1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/test/layer_test_common.h"
7 #include "cc/base/math_util.h"
8 #include "cc/base/region.h"
9 #include "cc/layers/append_quads_data.h"
10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/render_pass.h"
12 #include "cc/test/fake_output_surface.h"
13 #include "cc/test/mock_occlusion_tracker.h"
14 #include "cc/trees/layer_tree_host_common.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16 #include "ui/gfx/geometry/point_conversions.h"
17 #include "ui/gfx/geometry/rect.h"
18 #include "ui/gfx/geometry/rect_conversions.h"
19 #include "ui/gfx/geometry/size_conversions.h"
23 // Align with expected and actual output.
24 const char* LayerTestCommon::quad_string
= " Quad: ";
26 static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF
& r
) {
27 // Ensure that range of float values is not beyond integer range.
28 if (!r
.IsExpressibleAsRect())
31 // Ensure that the values are actually integers.
32 if (gfx::ToFlooredPoint(r
.origin()) == r
.origin() &&
33 gfx::ToFlooredSize(r
.size()) == r
.size())
39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList
& quads
,
40 const gfx::Rect
& rect
) {
41 Region remaining
= rect
;
43 for (auto iter
= quads
.cbegin(); iter
!= quads
.cend(); ++iter
) {
44 gfx::RectF quad_rectf
=
45 MathUtil::MapClippedRect(iter
->quadTransform(), gfx::RectF(iter
->rect
));
47 // Before testing for exact coverage in the integer world, assert that
48 // rounding will not round the rect incorrectly.
49 ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf
));
51 gfx::Rect quad_rect
= gfx::ToEnclosingRect(quad_rectf
);
53 EXPECT_TRUE(rect
.Contains(quad_rect
)) << quad_string
<< iter
.index()
54 << " rect: " << rect
.ToString()
55 << " quad: " << quad_rect
.ToString();
56 EXPECT_TRUE(remaining
.Contains(quad_rect
))
57 << quad_string
<< iter
.index() << " remaining: " << remaining
.ToString()
58 << " quad: " << quad_rect
.ToString();
59 remaining
.Subtract(quad_rect
);
62 EXPECT_TRUE(remaining
.IsEmpty());
66 void LayerTestCommon::VerifyQuadsAreOccluded(const QuadList
& quads
,
67 const gfx::Rect
& occluded
,
68 size_t* partially_occluded_count
) {
69 // No quad should exist if it's fully occluded.
70 for (const auto& quad
: quads
) {
71 gfx::Rect target_visible_rect
= MathUtil::MapEnclosingClippedRect(
72 quad
->quadTransform(), quad
->visible_rect
);
73 EXPECT_FALSE(occluded
.Contains(target_visible_rect
));
76 // Quads that are fully occluded on one axis only should be shrunken.
77 for (const auto& quad
: quads
) {
78 DCHECK(quad
->quadTransform().IsIdentityOrIntegerTranslation());
79 gfx::Rect target_rect
=
80 MathUtil::MapEnclosingClippedRect(quad
->quadTransform(), quad
->rect
);
81 gfx::Rect target_visible_rect
= MathUtil::MapEnclosingClippedRect(
82 quad
->quadTransform(), quad
->visible_rect
);
84 bool fully_occluded_horizontal
= target_rect
.x() >= occluded
.x() &&
85 target_rect
.right() <= occluded
.right();
86 bool fully_occluded_vertical
= target_rect
.y() >= occluded
.y() &&
87 target_rect
.bottom() <= occluded
.bottom();
88 bool should_be_occluded
=
89 target_rect
.Intersects(occluded
) &&
90 (fully_occluded_vertical
|| fully_occluded_horizontal
);
91 if (!should_be_occluded
) {
92 EXPECT_EQ(quad
->rect
.ToString(), quad
->visible_rect
.ToString());
94 EXPECT_NE(quad
->rect
.ToString(), quad
->visible_rect
.ToString());
95 EXPECT_TRUE(quad
->rect
.Contains(quad
->visible_rect
));
96 ++(*partially_occluded_count
);
101 LayerTestCommon::LayerImplTest::LayerImplTest()
102 : client_(FakeLayerTreeHostClient::DIRECT_3D
),
103 host_(FakeLayerTreeHost::Create(&client_
)),
104 root_layer_impl_(LayerImpl::Create(host_
->host_impl()->active_tree(), 1)),
105 render_pass_(RenderPass::Create()) {
106 root_layer_impl_
->SetHasRenderSurface(true);
107 scoped_ptr
<FakeOutputSurface
> output_surface
= FakeOutputSurface::Create3d();
108 host_
->host_impl()->InitializeRenderer(FakeOutputSurface::Create3d());
111 LayerTestCommon::LayerImplTest::~LayerImplTest() {}
113 void LayerTestCommon::LayerImplTest::CalcDrawProps(
114 const gfx::Size
& viewport_size
) {
115 LayerImplList layer_list
;
116 LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting
inputs(
117 root_layer_impl_
.get(), viewport_size
, &layer_list
);
118 LayerTreeHostCommon::CalculateDrawProperties(&inputs
);
121 void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion(
122 LayerImpl
* layer_impl
,
123 const gfx::Rect
& occluded
) {
124 AppendQuadsData data
;
126 render_pass_
->quad_list
.clear();
127 render_pass_
->shared_quad_state_list
.clear();
129 Occlusion
occlusion(layer_impl
->draw_transform(),
130 SimpleEnclosedRegion(occluded
),
131 SimpleEnclosedRegion());
133 layer_impl
->WillDraw(DRAW_MODE_HARDWARE
, resource_provider());
134 layer_impl
->AppendQuads(render_pass_
.get(), occlusion
, &data
);
135 layer_impl
->DidDraw(resource_provider());
138 void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion(
139 LayerImpl
* layer_impl
,
140 const RenderPassId
& id
,
141 const gfx::Rect
& occluded
) {
142 AppendQuadsData
data(id
);
144 render_pass_
->quad_list
.clear();
145 render_pass_
->shared_quad_state_list
.clear();
147 Occlusion
occlusion(layer_impl
->draw_transform(),
148 SimpleEnclosedRegion(occluded
),
149 SimpleEnclosedRegion());
151 layer_impl
->WillDraw(DRAW_MODE_HARDWARE
, resource_provider());
152 layer_impl
->AppendQuads(render_pass_
.get(), occlusion
, &data
);
153 layer_impl
->DidDraw(resource_provider());
156 void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion(
157 RenderSurfaceImpl
* surface_impl
,
158 const gfx::Rect
& occluded
) {
159 AppendQuadsData data
;
161 render_pass_
->quad_list
.clear();
162 render_pass_
->shared_quad_state_list
.clear();
163 occlusion_tracker_
.set_occluded_target_rect_for_contributing_surface(
165 bool for_replica
= false;
166 RenderPassId
id(1, 1);
167 surface_impl
->AppendQuads(
168 render_pass_
.get(), occlusion_tracker_
, &data
, for_replica
, id
);