[Session restore] Rename group name Enabled to Restore.
[chromium-blink-merge.git] / content / browser / renderer_host / websocket_dispatcher_host.cc
blobab4e68b76c1c17a6e722d2e38ae2438f14478bb0
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/websocket_dispatcher_host.h"
7 #include <string>
8 #include <vector>
10 #include "base/callback.h"
11 #include "base/logging.h"
12 #include "base/numerics/safe_conversions.h"
13 #include "base/rand_util.h"
14 #include "base/stl_util.h"
15 #include "content/browser/child_process_security_policy_impl.h"
16 #include "content/browser/renderer_host/websocket_host.h"
17 #include "content/common/websocket_messages.h"
19 namespace content {
21 namespace {
23 // Many methods defined in this file return a WebSocketHostState enum
24 // value. Make WebSocketHostState visible at file scope so it doesn't have to be
25 // fully-qualified every time.
26 typedef WebSocketDispatcherHost::WebSocketHostState WebSocketHostState;
28 // Max number of pending connections per WebSocketDispatcherHost
29 // used for per-renderer WebSocket throttling.
30 const int kMaxPendingWebSocketConnections = 255;
32 } // namespace
34 WebSocketDispatcherHost::WebSocketDispatcherHost(
35 int process_id,
36 const GetRequestContextCallback& get_context_callback)
37 : BrowserMessageFilter(WebSocketMsgStart),
38 process_id_(process_id),
39 get_context_callback_(get_context_callback),
40 websocket_host_factory_(
41 base::Bind(&WebSocketDispatcherHost::CreateWebSocketHost,
42 base::Unretained(this))),
43 num_pending_connections_(0),
44 num_current_succeeded_connections_(0),
45 num_previous_succeeded_connections_(0),
46 num_current_failed_connections_(0),
47 num_previous_failed_connections_(0) {}
49 WebSocketDispatcherHost::WebSocketDispatcherHost(
50 int process_id,
51 const GetRequestContextCallback& get_context_callback,
52 const WebSocketHostFactory& websocket_host_factory)
53 : BrowserMessageFilter(WebSocketMsgStart),
54 process_id_(process_id),
55 get_context_callback_(get_context_callback),
56 websocket_host_factory_(websocket_host_factory),
57 num_pending_connections_(0),
58 num_current_succeeded_connections_(0),
59 num_previous_succeeded_connections_(0),
60 num_current_failed_connections_(0),
61 num_previous_failed_connections_(0) {}
63 WebSocketHost* WebSocketDispatcherHost::CreateWebSocketHost(
64 int routing_id,
65 base::TimeDelta delay) {
66 return new WebSocketHost(
67 routing_id, this, get_context_callback_.Run(), delay);
70 bool WebSocketDispatcherHost::OnMessageReceived(const IPC::Message& message) {
71 switch (message.type()) {
72 case WebSocketHostMsg_AddChannelRequest::ID:
73 case WebSocketMsg_SendFrame::ID:
74 case WebSocketMsg_FlowControl::ID:
75 case WebSocketMsg_DropChannel::ID:
76 break;
78 default:
79 // Every message that has not been handled by a previous filter passes
80 // through here, so it is good to pass them on as efficiently as possible.
81 return false;
84 int routing_id = message.routing_id();
85 WebSocketHost* host = GetHost(routing_id);
86 if (message.type() == WebSocketHostMsg_AddChannelRequest::ID) {
87 if (host) {
88 DVLOG(1) << "routing_id=" << routing_id << " already in use.";
89 // The websocket multiplexing spec says to should drop the physical
90 // connection in this case, but there isn't a real physical connection
91 // to the renderer, and killing the renderer for this would seem to be a
92 // little extreme. So for now just ignore the bogus request.
93 return true; // We handled the message (by ignoring it).
95 if (num_pending_connections_ >= kMaxPendingWebSocketConnections) {
96 if(!Send(new WebSocketMsg_NotifyFailure(routing_id,
97 "Error in connection establishment: net::ERR_INSUFFICIENT_RESOURCES"
98 ))) {
99 DVLOG(1) << "Sending of message type "
100 << "WebSocketMsg_NotifyFailure failed.";
102 return true;
104 host = websocket_host_factory_.Run(routing_id, CalculateDelay());
105 hosts_.insert(WebSocketHostTable::value_type(routing_id, host));
106 ++num_pending_connections_;
107 if (!throttling_period_timer_.IsRunning())
108 throttling_period_timer_.Start(
109 FROM_HERE,
110 base::TimeDelta::FromMinutes(2),
111 this,
112 &WebSocketDispatcherHost::ThrottlingPeriodTimerCallback);
114 if (!host) {
115 DVLOG(1) << "Received invalid routing ID " << routing_id
116 << " from renderer.";
117 return true; // We handled the message (by ignoring it).
119 return host->OnMessageReceived(message);
122 bool WebSocketDispatcherHost::CanReadRawCookies() const {
123 ChildProcessSecurityPolicyImpl* policy =
124 ChildProcessSecurityPolicyImpl::GetInstance();
125 return policy->CanReadRawCookies(process_id_);
128 WebSocketHost* WebSocketDispatcherHost::GetHost(int routing_id) const {
129 WebSocketHostTable::const_iterator it = hosts_.find(routing_id);
130 return it == hosts_.end() ? NULL : it->second;
133 WebSocketHostState WebSocketDispatcherHost::SendOrDrop(IPC::Message* message) {
134 const uint32 message_type = message->type();
135 const int32 message_routing_id = message->routing_id();
136 if (!Send(message)) {
137 message = NULL;
138 DVLOG(1) << "Sending of message type " << message_type
139 << " failed. Dropping channel.";
140 DeleteWebSocketHost(message_routing_id);
141 return WEBSOCKET_HOST_DELETED;
143 return WEBSOCKET_HOST_ALIVE;
146 WebSocketHostState WebSocketDispatcherHost::SendAddChannelResponse(
147 int routing_id,
148 const std::string& selected_protocol,
149 const std::string& extensions) {
150 // Update throttling counters (success).
151 WebSocketHost* host = GetHost(routing_id);
152 DCHECK(host);
153 host->OnHandshakeSucceeded();
154 --num_pending_connections_;
155 DCHECK_GE(num_pending_connections_, 0);
156 ++num_current_succeeded_connections_;
158 return SendOrDrop(new WebSocketMsg_AddChannelResponse(
159 routing_id, selected_protocol, extensions));
162 WebSocketHostState WebSocketDispatcherHost::SendFrame(
163 int routing_id,
164 bool fin,
165 WebSocketMessageType type,
166 const std::vector<char>& data) {
167 return SendOrDrop(new WebSocketMsg_SendFrame(routing_id, fin, type, data));
170 WebSocketHostState WebSocketDispatcherHost::SendFlowControl(int routing_id,
171 int64 quota) {
172 return SendOrDrop(new WebSocketMsg_FlowControl(routing_id, quota));
175 WebSocketHostState WebSocketDispatcherHost::NotifyClosingHandshake(
176 int routing_id) {
177 return SendOrDrop(new WebSocketMsg_NotifyClosing(routing_id));
180 WebSocketHostState WebSocketDispatcherHost::NotifyStartOpeningHandshake(
181 int routing_id, const WebSocketHandshakeRequest& request) {
182 return SendOrDrop(new WebSocketMsg_NotifyStartOpeningHandshake(
183 routing_id, request));
186 WebSocketHostState WebSocketDispatcherHost::NotifyFinishOpeningHandshake(
187 int routing_id, const WebSocketHandshakeResponse& response) {
188 return SendOrDrop(new WebSocketMsg_NotifyFinishOpeningHandshake(
189 routing_id, response));
192 WebSocketHostState WebSocketDispatcherHost::NotifyFailure(
193 int routing_id,
194 const std::string& message) {
195 if (SendOrDrop(new WebSocketMsg_NotifyFailure(
196 routing_id, message)) == WEBSOCKET_HOST_DELETED) {
197 return WEBSOCKET_HOST_DELETED;
199 DeleteWebSocketHost(routing_id);
200 return WEBSOCKET_HOST_DELETED;
203 WebSocketHostState WebSocketDispatcherHost::DoDropChannel(
204 int routing_id,
205 bool was_clean,
206 uint16 code,
207 const std::string& reason) {
208 if (SendOrDrop(
209 new WebSocketMsg_DropChannel(routing_id, was_clean, code, reason)) ==
210 WEBSOCKET_HOST_DELETED)
211 return WEBSOCKET_HOST_DELETED;
212 DeleteWebSocketHost(routing_id);
213 return WEBSOCKET_HOST_DELETED;
216 WebSocketDispatcherHost::~WebSocketDispatcherHost() {
217 std::vector<WebSocketHost*> hosts;
218 for (base::hash_map<int, WebSocketHost*>::const_iterator i = hosts_.begin();
219 i != hosts_.end(); ++i) {
220 // In order to avoid changing the container while iterating, we copy
221 // the hosts.
222 hosts.push_back(i->second);
225 for (size_t i = 0; i < hosts.size(); ++i) {
226 // Note that some calls to GoAway could fail. In that case hosts[i] will be
227 // deleted and removed from |hosts_| in |DoDropChannel|.
228 hosts[i]->GoAway();
229 hosts[i] = NULL;
232 STLDeleteContainerPairSecondPointers(hosts_.begin(), hosts_.end());
235 void WebSocketDispatcherHost::DeleteWebSocketHost(int routing_id) {
236 WebSocketHostTable::iterator it = hosts_.find(routing_id);
237 DCHECK(it != hosts_.end());
238 DCHECK(it->second);
239 if (!it->second->handshake_succeeded()) {
240 // Update throttling counters (failure).
241 --num_pending_connections_;
242 DCHECK_GE(num_pending_connections_, 0);
243 ++num_current_failed_connections_;
246 delete it->second;
247 hosts_.erase(it);
249 DCHECK_LE(base::checked_cast<size_t>(num_pending_connections_),
250 hosts_.size());
253 int64_t WebSocketDispatcherHost::num_failed_connections() const {
254 return num_previous_failed_connections_ +
255 num_current_failed_connections_;
258 int64_t WebSocketDispatcherHost::num_succeeded_connections() const {
259 return num_previous_succeeded_connections_ +
260 num_current_succeeded_connections_;
263 // Calculate delay as described in
264 // the per-renderer WebSocket throttling design doc:
265 // https://docs.google.com/document/d/1aw2oN5PKfk-1gLnBrlv1OwLA8K3-ykM2ckwX2lubTg4/edit?usp=sharing
266 base::TimeDelta WebSocketDispatcherHost::CalculateDelay() const {
267 int64_t f = num_failed_connections();
268 int64_t s = num_succeeded_connections();
269 int p = num_pending_connections();
270 return base::TimeDelta::FromMilliseconds(
271 base::RandInt(1000, 5000) *
272 (1 << std::min(p + f / (s + 1), INT64_C(16))) / 65536);
275 void WebSocketDispatcherHost::ThrottlingPeriodTimerCallback() {
276 num_previous_failed_connections_ = num_current_failed_connections_;
277 num_current_failed_connections_ = 0;
279 num_previous_succeeded_connections_ = num_current_succeeded_connections_;
280 num_current_succeeded_connections_ = 0;
282 if (num_pending_connections_ == 0 &&
283 num_previous_failed_connections_ == 0 &&
284 num_previous_succeeded_connections_ == 0) {
285 throttling_period_timer_.Stop();
289 } // namespace content