Get foreground tab on Android
[chromium-blink-merge.git] / win8 / metro_driver / direct3d_helper.cc
blob056e84b4cb999df0d9f2f7fbf60d543957158a4b
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "stdafx.h"
6 #include "win8/metro_driver/direct3d_helper.h"
7 #include "win8/metro_driver/winrt_utils.h"
9 #include "base/logging.h"
11 #include <windows.graphics.display.h>
13 namespace {
15 void CheckIfFailed(HRESULT hr) {
16 DCHECK(!FAILED(hr));
17 if (FAILED(hr))
18 DVLOG(0) << "Direct3D call failed, hr = " << hr;
21 float GetLogicalDpi() {
22 mswr::ComPtr<wingfx::Display::IDisplayPropertiesStatics> display_properties;
23 CheckIfFailed(winrt_utils::CreateActivationFactory(
24 RuntimeClass_Windows_Graphics_Display_DisplayProperties,
25 display_properties.GetAddressOf()));
26 float dpi = 0.0;
27 CheckIfFailed(display_properties->get_LogicalDpi(&dpi));
28 return dpi;
31 float ConvertDipsToPixels(float dips) {
32 static const float dips_per_inch = 96.f;
33 float logical_dpi = GetLogicalDpi();
34 return floor(dips * logical_dpi / dips_per_inch + 0.5f);
39 namespace metro_driver {
41 Direct3DHelper::Direct3DHelper() {
44 Direct3DHelper::~Direct3DHelper() {
47 void Direct3DHelper::Initialize(winui::Core::ICoreWindow* window) {
48 window_ = window;
49 CreateDeviceResources();
50 CreateWindowSizeDependentResources();
53 // TODO(scottmg): Need to handle resize messages and recreation.
55 void Direct3DHelper::CreateDeviceResources() {
56 unsigned int creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
57 D3D_FEATURE_LEVEL feature_levels[] = {
58 D3D_FEATURE_LEVEL_11_1,
59 D3D_FEATURE_LEVEL_11_0,
60 D3D_FEATURE_LEVEL_10_1,
61 D3D_FEATURE_LEVEL_10_0,
62 D3D_FEATURE_LEVEL_9_3,
63 D3D_FEATURE_LEVEL_9_2,
64 D3D_FEATURE_LEVEL_9_1,
67 mswr::ComPtr<ID3D11Device> device;
68 mswr::ComPtr<ID3D11DeviceContext> context;
69 CheckIfFailed(
70 D3D11CreateDevice(
71 nullptr,
72 D3D_DRIVER_TYPE_HARDWARE,
73 nullptr,
74 creation_flags,
75 feature_levels,
76 ARRAYSIZE(feature_levels),
77 D3D11_SDK_VERSION,
78 &device,
79 &feature_level_,
80 &context));
81 CheckIfFailed(device.As(&d3d_device_));
82 CheckIfFailed(context.As(&d3d_context_));
85 void Direct3DHelper::CreateWindowSizeDependentResources() {
86 CheckIfFailed(window_->get_Bounds(&window_bounds_));
87 float window_width = ConvertDipsToPixels(window_bounds_.Width);
88 float window_height = ConvertDipsToPixels(window_bounds_.Height);
90 // TODO(scottmg): Orientation.
92 if (swap_chain_ != nullptr) {
93 // TODO(scottmg): Resize if it already exists.
94 NOTIMPLEMENTED();
95 } else {
96 DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = { 0 };
97 swap_chain_desc.Width = window_width;
98 swap_chain_desc.Height = window_height;
99 swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
100 swap_chain_desc.Stereo = false;
101 swap_chain_desc.SampleDesc.Count = 1;
102 swap_chain_desc.SampleDesc.Quality = 0;
103 swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
104 swap_chain_desc.BufferCount = 2; // TODO(scottmg): Probably 1 is fine.
105 swap_chain_desc.Scaling = DXGI_SCALING_NONE;
106 swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
107 swap_chain_desc.Flags = 0;
109 mswr::ComPtr<IDXGIDevice1> dxgi_device;
110 CheckIfFailed(d3d_device_.As(&dxgi_device));
112 mswr::ComPtr<IDXGIAdapter> dxgi_adapter;
113 CheckIfFailed(dxgi_device->GetAdapter(&dxgi_adapter));
115 mswr::ComPtr<IDXGIFactory2> dxgi_factory;
116 CheckIfFailed(dxgi_adapter->GetParent(
117 __uuidof(IDXGIFactory2), &dxgi_factory));
119 CheckIfFailed(dxgi_factory->CreateSwapChainForCoreWindow(
120 d3d_device_.Get(),
121 reinterpret_cast<IUnknown*>(window_),
122 &swap_chain_desc,
123 nullptr,
124 &swap_chain_));
128 } // namespace metro_driver