Add signalSyncPoint to the WebGraphicsContext3D command buffer impls.
[chromium-blink-merge.git] / net / base / winsock_util.h
blob8baa80238e727b28339faafd4727ac5f79ee9ac6
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_BASE_WINSOCK_UTIL_H_
6 #define NET_BASE_WINSOCK_UTIL_H_
8 #include <winsock2.h>
10 namespace net {
12 // Assert that the (manual-reset) event object is not signaled.
13 void AssertEventNotSignaled(WSAEVENT hEvent);
15 // If the (manual-reset) event object is signaled, resets it and returns true.
16 // Otherwise, does nothing and returns false. Called after a Winsock function
17 // succeeds synchronously
19 // Our testing shows that except in rare cases (when running inside QEMU),
20 // the event object is already signaled at this point, so we call this method
21 // to avoid a context switch in common cases. This is just a performance
22 // optimization. The code still works if this function simply returns false.
23 bool ResetEventIfSignaled(WSAEVENT hEvent);
25 } // namespace net
27 #endif // NET_BASE_WINSOCK_UTIL_H_