1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "android_webview/browser/shared_renderer_state.h"
7 #include "android_webview/browser/browser_view_renderer_client.h"
9 #include "base/lazy_instance.h"
10 #include "base/location.h"
12 namespace android_webview
{
16 class RequestDrawGLTracker
{
18 RequestDrawGLTracker();
19 bool ShouldRequestOnNoneUiThread(SharedRendererState
* state
);
20 bool ShouldRequestOnUiThread(SharedRendererState
* state
);
21 void DidRequestOnUiThread();
26 SharedRendererState
* pending_ui_
;
27 SharedRendererState
* pending_non_ui_
;
30 RequestDrawGLTracker::RequestDrawGLTracker()
31 : pending_ui_(NULL
), pending_non_ui_(NULL
) {
34 bool RequestDrawGLTracker::ShouldRequestOnNoneUiThread(
35 SharedRendererState
* state
) {
36 base::AutoLock
lock(lock_
);
37 if (pending_ui_
|| pending_non_ui_
)
39 pending_non_ui_
= state
;
43 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState
* state
) {
44 base::AutoLock
lock(lock_
);
45 if (pending_non_ui_
) {
46 pending_non_ui_
->ResetRequestDrawGLCallback();
47 pending_non_ui_
= NULL
;
55 void RequestDrawGLTracker::ResetPending() {
56 base::AutoLock
lock(lock_
);
57 pending_non_ui_
= NULL
;
61 } // namespace internal
65 base::LazyInstance
<internal::RequestDrawGLTracker
> g_request_draw_gl_tracker
=
66 LAZY_INSTANCE_INITIALIZER
;
70 DrawGLInput::DrawGLInput() : width(0), height(0) {
73 DrawGLInput::~DrawGLInput() {
76 SharedRendererState::SharedRendererState(
77 scoped_refptr
<base::MessageLoopProxy
> ui_loop
,
78 BrowserViewRendererClient
* client
)
80 client_on_ui_(client
),
81 inside_hardware_release_(false),
82 needs_force_invalidate_on_next_draw_gl_(false),
83 weak_factory_on_ui_thread_(this) {
84 DCHECK(ui_loop_
->BelongsToCurrentThread());
85 DCHECK(client_on_ui_
);
86 ui_thread_weak_ptr_
= weak_factory_on_ui_thread_
.GetWeakPtr();
87 ResetRequestDrawGLCallback();
90 SharedRendererState::~SharedRendererState() {
91 DCHECK(ui_loop_
->BelongsToCurrentThread());
94 void SharedRendererState::ClientRequestDrawGL() {
95 if (ui_loop_
->BelongsToCurrentThread()) {
96 if (!g_request_draw_gl_tracker
.Get().ShouldRequestOnUiThread(this))
98 ClientRequestDrawGLOnUIThread();
100 if (!g_request_draw_gl_tracker
.Get().ShouldRequestOnNoneUiThread(this))
102 base::Closure callback
;
104 base::AutoLock
lock(lock_
);
105 callback
= request_draw_gl_closure_
;
107 ui_loop_
->PostTask(FROM_HERE
, callback
);
111 void SharedRendererState::DidDrawGLProcess() {
112 g_request_draw_gl_tracker
.Get().ResetPending();
115 void SharedRendererState::ResetRequestDrawGLCallback() {
116 DCHECK(ui_loop_
->BelongsToCurrentThread());
117 base::AutoLock
lock(lock_
);
118 request_draw_gl_cancelable_closure_
.Reset(
119 base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread
,
120 base::Unretained(this)));
121 request_draw_gl_closure_
= request_draw_gl_cancelable_closure_
.callback();
124 void SharedRendererState::ClientRequestDrawGLOnUIThread() {
125 DCHECK(ui_loop_
->BelongsToCurrentThread());
126 ResetRequestDrawGLCallback();
127 if (!client_on_ui_
->RequestDrawGL(NULL
, false)) {
128 g_request_draw_gl_tracker
.Get().ResetPending();
129 LOG(ERROR
) << "Failed to request GL process. Deadlock likely";
133 void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() {
134 DCHECK(ui_loop_
->BelongsToCurrentThread());
135 client_on_ui_
->UpdateParentDrawConstraints();
138 bool SharedRendererState::HasDrawGLInput() const {
139 base::AutoLock
lock(lock_
);
140 return draw_gl_input_
.get();
143 void SharedRendererState::SetDrawGLInput(scoped_ptr
<DrawGLInput
> input
) {
144 base::AutoLock
lock(lock_
);
145 DCHECK(!draw_gl_input_
.get());
146 draw_gl_input_
= input
.Pass();
149 scoped_ptr
<DrawGLInput
> SharedRendererState::PassDrawGLInput() {
150 base::AutoLock
lock(lock_
);
151 return draw_gl_input_
.Pass();
154 bool SharedRendererState::UpdateDrawConstraints(
155 const ParentCompositorDrawConstraints
& parent_draw_constraints
) {
156 base::AutoLock
lock(lock_
);
157 if (needs_force_invalidate_on_next_draw_gl_
||
158 !parent_draw_constraints_
.Equals(parent_draw_constraints
)) {
159 parent_draw_constraints_
= parent_draw_constraints
;
166 void SharedRendererState::PostExternalDrawConstraintsToChildCompositor(
167 const ParentCompositorDrawConstraints
& parent_draw_constraints
) {
168 if (UpdateDrawConstraints(parent_draw_constraints
)) {
169 // No need to hold the lock_ during the post task.
172 base::Bind(&SharedRendererState::UpdateParentDrawConstraintsOnUIThread
,
173 ui_thread_weak_ptr_
));
177 const ParentCompositorDrawConstraints
178 SharedRendererState::ParentDrawConstraints() const {
179 base::AutoLock
lock(lock_
);
180 return parent_draw_constraints_
;
183 void SharedRendererState::SetForceInvalidateOnNextDrawGL(
184 bool needs_force_invalidate_on_next_draw_gl
) {
185 base::AutoLock
lock(lock_
);
186 needs_force_invalidate_on_next_draw_gl_
=
187 needs_force_invalidate_on_next_draw_gl
;
190 bool SharedRendererState::NeedsForceInvalidateOnNextDrawGL() const {
191 base::AutoLock
lock(lock_
);
192 return needs_force_invalidate_on_next_draw_gl_
;
195 void SharedRendererState::SetInsideHardwareRelease(bool inside
) {
196 base::AutoLock
lock(lock_
);
197 inside_hardware_release_
= inside
;
200 bool SharedRendererState::IsInsideHardwareRelease() const {
201 base::AutoLock
lock(lock_
);
202 return inside_hardware_release_
;
205 void SharedRendererState::InsertReturnedResources(
206 const cc::ReturnedResourceArray
& resources
) {
207 base::AutoLock
lock(lock_
);
208 returned_resources_
.insert(
209 returned_resources_
.end(), resources
.begin(), resources
.end());
212 void SharedRendererState::SwapReturnedResources(
213 cc::ReturnedResourceArray
* resources
) {
214 DCHECK(resources
->empty());
215 base::AutoLock
lock(lock_
);
216 resources
->swap(returned_resources_
);
219 bool SharedRendererState::ReturnedResourcesEmpty() const {
220 base::AutoLock
lock(lock_
);
221 return returned_resources_
.empty();
224 InsideHardwareReleaseReset::InsideHardwareReleaseReset(
225 SharedRendererState
* shared_renderer_state
)
226 : shared_renderer_state_(shared_renderer_state
) {
227 DCHECK(!shared_renderer_state_
->IsInsideHardwareRelease());
228 shared_renderer_state_
->SetInsideHardwareRelease(true);
231 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() {
232 shared_renderer_state_
->SetInsideHardwareRelease(false);
235 } // namespace android_webview