1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_DELEGATE_H_
6 #define UI_AURA_WINDOW_DELEGATE_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/ref_counted.h"
10 #include "ui/aura/aura_export.h"
11 #include "ui/events/event_constants.h"
12 #include "ui/events/event_handler.h"
13 #include "ui/gfx/native_widget_types.h"
34 // Delegate interface for aura::Window.
35 class AURA_EXPORT WindowDelegate
: public ui::EventHandler
{
37 // Returns the window's minimum size, or size 0,0 if there is no limit.
38 virtual gfx::Size
GetMinimumSize() const = 0;
40 // Returns the window's maximum size, or size 0,0 if there is no limit.
41 virtual gfx::Size
GetMaximumSize() const = 0;
43 // Called when the Window's position and/or size changes.
44 virtual void OnBoundsChanged(const gfx::Rect
& old_bounds
,
45 const gfx::Rect
& new_bounds
) = 0;
47 // Returns the native cursor for the specified point, in window coordinates,
48 // or NULL for the default cursor.
49 virtual gfx::NativeCursor
GetCursor(const gfx::Point
& point
) = 0;
51 // Returns the non-client component (see hit_test.h) containing |point|, in
52 // window coordinates.
53 virtual int GetNonClientComponent(const gfx::Point
& point
) const = 0;
55 // Returns true if event handling should descend into |child|. |location| is
56 // in terms of the Window.
57 virtual bool ShouldDescendIntoChildForEventHandling(
59 const gfx::Point
& location
) = 0;
61 // Returns true of the window can be focused.
62 virtual bool CanFocus() = 0;
64 // Invoked when mouse capture is lost on the window.
65 virtual void OnCaptureLost() = 0;
67 // Asks the delegate to paint window contents into the supplied canvas.
68 virtual void OnPaint(gfx::Canvas
* canvas
) = 0;
70 // Called when the window's device scale factor has changed.
71 virtual void OnDeviceScaleFactorChanged(float device_scale_factor
) = 0;
73 // Called from Window's destructor before OnWindowDestroyed and before the
74 // children have been destroyed and the window has been removed from its
76 // This method takes the window because the delegate implementation may no
77 // longer have a route back to the window by the time this method is called.
78 virtual void OnWindowDestroying(Window
* window
) = 0;
80 // Called when the Window has been destroyed (i.e. from its destructor). This
81 // is called after OnWindowDestroying and after the children have been
82 // deleted and the window has been removed from its parent.
83 // The delegate can use this as an opportunity to delete itself if necessary.
84 // This method takes the window because the delegate implementation may no
85 // longer have a route back to the window by the time this method is called.
86 virtual void OnWindowDestroyed(Window
* window
) = 0;
88 // Called when the TargetVisibility() of a Window changes. |visible|
89 // corresponds to the target visibility of the window. See
90 // Window::TargetVisibility() for details.
91 virtual void OnWindowTargetVisibilityChanged(bool visible
) = 0;
93 // Called from Window::HitTest to check if the window has a custom hit test
94 // mask. It works similar to the views counterparts. That is, if the function
95 // returns true, GetHitTestMask below will be called to get the mask.
96 // Otherwise, Window will hit-test against its bounds.
97 virtual bool HasHitTestMask() const = 0;
99 // Called from Window::HitTest to retrieve hit test mask when HasHitTestMask
100 // above returns true.
101 virtual void GetHitTestMask(gfx::Path
* mask
) const = 0;
104 virtual ~WindowDelegate() {}
109 #endif // UI_AURA_WINDOW_DELEGATE_H_