Get foreground tab on Android
[chromium-blink-merge.git] / ui / events / x / events_x_unittest.cc
blob67c5417768323ec8dee6cada162d51fe6817ec1c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <cstring>
7 #include <X11/extensions/XInput2.h>
8 #include <X11/Xlib.h>
10 // Generically-named #defines from Xlib that conflict with symbols in GTest.
11 #undef Bool
12 #undef None
14 #include "testing/gtest/include/gtest/gtest.h"
15 #include "ui/events/event.h"
16 #include "ui/events/event_constants.h"
17 #include "ui/events/event_utils.h"
18 #include "ui/events/x/events_x_utils.h"
19 #include "ui/gfx/point.h"
21 namespace ui {
23 namespace {
25 // Initializes the passed-in Xlib event.
26 void InitButtonEvent(XEvent* event,
27 bool is_press,
28 const gfx::Point& location,
29 int button,
30 int state) {
31 memset(event, 0, sizeof(*event));
33 // We don't bother setting fields that the event code doesn't use, such as
34 // x_root/y_root and window/root/subwindow.
35 XButtonEvent* button_event = &(event->xbutton);
36 button_event->type = is_press ? ButtonPress : ButtonRelease;
37 button_event->x = location.x();
38 button_event->y = location.y();
39 button_event->button = button;
40 button_event->state = state;
43 } // namespace
45 TEST(EventsXTest, ButtonEvents) {
46 XEvent event;
47 gfx::Point location(5, 10);
48 gfx::Vector2d offset;
50 InitButtonEvent(&event, true, location, 1, 0);
51 EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
52 EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
53 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
54 EXPECT_TRUE(ui::IsMouseEvent(&event));
56 InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask);
57 EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
58 EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON |
59 ui::EF_SHIFT_DOWN,
60 ui::EventFlagsFromNative(&event));
61 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
62 EXPECT_TRUE(ui::IsMouseEvent(&event));
64 InitButtonEvent(&event, false, location, 3, 0);
65 EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event));
66 EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
67 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
68 EXPECT_TRUE(ui::IsMouseEvent(&event));
70 // Scroll up.
71 InitButtonEvent(&event, true, location, 4, 0);
72 EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
73 EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
74 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
75 EXPECT_TRUE(ui::IsMouseEvent(&event));
76 offset = ui::GetMouseWheelOffset(&event);
77 EXPECT_GT(offset.y(), 0);
78 EXPECT_EQ(0, offset.x());
80 // Scroll down.
81 InitButtonEvent(&event, true, location, 5, 0);
82 EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
83 EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
84 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
85 EXPECT_TRUE(ui::IsMouseEvent(&event));
86 offset = ui::GetMouseWheelOffset(&event);
87 EXPECT_LT(offset.y(), 0);
88 EXPECT_EQ(0, offset.x());
90 // Scroll left, typically.
91 InitButtonEvent(&event, true, location, 6, 0);
92 EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
93 EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
94 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
95 EXPECT_TRUE(ui::IsMouseEvent(&event));
96 offset = ui::GetMouseWheelOffset(&event);
97 EXPECT_EQ(0, offset.y());
98 EXPECT_EQ(0, offset.x());
100 // Scroll right, typically.
101 InitButtonEvent(&event, true, location, 7, 0);
102 EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
103 EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
104 EXPECT_EQ(location, ui::EventLocationFromNative(&event));
105 EXPECT_TRUE(ui::IsMouseEvent(&event));
106 offset = ui::GetMouseWheelOffset(&event);
107 EXPECT_EQ(0, offset.y());
108 EXPECT_EQ(0, offset.x());
110 // TODO(derat): Test XInput code.
113 TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) {
114 XEvent event;
115 gfx::Point location(5, 10);
117 InitButtonEvent(&event, true, location, 4, 0);
118 EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
120 // We should return ET_UNKNOWN for the release event instead of returning
121 // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step.
122 InitButtonEvent(&event, false, location, 4, 0);
123 EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event));
125 // TODO(derat): Test XInput code.
128 TEST(EventsXTest, EnterLeaveEvent) {
129 XEvent event;
130 event.xcrossing.type = EnterNotify;
131 event.xcrossing.x = 10;
132 event.xcrossing.y = 20;
133 event.xcrossing.x_root = 110;
134 event.xcrossing.y_root = 120;
136 // Mouse enter events are converted to mouse move events to be consistent with
137 // the way views handle mouse enter. See comments for EnterNotify case in
138 // ui::EventTypeFromNative for more details.
139 EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event));
140 EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString());
141 EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString());
143 event.xcrossing.type = LeaveNotify;
144 event.xcrossing.x = 30;
145 event.xcrossing.y = 40;
146 event.xcrossing.x_root = 230;
147 event.xcrossing.y_root = 240;
148 EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event));
149 EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString());
150 EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString());
153 TEST(EventsXTest, ClickCount) {
154 XEvent event;
155 gfx::Point location(5, 10);
157 for (int i = 1; i <= 3; ++i) {
158 InitButtonEvent(&event, true, location, 1, 0);
160 MouseEvent mouseev(&event);
161 EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type());
162 EXPECT_EQ(i, mouseev.GetClickCount());
165 InitButtonEvent(&event, false, location, 1, 0);
167 MouseEvent mouseev(&event);
168 EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type());
169 EXPECT_EQ(i, mouseev.GetClickCount());
174 #if defined(USE_XI2_MT)
175 TEST(EventsXTest, TouchEventBasic) {
176 std::vector<unsigned int> devices;
177 devices.push_back(0);
178 ui::SetupTouchDevicesForTest(devices);
179 std::vector<Valuator> valuators;
181 // Init touch begin with tracking id 5, touch id 0.
182 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20));
183 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f));
184 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100));
185 ui::ScopedXI2Event event1(CreateTouchEventForTest(
186 0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators));
187 EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(event1));
188 EXPECT_EQ("10,10", ui::EventLocationFromNative(event1).ToString());
189 EXPECT_EQ(GetTouchId(event1), 0);
190 EXPECT_EQ(GetTouchRadiusX(event1), 10);
191 EXPECT_FLOAT_EQ(GetTouchAngle(event1), 0.15f);
192 EXPECT_FLOAT_EQ(GetTouchForce(event1), 0.1f);
194 // Touch update, with new orientation info.
195 valuators.clear();
196 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f));
197 ui::ScopedXI2Event event2(CreateTouchEventForTest(
198 0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators));
199 EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(event2));
200 EXPECT_EQ("20,20", ui::EventLocationFromNative(event2).ToString());
201 EXPECT_EQ(GetTouchId(event2), 0);
202 EXPECT_EQ(GetTouchRadiusX(event2), 10);
203 EXPECT_FLOAT_EQ(GetTouchAngle(event2), 0.25f);
204 EXPECT_FLOAT_EQ(GetTouchForce(event2), 0.1f);
206 // Another touch with tracking id 6, touch id 1.
207 valuators.clear();
208 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100));
209 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f));
210 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500));
211 ui::ScopedXI2Event event3(CreateTouchEventForTest(
212 0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators));
213 EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(event3));
214 EXPECT_EQ("200,200", ui::EventLocationFromNative(event3).ToString());
215 EXPECT_EQ(GetTouchId(event3), 1);
216 EXPECT_EQ(GetTouchRadiusX(event3), 50);
217 EXPECT_FLOAT_EQ(GetTouchAngle(event3), 0.45f);
218 EXPECT_FLOAT_EQ(GetTouchForce(event3), 0.5f);
220 // Touch with tracking id 5 should have old radius/angle value and new pressue
221 // value.
222 valuators.clear();
223 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50));
224 ui::ScopedXI2Event event4(CreateTouchEventForTest(
225 0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators));
226 EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(event4));
227 EXPECT_EQ("30,30", ui::EventLocationFromNative(event4).ToString());
228 EXPECT_EQ(GetTouchId(event4), 0);
229 EXPECT_EQ(GetTouchRadiusX(event4), 10);
230 EXPECT_FLOAT_EQ(GetTouchAngle(event4), 0.25f);
231 EXPECT_FLOAT_EQ(GetTouchForce(event4), 0.05f);
233 // Touch with tracking id 6 should have old angle/pressure value and new
234 // radius value.
235 valuators.clear();
236 valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50));
237 ui::ScopedXI2Event event5(CreateTouchEventForTest(
238 0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators));
239 EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(event5));
240 EXPECT_EQ("200,200", ui::EventLocationFromNative(event5).ToString());
241 EXPECT_EQ(GetTouchId(event5), 1);
242 EXPECT_EQ(GetTouchRadiusX(event5), 25);
243 EXPECT_FLOAT_EQ(GetTouchAngle(event5), 0.45f);
244 EXPECT_FLOAT_EQ(GetTouchForce(event5), 0.5f);
246 #endif
247 } // namespace ui