Upstreaming browser/ui/uikit_ui_util from iOS.
[chromium-blink-merge.git] / gpu / command_buffer / client / vertex_array_object_manager.h
blob8714521f62df75c0830e0ae1b252cdae72791d96
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
8 #include <GLES2/gl2.h>
10 #include "base/containers/hash_tables.h"
11 #include "base/macros.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gles2_impl_export.h"
15 namespace gpu {
16 namespace gles2 {
18 class GLES2Implementation;
19 class GLES2CmdHelper;
20 class VertexArrayObject;
22 // VertexArrayObjectManager manages vertex array objects on the client side
23 // of the command buffer.
24 class GLES2_IMPL_EXPORT VertexArrayObjectManager {
25 public:
26 VertexArrayObjectManager(
27 GLuint max_vertex_attribs,
28 GLuint array_buffer_id,
29 GLuint element_array_buffer_id,
30 bool support_client_side_arrays);
31 ~VertexArrayObjectManager();
33 bool IsReservedId(GLuint id) const;
35 // Binds an element array.
36 // Returns true if service should be called.
37 bool BindElementArray(GLuint id);
39 // Unbind buffer.
40 void UnbindBuffer(GLuint id);
42 // Geneates array objects for the given ids.
43 void GenVertexArrays(GLsizei n, const GLuint* arrays);
45 // Deletes array objects for the given ids.
46 void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
48 // Binds a vertex array.
49 // changed will be set to true if the service should be called.
50 // Returns false if array is an unknown id.
51 bool BindVertexArray(GLuint array, bool* changed);
53 // simulated will be set to true if buffers were simulated.
54 // Returns true service should be called.
55 bool SetupSimulatedClientSideBuffers(
56 const char* function_name,
57 GLES2Implementation* gl,
58 GLES2CmdHelper* gl_helper,
59 GLsizei num_elements,
60 GLsizei primcount,
61 bool* simulated);
63 // Returns true if buffers were setup.
64 bool SetupSimulatedIndexAndClientSideBuffers(
65 const char* function_name,
66 GLES2Implementation* gl,
67 GLES2CmdHelper* gl_helper,
68 GLsizei count,
69 GLenum type,
70 GLsizei primcount,
71 const void* indices,
72 GLuint* offset,
73 bool* simulated);
75 bool HaveEnabledClientSideBuffers() const;
77 void SetAttribEnable(GLuint index, bool enabled);
79 bool GetVertexAttrib(GLuint index, GLenum pname, uint32* param);
81 bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const;
83 // Returns false if error.
84 bool SetAttribPointer(
85 GLuint buffer_id,
86 GLuint index,
87 GLint size,
88 GLenum type,
89 GLboolean normalized,
90 GLsizei stride,
91 const void* ptr,
92 GLboolean integer);
94 void SetAttribDivisor(GLuint index, GLuint divisor);
96 GLuint bound_element_array_buffer() const;
98 private:
99 typedef base::hash_map<GLuint, VertexArrayObject*> VertexArrayObjectMap;
101 bool IsDefaultVAOBound() const;
103 GLsizei CollectData(const void* data,
104 GLsizei bytes_per_element,
105 GLsizei real_stride,
106 GLsizei num_elements);
108 GLuint max_vertex_attribs_;
109 GLuint array_buffer_id_;
110 GLsizei array_buffer_size_;
111 GLsizei array_buffer_offset_;
112 GLuint element_array_buffer_id_;
113 GLsizei element_array_buffer_size_;
114 GLsizei collection_buffer_size_;
115 scoped_ptr<int8[]> collection_buffer_;
117 VertexArrayObject* default_vertex_array_object_;
118 VertexArrayObject* bound_vertex_array_object_;
119 VertexArrayObjectMap vertex_array_objects_;
121 const bool support_client_side_arrays_;
123 DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager);
126 } // namespace gles2
127 } // namespace gpu
129 #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_