Upstreaming browser/ui/uikit_ui_util from iOS.
[chromium-blink-merge.git] / extensions / common / one_shot_event.cc
bloba5a4ddc120d028acee22edb95100f48277eb85c7
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "extensions/common/one_shot_event.h"
7 #include "base/callback.h"
8 #include "base/lazy_instance.h"
9 #include "base/location.h"
10 #include "base/single_thread_task_runner.h"
11 #include "base/task_runner.h"
12 #include "base/thread_task_runner_handle.h"
13 #include "base/time/time.h"
15 using base::SingleThreadTaskRunner;
17 namespace extensions {
19 struct OneShotEvent::TaskInfo {
20 TaskInfo() {}
21 TaskInfo(const tracked_objects::Location& from_here,
22 const scoped_refptr<SingleThreadTaskRunner>& runner,
23 const base::Closure& task,
24 const base::TimeDelta& delay)
25 : from_here(from_here), runner(runner), task(task), delay(delay) {
26 CHECK(runner.get()); // Detect mistakes with a decent stack frame.
28 tracked_objects::Location from_here;
29 scoped_refptr<SingleThreadTaskRunner> runner;
30 base::Closure task;
31 base::TimeDelta delay;
34 OneShotEvent::OneShotEvent() : signaled_(false) {
35 // It's acceptable to construct the OneShotEvent on one thread, but
36 // immediately move it to another thread.
37 thread_checker_.DetachFromThread();
39 OneShotEvent::OneShotEvent(bool signaled) : signaled_(signaled) {
40 thread_checker_.DetachFromThread();
42 OneShotEvent::~OneShotEvent() {}
44 void OneShotEvent::Post(const tracked_objects::Location& from_here,
45 const base::Closure& task) const {
46 PostImpl(from_here, task, base::ThreadTaskRunnerHandle::Get(),
47 base::TimeDelta());
50 void OneShotEvent::Post(
51 const tracked_objects::Location& from_here,
52 const base::Closure& task,
53 const scoped_refptr<SingleThreadTaskRunner>& runner) const {
54 PostImpl(from_here, task, runner, base::TimeDelta());
57 void OneShotEvent::PostDelayed(const tracked_objects::Location& from_here,
58 const base::Closure& task,
59 const base::TimeDelta& delay) const {
60 PostImpl(from_here, task, base::ThreadTaskRunnerHandle::Get(), delay);
63 void OneShotEvent::Signal() {
64 DCHECK(thread_checker_.CalledOnValidThread());
66 CHECK(!signaled_) << "Only call Signal once.";
68 signaled_ = true;
69 // After this point, a call to Post() from one of the queued tasks
70 // could proceed immediately, but the fact that this object is
71 // single-threaded prevents that from being relevant.
73 // We could randomize tasks_ in debug mode in order to check that
74 // the order doesn't matter...
75 for (size_t i = 0; i < tasks_.size(); ++i) {
76 const TaskInfo& task = tasks_[i];
77 if (task.delay != base::TimeDelta())
78 task.runner->PostDelayedTask(task.from_here, task.task, task.delay);
79 else
80 task.runner->PostTask(task.from_here, task.task);
84 void OneShotEvent::PostImpl(const tracked_objects::Location& from_here,
85 const base::Closure& task,
86 const scoped_refptr<SingleThreadTaskRunner>& runner,
87 const base::TimeDelta& delay) const {
88 DCHECK(thread_checker_.CalledOnValidThread());
90 if (is_signaled()) {
91 if (delay != base::TimeDelta())
92 runner->PostDelayedTask(from_here, task, delay);
93 else
94 runner->PostTask(from_here, task);
95 } else {
96 tasks_.push_back(TaskInfo(from_here, runner, task, delay));
100 } // namespace extensions