Upstreaming browser/ui/uikit_ui_util from iOS.
[chromium-blink-merge.git] / gpu / command_buffer / tests / gl_bind_uniform_location_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h>
9 #include "gpu/command_buffer/tests/gl_manager.h"
10 #include "gpu/command_buffer/tests/gl_test_utils.h"
11 #include "testing/gmock/include/gmock/gmock.h"
12 #include "testing/gtest/include/gtest/gtest.h"
14 #define SHADER(Src) #Src
16 namespace gpu {
18 class BindUniformLocationTest : public testing::Test {
19 protected:
20 static const GLsizei kResolution = 4;
21 void SetUp() override {
22 GLManager::Options options;
23 options.size = gfx::Size(kResolution, kResolution);
24 gl_.Initialize(options);
27 void TearDown() override { gl_.Destroy(); }
29 GLManager gl_;
32 TEST_F(BindUniformLocationTest, Basic) {
33 ASSERT_TRUE(
34 GLTestHelper::HasExtension("GL_CHROMIUM_bind_uniform_location"));
36 static const char* v_shader_str = SHADER(
37 attribute vec4 a_position;
38 void main()
40 gl_Position = a_position;
43 static const char* f_shader_str = SHADER(
44 precision mediump float;
45 uniform vec4 u_colorC;
46 uniform vec4 u_colorB[2];
47 uniform vec4 u_colorA;
48 void main()
50 gl_FragColor = u_colorA + u_colorB[0] + u_colorB[1] + u_colorC;
54 GLint color_a_location = 3;
55 GLint color_b_location = 10;
56 GLint color_c_location = 5;
58 GLuint vertex_shader = GLTestHelper::LoadShader(
59 GL_VERTEX_SHADER, v_shader_str);
60 GLuint fragment_shader = GLTestHelper::LoadShader(
61 GL_FRAGMENT_SHADER, f_shader_str);
63 GLuint program = glCreateProgram();
65 glBindUniformLocationCHROMIUM(program, color_a_location, "u_colorA");
66 glBindUniformLocationCHROMIUM(program, color_b_location, "u_colorB[0]");
67 glBindUniformLocationCHROMIUM(program, color_c_location, "u_colorC");
69 glAttachShader(program, vertex_shader);
70 glAttachShader(program, fragment_shader);
71 // Link the program
72 glLinkProgram(program);
73 // Check the link status
74 GLint linked = 0;
75 glGetProgramiv(program, GL_LINK_STATUS, &linked);
76 EXPECT_EQ(1, linked);
78 GLint position_loc = glGetAttribLocation(program, "a_position");
80 GLTestHelper::SetupUnitQuad(position_loc);
82 glUseProgram(program);
84 static const float color_b[] = {
85 0.0f, 0.50f, 0.0f, 0.0f,
86 0.0f, 0.0f, 0.75f, 0.0f,
89 glUniform4f(color_a_location, 0.25f, 0.0f, 0.0f, 0.0f);
90 glUniform4fv(color_b_location, 2, color_b);
91 glUniform4f(color_c_location, 0.0f, 0.0f, 0.0f, 1.0f);
93 glDrawArrays(GL_TRIANGLES, 0, 6);
95 static const uint8 expected[] = { 64, 128, 192, 255 };
96 EXPECT_TRUE(
97 GLTestHelper::CheckPixels(0, 0, kResolution, kResolution, 1, expected));
99 GLTestHelper::CheckGLError("no errors", __LINE__);
102 TEST_F(BindUniformLocationTest, Compositor) {
103 ASSERT_TRUE(
104 GLTestHelper::HasExtension("GL_CHROMIUM_bind_uniform_location"));
106 static const char* v_shader_str = SHADER(
107 attribute vec4 a_position;
108 attribute vec2 a_texCoord;
109 uniform mat4 matrix;
110 uniform vec2 color_a[4];
111 uniform vec4 color_b;
112 varying vec4 v_color;
113 void main()
115 v_color.xy = color_a[0] + color_a[1];
116 v_color.zw = color_a[2] + color_a[3];
117 v_color += color_b;
118 gl_Position = matrix * a_position;
122 static const char* f_shader_str = SHADER(
123 precision mediump float;
124 varying vec4 v_color;
125 uniform float alpha;
126 uniform vec4 multiplier;
127 uniform vec3 color_c[8];
128 void main()
130 vec4 color_c_sum = vec4(0.0);
131 color_c_sum.xyz += color_c[0];
132 color_c_sum.xyz += color_c[1];
133 color_c_sum.xyz += color_c[2];
134 color_c_sum.xyz += color_c[3];
135 color_c_sum.xyz += color_c[4];
136 color_c_sum.xyz += color_c[5];
137 color_c_sum.xyz += color_c[6];
138 color_c_sum.xyz += color_c[7];
139 color_c_sum.w = alpha;
140 color_c_sum *= multiplier;
141 gl_FragColor = v_color + color_c_sum;
145 int counter = 0;
146 int matrix_location = counter++;
147 int color_a_location = counter++;
148 int color_b_location = counter++;
149 int alpha_location = counter++;
150 int multiplier_location = counter++;
151 int color_c_location = counter++;
153 GLuint vertex_shader = GLTestHelper::LoadShader(
154 GL_VERTEX_SHADER, v_shader_str);
155 GLuint fragment_shader = GLTestHelper::LoadShader(
156 GL_FRAGMENT_SHADER, f_shader_str);
158 GLuint program = glCreateProgram();
160 glBindUniformLocationCHROMIUM(program, matrix_location, "matrix");
161 glBindUniformLocationCHROMIUM(program, color_a_location, "color_a");
162 glBindUniformLocationCHROMIUM(program, color_b_location, "color_b");
163 glBindUniformLocationCHROMIUM(program, alpha_location, "alpha");
164 glBindUniformLocationCHROMIUM(program, multiplier_location, "multiplier");
165 glBindUniformLocationCHROMIUM(program, color_c_location, "color_c");
167 glAttachShader(program, vertex_shader);
168 glAttachShader(program, fragment_shader);
169 // Link the program
170 glLinkProgram(program);
171 // Check the link status
172 GLint linked = 0;
173 glGetProgramiv(program, GL_LINK_STATUS, &linked);
174 EXPECT_EQ(1, linked);
176 GLint position_loc = glGetAttribLocation(program, "a_position");
178 GLTestHelper::SetupUnitQuad(position_loc);
180 glUseProgram(program);
182 static const float color_a[] = {
183 0.1f, 0.1f, 0.1f, 0.1f,
184 0.1f, 0.1f, 0.1f, 0.1f,
187 static const float color_c[] = {
188 0.1f, 0.1f, 0.1f,
189 0.1f, 0.1f, 0.1f,
190 0.1f, 0.1f, 0.1f,
191 0.1f, 0.1f, 0.1f,
192 0.1f, 0.1f, 0.1f,
193 0.1f, 0.1f, 0.1f,
194 0.1f, 0.1f, 0.1f,
195 0.1f, 0.1f, 0.1f,
198 static const float identity[] = {
199 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
202 glUniformMatrix4fv(matrix_location, 1, false, identity);
203 glUniform2fv(color_a_location, 4, color_a);
204 glUniform4f(color_b_location, 0.2f, 0.2f, 0.2f, 0.2f);
205 glUniform1f(alpha_location, 0.8f);
206 glUniform4f(multiplier_location, 0.5f, 0.5f, 0.5f, 0.5f);
207 glUniform3fv(color_c_location, 8, color_c);
209 glDrawArrays(GL_TRIANGLES, 0, 6);
211 static const uint8 expected[] = { 204, 204, 204, 204 };
212 EXPECT_TRUE(
213 GLTestHelper::CheckPixels(0, 0, kResolution, kResolution, 1, expected));
215 GLTestHelper::CheckGLError("no errors", __LINE__);
219 } // namespace gpu