Upstreaming browser/ui/uikit_ui_util from iOS.
[chromium-blink-merge.git] / content / renderer / media / renderer_gpu_video_accelerator_factories.cc
blob6ac947a3251adf059536f85b88c9b2a33c67ae07
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h"
7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h>
10 #include "base/bind.h"
11 #include "content/child/child_gpu_memory_buffer_manager.h"
12 #include "content/child/child_thread_impl.h"
13 #include "content/common/gpu/client/context_provider_command_buffer.h"
14 #include "content/common/gpu/client/gl_helper.h"
15 #include "content/common/gpu/client/gpu_channel_host.h"
16 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
17 #include "content/common/gpu/media/gpu_video_accelerator_util.h"
18 #include "content/renderer/render_thread_impl.h"
19 #include "gpu/command_buffer/client/gles2_implementation.h"
20 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
21 #include "media/video/video_decode_accelerator.h"
22 #include "media/video/video_encode_accelerator.h"
24 namespace content {
26 // static
27 scoped_refptr<RendererGpuVideoAcceleratorFactories>
28 RendererGpuVideoAcceleratorFactories::Create(
29 GpuChannelHost* gpu_channel_host,
30 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
31 const scoped_refptr<ContextProviderCommandBuffer>& context_provider,
32 unsigned image_texture_target,
33 bool enable_video_accelerator) {
34 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories =
35 new RendererGpuVideoAcceleratorFactories(gpu_channel_host, task_runner,
36 context_provider,
37 image_texture_target,
38 enable_video_accelerator);
39 // Post task from outside constructor, since AddRef()/Release() is unsafe from
40 // within.
41 task_runner->PostTask(
42 FROM_HERE,
43 base::Bind(&RendererGpuVideoAcceleratorFactories::BindContext,
44 factories));
45 return factories;
48 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories(
49 GpuChannelHost* gpu_channel_host,
50 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
51 const scoped_refptr<ContextProviderCommandBuffer>& context_provider,
52 unsigned image_texture_target,
53 bool enable_video_accelerator)
54 : task_runner_(task_runner),
55 gpu_channel_host_(gpu_channel_host),
56 context_provider_(context_provider),
57 image_texture_target_(image_texture_target),
58 video_accelerator_enabled_(enable_video_accelerator),
59 gpu_memory_buffer_manager_(
60 ChildThreadImpl::current()->gpu_memory_buffer_manager()),
61 thread_safe_sender_(ChildThreadImpl::current()->thread_safe_sender()) {
62 DCHECK(gpu_channel_host_.get());
65 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {}
67 void RendererGpuVideoAcceleratorFactories::BindContext() {
68 DCHECK(task_runner_->BelongsToCurrentThread());
69 if (!context_provider_->BindToCurrentThread())
70 context_provider_ = NULL;
73 WebGraphicsContext3DCommandBufferImpl*
74 RendererGpuVideoAcceleratorFactories::GetContext3d() {
75 DCHECK(task_runner_->BelongsToCurrentThread());
76 if (!context_provider_.get())
77 return NULL;
78 if (context_provider_->ContextGL()->GetGraphicsResetStatusKHR() !=
79 GL_NO_ERROR) {
80 context_provider_->VerifyContexts();
81 context_provider_ = NULL;
82 gl_helper_.reset(NULL);
83 return NULL;
85 return context_provider_->WebContext3D();
88 GLHelper* RendererGpuVideoAcceleratorFactories::GetGLHelper() {
89 if (!GetContext3d())
90 return NULL;
92 if (gl_helper_.get() == NULL) {
93 gl_helper_.reset(new GLHelper(GetContext3d()->GetImplementation(),
94 GetContext3d()->GetContextSupport()));
97 return gl_helper_.get();
100 bool RendererGpuVideoAcceleratorFactories::IsGpuVideoAcceleratorEnabled() {
101 return video_accelerator_enabled_;
104 scoped_ptr<media::VideoDecodeAccelerator>
105 RendererGpuVideoAcceleratorFactories::CreateVideoDecodeAccelerator() {
106 DCHECK(video_accelerator_enabled_);
107 DCHECK(task_runner_->BelongsToCurrentThread());
109 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
110 if (context && context->GetCommandBufferProxy())
111 return context->GetCommandBufferProxy()->CreateVideoDecoder();
113 return nullptr;
116 scoped_ptr<media::VideoEncodeAccelerator>
117 RendererGpuVideoAcceleratorFactories::CreateVideoEncodeAccelerator() {
118 DCHECK(video_accelerator_enabled_);
119 DCHECK(task_runner_->BelongsToCurrentThread());
121 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
122 if (context && context->GetCommandBufferProxy())
123 return context->GetCommandBufferProxy()->CreateVideoEncoder();
125 return nullptr;
128 bool RendererGpuVideoAcceleratorFactories::CreateTextures(
129 int32 count,
130 const gfx::Size& size,
131 std::vector<uint32>* texture_ids,
132 std::vector<gpu::Mailbox>* texture_mailboxes,
133 uint32 texture_target) {
134 DCHECK(task_runner_->BelongsToCurrentThread());
135 DCHECK(texture_target);
137 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
138 if (!context)
139 return false;
141 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
142 texture_ids->resize(count);
143 texture_mailboxes->resize(count);
144 gles2->GenTextures(count, &texture_ids->at(0));
145 for (int i = 0; i < count; ++i) {
146 gles2->ActiveTexture(GL_TEXTURE0);
147 uint32 texture_id = texture_ids->at(i);
148 gles2->BindTexture(texture_target, texture_id);
149 gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
150 gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
151 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
152 gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
153 if (texture_target == GL_TEXTURE_2D) {
154 gles2->TexImage2D(texture_target,
156 GL_RGBA,
157 size.width(),
158 size.height(),
160 GL_RGBA,
161 GL_UNSIGNED_BYTE,
162 NULL);
164 gles2->GenMailboxCHROMIUM(texture_mailboxes->at(i).name);
165 gles2->ProduceTextureCHROMIUM(texture_target,
166 texture_mailboxes->at(i).name);
169 // We need ShallowFlushCHROMIUM() here to order the command buffer commands
170 // with respect to IPC to the GPU process, to guarantee that the decoder in
171 // the GPU process can use these textures as soon as it receives IPC
172 // notification of them.
173 gles2->ShallowFlushCHROMIUM();
174 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
175 return true;
178 void RendererGpuVideoAcceleratorFactories::DeleteTexture(uint32 texture_id) {
179 DCHECK(task_runner_->BelongsToCurrentThread());
181 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
182 if (!context)
183 return;
185 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
186 gles2->DeleteTextures(1, &texture_id);
187 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
190 void RendererGpuVideoAcceleratorFactories::WaitSyncPoint(uint32 sync_point) {
191 DCHECK(task_runner_->BelongsToCurrentThread());
193 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
194 if (!context)
195 return;
197 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
198 gles2->WaitSyncPointCHROMIUM(sync_point);
200 // Callers expect the WaitSyncPoint to affect the next IPCs. Make sure to
201 // flush the command buffers to ensure that.
202 gles2->ShallowFlushCHROMIUM();
205 scoped_ptr<gfx::GpuMemoryBuffer>
206 RendererGpuVideoAcceleratorFactories::AllocateGpuMemoryBuffer(
207 const gfx::Size& size,
208 gfx::BufferFormat format,
209 gfx::BufferUsage usage) {
210 DCHECK(task_runner_->BelongsToCurrentThread());
211 scoped_ptr<gfx::GpuMemoryBuffer> buffer =
212 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(size, format, usage);
213 return buffer.Pass();
216 bool RendererGpuVideoAcceleratorFactories::IsTextureRGSupported() {
217 DCHECK(task_runner_->BelongsToCurrentThread());
219 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
220 if (!context)
221 return false;
222 return context->GetImplementation()->capabilities().texture_rg;
225 unsigned RendererGpuVideoAcceleratorFactories::ImageTextureTarget() {
226 return image_texture_target_;
229 gpu::gles2::GLES2Interface*
230 RendererGpuVideoAcceleratorFactories::GetGLES2Interface() {
231 DCHECK(task_runner_->BelongsToCurrentThread());
233 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
234 if (!context)
235 return nullptr;
236 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
237 return gles2;
240 scoped_ptr<base::SharedMemory>
241 RendererGpuVideoAcceleratorFactories::CreateSharedMemory(size_t size) {
242 DCHECK(task_runner_->BelongsToCurrentThread());
243 scoped_ptr<base::SharedMemory> mem(
244 ChildThreadImpl::AllocateSharedMemory(size, thread_safe_sender_.get()));
245 if (mem && !mem->Map(size))
246 return nullptr;
247 return mem;
250 scoped_refptr<base::SingleThreadTaskRunner>
251 RendererGpuVideoAcceleratorFactories::GetTaskRunner() {
252 return task_runner_;
255 media::VideoDecodeAccelerator::SupportedProfiles
256 RendererGpuVideoAcceleratorFactories::
257 GetVideoDecodeAcceleratorSupportedProfiles() {
258 return GpuVideoAcceleratorUtil::ConvertGpuToMediaDecodeProfiles(
259 gpu_channel_host_->gpu_info()
260 .video_decode_accelerator_supported_profiles);
263 media::VideoEncodeAccelerator::SupportedProfiles
264 RendererGpuVideoAcceleratorFactories::
265 GetVideoEncodeAcceleratorSupportedProfiles() {
266 return GpuVideoAcceleratorUtil::ConvertGpuToMediaEncodeProfiles(
267 gpu_channel_host_->gpu_info()
268 .video_encode_accelerator_supported_profiles);
271 } // namespace content