Roll DEPS for libelf clang compilation fix.
[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/message_loop/message_loop.h"
16 #include "base/scoped_observer.h"
17 #include "ui/aura/aura_export.h"
18 #include "ui/aura/client/capture_delegate.h"
19 #include "ui/aura/env_observer.h"
20 #include "ui/aura/window_observer.h"
21 #include "ui/base/cursor/cursor.h"
22 #include "ui/events/event_constants.h"
23 #include "ui/events/event_processor.h"
24 #include "ui/events/event_targeter.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
27 #include "ui/gfx/native_widget_types.h"
28 #include "ui/gfx/point.h"
30 namespace gfx {
31 class Size;
32 class Transform;
35 namespace ui {
36 class GestureEvent;
37 class GestureRecognizer;
38 class KeyEvent;
39 class MouseEvent;
40 class ScrollEvent;
41 class TouchEvent;
44 namespace aura {
45 class TestScreen;
46 class WindowTargeter;
47 class WindowTreeHost;
49 namespace test {
50 class WindowEventDispatcherTestApi;
53 // WindowEventDispatcher orchestrates event dispatch within a window tree
54 // owned by WindowTreeHost. WTH also owns the WED.
55 // TODO(beng): In progress, remove functionality not directly related to
56 // event dispatch.
57 class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor,
58 public ui::GestureEventHelper,
59 public client::CaptureDelegate,
60 public WindowObserver,
61 public EnvObserver {
62 public:
63 explicit WindowEventDispatcher(WindowTreeHost* host);
64 virtual ~WindowEventDispatcher();
66 Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
67 Window* mouse_moved_handler() { return mouse_moved_handler_; }
69 // Repost event for re-processing. Used when exiting context menus.
70 // We only support the ET_MOUSE_PRESSED and ET_GESTURE_TAP_DOWN event
71 // types (although the latter is currently a no-op).
72 void RepostEvent(const ui::LocatedEvent& event);
74 // Invoked when the mouse events get enabled or disabled.
75 void OnMouseEventsEnableStateChanged(bool enabled);
77 void DispatchCancelModeEvent();
79 // Dispatches a ui::ET_MOUSE_EXITED event at |point|.
80 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged().
81 ui::EventDispatchDetails DispatchMouseExitAtPoint(
82 const gfx::Point& point) WARN_UNUSED_RESULT;
84 // Gesture Recognition -------------------------------------------------------
86 // When a touch event is dispatched to a Window, it may want to process the
87 // touch event asynchronously. In such cases, the window should consume the
88 // event during the event dispatch. Once the event is properly processed, the
89 // window should let the WindowEventDispatcher know about the result of the
90 // event processing, so that gesture events can be properly created and
91 // dispatched.
92 void ProcessedTouchEvent(ui::TouchEvent* event,
93 Window* window,
94 ui::EventResult result);
96 // These methods are used to defer the processing of mouse/touch events
97 // related to resize. A client (typically a RenderWidgetHostViewAura) can call
98 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves
99 // once the resize is completed.
101 // More than one hold can be invoked and each hold must be cancelled by a
102 // release before we resume normal operation.
103 void HoldPointerMoves();
104 void ReleasePointerMoves();
106 // Gets the last location seen in a mouse event in this root window's
107 // coordinates. This may return a point outside the root window's bounds.
108 gfx::Point GetLastMouseLocationInRoot() const;
110 void OnHostLostMouseGrab();
111 void OnCursorMovedToRootLocation(const gfx::Point& root_location);
113 // TODO(beng): This is only needed because this cleanup needs to happen after
114 // all other observers are notified of OnWindowDestroying() but
115 // before OnWindowDestroyed() is sent (i.e. while the window
116 // hierarchy is still intact). This didn't seem worth adding a
117 // generic notification for as only this class needs to implement
118 // it. I would however like to find a way to do this via an
119 // observer.
120 void OnPostNotifiedWindowDestroying(Window* window);
122 private:
123 FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest,
124 KeepTranslatedEventInRoot);
126 friend class test::WindowEventDispatcherTestApi;
127 friend class Window;
128 friend class TestScreen;
130 // The parameter for OnWindowHidden() to specify why window is hidden.
131 enum WindowHiddenReason {
132 WINDOW_DESTROYED, // Window is destroyed.
133 WINDOW_HIDDEN, // Window is hidden.
134 WINDOW_MOVING, // Window is temporarily marked as hidden due to move
135 // across root windows.
138 Window* window();
139 const Window* window() const;
141 // Updates the event with the appropriate transform for the device scale
142 // factor. The WindowEventDispatcher dispatches events in the physical pixel
143 // coordinate. But the event processing from WindowEventDispatcher onwards
144 // happen in device-independent pixel coordinate. So it is necessary to update
145 // the event received from the host.
146 void TransformEventForDeviceScaleFactor(ui::LocatedEvent* event);
148 // Dispatches OnMouseExited to the |window| which is hiding if necessary.
149 void DispatchMouseExitToHidingWindow(Window* window);
151 // Dispatches the specified event type (intended for enter/exit) to the
152 // |mouse_moved_handler_|.
153 ui::EventDispatchDetails DispatchMouseEnterOrExit(
154 const ui::MouseEvent& event,
155 ui::EventType type) WARN_UNUSED_RESULT;
156 ui::EventDispatchDetails ProcessGestures(
157 ui::GestureRecognizer::Gestures* gestures) WARN_UNUSED_RESULT;
159 // Called when a window becomes invisible, either by being removed
160 // from root window hierarchy, via SetVisible(false) or being destroyed.
161 // |reason| specifies what triggered the hiding. Note that becoming invisible
162 // will cause a window to lose capture and some windows may destroy themselves
163 // on capture (like DragDropTracker).
164 void OnWindowHidden(Window* invisible, WindowHiddenReason reason);
166 // Returns a target window for the given gesture event.
167 Window* GetGestureTarget(ui::GestureEvent* event);
169 // Overridden from aura::client::CaptureDelegate:
170 virtual void UpdateCapture(Window* old_capture, Window* new_capture) OVERRIDE;
171 virtual void OnOtherRootGotCapture() OVERRIDE;
172 virtual void SetNativeCapture() OVERRIDE;
173 virtual void ReleaseNativeCapture() OVERRIDE;
175 // Overridden from ui::EventProcessor:
176 virtual ui::EventTarget* GetRootTarget() OVERRIDE;
177 virtual void PrepareEventForDispatch(ui::Event* event) OVERRIDE;
179 // Overridden from ui::EventDispatcherDelegate.
180 virtual bool CanDispatchToTarget(ui::EventTarget* target) OVERRIDE;
181 virtual ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target,
182 ui::Event* event) OVERRIDE;
183 virtual ui::EventDispatchDetails PostDispatchEvent(
184 ui::EventTarget* target, const ui::Event& event) OVERRIDE;
186 // Overridden from ui::GestureEventHelper.
187 virtual bool CanDispatchToConsumer(ui::GestureConsumer* consumer) OVERRIDE;
188 virtual void DispatchGestureEvent(ui::GestureEvent* event) OVERRIDE;
189 virtual void DispatchCancelTouchEvent(ui::TouchEvent* event) OVERRIDE;
191 // Overridden from WindowObserver:
192 virtual void OnWindowDestroying(Window* window) OVERRIDE;
193 virtual void OnWindowDestroyed(Window* window) OVERRIDE;
194 virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE;
195 virtual void OnWindowRemovingFromRootWindow(Window* window,
196 Window* new_root) OVERRIDE;
197 virtual void OnWindowVisibilityChanging(Window* window,
198 bool visible) OVERRIDE;
199 virtual void OnWindowVisibilityChanged(Window* window, bool visible) OVERRIDE;
200 virtual void OnWindowBoundsChanged(Window* window,
201 const gfx::Rect& old_bounds,
202 const gfx::Rect& new_bounds) OVERRIDE;
203 virtual void OnWindowTransforming(Window* window) OVERRIDE;
204 virtual void OnWindowTransformed(Window* window) OVERRIDE;
206 // Overridden from EnvObserver:
207 virtual void OnWindowInitialized(Window* window) OVERRIDE;
209 // We hold and aggregate mouse drags and touch moves as a way of throttling
210 // resizes when HoldMouseMoves() is called. The following methods are used to
211 // dispatch held and newly incoming mouse and touch events, typically when an
212 // event other than one of these needs dispatching or a matching
213 // ReleaseMouseMoves()/ReleaseTouchMoves() is called. NOTE: because these
214 // methods dispatch events from WindowTreeHost the coordinates are in terms of
215 // the root.
216 ui::EventDispatchDetails DispatchHeldEvents() WARN_UNUSED_RESULT;
218 // Posts a task to send synthesized mouse move event if there is no a pending
219 // task.
220 void PostSynthesizeMouseMove();
222 // Creates and dispatches synthesized mouse move event using the current mouse
223 // location.
224 ui::EventDispatchDetails SynthesizeMouseMoveEvent() WARN_UNUSED_RESULT;
226 // Calls SynthesizeMouseMove() if |window| is currently visible and contains
227 // the mouse cursor.
228 void SynthesizeMouseMoveAfterChangeToWindow(Window* window);
230 void PreDispatchLocatedEvent(Window* target, ui::LocatedEvent* event);
231 void PreDispatchMouseEvent(Window* target, ui::MouseEvent* event);
232 void PreDispatchTouchEvent(Window* target, ui::TouchEvent* event);
234 WindowTreeHost* host_;
236 // Touch ids that are currently down.
237 uint32 touch_ids_down_;
239 Window* mouse_pressed_handler_;
240 Window* mouse_moved_handler_;
241 Window* event_dispatch_target_;
242 Window* old_dispatch_target_;
244 bool synthesize_mouse_move_;
246 // How many move holds are outstanding. We try to defer dispatching
247 // touch/mouse moves while the count is > 0.
248 int move_hold_count_;
249 // The location of |held_move_event_| is in |window_|'s coordinate.
250 scoped_ptr<ui::LocatedEvent> held_move_event_;
252 // Allowing for reposting of events. Used when exiting context menus.
253 scoped_ptr<ui::LocatedEvent> held_repostable_event_;
255 // Set when dispatching a held event.
256 bool dispatching_held_event_;
258 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
260 // Used to schedule reposting an event.
261 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_;
263 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
264 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
266 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
269 } // namespace aura
271 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_