314 // Impl-side painting only.
315 NOTREACHED();
318 void SingleThreadProxy::SendManagedMemoryStats() {
319 DCHECK(Proxy::IsImplThread());
320 if (!layer_tree_host_impl_)
321 return;
322 if (!layer_tree_host_->contents_texture_manager())
323 return;
325 PrioritizedResourceManager* contents_texture_manager =
326 layer_tree_host_->contents_texture_manager();
327 layer_tree_host_impl_->SendManagedMemoryStats(
328 contents_texture_manager->MemoryVisibleBytes(),
329 contents_texture_manager->MemoryVisibleAndNearbyBytes(),
330 contents_texture_manager->MemoryUseBytes());
333 bool SingleThreadProxy::IsInsideDraw() { return inside_draw_; }
335 void SingleThreadProxy::DidLoseOutputSurfaceOnImplThread() {
336 // Cause a commit so we can notice the lost context.
337 SetNeedsCommitOnImplThread();
340 // Called by the legacy scheduling path (e.g. where render_widget does the
341 // scheduling)
342 void SingleThreadProxy::CompositeImmediately(base::TimeTicks frame_begin_time) {
343 gfx::Rect device_viewport_damage_rect;
345 LayerTreeHostImpl::FrameData frame;
346 if (CommitAndComposite(frame_begin_time,
347 device_viewport_damage_rect,
348 &frame)) {
349 layer_tree_host_impl_->SwapBuffers(frame);
350 DidSwapFrame();
354 scoped_ptr<base::Value> SingleThreadProxy::AsValue() const {
355 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
357 // The following line casts away const modifiers because it is just
358 // setting debug state. We still want the AsValue() function and its
359 // call chain to be const throughout.
360 DebugScopedSetImplThread impl(const_cast<SingleThreadProxy*>(this));
362 state->Set("layer_tree_host_impl",
363 layer_tree_host_impl_->AsValue().release());
365 return state.PassAs<base::Value>();
368 void SingleThreadProxy::ForceSerializeOnSwapBuffers() {
370 DebugScopedSetImplThread impl(this);
371 if (renderer_initialized_)
372 layer_tree_host_impl_->renderer()->DoNoOp();
376 bool SingleThreadProxy::CommitAndComposite(
377 base::TimeTicks frame_begin_time,
378 gfx::Rect device_viewport_damage_rect,
379 LayerTreeHostImpl::FrameData* frame) {
380 DCHECK(Proxy::IsMainThread());
382 if (!layer_tree_host_->InitializeRendererIfNeeded())
383 return false;
385 scoped_refptr<cc::ContextProvider> offscreen_context_provider;
386 if (renderer_capabilities_for_main_thread_.using_offscreen_context3d &&
387 layer_tree_host_->needs_offscreen_context()) {
388 offscreen_context_provider =
389 layer_tree_host_->client()->OffscreenContextProviderForMainThread();
390 if (offscreen_context_provider)
391 created_offscreen_context_provider_ = true;
394 layer_tree_host_->contents_texture_manager()->UnlinkAndClearEvictedBackings();
396 scoped_ptr<ResourceUpdateQueue> queue =
397 make_scoped_ptr(new ResourceUpdateQueue);
398 layer_tree_host_->UpdateLayers(
399 queue.get(), layer_tree_host_impl_->memory_allocation_limit_bytes());
401 layer_tree_host_->WillCommit();
402 DoCommit(queue.Pass());
403 bool result = DoComposite(offscreen_context_provider,
404 frame_begin_time,
405 device_viewport_damage_rect,
406 frame);
407 layer_tree_host_->DidBeginFrame();
408 return result;
411 bool SingleThreadProxy::ShouldComposite() const {
412 DCHECK(Proxy::IsImplThread());
413 return layer_tree_host_impl_->visible() &&
414 layer_tree_host_impl_->CanDraw();
417 bool SingleThreadProxy::DoComposite(
418 scoped_refptr<cc::ContextProvider> offscreen_context_provider,
419 base::TimeTicks frame_begin_time,
420 gfx::Rect device_viewport_damage_rect,
421 LayerTreeHostImpl::FrameData* frame) {
422 DCHECK(!output_surface_lost_);
424 DebugScopedSetImplThread impl(this);
425 base::AutoReset<bool> mark_inside(&inside_draw_, true);
427 layer_tree_host_impl_->resource_provider()->
428 set_offscreen_context_provider(offscreen_context_provider);
430 // We guard PrepareToDraw() with CanDraw() because it always returns a valid
431 // frame, so can only be used when such a frame is possible. Since
432 // DrawLayers() depends on the result of PrepareToDraw(), it is guarded on
433 // CanDraw() as well.
434 if (!ShouldComposite()) {
435 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
436 return false;
439 layer_tree_host_impl_->Animate(
440 layer_tree_host_impl_->CurrentFrameTimeTicks(),
441 layer_tree_host_impl_->CurrentFrameTime());
442 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(false);
444 layer_tree_host_impl_->PrepareToDraw(frame, device_viewport_damage_rect);
445 layer_tree_host_impl_->DrawLayers(frame, frame_begin_time);
446 layer_tree_host_impl_->DidDrawAllLayers(*frame);
447 output_surface_lost_ = layer_tree_host_impl_->IsContextLost();
449 bool start_ready_animations = true;
450 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
452 layer_tree_host_impl_->BeginNextFrame();
455 if (output_surface_lost_) {
456 cc::ContextProvider* offscreen_contexts = layer_tree_host_impl_->
457 resource_provider()->offscreen_context_provider();
458 if (offscreen_contexts)
459 offscreen_contexts->VerifyContexts();
460 layer_tree_host_->DidLoseOutputSurface();
461 return false;
464 return true;
467 void SingleThreadProxy::DidSwapFrame() {
468 if (next_frame_is_newly_committed_frame_) {
469 next_frame_is_newly_committed_frame_ = false;
470 layer_tree_host_->DidCommitAndDrawFrame();
474 bool SingleThreadProxy::CommitPendingForTesting() { return false; }
476 skia::RefPtr<SkPicture> SingleThreadProxy::CapturePicture() {
477 // Impl-side painting only.
478 NOTREACHED();
479 return skia::RefPtr<SkPicture>();
482 } // namespace cc