Revert of Enabling audio quality test on mac. (patchset #1 id:1 of https://codereview...
[chromium-blink-merge.git] / media / audio / audio_output_dispatcher.h
blob079cba0ed7401d05494e97da419b0c171e32a2a4
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // AudioOutputDispatcher is a single-threaded base class that dispatches
6 // creation and deletion of audio output streams. AudioOutputProxy objects use
7 // this class to allocate and recycle actual audio output streams. When playback
8 // is started, the proxy calls StartStream() to get an output stream that it
9 // uses to play audio. When playback is stopped, the proxy returns the stream
10 // back to the dispatcher by calling StopStream().
12 // AudioManagerBase creates one specialization of AudioOutputDispatcher on the
13 // audio thread for each possible set of audio parameters. I.e streams with
14 // different parameters are managed independently. The AudioOutputDispatcher
15 // instance is then deleted on the audio thread when the AudioManager shuts
16 // down.
18 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
19 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
21 #include "base/basictypes.h"
22 #include "base/memory/ref_counted.h"
23 #include "base/timer/timer.h"
24 #include "media/audio/audio_io.h"
25 #include "media/audio/audio_manager.h"
26 #include "media/audio/audio_parameters.h"
28 namespace base {
29 class SingleThreadTaskRunner;
32 namespace media {
34 class AudioOutputProxy;
36 class MEDIA_EXPORT AudioOutputDispatcher
37 : public base::RefCountedThreadSafe<AudioOutputDispatcher> {
38 public:
39 AudioOutputDispatcher(AudioManager* audio_manager,
40 const AudioParameters& params,
41 const std::string& device_id);
43 // Called by AudioOutputProxy to open the stream.
44 // Returns false, if it fails to open it.
45 virtual bool OpenStream() = 0;
47 // Called by AudioOutputProxy when the stream is started.
48 // Uses |callback| to get source data and report errors, if any.
49 // Does *not* take ownership of this callback.
50 // Returns true if started successfully, false otherwise.
51 virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
52 AudioOutputProxy* stream_proxy) = 0;
54 // Called by AudioOutputProxy when the stream is stopped.
55 // Ownership of the |stream_proxy| is passed to the dispatcher.
56 virtual void StopStream(AudioOutputProxy* stream_proxy) = 0;
58 // Called by AudioOutputProxy when the volume is set.
59 virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
60 double volume) = 0;
62 // Called by AudioOutputProxy when the stream is closed.
63 virtual void CloseStream(AudioOutputProxy* stream_proxy) = 0;
65 // Called on the audio thread when the AudioManager is shutting down.
66 virtual void Shutdown() = 0;
68 const std::string& device_id() const { return device_id_; }
70 protected:
71 friend class base::RefCountedThreadSafe<AudioOutputDispatcher>;
72 virtual ~AudioOutputDispatcher();
74 // A no-reference-held pointer (we don't want circular references) back to the
75 // AudioManager that owns this object.
76 AudioManager* audio_manager_;
77 const scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
78 const AudioParameters params_;
79 std::string device_id_;
81 private:
82 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher);
85 } // namespace media
87 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_