1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
11 #include "base/basictypes.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/animation/animation_id_provider.h"
19 #include "cc/animation/scroll_offset_animation_curve.h"
20 #include "cc/animation/scrollbar_animation_controller.h"
21 #include "cc/animation/timing_function.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/frame_viewer_instrumentation.h"
29 #include "cc/debug/paint_time_counter.h"
30 #include "cc/debug/rendering_stats_instrumentation.h"
31 #include "cc/debug/traced_value.h"
32 #include "cc/input/page_scale_animation.h"
33 #include "cc/input/scroll_elasticity_helper.h"
34 #include "cc/input/top_controls_manager.h"
35 #include "cc/layers/append_quads_data.h"
36 #include "cc/layers/heads_up_display_layer_impl.h"
37 #include "cc/layers/layer_impl.h"
38 #include "cc/layers/layer_iterator.h"
39 #include "cc/layers/painted_scrollbar_layer_impl.h"
40 #include "cc/layers/render_surface_impl.h"
41 #include "cc/layers/scrollbar_layer_impl_base.h"
42 #include "cc/layers/viewport.h"
43 #include "cc/output/compositor_frame_metadata.h"
44 #include "cc/output/copy_output_request.h"
45 #include "cc/output/delegating_renderer.h"
46 #include "cc/output/gl_renderer.h"
47 #include "cc/output/software_renderer.h"
48 #include "cc/quads/render_pass_draw_quad.h"
49 #include "cc/quads/shared_quad_state.h"
50 #include "cc/quads/solid_color_draw_quad.h"
51 #include "cc/quads/texture_draw_quad.h"
52 #include "cc/resources/bitmap_tile_task_worker_pool.h"
53 #include "cc/resources/eviction_tile_priority_queue.h"
54 #include "cc/resources/gpu_rasterizer.h"
55 #include "cc/resources/gpu_tile_task_worker_pool.h"
56 #include "cc/resources/memory_history.h"
57 #include "cc/resources/one_copy_tile_task_worker_pool.h"
58 #include "cc/resources/picture_layer_tiling.h"
59 #include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
60 #include "cc/resources/prioritized_resource_manager.h"
61 #include "cc/resources/raster_tile_priority_queue.h"
62 #include "cc/resources/resource_pool.h"
63 #include "cc/resources/texture_mailbox_deleter.h"
64 #include "cc/resources/tile_task_worker_pool.h"
65 #include "cc/resources/ui_resource_bitmap.h"
66 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
67 #include "cc/scheduler/delay_based_time_source.h"
68 #include "cc/trees/damage_tracker.h"
69 #include "cc/trees/latency_info_swap_promise_monitor.h"
70 #include "cc/trees/layer_tree_host.h"
71 #include "cc/trees/layer_tree_host_common.h"
72 #include "cc/trees/layer_tree_impl.h"
73 #include "cc/trees/single_thread_proxy.h"
74 #include "cc/trees/tree_synchronizer.h"
75 #include "gpu/GLES2/gl2extchromium.h"
76 #include "gpu/command_buffer/client/gles2_interface.h"
77 #include "ui/gfx/frame_time.h"
78 #include "ui/gfx/geometry/rect_conversions.h"
79 #include "ui/gfx/geometry/scroll_offset.h"
80 #include "ui/gfx/geometry/size_conversions.h"
81 #include "ui/gfx/geometry/vector2d_conversions.h"
86 // Small helper class that saves the current viewport location as the user sees
87 // it and resets to the same location.
88 class ViewportAnchor
{
90 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
91 : inner_(inner_scroll
),
92 outer_(outer_scroll
) {
93 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
96 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
99 void ResetViewportToAnchoredPosition() {
102 inner_
->ClampScrollToMaxScrollOffset();
103 outer_
->ClampScrollToMaxScrollOffset();
105 gfx::ScrollOffset viewport_location
=
106 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
108 gfx::Vector2dF delta
=
109 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
111 delta
= outer_
->ScrollBy(delta
);
112 inner_
->ScrollBy(delta
);
118 gfx::ScrollOffset viewport_in_content_coordinates_
;
121 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
123 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
124 "LayerTreeHostImpl", id
);
128 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
131 size_t GetMaxTransferBufferUsageBytes(
132 const ContextProvider::Capabilities
& context_capabilities
,
133 double refresh_rate
) {
134 // We want to make sure the default transfer buffer size is equal to the
135 // amount of data that can be uploaded by the compositor to avoid stalling
137 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
138 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
140 // We need to upload at least enough work to keep the GPU process busy until
141 // the next time it can handle a request to start more uploads from the
142 // compositor. We assume that it will pick up any sent upload requests within
143 // the time of a vsync, since the browser will want to swap a frame within
144 // that time interval, and then uploads should have a chance to be processed.
145 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
146 size_t max_transfer_buffer_usage_bytes
=
147 ms_per_frame
* kMaxBytesUploadedPerMs
;
149 // The context may request a lower limit based on the device capabilities.
150 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
151 max_transfer_buffer_usage_bytes
);
154 size_t GetMaxStagingResourceCount() {
155 // Upper bound for number of staging resource to allow.
161 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
164 LayerTreeHostImpl::FrameData::~FrameData() {}
166 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
167 const LayerTreeSettings
& settings
,
168 LayerTreeHostImplClient
* client
,
170 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
171 SharedBitmapManager
* shared_bitmap_manager
,
172 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
173 TaskGraphRunner
* task_graph_runner
,
175 return make_scoped_ptr(new LayerTreeHostImpl(
176 settings
, client
, proxy
, rendering_stats_instrumentation
,
177 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
180 LayerTreeHostImpl::LayerTreeHostImpl(
181 const LayerTreeSettings
& settings
,
182 LayerTreeHostImplClient
* client
,
184 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
185 SharedBitmapManager
* shared_bitmap_manager
,
186 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
187 TaskGraphRunner
* task_graph_runner
,
191 use_gpu_rasterization_(false),
192 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
193 input_handler_client_(NULL
),
194 did_lock_scrolling_layer_(false),
195 should_bubble_scrolls_(false),
196 wheel_scrolling_(false),
197 scroll_affects_scroll_handler_(false),
198 scroll_layer_id_when_mouse_over_scrollbar_(0),
199 tile_priorities_dirty_(false),
200 root_layer_scroll_offset_delegate_(NULL
),
203 cached_managed_memory_policy_(
204 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
205 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
206 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
207 pinch_gesture_active_(false),
208 pinch_gesture_end_should_clear_scrolling_layer_(false),
209 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
210 paint_time_counter_(PaintTimeCounter::Create()),
211 memory_history_(MemoryHistory::Create()),
212 debug_rect_history_(DebugRectHistory::Create()),
213 texture_mailbox_deleter_(new TextureMailboxDeleter(
214 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
215 : proxy_
->MainThreadTaskRunner())),
216 max_memory_needed_bytes_(0),
218 device_scale_factor_(1.f
),
219 resourceless_software_draw_(false),
220 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
221 animation_registrar_(AnimationRegistrar::Create()),
222 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
223 micro_benchmark_controller_(this),
224 shared_bitmap_manager_(shared_bitmap_manager
),
225 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
226 task_graph_runner_(task_graph_runner
),
228 requires_high_res_to_draw_(false),
229 is_likely_to_require_a_draw_(false),
230 frame_timing_tracker_(FrameTimingTracker::Create()) {
231 DCHECK(proxy_
->IsImplThread());
232 DidVisibilityChange(this, visible_
);
233 animation_registrar_
->set_supports_scroll_animations(
234 proxy_
->SupportsImplScrolling());
236 SetDebugState(settings
.initial_debug_state
);
238 // LTHI always has an active tree.
240 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
241 new SyncedTopControls
, new SyncedElasticOverscroll
);
243 viewport_
= Viewport::Create(this);
245 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
246 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
248 top_controls_manager_
=
249 TopControlsManager::Create(this,
250 settings
.top_controls_show_threshold
,
251 settings
.top_controls_hide_threshold
);
254 LayerTreeHostImpl::~LayerTreeHostImpl() {
255 DCHECK(proxy_
->IsImplThread());
256 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
257 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
258 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
260 if (input_handler_client_
) {
261 input_handler_client_
->WillShutdown();
262 input_handler_client_
= NULL
;
264 if (scroll_elasticity_helper_
)
265 scroll_elasticity_helper_
.reset();
267 // The layer trees must be destroyed before the layer tree host. We've
268 // made a contract with our animation controllers that the registrar
269 // will outlive them, and we must make good.
271 recycle_tree_
->Shutdown();
273 pending_tree_
->Shutdown();
274 active_tree_
->Shutdown();
275 recycle_tree_
= nullptr;
276 pending_tree_
= nullptr;
277 active_tree_
= nullptr;
278 DestroyTileManager();
281 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
282 // If the begin frame data was handled, then scroll and scale set was applied
283 // by the main thread, so the active tree needs to be updated as if these sent
284 // values were applied and committed.
285 if (CommitEarlyOutHandledCommit(reason
)) {
286 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
287 active_tree_
->ResetContentsTexturesPurged();
291 void LayerTreeHostImpl::BeginCommit() {
292 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
294 // Ensure all textures are returned so partial texture updates can happen
295 // during the commit. Impl-side-painting doesn't upload during commits, so
297 if (!settings_
.impl_side_painting
&& output_surface_
)
298 output_surface_
->ForceReclaimResources();
300 if (settings_
.impl_side_painting
&& !proxy_
->CommitToActiveTree())
304 void LayerTreeHostImpl::CommitComplete() {
305 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
307 sync_tree()->set_needs_update_draw_properties();
309 if (settings_
.impl_side_painting
) {
310 // Impl-side painting needs an update immediately post-commit to have the
311 // opportunity to create tilings. Other paths can call UpdateDrawProperties
312 // more lazily when needed prior to drawing. Because invalidations may
313 // be coming from the main thread, it's safe to do an update for lcd text
314 // at this point and see if lcd text needs to be disabled on any layers.
315 bool update_lcd_text
= true;
316 sync_tree()->UpdateDrawProperties(update_lcd_text
);
317 // Start working on newly created tiles immediately if needed.
318 if (tile_manager_
&& tile_priorities_dirty_
) {
321 NotifyReadyToActivate();
323 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
324 // is important for SingleThreadProxy and impl-side painting case. For
325 // STP, we commit to active tree and RequiresHighResToDraw, and set
326 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
327 if (proxy_
->CommitToActiveTree())
331 // If we're not in impl-side painting, the tree is immediately considered
336 micro_benchmark_controller_
.DidCompleteCommit();
339 bool LayerTreeHostImpl::CanDraw() const {
340 // Note: If you are changing this function or any other function that might
341 // affect the result of CanDraw, make sure to call
342 // client_->OnCanDrawStateChanged in the proper places and update the
343 // NotifyIfCanDrawChanged test.
346 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
347 TRACE_EVENT_SCOPE_THREAD
);
351 // Must have an OutputSurface if |renderer_| is not NULL.
352 DCHECK(output_surface_
);
354 // TODO(boliu): Make draws without root_layer work and move this below
355 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
356 if (!active_tree_
->root_layer()) {
357 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
358 TRACE_EVENT_SCOPE_THREAD
);
362 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
365 if (DrawViewportSize().IsEmpty()) {
366 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
367 TRACE_EVENT_SCOPE_THREAD
);
370 if (active_tree_
->ViewportSizeInvalid()) {
371 TRACE_EVENT_INSTANT0(
372 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
373 TRACE_EVENT_SCOPE_THREAD
);
376 if (active_tree_
->ContentsTexturesPurged()) {
377 TRACE_EVENT_INSTANT0(
378 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
379 TRACE_EVENT_SCOPE_THREAD
);
382 if (EvictedUIResourcesExist()) {
383 TRACE_EVENT_INSTANT0(
384 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
385 TRACE_EVENT_SCOPE_THREAD
);
391 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
392 if (input_handler_client_
)
393 input_handler_client_
->Animate(monotonic_time
);
394 AnimatePageScale(monotonic_time
);
395 AnimateLayers(monotonic_time
);
396 AnimateScrollbars(monotonic_time
);
397 AnimateTopControls(monotonic_time
);
400 void LayerTreeHostImpl::PrepareTiles() {
403 if (!tile_priorities_dirty_
)
406 tile_priorities_dirty_
= false;
407 tile_manager_
->PrepareTiles(global_tile_state_
);
409 client_
->DidPrepareTiles();
412 void LayerTreeHostImpl::StartPageScaleAnimation(
413 const gfx::Vector2d
& target_offset
,
416 base::TimeDelta duration
) {
417 if (!InnerViewportScrollLayer())
420 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
421 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
422 gfx::SizeF viewport_size
=
423 active_tree_
->InnerViewportContainerLayer()->bounds();
425 // Easing constants experimentally determined.
426 scoped_ptr
<TimingFunction
> timing_function
=
427 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
429 // TODO(miletus) : Pass in ScrollOffset.
430 page_scale_animation_
= PageScaleAnimation::Create(
431 ScrollOffsetToVector2dF(scroll_total
),
432 active_tree_
->current_page_scale_factor(), viewport_size
,
433 scaled_scrollable_size
, timing_function
.Pass());
436 gfx::Vector2dF
anchor(target_offset
);
437 page_scale_animation_
->ZoomWithAnchor(anchor
,
439 duration
.InSecondsF());
441 gfx::Vector2dF scaled_target_offset
= target_offset
;
442 page_scale_animation_
->ZoomTo(scaled_target_offset
,
444 duration
.InSecondsF());
448 client_
->SetNeedsCommitOnImplThread();
449 client_
->RenewTreePriority();
452 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
453 const gfx::Point
& viewport_point
,
454 InputHandler::ScrollInputType type
) {
455 if (!CurrentlyScrollingLayer())
458 gfx::PointF device_viewport_point
=
459 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
461 LayerImpl
* layer_impl
=
462 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
464 bool scroll_on_main_thread
= false;
465 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
466 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
467 return CurrentlyScrollingLayer() == scrolling_layer_impl
;
470 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
471 const gfx::Point
& viewport_point
) {
472 gfx::PointF device_viewport_point
=
473 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
475 LayerImpl
* layer_impl
=
476 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
477 device_viewport_point
);
479 return layer_impl
!= NULL
;
482 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
483 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
484 return scroll_parent
;
485 return layer
->parent();
488 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
489 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
490 for (; layer
; layer
= NextScrollLayer(layer
)) {
491 blocks
|= layer
->scroll_blocks_on();
496 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
497 const gfx::Point
& viewport_point
) {
498 gfx::PointF device_viewport_point
=
499 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
501 // First check if scrolling at this point is required to block on any
502 // touch event handlers. Note that we must start at the innermost layer
503 // (as opposed to only the layer found to contain a touch handler region
504 // below) to ensure all relevant scroll-blocks-on values are applied.
505 LayerImpl
* layer_impl
=
506 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
507 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
508 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
511 // Now determine if there are actually any handlers at that point.
512 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
513 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
514 device_viewport_point
);
515 return layer_impl
!= NULL
;
518 scoped_ptr
<SwapPromiseMonitor
>
519 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
520 ui::LatencyInfo
* latency
) {
521 return make_scoped_ptr(
522 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
525 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
526 DCHECK(!scroll_elasticity_helper_
);
527 if (settings_
.enable_elastic_overscroll
) {
528 scroll_elasticity_helper_
.reset(
529 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
531 return scroll_elasticity_helper_
.get();
534 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
535 scoped_ptr
<SwapPromise
> swap_promise
) {
536 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
539 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
540 LayerImpl
* root_draw_layer
,
541 const LayerImplList
& render_surface_layer_list
) {
542 // For now, we use damage tracking to compute a global scissor. To do this, we
543 // must compute all damage tracking before drawing anything, so that we know
544 // the root damage rect. The root damage rect is then used to scissor each
547 for (int surface_index
= render_surface_layer_list
.size() - 1;
550 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
551 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
552 DCHECK(render_surface
);
553 render_surface
->damage_tracker()->UpdateDamageTrackingState(
554 render_surface
->layer_list(),
555 render_surface_layer
->id(),
556 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
557 render_surface
->content_rect(),
558 render_surface_layer
->mask_layer(),
559 render_surface_layer
->filters());
563 void LayerTreeHostImpl::FrameData::AsValueInto(
564 base::trace_event::TracedValue
* value
) const {
565 value
->SetBoolean("has_no_damage", has_no_damage
);
567 // Quad data can be quite large, so only dump render passes if we select
570 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
571 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
573 value
->BeginArray("render_passes");
574 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
575 value
->BeginDictionary();
576 render_passes
[i
]->AsValueInto(value
);
577 value
->EndDictionary();
583 void LayerTreeHostImpl::FrameData::AppendRenderPass(
584 scoped_ptr
<RenderPass
> render_pass
) {
585 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
586 render_passes
.push_back(render_pass
.Pass());
589 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
590 if (resourceless_software_draw_
) {
591 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
592 } else if (output_surface_
->context_provider()) {
593 return DRAW_MODE_HARDWARE
;
595 DCHECK_EQ(!output_surface_
->software_device(),
596 output_surface_
->capabilities().delegated_rendering
&&
597 !output_surface_
->capabilities().deferred_gl_initialization
)
598 << output_surface_
->capabilities().delegated_rendering
<< " "
599 << output_surface_
->capabilities().deferred_gl_initialization
;
600 return DRAW_MODE_SOFTWARE
;
604 static void AppendQuadsForRenderSurfaceLayer(
605 RenderPass
* target_render_pass
,
607 const RenderPass
* contributing_render_pass
,
608 AppendQuadsData
* append_quads_data
) {
609 RenderSurfaceImpl
* surface
= layer
->render_surface();
610 const gfx::Transform
& draw_transform
= surface
->draw_transform();
611 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
612 SkColor debug_border_color
= surface
->GetDebugBorderColor();
613 float debug_border_width
= surface
->GetDebugBorderWidth();
614 LayerImpl
* mask_layer
= layer
->mask_layer();
616 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
617 debug_border_color
, debug_border_width
, mask_layer
,
618 append_quads_data
, contributing_render_pass
->id
);
620 // Add replica after the surface so that it appears below the surface.
621 if (layer
->has_replica()) {
622 const gfx::Transform
& replica_draw_transform
=
623 surface
->replica_draw_transform();
624 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
625 surface
->replica_draw_transform());
626 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
627 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
628 // TODO(danakj): By using the same RenderSurfaceImpl for both the
629 // content and its reflection, it's currently not possible to apply a
630 // separate mask to the reflection layer or correctly handle opacity in
631 // reflections (opacity must be applied after drawing both the layer and its
632 // reflection). The solution is to introduce yet another RenderSurfaceImpl
633 // to draw the layer and its reflection in. For now we only apply a separate
634 // reflection mask if the contents don't have a mask of their own.
635 LayerImpl
* replica_mask_layer
=
636 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
638 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
639 replica_occlusion
, replica_debug_border_color
,
640 replica_debug_border_width
, replica_mask_layer
,
641 append_quads_data
, contributing_render_pass
->id
);
645 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
646 RenderPass
* target_render_pass
,
647 LayerImpl
* root_layer
,
648 SkColor screen_background_color
,
649 const Region
& fill_region
) {
650 if (!root_layer
|| !SkColorGetA(screen_background_color
))
652 if (fill_region
.IsEmpty())
655 // Manually create the quad state for the gutter quads, as the root layer
656 // doesn't have any bounds and so can't generate this itself.
657 // TODO(danakj): Make the gutter quads generated by the solid color layer
658 // (make it smarter about generating quads to fill unoccluded areas).
660 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
662 int sorting_context_id
= 0;
663 SharedQuadState
* shared_quad_state
=
664 target_render_pass
->CreateAndAppendSharedQuadState();
665 shared_quad_state
->SetAll(gfx::Transform(),
666 root_target_rect
.size(),
671 SkXfermode::kSrcOver_Mode
,
674 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
676 gfx::Rect screen_space_rect
= fill_rects
.rect();
677 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
678 // Skip the quad culler and just append the quads directly to avoid
680 SolidColorDrawQuad
* quad
=
681 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
682 quad
->SetNew(shared_quad_state
,
684 visible_screen_space_rect
,
685 screen_background_color
,
690 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
692 DCHECK(frame
->render_passes
.empty());
694 DCHECK(active_tree_
->root_layer());
696 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
697 *frame
->render_surface_layer_list
);
699 // If the root render surface has no visible damage, then don't generate a
701 RenderSurfaceImpl
* root_surface
=
702 active_tree_
->root_layer()->render_surface();
703 bool root_surface_has_no_visible_damage
=
704 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
705 root_surface
->content_rect());
706 bool root_surface_has_contributing_layers
=
707 !root_surface
->layer_list().empty();
708 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
709 active_tree_
->hud_layer()->IsAnimatingHUDContents();
710 if (root_surface_has_contributing_layers
&&
711 root_surface_has_no_visible_damage
&&
712 active_tree_
->LayersWithCopyOutputRequest().empty() &&
713 !output_surface_
->capabilities().can_force_reclaim_resources
&&
714 !hud_wants_to_draw_
) {
716 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
717 frame
->has_no_damage
= true;
718 DCHECK(!output_surface_
->capabilities()
719 .draw_and_swap_full_viewport_every_frame
);
724 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
725 "render_surface_layer_list.size()",
726 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
727 "RequiresHighResToDraw", RequiresHighResToDraw());
729 // Create the render passes in dependency order.
730 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
733 LayerImpl
* render_surface_layer
=
734 (*frame
->render_surface_layer_list
)[surface_index
];
735 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
737 bool should_draw_into_render_pass
=
738 render_surface_layer
->parent() == NULL
||
739 render_surface
->contributes_to_drawn_surface() ||
740 render_surface_layer
->HasCopyRequest();
741 if (should_draw_into_render_pass
)
742 render_surface
->AppendRenderPasses(frame
);
745 // When we are displaying the HUD, change the root damage rect to cover the
746 // entire root surface. This will disable partial-swap/scissor optimizations
747 // that would prevent the HUD from updating, since the HUD does not cause
748 // damage itself, to prevent it from messing with damage visualizations. Since
749 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
750 // changing the RenderPass does not affect them.
751 if (active_tree_
->hud_layer()) {
752 RenderPass
* root_pass
= frame
->render_passes
.back();
753 root_pass
->damage_rect
= root_pass
->output_rect
;
756 // Grab this region here before iterating layers. Taking copy requests from
757 // the layers while constructing the render passes will dirty the render
758 // surface layer list and this unoccluded region, flipping the dirty bit to
759 // true, and making us able to query for it without doing
760 // UpdateDrawProperties again. The value inside the Region is not actually
761 // changed until UpdateDrawProperties happens, so a reference to it is safe.
762 const Region
& unoccluded_screen_space_region
=
763 active_tree_
->UnoccludedScreenSpaceRegion();
765 // Typically when we are missing a texture and use a checkerboard quad, we
766 // still draw the frame. However when the layer being checkerboarded is moving
767 // due to an impl-animation, we drop the frame to avoid flashing due to the
768 // texture suddenly appearing in the future.
769 DrawResult draw_result
= DRAW_SUCCESS
;
771 int layers_drawn
= 0;
773 const DrawMode draw_mode
= GetDrawMode();
775 int num_missing_tiles
= 0;
776 int num_incomplete_tiles
= 0;
777 bool have_copy_request
= false;
778 bool have_missing_animated_tiles
= false;
780 auto end
= LayerIterator
<LayerImpl
>::End(frame
->render_surface_layer_list
);
782 LayerIterator
<LayerImpl
>::Begin(frame
->render_surface_layer_list
);
784 RenderPassId target_render_pass_id
=
785 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
786 RenderPass
* target_render_pass
=
787 frame
->render_passes_by_id
[target_render_pass_id
];
789 AppendQuadsData append_quads_data
;
791 if (it
.represents_target_render_surface()) {
792 if (it
->HasCopyRequest()) {
793 have_copy_request
= true;
794 it
->TakeCopyRequestsAndTransformToTarget(
795 &target_render_pass
->copy_requests
);
797 } else if (it
.represents_contributing_render_surface() &&
798 it
->render_surface()->contributes_to_drawn_surface()) {
799 RenderPassId contributing_render_pass_id
=
800 it
->render_surface()->GetRenderPassId();
801 RenderPass
* contributing_render_pass
=
802 frame
->render_passes_by_id
[contributing_render_pass_id
];
803 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
805 contributing_render_pass
,
807 } else if (it
.represents_itself() &&
808 !it
->visible_content_rect().IsEmpty()) {
810 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
811 it
->visible_content_rect());
812 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
813 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
815 frame
->will_draw_layers
.push_back(*it
);
817 if (it
->HasContributingDelegatedRenderPasses()) {
818 RenderPassId contributing_render_pass_id
=
819 it
->FirstContributingRenderPassId();
820 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
821 frame
->render_passes_by_id
.end()) {
822 RenderPass
* render_pass
=
823 frame
->render_passes_by_id
[contributing_render_pass_id
];
825 it
->AppendQuads(render_pass
, &append_quads_data
);
827 contributing_render_pass_id
=
828 it
->NextContributingRenderPassId(contributing_render_pass_id
);
832 it
->AppendQuads(target_render_pass
, &append_quads_data
);
834 // For layers that represent themselves, add composite frame timing
835 // requests if the visible rect intersects the requested rect.
836 for (const auto& request
: it
->frame_timing_requests()) {
837 const gfx::Rect
& request_content_rect
=
838 it
->LayerRectToContentRect(request
.rect());
839 if (request_content_rect
.Intersects(it
->visible_content_rect())) {
840 frame
->composite_events
.push_back(
841 FrameTimingTracker::FrameAndRectIds(
842 active_tree_
->source_frame_number(), request
.id()));
850 rendering_stats_instrumentation_
->AddVisibleContentArea(
851 append_quads_data
.visible_content_area
);
852 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
853 append_quads_data
.approximated_visible_content_area
);
854 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
855 append_quads_data
.checkerboarded_visible_content_area
);
857 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
858 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
860 if (append_quads_data
.num_missing_tiles
) {
861 bool layer_has_animating_transform
=
862 it
->screen_space_transform_is_animating() ||
863 it
->draw_transform_is_animating();
864 if (layer_has_animating_transform
)
865 have_missing_animated_tiles
= true;
869 if (have_missing_animated_tiles
)
870 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
872 // When we require high res to draw, abort the draw (almost) always. This does
873 // not cause the scheduler to do a main frame, instead it will continue to try
874 // drawing until we finally complete, so the copy request will not be lost.
875 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
876 if (num_incomplete_tiles
|| num_missing_tiles
) {
877 if (RequiresHighResToDraw())
878 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
881 // When this capability is set we don't have control over the surface the
882 // compositor draws to, so even though the frame may not be complete, the
883 // previous frame has already been potentially lost, so an incomplete frame is
884 // better than nothing, so this takes highest precidence.
885 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
886 draw_result
= DRAW_SUCCESS
;
889 for (const auto& render_pass
: frame
->render_passes
) {
890 for (const auto& quad
: render_pass
->quad_list
)
891 DCHECK(quad
->shared_quad_state
);
892 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
893 frame
->render_passes_by_id
.end());
896 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
898 if (!active_tree_
->has_transparent_background()) {
899 frame
->render_passes
.back()->has_transparent_background
= false;
900 AppendQuadsToFillScreen(
901 active_tree_
->RootScrollLayerDeviceViewportBounds(),
902 frame
->render_passes
.back(), active_tree_
->root_layer(),
903 active_tree_
->background_color(), unoccluded_screen_space_region
);
906 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
907 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
909 // Any copy requests left in the tree are not going to get serviced, and
910 // should be aborted.
911 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
912 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
913 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
914 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
916 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
917 requests_to_abort
[i
]->SendEmptyResult();
919 // If we're making a frame to draw, it better have at least one render pass.
920 DCHECK(!frame
->render_passes
.empty());
922 if (active_tree_
->has_ever_been_drawn()) {
923 UMA_HISTOGRAM_COUNTS_100(
924 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
926 UMA_HISTOGRAM_COUNTS_100(
927 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
928 num_incomplete_tiles
);
931 // Should only have one render pass in resourceless software mode.
932 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
933 frame
->render_passes
.size() == 1u)
934 << frame
->render_passes
.size();
936 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
937 "draw_result", draw_result
, "missing tiles",
940 // Draw has to be successful to not drop the copy request layer.
941 // When we have a copy request for a layer, we need to draw even if there
942 // would be animating checkerboards, because failing under those conditions
943 // triggers a new main frame, which may cause the copy request layer to be
945 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
946 // trigger this DCHECK.
947 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
952 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
953 top_controls_manager_
->MainThreadHasStoppedFlinging();
954 if (input_handler_client_
)
955 input_handler_client_
->MainThreadHasStoppedFlinging();
958 void LayerTreeHostImpl::DidAnimateScrollOffset() {
959 client_
->SetNeedsCommitOnImplThread();
960 client_
->RenewTreePriority();
963 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
964 viewport_damage_rect_
.Union(damage_rect
);
967 static inline RenderPass
* FindRenderPassById(
968 RenderPassId render_pass_id
,
969 const LayerTreeHostImpl::FrameData
& frame
) {
970 RenderPassIdHashMap::const_iterator it
=
971 frame
.render_passes_by_id
.find(render_pass_id
);
972 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
975 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id
,
976 LayerTreeHostImpl::FrameData
* frame
) {
977 RenderPass
* remove_render_pass
=
978 FindRenderPassById(remove_render_pass_id
, *frame
);
979 // The pass was already removed by another quad - probably the original, and
980 // we are the replica.
981 if (!remove_render_pass
)
983 RenderPassList
& render_passes
= frame
->render_passes
;
984 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
988 DCHECK(to_remove
!= render_passes
.end());
990 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
991 frame
->render_passes
.erase(to_remove
);
992 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
994 // Now follow up for all RenderPass quads and remove their RenderPasses
996 const QuadList
& quad_list
= removed_pass
->quad_list
;
997 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
998 quad_list_iterator
!= quad_list
.BackToFrontEnd();
999 ++quad_list_iterator
) {
1000 const DrawQuad
* current_quad
= *quad_list_iterator
;
1001 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1004 RenderPassId next_remove_render_pass_id
=
1005 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
1006 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
1010 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1011 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
1012 const RenderPass
* render_pass
=
1013 FindRenderPassById(quad
.render_pass_id
, frame
);
1017 // If any quad or RenderPass draws into this RenderPass, then keep it.
1018 const QuadList
& quad_list
= render_pass
->quad_list
;
1019 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1020 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1021 ++quad_list_iterator
) {
1022 const DrawQuad
* current_quad
= *quad_list_iterator
;
1024 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1027 const RenderPass
* contributing_pass
= FindRenderPassById(
1028 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
1029 if (contributing_pass
)
1035 // Defined for linking tests.
1036 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
1037 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
1038 CullRenderPassesWithNoQuads culler
, FrameData
*);
1041 template <typename RenderPassCuller
>
1042 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
1044 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
1045 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
1046 it
= culler
.RenderPassListNext(it
)) {
1047 const RenderPass
* current_pass
= frame
->render_passes
[it
];
1048 const QuadList
& quad_list
= current_pass
->quad_list
;
1050 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1051 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1052 ++quad_list_iterator
) {
1053 const DrawQuad
* current_quad
= *quad_list_iterator
;
1055 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1058 const RenderPassDrawQuad
* render_pass_quad
=
1059 RenderPassDrawQuad::MaterialCast(current_quad
);
1060 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1063 // We are changing the vector in the middle of iteration. Because we
1064 // delete render passes that draw into the current pass, we are
1065 // guaranteed that any data from the iterator to the end will not
1066 // change. So, capture the iterator position from the end of the
1067 // list, and restore it after the change.
1068 size_t position_from_end
= frame
->render_passes
.size() - it
;
1069 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1070 it
= frame
->render_passes
.size() - position_from_end
;
1071 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1076 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1078 "LayerTreeHostImpl::PrepareToDraw",
1079 "SourceFrameNumber",
1080 active_tree_
->source_frame_number());
1081 if (input_handler_client_
)
1082 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1084 UMA_HISTOGRAM_CUSTOM_COUNTS(
1085 "Compositing.NumActiveLayers", active_tree_
->NumLayers(), 1, 400, 20);
1087 bool update_lcd_text
= false;
1088 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1089 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1091 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1092 // that completed, which will add damage to the frame for them so they appear
1093 // as part of the current frame being drawn.
1095 tile_manager_
->UpdateVisibleTiles(global_tile_state_
);
1097 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1098 frame
->render_passes
.clear();
1099 frame
->render_passes_by_id
.clear();
1100 frame
->will_draw_layers
.clear();
1101 frame
->has_no_damage
= false;
1103 if (active_tree_
->root_layer()) {
1104 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1105 viewport_damage_rect_
= gfx::Rect();
1107 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1108 AddDamageNextUpdate(device_viewport_damage_rect
);
1111 DrawResult draw_result
= CalculateRenderPasses(frame
);
1112 if (draw_result
!= DRAW_SUCCESS
) {
1113 DCHECK(!output_surface_
->capabilities()
1114 .draw_and_swap_full_viewport_every_frame
);
1118 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1119 // this function is called again.
1123 void LayerTreeHostImpl::EvictTexturesForTesting() {
1124 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1127 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1131 void LayerTreeHostImpl::ResetTreesForTesting() {
1133 active_tree_
->DetachLayerTree();
1135 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1136 active_tree()->top_controls_shown_ratio(),
1137 active_tree()->elastic_overscroll());
1139 pending_tree_
->DetachLayerTree();
1140 pending_tree_
= nullptr;
1142 recycle_tree_
->DetachLayerTree();
1143 recycle_tree_
= nullptr;
1146 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1147 const ManagedMemoryPolicy
& policy
) {
1149 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1150 visible_
? policy
.bytes_limit_when_visible
: 0,
1151 ManagedMemoryPolicy::PriorityCutoffToValue(
1152 visible_
? policy
.priority_cutoff_when_visible
1153 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1154 if (evicted_resources
) {
1155 active_tree_
->SetContentsTexturesPurged();
1157 pending_tree_
->SetContentsTexturesPurged();
1158 client_
->SetNeedsCommitOnImplThread();
1159 client_
->OnCanDrawStateChanged(CanDraw());
1160 client_
->RenewTreePriority();
1163 UpdateTileManagerMemoryPolicy(policy
);
1166 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1167 const ManagedMemoryPolicy
& policy
) {
1171 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1172 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1173 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1174 global_tile_state_
.hard_memory_limit_in_bytes
=
1175 policy
.bytes_limit_when_visible
;
1176 global_tile_state_
.soft_memory_limit_in_bytes
=
1177 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1178 settings_
.max_memory_for_prepaint_percentage
) /
1181 global_tile_state_
.memory_limit_policy
=
1182 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1184 policy
.priority_cutoff_when_visible
:
1185 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1186 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1188 // TODO(reveman): We should avoid keeping around unused resources if
1189 // possible. crbug.com/224475
1190 // Unused limit is calculated from soft-limit, as hard-limit may
1191 // be very high and shouldn't typically be exceeded.
1192 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1193 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1194 settings_
.max_unused_resource_memory_percentage
) /
1197 DCHECK(resource_pool_
);
1198 resource_pool_
->CheckBusyResources(false);
1199 // Soft limit is used for resource pool such that memory returns to soft
1200 // limit after going over.
1201 resource_pool_
->SetResourceUsageLimits(
1202 global_tile_state_
.soft_memory_limit_in_bytes
,
1203 unused_memory_limit_in_bytes
,
1204 global_tile_state_
.num_resources_limit
);
1206 // Release all staging resources when invisible.
1207 if (staging_resource_pool_
) {
1208 staging_resource_pool_
->CheckBusyResources(false);
1209 staging_resource_pool_
->SetResourceUsageLimits(
1210 std::numeric_limits
<size_t>::max(),
1211 std::numeric_limits
<size_t>::max(),
1212 visible_
? GetMaxStagingResourceCount() : 0);
1215 DidModifyTilePriorities();
1218 void LayerTreeHostImpl::DidModifyTilePriorities() {
1219 DCHECK(settings_
.impl_side_painting
);
1220 // Mark priorities as dirty and schedule a PrepareTiles().
1221 tile_priorities_dirty_
= true;
1222 client_
->SetNeedsPrepareTilesOnImplThread();
1225 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1226 std::vector
<PictureLayerImpl::Pair
>* layer_pairs
,
1227 bool need_valid_tile_priorities
) const {
1228 DCHECK(layer_pairs
->empty());
1230 for (auto& layer
: active_tree_
->picture_layers()) {
1231 if (need_valid_tile_priorities
&& !layer
->HasValidTilePriorities())
1233 PictureLayerImpl
* twin_layer
= layer
->GetPendingOrActiveTwinLayer();
1234 // Ignore the twin layer when tile priorities are invalid.
1235 if (need_valid_tile_priorities
&& twin_layer
&&
1236 !twin_layer
->HasValidTilePriorities()) {
1237 twin_layer
= nullptr;
1239 layer_pairs
->push_back(PictureLayerImpl::Pair(layer
, twin_layer
));
1242 if (pending_tree_
) {
1243 for (auto& layer
: pending_tree_
->picture_layers()) {
1244 if (need_valid_tile_priorities
&& !layer
->HasValidTilePriorities())
1246 if (PictureLayerImpl
* twin_layer
= layer
->GetPendingOrActiveTwinLayer()) {
1247 if (!need_valid_tile_priorities
||
1248 twin_layer
->HasValidTilePriorities()) {
1249 // Already captured from the active tree.
1253 layer_pairs
->push_back(PictureLayerImpl::Pair(nullptr, layer
));
1258 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1259 TreePriority tree_priority
,
1260 RasterTilePriorityQueue::Type type
) {
1261 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1262 picture_layer_pairs_
.clear();
1263 GetPictureLayerImplPairs(&picture_layer_pairs_
, true);
1264 return RasterTilePriorityQueue::Create(picture_layer_pairs_
, tree_priority
,
1268 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1269 TreePriority tree_priority
) {
1270 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1271 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1272 picture_layer_pairs_
.clear();
1273 GetPictureLayerImplPairs(&picture_layer_pairs_
, false);
1274 queue
->Build(picture_layer_pairs_
, tree_priority
);
1278 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1279 bool is_likely_to_require_a_draw
) {
1280 // Proactively tell the scheduler that we expect to draw within each vsync
1281 // until we get all the tiles ready to draw. If we happen to miss a required
1282 // for draw tile here, then we will miss telling the scheduler each frame that
1283 // we intend to draw so it may make worse scheduling decisions.
1284 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1287 void LayerTreeHostImpl::NotifyReadyToActivate() {
1288 client_
->NotifyReadyToActivate();
1291 void LayerTreeHostImpl::NotifyReadyToDraw() {
1292 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1293 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1294 // causing optimistic requests to draw a frame.
1295 is_likely_to_require_a_draw_
= false;
1297 client_
->NotifyReadyToDraw();
1300 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1301 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1304 LayerImpl
* layer_impl
=
1305 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1307 layer_impl
->NotifyTileStateChanged(tile
);
1310 if (pending_tree_
) {
1311 LayerImpl
* layer_impl
=
1312 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1314 layer_impl
->NotifyTileStateChanged(tile
);
1317 // Check for a non-null active tree to avoid doing this during shutdown.
1318 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1319 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1320 // redraw will make those tiles be displayed.
1325 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1326 SetManagedMemoryPolicy(policy
, zero_budget_
);
1329 void LayerTreeHostImpl::SetTreeActivationCallback(
1330 const base::Closure
& callback
) {
1331 DCHECK(proxy_
->IsImplThread());
1332 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1333 tree_activation_callback_
= callback
;
1336 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1337 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1338 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1341 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1343 cached_managed_memory_policy_
= policy
;
1344 zero_budget_
= zero_budget
;
1345 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1347 if (old_policy
== actual_policy
)
1350 if (!proxy_
->HasImplThread()) {
1351 // In single-thread mode, this can be called on the main thread by
1352 // GLRenderer::OnMemoryAllocationChanged.
1353 DebugScopedSetImplThread
impl_thread(proxy_
);
1354 EnforceManagedMemoryPolicy(actual_policy
);
1356 DCHECK(proxy_
->IsImplThread());
1357 EnforceManagedMemoryPolicy(actual_policy
);
1360 // If there is already enough memory to draw everything imaginable and the
1361 // new memory limit does not change this, then do not re-commit. Don't bother
1362 // skipping commits if this is not visible (commits don't happen when not
1363 // visible, there will almost always be a commit when this becomes visible).
1364 bool needs_commit
= true;
1366 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1367 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1368 actual_policy
.priority_cutoff_when_visible
==
1369 old_policy
.priority_cutoff_when_visible
) {
1370 needs_commit
= false;
1374 client_
->SetNeedsCommitOnImplThread();
1377 void LayerTreeHostImpl::SetExternalDrawConstraints(
1378 const gfx::Transform
& transform
,
1379 const gfx::Rect
& viewport
,
1380 const gfx::Rect
& clip
,
1381 const gfx::Rect
& viewport_rect_for_tile_priority
,
1382 const gfx::Transform
& transform_for_tile_priority
,
1383 bool resourceless_software_draw
) {
1384 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1385 if (!resourceless_software_draw
) {
1386 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1387 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1388 // Convert from screen space to view space.
1389 viewport_rect_for_tile_priority_in_view_space
=
1390 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1391 screen_to_view
, viewport_rect_for_tile_priority
));
1395 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1396 resourceless_software_draw_
!= resourceless_software_draw
||
1397 viewport_rect_for_tile_priority_
!=
1398 viewport_rect_for_tile_priority_in_view_space
) {
1399 active_tree_
->set_needs_update_draw_properties();
1402 external_transform_
= transform
;
1403 external_viewport_
= viewport
;
1404 external_clip_
= clip
;
1405 viewport_rect_for_tile_priority_
=
1406 viewport_rect_for_tile_priority_in_view_space
;
1407 resourceless_software_draw_
= resourceless_software_draw
;
1410 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1411 if (damage_rect
.IsEmpty())
1413 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1414 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1417 void LayerTreeHostImpl::DidSwapBuffers() {
1418 client_
->DidSwapBuffersOnImplThread();
1421 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1422 client_
->DidSwapBuffersCompleteOnImplThread();
1425 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1426 // TODO(piman): We may need to do some validation on this ack before
1429 renderer_
->ReceiveSwapBuffersAck(*ack
);
1431 // In OOM, we now might be able to release more resources that were held
1432 // because they were exported.
1433 if (tile_manager_
) {
1434 DCHECK(resource_pool_
);
1436 resource_pool_
->CheckBusyResources(false);
1437 resource_pool_
->ReduceResourceUsage();
1439 // If we're not visible, we likely released resources, so we want to
1440 // aggressively flush here to make sure those DeleteTextures make it to the
1441 // GPU process to free up the memory.
1442 if (output_surface_
->context_provider() && !visible_
) {
1443 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1447 void LayerTreeHostImpl::OnDraw() {
1448 client_
->OnDrawForOutputSurface();
1451 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1452 client_
->OnCanDrawStateChanged(CanDraw());
1455 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1456 CompositorFrameMetadata metadata
;
1457 metadata
.device_scale_factor
= device_scale_factor_
;
1458 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1459 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1460 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1461 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1462 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1463 metadata
.location_bar_offset
=
1464 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1465 metadata
.location_bar_content_translation
=
1466 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1468 active_tree_
->GetViewportSelection(&metadata
.selection_start
,
1469 &metadata
.selection_end
);
1471 LayerImpl
* root_layer_for_overflow
= OuterViewportScrollLayer()
1472 ? OuterViewportScrollLayer()
1473 : InnerViewportScrollLayer();
1474 if (root_layer_for_overflow
) {
1475 metadata
.root_overflow_x_hidden
=
1476 !root_layer_for_overflow
->user_scrollable_horizontal();
1477 metadata
.root_overflow_y_hidden
=
1478 !root_layer_for_overflow
->user_scrollable_vertical();
1481 if (!InnerViewportScrollLayer())
1484 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1485 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1486 active_tree_
->TotalScrollOffset());
1491 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
,
1492 base::TimeTicks frame_begin_time
) {
1493 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1496 if (!frame
->composite_events
.empty()) {
1497 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1498 frame
->composite_events
);
1501 if (frame
->has_no_damage
) {
1502 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1503 DCHECK(!output_surface_
->capabilities()
1504 .draw_and_swap_full_viewport_every_frame
);
1508 DCHECK(!frame
->render_passes
.empty());
1510 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1511 !output_surface_
->context_provider());
1512 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1514 if (tile_manager_
) {
1515 memory_history_
->SaveEntry(
1516 tile_manager_
->memory_stats_from_last_assign());
1519 if (debug_state_
.ShowHudRects()) {
1520 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1521 active_tree_
->root_layer(),
1522 active_tree_
->hud_layer(),
1523 *frame
->render_surface_layer_list
,
1527 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1528 const RenderingStats
& stats
=
1529 rendering_stats_instrumentation_
->GetRenderingStats();
1530 paint_time_counter_
->SavePaintTime(
1531 stats
.begin_main_frame_to_commit_duration
.GetLastTimeDelta());
1535 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1537 if (pending_tree_
) {
1538 LayerTreeHostCommon::CallFunctionForSubtree(
1539 pending_tree_
->root_layer(),
1540 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1542 LayerTreeHostCommon::CallFunctionForSubtree(
1543 active_tree_
->root_layer(),
1544 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1548 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1549 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1550 frame_viewer_instrumentation::kCategoryLayerTree
,
1551 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1554 const DrawMode draw_mode
= GetDrawMode();
1556 // Because the contents of the HUD depend on everything else in the frame, the
1557 // contents of its texture are updated as the last thing before the frame is
1559 if (active_tree_
->hud_layer()) {
1560 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1561 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1562 resource_provider_
.get());
1565 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1566 bool disable_picture_quad_image_filtering
=
1567 IsActivelyScrolling() || animation_registrar_
->needs_animate_layers();
1569 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1570 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1571 output_surface_
.get(), NULL
);
1572 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1573 device_scale_factor_
,
1576 disable_picture_quad_image_filtering
);
1578 renderer_
->DrawFrame(&frame
->render_passes
,
1579 device_scale_factor_
,
1584 // The render passes should be consumed by the renderer.
1585 DCHECK(frame
->render_passes
.empty());
1586 frame
->render_passes_by_id
.clear();
1588 // The next frame should start by assuming nothing has changed, and changes
1589 // are noted as they occur.
1590 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1591 // damage forward to the next frame.
1592 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1593 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1594 DidDrawDamagedArea();
1596 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1598 active_tree_
->set_has_ever_been_drawn(true);
1599 devtools_instrumentation::DidDrawFrame(id_
);
1600 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1601 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1602 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1605 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1606 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1607 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1609 // Once all layers have been drawn, pending texture uploads should no
1610 // longer block future uploads.
1611 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1614 void LayerTreeHostImpl::FinishAllRendering() {
1616 renderer_
->Finish();
1619 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu
) {
1620 if (use_gpu
== use_gpu_rasterization_
)
1623 // Note that this must happen first, in case the rest of the calls want to
1624 // query the new state of |use_gpu_rasterization_|.
1625 use_gpu_rasterization_
= use_gpu
;
1627 // Clean up and replace existing tile manager with another one that uses
1628 // appropriate rasterizer.
1629 ReleaseTreeResources();
1630 if (tile_manager_
) {
1631 DestroyTileManager();
1632 CreateAndSetTileManager();
1634 RecreateTreeResources();
1636 // We have released tilings for both active and pending tree.
1637 // We would not have any content to draw until the pending tree is activated.
1638 // Prevent the active tree from drawing until activation.
1639 SetRequiresHighResToDraw();
1642 const RendererCapabilitiesImpl
&
1643 LayerTreeHostImpl::GetRendererCapabilities() const {
1644 return renderer_
->Capabilities();
1647 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1648 ResetRequiresHighResToDraw();
1649 if (frame
.has_no_damage
) {
1650 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1653 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1654 active_tree()->FinishSwapPromises(&metadata
);
1655 for (auto& latency
: metadata
.latency_info
) {
1656 TRACE_EVENT_FLOW_STEP0(
1659 TRACE_ID_DONT_MANGLE(latency
.trace_id
),
1661 // Only add the latency component once for renderer swap, not the browser
1663 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1665 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1669 renderer_
->SwapBuffers(metadata
);
1673 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1674 // Sample the frame time now. This time will be used for updating animations
1676 UpdateCurrentBeginFrameArgs(args
);
1677 // Cache the begin impl frame interval
1678 begin_impl_frame_interval_
= args
.interval
;
1680 if (is_likely_to_require_a_draw_
) {
1681 // Optimistically schedule a draw. This will let us expect the tile manager
1682 // to complete its work so that we can draw new tiles within the impl frame
1683 // we are beginning now.
1688 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1689 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1690 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1692 if (!inner_container
)
1695 // TODO(bokan): This code is currently specific to top controls. It should be
1696 // made general. crbug.com/464814.
1697 if (!TopControlsHeight()) {
1698 if (outer_container
)
1699 outer_container
->SetBoundsDelta(gfx::Vector2dF());
1701 inner_container
->SetBoundsDelta(gfx::Vector2dF());
1702 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
1707 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1708 OuterViewportScrollLayer());
1710 // Adjust the inner viewport by shrinking/expanding the container to account
1711 // for the change in top controls height since the last Resize from Blink.
1712 float top_controls_layout_height
=
1713 active_tree_
->top_controls_shrink_blink_size()
1714 ? active_tree_
->top_controls_height()
1716 inner_container
->SetBoundsDelta(gfx::Vector2dF(
1718 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset()));
1720 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1723 // Adjust the outer viewport container as well, since adjusting only the
1724 // inner may cause its bounds to exceed those of the outer, causing scroll
1725 // clamping. We adjust it so it maintains the same aspect ratio as the
1727 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1728 inner_container
->BoundsForScrolling().height();
1729 float target_height
= outer_container
->BoundsForScrolling().width() /
1731 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1732 outer_container
->bounds_delta().y();
1733 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1735 outer_container
->SetBoundsDelta(delta
);
1736 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1738 anchor
.ResetViewportToAnchoredPosition();
1741 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1742 // Only valid for the single-threaded non-scheduled/synchronous case
1743 // using the zero copy raster worker pool.
1745 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1748 void LayerTreeHostImpl::DidLoseOutputSurface() {
1749 if (resource_provider_
)
1750 resource_provider_
->DidLoseOutputSurface();
1751 client_
->DidLoseOutputSurfaceOnImplThread();
1754 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1755 return !!InnerViewportScrollLayer();
1758 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1759 return active_tree_
->root_layer();
1762 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1763 return active_tree_
->InnerViewportScrollLayer();
1766 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1767 return active_tree_
->OuterViewportScrollLayer();
1770 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1771 return active_tree_
->CurrentlyScrollingLayer();
1774 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1775 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1776 (InnerViewportScrollLayer() &&
1777 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1778 (OuterViewportScrollLayer() &&
1779 OuterViewportScrollLayer()->IsExternalFlingActive());
1782 // Content layers can be either directly scrollable or contained in an outer
1783 // scrolling layer which applies the scroll transform. Given a content layer,
1784 // this function returns the associated scroll layer if any.
1785 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1789 if (layer_impl
->scrollable())
1792 if (layer_impl
->DrawsContent() &&
1793 layer_impl
->parent() &&
1794 layer_impl
->parent()->scrollable())
1795 return layer_impl
->parent();
1800 void LayerTreeHostImpl::CreatePendingTree() {
1801 CHECK(!pending_tree_
);
1803 recycle_tree_
.swap(pending_tree_
);
1806 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1807 active_tree()->top_controls_shown_ratio(),
1808 active_tree()->elastic_overscroll());
1810 client_
->OnCanDrawStateChanged(CanDraw());
1811 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1814 void LayerTreeHostImpl::ActivateSyncTree() {
1815 if (pending_tree_
) {
1816 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1818 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1819 active_tree_
->PushPersistedState(pending_tree_
.get());
1820 // Process any requests in the UI resource queue. The request queue is
1821 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1823 pending_tree_
->ProcessUIResourceRequestQueue();
1825 if (pending_tree_
->needs_full_tree_sync()) {
1826 active_tree_
->SetRootLayer(
1827 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1828 active_tree_
->DetachLayerTree(),
1829 active_tree_
.get()));
1831 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1832 active_tree_
->root_layer());
1833 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1835 // Now that we've synced everything from the pending tree to the active
1836 // tree, rename the pending tree the recycle tree so we can reuse it on the
1838 DCHECK(!recycle_tree_
);
1839 pending_tree_
.swap(recycle_tree_
);
1841 active_tree_
->SetRootLayerScrollOffsetDelegate(
1842 root_layer_scroll_offset_delegate_
);
1844 UpdateViewportContainerSizes();
1846 active_tree_
->ProcessUIResourceRequestQueue();
1849 active_tree_
->DidBecomeActive();
1850 ActivateAnimations();
1851 if (settings_
.impl_side_painting
) {
1852 client_
->RenewTreePriority();
1853 // If we have any picture layers, then by activating we also modified tile
1855 if (!active_tree_
->picture_layers().empty())
1856 DidModifyTilePriorities();
1859 client_
->OnCanDrawStateChanged(CanDraw());
1860 client_
->DidActivateSyncTree();
1861 if (!tree_activation_callback_
.is_null())
1862 tree_activation_callback_
.Run();
1864 if (debug_state_
.continuous_painting
) {
1865 const RenderingStats
& stats
=
1866 rendering_stats_instrumentation_
->GetRenderingStats();
1867 // TODO(hendrikw): This requires a different metric when we commit directly
1868 // to the active tree. See crbug.com/429311.
1869 paint_time_counter_
->SavePaintTime(
1870 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1871 stats
.draw_duration
.GetLastTimeDelta());
1874 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1875 active_tree_
->TakePendingPageScaleAnimation();
1876 if (pending_page_scale_animation
) {
1877 StartPageScaleAnimation(
1878 pending_page_scale_animation
->target_offset
,
1879 pending_page_scale_animation
->use_anchor
,
1880 pending_page_scale_animation
->scale
,
1881 pending_page_scale_animation
->duration
);
1885 void LayerTreeHostImpl::SetVisible(bool visible
) {
1886 DCHECK(proxy_
->IsImplThread());
1888 if (visible_
== visible
)
1891 DidVisibilityChange(this, visible_
);
1892 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1894 // If we just became visible, we have to ensure that we draw high res tiles,
1895 // to prevent checkerboard/low res flashes.
1897 SetRequiresHighResToDraw();
1899 EvictAllUIResources();
1901 // Evict tiles immediately if invisible since this tab may never get another
1902 // draw or timer tick.
1909 renderer_
->SetVisible(visible
);
1912 void LayerTreeHostImpl::SetNeedsAnimate() {
1913 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1914 client_
->SetNeedsAnimateOnImplThread();
1917 void LayerTreeHostImpl::SetNeedsRedraw() {
1918 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1919 client_
->SetNeedsRedrawOnImplThread();
1922 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1923 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1924 if (debug_state_
.rasterize_only_visible_content
) {
1925 actual
.priority_cutoff_when_visible
=
1926 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1927 } else if (use_gpu_rasterization()) {
1928 actual
.priority_cutoff_when_visible
=
1929 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1933 actual
.bytes_limit_when_visible
= 0;
1939 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1940 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1943 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1944 return ManagedMemoryPolicy::PriorityCutoffToValue(
1945 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1948 void LayerTreeHostImpl::ReleaseTreeResources() {
1949 active_tree_
->ReleaseResources();
1951 pending_tree_
->ReleaseResources();
1953 recycle_tree_
->ReleaseResources();
1955 EvictAllUIResources();
1958 void LayerTreeHostImpl::RecreateTreeResources() {
1959 active_tree_
->RecreateResources();
1961 pending_tree_
->RecreateResources();
1963 recycle_tree_
->RecreateResources();
1966 void LayerTreeHostImpl::CreateAndSetRenderer() {
1968 DCHECK(output_surface_
);
1969 DCHECK(resource_provider_
);
1971 if (output_surface_
->capabilities().delegated_rendering
) {
1972 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
1973 output_surface_
.get(),
1974 resource_provider_
.get());
1975 } else if (output_surface_
->context_provider()) {
1976 renderer_
= GLRenderer::Create(
1977 this, &settings_
.renderer_settings
, output_surface_
.get(),
1978 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
1979 settings_
.renderer_settings
.highp_threshold_min
);
1980 } else if (output_surface_
->software_device()) {
1981 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1982 output_surface_
.get(),
1983 resource_provider_
.get());
1987 renderer_
->SetVisible(visible_
);
1988 SetFullRootLayerDamage();
1990 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1991 // initialized to get max texture size. Also, after releasing resources,
1992 // trees need another update to generate new ones.
1993 active_tree_
->set_needs_update_draw_properties();
1995 pending_tree_
->set_needs_update_draw_properties();
1996 client_
->UpdateRendererCapabilitiesOnImplThread();
1999 void LayerTreeHostImpl::CreateAndSetTileManager() {
2000 DCHECK(!tile_manager_
);
2001 DCHECK(settings_
.impl_side_painting
);
2002 DCHECK(output_surface_
);
2003 DCHECK(resource_provider_
);
2005 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
2006 &staging_resource_pool_
);
2007 DCHECK(tile_task_worker_pool_
);
2008 DCHECK(resource_pool_
);
2010 base::SingleThreadTaskRunner
* task_runner
=
2011 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2012 : proxy_
->MainThreadTaskRunner();
2013 DCHECK(task_runner
);
2014 size_t scheduled_raster_task_limit
=
2015 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
2016 : settings_
.scheduled_raster_task_limit
;
2017 tile_manager_
= TileManager::Create(
2018 this, task_runner
, resource_pool_
.get(),
2019 tile_task_worker_pool_
->AsTileTaskRunner(), scheduled_raster_task_limit
);
2021 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2024 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2025 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2026 scoped_ptr
<ResourcePool
>* resource_pool
,
2027 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2028 base::SingleThreadTaskRunner
* task_runner
=
2029 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2030 : proxy_
->MainThreadTaskRunner();
2031 DCHECK(task_runner
);
2033 ContextProvider
* context_provider
= output_surface_
->context_provider();
2034 if (!context_provider
) {
2036 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2038 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2039 task_runner
, task_graph_runner_
, resource_provider_
.get());
2043 // Pass the single-threaded synchronous task graph runner to the worker pool
2044 // if we're in synchronous single-threaded mode.
2045 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2046 if (IsSynchronousSingleThreaded()) {
2047 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2048 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2049 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2052 if (use_gpu_rasterization_
) {
2054 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2056 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2057 task_runner
, task_graph_runner
, context_provider
,
2058 resource_provider_
.get(), settings_
.use_distance_field_text
,
2059 settings_
.gpu_rasterization_msaa_sample_count
);
2063 if (GetRendererCapabilities().using_image
) {
2064 unsigned image_target
= settings_
.use_image_texture_target
;
2066 image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2067 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2069 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2070 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2072 if (settings_
.use_zero_copy
|| IsSynchronousSingleThreaded()) {
2074 ResourcePool::Create(resource_provider_
.get(), image_target
);
2076 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2077 task_runner
, task_graph_runner
, resource_provider_
.get());
2081 if (settings_
.use_one_copy
) {
2082 // We need to create a staging resource pool when using copy rasterizer.
2083 *staging_resource_pool
=
2084 ResourcePool::Create(resource_provider_
.get(), image_target
);
2086 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2088 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2089 task_runner
, task_graph_runner
, context_provider
,
2090 resource_provider_
.get(), staging_resource_pool_
.get());
2095 // Synchronous single-threaded mode depends on tiles being ready to
2096 // draw when raster is complete. Therefore, it must use one of zero
2097 // copy, software raster, or GPU raster (in the branches above).
2098 DCHECK(!IsSynchronousSingleThreaded());
2100 *resource_pool
= ResourcePool::Create(
2101 resource_provider_
.get(), GL_TEXTURE_2D
);
2103 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2104 task_runner
, task_graph_runner_
, context_provider
,
2105 resource_provider_
.get(),
2106 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2107 settings_
.renderer_settings
.refresh_rate
));
2110 void LayerTreeHostImpl::RecordMainFrameTiming(
2111 const BeginFrameArgs
& start_of_main_frame_args
,
2112 const BeginFrameArgs
& expected_next_main_frame_args
) {
2113 std::vector
<int64_t> request_ids
;
2114 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2115 if (request_ids
.empty())
2118 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2119 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2120 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2121 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2124 void LayerTreeHostImpl::DestroyTileManager() {
2125 tile_manager_
= nullptr;
2126 resource_pool_
= nullptr;
2127 staging_resource_pool_
= nullptr;
2128 tile_task_worker_pool_
= nullptr;
2129 single_thread_synchronous_task_graph_runner_
= nullptr;
2132 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2133 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2136 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
2137 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
2140 bool LayerTreeHostImpl::InitializeRenderer(
2141 scoped_ptr
<OutputSurface
> output_surface
) {
2142 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2144 // Since we will create a new resource provider, we cannot continue to use
2145 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2146 // before we destroy the old resource provider.
2147 ReleaseTreeResources();
2149 // Note: order is important here.
2150 renderer_
= nullptr;
2151 DestroyTileManager();
2152 resource_provider_
= nullptr;
2153 output_surface_
= nullptr;
2155 if (!output_surface
->BindToClient(this)) {
2156 // Avoid recreating tree resources because we might not have enough
2157 // information to do this yet (eg. we don't have a TileManager at this
2162 output_surface_
= output_surface
.Pass();
2163 resource_provider_
= ResourceProvider::Create(
2164 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2165 proxy_
->blocking_main_thread_task_runner(),
2166 settings_
.renderer_settings
.highp_threshold_min
,
2167 settings_
.renderer_settings
.use_rgba_4444_textures
,
2168 settings_
.renderer_settings
.texture_id_allocation_chunk_size
);
2170 if (output_surface_
->capabilities().deferred_gl_initialization
)
2171 EnforceZeroBudget(true);
2173 CreateAndSetRenderer();
2175 if (settings_
.impl_side_painting
&& settings_
.raster_enabled
)
2176 CreateAndSetTileManager();
2177 RecreateTreeResources();
2179 // Initialize vsync parameters to sane values.
2180 const base::TimeDelta display_refresh_interval
=
2181 base::TimeDelta::FromMicroseconds(
2182 base::Time::kMicrosecondsPerSecond
/
2183 settings_
.renderer_settings
.refresh_rate
);
2184 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2186 // TODO(brianderson): Don't use a hard-coded parent draw time.
2187 base::TimeDelta parent_draw_time
=
2188 (!settings_
.use_external_begin_frame_source
&&
2189 output_surface_
->capabilities().adjust_deadline_for_parent
)
2190 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2191 : base::TimeDelta();
2192 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2194 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2195 if (max_frames_pending
<= 0)
2196 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2197 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2198 client_
->OnCanDrawStateChanged(CanDraw());
2200 // There will not be anything to draw here, so set high res
2201 // to avoid checkerboards, typically when we are recovering
2202 // from lost context.
2203 SetRequiresHighResToDraw();
2208 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2209 base::TimeDelta interval
) {
2210 client_
->CommitVSyncParameters(timebase
, interval
);
2213 void LayerTreeHostImpl::DeferredInitialize() {
2214 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2215 DCHECK(settings_
.impl_side_painting
);
2216 DCHECK(output_surface_
->context_provider());
2218 ReleaseTreeResources();
2219 renderer_
= nullptr;
2220 DestroyTileManager();
2222 resource_provider_
->InitializeGL();
2224 CreateAndSetRenderer();
2225 EnforceZeroBudget(false);
2226 CreateAndSetTileManager();
2227 RecreateTreeResources();
2229 client_
->SetNeedsCommitOnImplThread();
2232 void LayerTreeHostImpl::ReleaseGL() {
2233 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2234 DCHECK(settings_
.impl_side_painting
);
2235 DCHECK(output_surface_
->context_provider());
2237 ReleaseTreeResources();
2238 renderer_
= nullptr;
2239 DestroyTileManager();
2241 resource_provider_
->InitializeSoftware();
2242 output_surface_
->ReleaseContextProvider();
2244 CreateAndSetRenderer();
2245 EnforceZeroBudget(true);
2246 CreateAndSetTileManager();
2247 RecreateTreeResources();
2249 client_
->SetNeedsCommitOnImplThread();
2252 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2253 if (device_viewport_size
== device_viewport_size_
)
2255 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2256 TRACE_EVENT_SCOPE_THREAD
, "width",
2257 device_viewport_size
.width(), "height",
2258 device_viewport_size
.height());
2261 active_tree_
->SetViewportSizeInvalid();
2263 device_viewport_size_
= device_viewport_size
;
2265 UpdateViewportContainerSizes();
2266 client_
->OnCanDrawStateChanged(CanDraw());
2267 SetFullRootLayerDamage();
2268 active_tree_
->set_needs_update_draw_properties();
2271 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2272 if (device_scale_factor
== device_scale_factor_
)
2274 device_scale_factor_
= device_scale_factor
;
2276 SetFullRootLayerDamage();
2279 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2280 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2283 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2284 if (viewport_rect_for_tile_priority_
.IsEmpty())
2285 return DeviceViewport();
2287 return viewport_rect_for_tile_priority_
;
2290 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2291 return DeviceViewport().size();
2294 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2295 if (external_viewport_
.IsEmpty())
2296 return gfx::Rect(device_viewport_size_
);
2298 return external_viewport_
;
2301 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2302 if (external_clip_
.IsEmpty())
2303 return DeviceViewport();
2305 return external_clip_
;
2308 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2309 return external_transform_
;
2312 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2313 UpdateViewportContainerSizes();
2316 active_tree_
->set_needs_update_draw_properties();
2317 SetFullRootLayerDamage();
2320 float LayerTreeHostImpl::TopControlsHeight() const {
2321 return active_tree_
->top_controls_height();
2324 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2325 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2326 DidChangeTopControlsPosition();
2329 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2330 return active_tree_
->CurrentTopControlsShownRatio();
2333 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2334 DCHECK(input_handler_client_
== NULL
);
2335 input_handler_client_
= client
;
2338 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2339 const gfx::PointF
& device_viewport_point
,
2340 InputHandler::ScrollInputType type
,
2341 LayerImpl
* layer_impl
,
2342 bool* scroll_on_main_thread
,
2343 bool* optional_has_ancestor_scroll_handler
) const {
2344 DCHECK(scroll_on_main_thread
);
2346 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2348 // Walk up the hierarchy and look for a scrollable layer.
2349 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2350 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2351 // The content layer can also block attempts to scroll outside the main
2353 ScrollStatus status
=
2354 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2355 if (status
== SCROLL_ON_MAIN_THREAD
) {
2356 *scroll_on_main_thread
= true;
2360 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2361 if (!scroll_layer_impl
)
2365 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2366 // If any layer wants to divert the scroll event to the main thread, abort.
2367 if (status
== SCROLL_ON_MAIN_THREAD
) {
2368 *scroll_on_main_thread
= true;
2372 if (optional_has_ancestor_scroll_handler
&&
2373 scroll_layer_impl
->have_scroll_event_handlers())
2374 *optional_has_ancestor_scroll_handler
= true;
2376 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2377 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2380 // Falling back to the root scroll layer ensures generation of root overscroll
2381 // notifications while preventing scroll updates from being unintentionally
2382 // forwarded to the main thread.
2383 if (!potentially_scrolling_layer_impl
)
2384 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2385 ? OuterViewportScrollLayer()
2386 : InnerViewportScrollLayer();
2388 return potentially_scrolling_layer_impl
;
2391 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2392 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2393 DCHECK(scroll_ancestor
);
2394 for (LayerImpl
* ancestor
= child
; ancestor
;
2395 ancestor
= NextScrollLayer(ancestor
)) {
2396 if (ancestor
->scrollable())
2397 return ancestor
== scroll_ancestor
;
2402 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2403 const gfx::Point
& viewport_point
,
2404 InputHandler::ScrollInputType type
) {
2405 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2407 top_controls_manager_
->ScrollBegin();
2409 DCHECK(!CurrentlyScrollingLayer());
2410 ClearCurrentlyScrollingLayer();
2412 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2413 device_scale_factor_
);
2414 LayerImpl
* layer_impl
=
2415 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2418 LayerImpl
* scroll_layer_impl
=
2419 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2420 device_viewport_point
);
2421 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2422 return SCROLL_UNKNOWN
;
2425 bool scroll_on_main_thread
= false;
2426 LayerImpl
* scrolling_layer_impl
=
2427 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2430 &scroll_on_main_thread
,
2431 &scroll_affects_scroll_handler_
);
2433 if (scroll_on_main_thread
) {
2434 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2435 return SCROLL_ON_MAIN_THREAD
;
2438 if (scrolling_layer_impl
) {
2439 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2440 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2441 wheel_scrolling_
= (type
== WHEEL
);
2442 client_
->RenewTreePriority();
2443 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2444 return SCROLL_STARTED
;
2446 return SCROLL_IGNORED
;
2449 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2450 const gfx::Point
& viewport_point
,
2451 const gfx::Vector2dF
& scroll_delta
) {
2452 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2453 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2457 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2458 // behavior as ScrollBy to determine which layer to animate, but we do not
2459 // do the Android-specific things in ScrollBy like showing top controls.
2460 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2461 if (scroll_status
== SCROLL_STARTED
) {
2462 gfx::Vector2dF pending_delta
= scroll_delta
;
2463 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2464 layer_impl
= layer_impl
->parent()) {
2465 if (!layer_impl
->scrollable())
2468 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2469 gfx::ScrollOffset target_offset
=
2470 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2471 target_offset
.SetToMax(gfx::ScrollOffset());
2472 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2473 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2475 const float kEpsilon
= 0.1f
;
2476 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2477 std::abs(actual_delta
.y()) > kEpsilon
);
2479 if (!can_layer_scroll
) {
2480 layer_impl
->ScrollBy(actual_delta
);
2481 pending_delta
-= actual_delta
;
2485 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2487 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2490 return SCROLL_STARTED
;
2494 return scroll_status
;
2497 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2498 LayerImpl
* layer_impl
,
2499 const gfx::PointF
& viewport_point
,
2500 const gfx::Vector2dF
& viewport_delta
) {
2501 // Layers with non-invertible screen space transforms should not have passed
2502 // the scroll hit test in the first place.
2503 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2504 gfx::Transform
inverse_screen_space_transform(
2505 gfx::Transform::kSkipInitialization
);
2506 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2507 &inverse_screen_space_transform
);
2508 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2509 // layers, we may need to explicitly handle uninvertible transforms here.
2512 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2513 gfx::PointF screen_space_point
=
2514 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2516 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2517 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2519 // First project the scroll start and end points to local layer space to find
2520 // the scroll delta in layer coordinates.
2521 bool start_clipped
, end_clipped
;
2522 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2523 gfx::PointF local_start_point
=
2524 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2527 gfx::PointF local_end_point
=
2528 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2529 screen_space_end_point
,
2532 // In general scroll point coordinates should not get clipped.
2533 DCHECK(!start_clipped
);
2534 DCHECK(!end_clipped
);
2535 if (start_clipped
|| end_clipped
)
2536 return gfx::Vector2dF();
2538 // local_start_point and local_end_point are in content space but we want to
2539 // move them to layer space for scrolling.
2540 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2541 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2542 local_start_point
.Scale(width_scale
, height_scale
);
2543 local_end_point
.Scale(width_scale
, height_scale
);
2545 // Apply the scroll delta.
2546 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2547 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2548 gfx::ScrollOffset scrolled
=
2549 layer_impl
->CurrentScrollOffset() - previous_offset
;
2551 // Get the end point in the layer's content space so we can apply its
2552 // ScreenSpaceTransform.
2553 gfx::PointF actual_local_end_point
=
2554 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2555 gfx::PointF actual_local_content_end_point
=
2556 gfx::ScalePoint(actual_local_end_point
,
2558 1.f
/ height_scale
);
2560 // Calculate the applied scroll delta in viewport space coordinates.
2561 gfx::PointF actual_screen_space_end_point
=
2562 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2563 actual_local_content_end_point
,
2565 DCHECK(!end_clipped
);
2567 return gfx::Vector2dF();
2568 gfx::PointF actual_viewport_end_point
=
2569 gfx::ScalePoint(actual_screen_space_end_point
,
2570 1.f
/ scale_from_viewport_to_screen_space
);
2571 return actual_viewport_end_point
- viewport_point
;
2574 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2575 LayerImpl
* layer_impl
,
2576 const gfx::Vector2dF
& local_delta
,
2577 float page_scale_factor
) {
2578 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2579 gfx::Vector2dF delta
= local_delta
;
2580 delta
.Scale(1.f
/ page_scale_factor
);
2581 layer_impl
->ScrollBy(delta
);
2582 gfx::ScrollOffset scrolled
=
2583 layer_impl
->CurrentScrollOffset() - previous_offset
;
2584 return gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2587 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2588 const gfx::Vector2dF
& delta
,
2589 const gfx::Point
& viewport_point
,
2590 bool is_wheel_scroll
) {
2591 // Gesture events need to be transformed from viewport coordinates to
2592 // local layer coordinates so that the scrolling contents exactly follow
2593 // the user's finger. In contrast, wheel events represent a fixed amount
2594 // of scrolling so we can just apply them directly, but the page scale
2595 // factor is applied to the scroll delta.
2596 if (is_wheel_scroll
) {
2597 float scale_factor
= active_tree()->current_page_scale_factor();
2598 return ScrollLayerWithLocalDelta(layer_impl
,
2603 return ScrollLayerWithViewportSpaceDelta(layer_impl
,
2608 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2609 const gfx::Point
& viewport_point
,
2610 const gfx::Vector2dF
& scroll_delta
) {
2611 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2612 if (!CurrentlyScrollingLayer())
2613 return InputHandlerScrollResult();
2615 gfx::Vector2dF pending_delta
= scroll_delta
;
2616 gfx::Vector2dF unused_root_delta
;
2617 bool did_scroll_x
= false;
2618 bool did_scroll_y
= false;
2619 bool did_scroll_top_controls
= false;
2621 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2623 layer_impl
= layer_impl
->parent()) {
2624 // Skip the outer viewport scroll layer so that we try to scroll the
2625 // viewport only once. i.e. The inner viewport layer represents the
2627 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2630 gfx::Vector2dF applied_delta
;
2631 if (layer_impl
== InnerViewportScrollLayer()) {
2632 Viewport::ScrollResult result
= viewport()->ScrollBy(pending_delta
,
2635 applied_delta
= result
.applied_delta
;
2636 unused_root_delta
= result
.unused_scroll_delta
;
2637 did_scroll_top_controls
= result
.top_controls_applied_delta
.y() != 0;
2639 applied_delta
= ScrollLayer(layer_impl
,
2645 // If the layer wasn't able to move, try the next one in the hierarchy.
2646 const float kEpsilon
= 0.1f
;
2647 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2648 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2649 did_scroll_x
|= did_move_layer_x
;
2650 did_scroll_y
|= did_move_layer_y
;
2652 if (did_move_layer_x
|| did_move_layer_y
) {
2653 did_lock_scrolling_layer_
= true;
2655 // When scrolls are allowed to bubble, it's important that the original
2656 // scrolling layer be preserved. This ensures that, after a scroll
2657 // bubbles, the user can reverse scroll directions and immediately resume
2658 // scrolling the original layer that scrolled.
2659 if (!should_bubble_scrolls_
) {
2660 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2664 // If the applied delta is within 45 degrees of the input delta, bail out
2665 // to make it easier to scroll just one layer in one direction without
2666 // affecting any of its parents.
2667 float angle_threshold
= 45;
2668 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, pending_delta
) <
2672 // Allow further movement only on an axis perpendicular to the direction
2673 // in which the layer moved.
2674 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2676 MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2678 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2682 if (!should_bubble_scrolls_
&& did_lock_scrolling_layer_
)
2686 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2687 if (did_scroll_content
) {
2688 // If we are scrolling with an active scroll handler, forward latency
2689 // tracking information to the main thread so the delay introduced by the
2690 // handler is accounted for.
2691 if (scroll_affects_scroll_handler())
2692 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2693 client_
->SetNeedsCommitOnImplThread();
2695 client_
->RenewTreePriority();
2698 // Scrolling along an axis resets accumulated root overscroll for that axis.
2700 accumulated_root_overscroll_
.set_x(0);
2702 accumulated_root_overscroll_
.set_y(0);
2703 accumulated_root_overscroll_
+= unused_root_delta
;
2705 InputHandlerScrollResult scroll_result
;
2706 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2707 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2708 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2709 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2710 return scroll_result
;
2713 // This implements scrolling by page as described here:
2714 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2715 // for events with WHEEL_PAGESCROLL set.
2716 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2717 ScrollDirection direction
) {
2718 DCHECK(wheel_scrolling_
);
2720 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2722 layer_impl
= layer_impl
->parent()) {
2723 if (!layer_impl
->scrollable())
2726 if (!layer_impl
->HasScrollbar(VERTICAL
))
2729 float height
= layer_impl
->clip_height();
2731 // These magical values match WebKit and are designed to scroll nearly the
2732 // entire visible content height but leave a bit of overlap.
2733 float page
= std::max(height
* 0.875f
, 1.f
);
2734 if (direction
== SCROLL_BACKWARD
)
2737 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2739 gfx::Vector2dF applied_delta
=
2740 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2742 if (!applied_delta
.IsZero()) {
2743 client_
->SetNeedsCommitOnImplThread();
2745 client_
->RenewTreePriority();
2749 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2755 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2756 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2757 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2758 active_tree_
->SetRootLayerScrollOffsetDelegate(
2759 root_layer_scroll_offset_delegate_
);
2762 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2763 DCHECK(root_layer_scroll_offset_delegate_
);
2764 active_tree_
->DistributeRootScrollOffset();
2765 client_
->SetNeedsCommitOnImplThread();
2767 active_tree_
->set_needs_update_draw_properties();
2770 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2771 active_tree_
->ClearCurrentlyScrollingLayer();
2772 did_lock_scrolling_layer_
= false;
2773 scroll_affects_scroll_handler_
= false;
2774 accumulated_root_overscroll_
= gfx::Vector2dF();
2777 void LayerTreeHostImpl::ScrollEnd() {
2778 top_controls_manager_
->ScrollEnd();
2779 ClearCurrentlyScrollingLayer();
2782 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2783 if (!active_tree_
->CurrentlyScrollingLayer())
2784 return SCROLL_IGNORED
;
2786 if (settings_
.ignore_root_layer_flings
&&
2787 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2788 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2789 ClearCurrentlyScrollingLayer();
2790 return SCROLL_IGNORED
;
2793 if (!wheel_scrolling_
) {
2794 // Allow the fling to lock to the first layer that moves after the initial
2795 // fling |ScrollBy()| event.
2796 did_lock_scrolling_layer_
= false;
2797 should_bubble_scrolls_
= false;
2800 return SCROLL_STARTED
;
2803 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2804 const gfx::PointF
& device_viewport_point
,
2805 LayerImpl
* layer_impl
) {
2807 return std::numeric_limits
<float>::max();
2809 gfx::Rect
layer_impl_bounds(
2810 layer_impl
->content_bounds());
2812 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2813 layer_impl
->screen_space_transform(),
2816 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2817 device_viewport_point
);
2820 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2821 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2822 device_scale_factor_
);
2823 LayerImpl
* layer_impl
=
2824 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2825 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2828 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2829 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2830 scroll_layer_id_when_mouse_over_scrollbar_
);
2832 // The check for a null scroll_layer_impl below was added to see if it will
2833 // eliminate the crashes described in http://crbug.com/326635.
2834 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2835 ScrollbarAnimationController
* animation_controller
=
2836 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2838 if (animation_controller
)
2839 animation_controller
->DidMouseMoveOffScrollbar();
2840 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2843 bool scroll_on_main_thread
= false;
2844 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2845 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2846 &scroll_on_main_thread
, NULL
);
2847 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2850 ScrollbarAnimationController
* animation_controller
=
2851 scroll_layer_impl
->scrollbar_animation_controller();
2852 if (!animation_controller
)
2855 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2856 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2857 for (LayerImpl::ScrollbarSet::iterator it
=
2858 scroll_layer_impl
->scrollbars()->begin();
2859 it
!= scroll_layer_impl
->scrollbars()->end();
2861 distance_to_scrollbar
=
2862 std::min(distance_to_scrollbar
,
2863 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2865 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2866 device_scale_factor_
);
2869 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2870 const gfx::PointF
& device_viewport_point
) {
2871 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2872 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2873 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2874 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2875 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2876 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2878 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2887 void LayerTreeHostImpl::PinchGestureBegin() {
2888 pinch_gesture_active_
= true;
2889 previous_pinch_anchor_
= gfx::Point();
2890 client_
->RenewTreePriority();
2891 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2892 if (active_tree_
->OuterViewportScrollLayer()) {
2893 active_tree_
->SetCurrentlyScrollingLayer(
2894 active_tree_
->OuterViewportScrollLayer());
2896 active_tree_
->SetCurrentlyScrollingLayer(
2897 active_tree_
->InnerViewportScrollLayer());
2899 top_controls_manager_
->PinchBegin();
2902 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2903 const gfx::Point
& anchor
) {
2904 if (!InnerViewportScrollLayer())
2907 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2909 // For a moment the scroll offset ends up being outside of the max range. This
2910 // confuses the delegate so we switch it off till after we're done processing
2911 // the pinch update.
2912 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2914 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2915 // position over the course of the magnify.
2916 float page_scale
= active_tree_
->current_page_scale_factor();
2917 gfx::PointF previous_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2918 active_tree_
->SetPageScaleOnActiveTree(page_scale
* magnify_delta
);
2919 page_scale
= active_tree_
->current_page_scale_factor();
2920 gfx::PointF new_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2921 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2923 previous_pinch_anchor_
= anchor
;
2925 // If clamping the inner viewport scroll offset causes a change, it should
2926 // be accounted for from the intended move.
2927 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2929 // We manually manage the bubbling behaviour here as it is different to that
2930 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2931 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2932 // 2) we don't want the directional limitations on the unused parts that
2933 // ScrollBy() implements, and
2934 // 3) pinching should not engage the top controls manager.
2935 gfx::Vector2dF unused
= OuterViewportScrollLayer()
2936 ? OuterViewportScrollLayer()->ScrollBy(move
)
2939 if (!unused
.IsZero()) {
2940 InnerViewportScrollLayer()->ScrollBy(unused
);
2941 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2944 active_tree_
->SetRootLayerScrollOffsetDelegate(
2945 root_layer_scroll_offset_delegate_
);
2947 client_
->SetNeedsCommitOnImplThread();
2949 client_
->RenewTreePriority();
2952 void LayerTreeHostImpl::PinchGestureEnd() {
2953 pinch_gesture_active_
= false;
2954 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2955 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2956 ClearCurrentlyScrollingLayer();
2958 top_controls_manager_
->PinchEnd();
2959 client_
->SetNeedsCommitOnImplThread();
2960 // When a pinch ends, we may be displaying content cached at incorrect scales,
2961 // so updating draw properties and drawing will ensure we are using the right
2962 // scales that we want when we're not inside a pinch.
2963 active_tree_
->set_needs_update_draw_properties();
2967 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2968 LayerImpl
* layer_impl
) {
2972 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2974 if (!scroll_delta
.IsZero()) {
2975 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2976 scroll
.layer_id
= layer_impl
->id();
2977 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2978 scroll_info
->scrolls
.push_back(scroll
);
2981 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2982 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2985 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2986 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2988 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2989 scroll_info
->page_scale_delta
=
2990 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
2991 scroll_info
->top_controls_delta
=
2992 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2993 scroll_info
->elastic_overscroll_delta
=
2994 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
2995 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
2997 return scroll_info
.Pass();
3000 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3001 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3004 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3005 DCHECK(InnerViewportScrollLayer());
3006 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3008 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3009 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3010 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3013 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3014 DCHECK(InnerViewportScrollLayer());
3015 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3016 ? OuterViewportScrollLayer()
3017 : InnerViewportScrollLayer();
3019 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3021 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3022 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3025 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3026 if (!page_scale_animation_
)
3029 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3031 if (!page_scale_animation_
->IsAnimationStarted())
3032 page_scale_animation_
->StartAnimation(monotonic_time
);
3034 active_tree_
->SetPageScaleOnActiveTree(
3035 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3036 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3037 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3039 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3042 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3043 page_scale_animation_
= nullptr;
3044 client_
->SetNeedsCommitOnImplThread();
3045 client_
->RenewTreePriority();
3046 client_
->DidCompletePageScaleAnimationOnImplThread();
3052 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3053 if (!top_controls_manager_
->animation())
3056 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3058 if (top_controls_manager_
->animation())
3061 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3064 if (scroll
.IsZero())
3067 ScrollViewportBy(gfx::ScaleVector2d(
3068 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3070 client_
->SetNeedsCommitOnImplThread();
3071 client_
->RenewTreePriority();
3074 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3075 if (scrollbar_animation_controllers_
.empty())
3078 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3079 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3080 scrollbar_animation_controllers_
;
3081 for (auto& it
: controllers_copy
)
3082 it
->Animate(monotonic_time
);
3087 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3088 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3091 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3095 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3096 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3099 scoped_ptr
<AnimationEventsVector
> events
=
3100 animation_registrar_
->CreateEvents();
3101 const bool has_active_animations
= animation_registrar_
->UpdateAnimationState(
3102 start_ready_animations
, events
.get());
3104 if (!events
->empty())
3105 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3107 if (has_active_animations
)
3111 void LayerTreeHostImpl::ActivateAnimations() {
3112 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3115 if (animation_registrar_
->ActivateAnimations())
3119 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3121 if (active_tree_
->root_layer()) {
3122 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3123 base::JSONWriter::WriteWithOptions(
3124 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3129 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3130 return fps_counter_
->current_frame_number();
3133 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3134 ScrollbarAnimationController
* controller
) {
3135 scrollbar_animation_controllers_
.insert(controller
);
3139 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3140 ScrollbarAnimationController
* controller
) {
3141 scrollbar_animation_controllers_
.erase(controller
);
3144 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3145 const base::Closure
& task
,
3146 base::TimeDelta delay
) {
3147 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3150 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3154 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3158 if (global_tile_state_
.tree_priority
== priority
)
3160 global_tile_state_
.tree_priority
= priority
;
3161 DidModifyTilePriorities();
3164 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3165 return global_tile_state_
.tree_priority
;
3168 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3169 const BeginFrameArgs
& args
) {
3170 DCHECK(!current_begin_frame_args_
.IsValid());
3171 current_begin_frame_args_
= args
;
3172 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3173 // timing is unified.
3174 current_begin_frame_args_
.frame_time
= gfx::FrameTime::Now();
3177 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3178 current_begin_frame_args_
= BeginFrameArgs();
3181 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3182 // Try to use the current frame time to keep animations non-jittery. But if
3183 // we're not in a frame (because this is during an input event or a delayed
3184 // task), fall back to physical time. This should still be monotonic.
3185 if (current_begin_frame_args_
.IsValid())
3186 return current_begin_frame_args_
;
3187 return BeginFrameArgs::Create(
3188 BEGINFRAME_FROM_HERE
, gfx::FrameTime::Now(), base::TimeTicks(),
3189 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL
);
3192 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3193 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3194 scoped_refptr
<base::trace_event::TracedValue
> state
=
3195 new base::trace_event::TracedValue();
3196 AsValueWithFrameInto(frame
, state
.get());
3200 void LayerTreeHostImpl::AsValueWithFrameInto(
3202 base::trace_event::TracedValue
* state
) const {
3203 if (this->pending_tree_
) {
3204 state
->BeginDictionary("activation_state");
3205 ActivationStateAsValueInto(state
);
3206 state
->EndDictionary();
3208 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3211 std::map
<const Tile
*, TilePriority
> tile_map
;
3212 active_tree_
->GetAllTilesAndPrioritiesForTracing(&tile_map
);
3214 pending_tree_
->GetAllTilesAndPrioritiesForTracing(&tile_map
);
3216 state
->BeginArray("active_tiles");
3217 for (const auto& pair
: tile_map
) {
3218 const Tile
* tile
= pair
.first
;
3219 const TilePriority
& priority
= pair
.second
;
3221 state
->BeginDictionary();
3222 tile
->AsValueWithPriorityInto(priority
, state
);
3223 state
->EndDictionary();
3227 if (tile_manager_
) {
3228 state
->BeginDictionary("tile_manager_basic_state");
3229 tile_manager_
->BasicStateAsValueInto(state
);
3230 state
->EndDictionary();
3232 state
->BeginDictionary("active_tree");
3233 active_tree_
->AsValueInto(state
);
3234 state
->EndDictionary();
3235 if (pending_tree_
) {
3236 state
->BeginDictionary("pending_tree");
3237 pending_tree_
->AsValueInto(state
);
3238 state
->EndDictionary();
3241 state
->BeginDictionary("frame");
3242 frame
->AsValueInto(state
);
3243 state
->EndDictionary();
3247 void LayerTreeHostImpl::ActivationStateAsValueInto(
3248 base::trace_event::TracedValue
* state
) const {
3249 TracedValue::SetIDRef(this, state
, "lthi");
3250 if (tile_manager_
) {
3251 state
->BeginDictionary("tile_manager");
3252 tile_manager_
->BasicStateAsValueInto(state
);
3253 state
->EndDictionary();
3257 void LayerTreeHostImpl::SetDebugState(
3258 const LayerTreeDebugState
& new_debug_state
) {
3259 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3261 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3262 paint_time_counter_
->ClearHistory();
3264 debug_state_
= new_debug_state
;
3265 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3266 SetFullRootLayerDamage();
3269 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3270 const UIResourceBitmap
& bitmap
) {
3273 GLint wrap_mode
= 0;
3274 switch (bitmap
.GetWrapMode()) {
3275 case UIResourceBitmap::CLAMP_TO_EDGE
:
3276 wrap_mode
= GL_CLAMP_TO_EDGE
;
3278 case UIResourceBitmap::REPEAT
:
3279 wrap_mode
= GL_REPEAT
;
3283 // Allow for multiple creation requests with the same UIResourceId. The
3284 // previous resource is simply deleted.
3285 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3287 DeleteUIResource(uid
);
3289 ResourceFormat format
= resource_provider_
->best_texture_format();
3290 switch (bitmap
.GetFormat()) {
3291 case UIResourceBitmap::RGBA8
:
3293 case UIResourceBitmap::ALPHA_8
:
3296 case UIResourceBitmap::ETC1
:
3300 id
= resource_provider_
->CreateResource(
3301 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3304 UIResourceData data
;
3305 data
.resource_id
= id
;
3306 data
.size
= bitmap
.GetSize();
3307 data
.opaque
= bitmap
.GetOpaque();
3309 ui_resource_map_
[uid
] = data
;
3311 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3312 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3314 MarkUIResourceNotEvicted(uid
);
3317 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3318 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3320 resource_provider_
->DeleteResource(id
);
3321 ui_resource_map_
.erase(uid
);
3323 MarkUIResourceNotEvicted(uid
);
3326 void LayerTreeHostImpl::EvictAllUIResources() {
3327 if (ui_resource_map_
.empty())
3330 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3331 iter
!= ui_resource_map_
.end();
3333 evicted_ui_resources_
.insert(iter
->first
);
3334 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3336 ui_resource_map_
.clear();
3338 client_
->SetNeedsCommitOnImplThread();
3339 client_
->OnCanDrawStateChanged(CanDraw());
3340 client_
->RenewTreePriority();
3343 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
3344 UIResourceId uid
) const {
3345 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3346 if (iter
!= ui_resource_map_
.end())
3347 return iter
->second
.resource_id
;
3351 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3352 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3353 DCHECK(iter
!= ui_resource_map_
.end());
3354 return iter
->second
.opaque
;
3357 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3358 return !evicted_ui_resources_
.empty();
3361 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3362 std::set
<UIResourceId
>::iterator found_in_evicted
=
3363 evicted_ui_resources_
.find(uid
);
3364 if (found_in_evicted
== evicted_ui_resources_
.end())
3366 evicted_ui_resources_
.erase(found_in_evicted
);
3367 if (evicted_ui_resources_
.empty())
3368 client_
->OnCanDrawStateChanged(CanDraw());
3371 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3372 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3373 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3376 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3377 swap_promise_monitor_
.insert(monitor
);
3380 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3381 swap_promise_monitor_
.erase(monitor
);
3384 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3385 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3386 for (; it
!= swap_promise_monitor_
.end(); it
++)
3387 (*it
)->OnSetNeedsRedrawOnImpl();
3390 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3391 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3392 for (; it
!= swap_promise_monitor_
.end(); it
++)
3393 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3396 void LayerTreeHostImpl::ScrollAnimationCreate(
3397 LayerImpl
* layer_impl
,
3398 const gfx::ScrollOffset
& target_offset
,
3399 const gfx::ScrollOffset
& current_offset
) {
3400 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3401 ScrollOffsetAnimationCurve::Create(target_offset
,
3402 EaseInOutTimingFunction::Create());
3403 curve
->SetInitialValue(current_offset
);
3405 scoped_ptr
<Animation
> animation
= Animation::Create(
3406 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3407 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3408 animation
->set_is_impl_only(true);
3410 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3413 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3414 LayerImpl
* layer_impl
,
3415 const gfx::Vector2dF
& scroll_delta
) {
3416 Animation
* animation
=
3417 layer_impl
->layer_animation_controller()
3418 ? layer_impl
->layer_animation_controller()->GetAnimation(
3419 Animation::SCROLL_OFFSET
)
3424 ScrollOffsetAnimationCurve
* curve
=
3425 animation
->curve()->ToScrollOffsetAnimationCurve();
3427 gfx::ScrollOffset new_target
=
3428 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3429 new_target
.SetToMax(gfx::ScrollOffset());
3430 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3432 curve
->UpdateTarget(
3433 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)