1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/video_frame_provider_client_impl.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/layers/video_layer_impl.h"
10 #include "media/base/video_frame.h"
15 scoped_refptr
<VideoFrameProviderClientImpl
>
16 VideoFrameProviderClientImpl::Create(VideoFrameProvider
* provider
,
17 VideoFrameControllerClient
* client
) {
18 return make_scoped_refptr(new VideoFrameProviderClientImpl(provider
, client
));
21 VideoFrameProviderClientImpl::VideoFrameProviderClientImpl(
22 VideoFrameProvider
* provider
,
23 VideoFrameControllerClient
* client
)
24 : provider_(provider
),
26 active_video_layer_(nullptr),
28 // This only happens during a commit on the compositor thread while the main
29 // thread is blocked. That makes this a thread-safe call to set the video
30 // frame provider client that does not require a lock. The same is true of
31 // the call to Stop().
32 provider_
->SetVideoFrameProviderClient(this);
34 // This matrix is the default transformation for stream textures, and flips
36 stream_texture_matrix_
= gfx::Transform(
43 VideoFrameProviderClientImpl::~VideoFrameProviderClientImpl() {
44 DCHECK(thread_checker_
.CalledOnValidThread());
48 VideoLayerImpl
* VideoFrameProviderClientImpl::ActiveVideoLayer() const {
49 DCHECK(thread_checker_
.CalledOnValidThread());
50 return active_video_layer_
;
53 void VideoFrameProviderClientImpl::SetActiveVideoLayer(
54 VideoLayerImpl
* video_layer
) {
55 DCHECK(thread_checker_
.CalledOnValidThread());
57 active_video_layer_
= video_layer
;
60 void VideoFrameProviderClientImpl::Stop() {
61 DCHECK(thread_checker_
.CalledOnValidThread());
62 // It's called when the main thread is blocked, so lock isn't needed.
64 provider_
->SetVideoFrameProviderClient(nullptr);
67 client_
->RemoveVideoFrameController(this);
68 active_video_layer_
= nullptr;
72 bool VideoFrameProviderClientImpl::Stopped() const {
73 DCHECK(thread_checker_
.CalledOnValidThread());
77 scoped_refptr
<media::VideoFrame
>
78 VideoFrameProviderClientImpl::AcquireLockAndCurrentFrame() {
79 DCHECK(thread_checker_
.CalledOnValidThread());
80 provider_lock_
.Acquire(); // Balanced by call to ReleaseLock().
84 return provider_
->GetCurrentFrame();
87 void VideoFrameProviderClientImpl::PutCurrentFrame() {
88 DCHECK(thread_checker_
.CalledOnValidThread());
89 provider_lock_
.AssertAcquired();
90 provider_
->PutCurrentFrame();
93 void VideoFrameProviderClientImpl::ReleaseLock() {
94 DCHECK(thread_checker_
.CalledOnValidThread());
95 provider_lock_
.AssertAcquired();
96 provider_lock_
.Release();
99 const gfx::Transform
& VideoFrameProviderClientImpl::StreamTextureMatrix()
101 DCHECK(thread_checker_
.CalledOnValidThread());
102 return stream_texture_matrix_
;
105 void VideoFrameProviderClientImpl::StopUsingProvider() {
106 // Block the provider from shutting down until this client is done
108 base::AutoLock
locker(provider_lock_
);
112 void VideoFrameProviderClientImpl::StartRendering() {
113 // TODO(dalecurtis, sunnyps): Hook this method up to control when to start
114 // observing vsync intervals. http://crbug.com/336733
117 void VideoFrameProviderClientImpl::StopRendering() {
118 // TODO(dalecurtis, sunnyps): Hook this method up to control when to stop
119 // observing vsync intervals. http://crbug.com/336733
122 void VideoFrameProviderClientImpl::DidReceiveFrame() {
124 "VideoFrameProviderClientImpl::DidReceiveFrame",
125 "active_video_layer",
126 !!active_video_layer_
);
127 DCHECK(thread_checker_
.CalledOnValidThread());
128 if (active_video_layer_
)
129 active_video_layer_
->SetNeedsRedraw();
132 void VideoFrameProviderClientImpl::DidUpdateMatrix(const float* matrix
) {
133 DCHECK(thread_checker_
.CalledOnValidThread());
134 stream_texture_matrix_
= gfx::Transform(
135 matrix
[0], matrix
[4], matrix
[8], matrix
[12],
136 matrix
[1], matrix
[5], matrix
[9], matrix
[13],
137 matrix
[2], matrix
[6], matrix
[10], matrix
[14],
138 matrix
[3], matrix
[7], matrix
[11], matrix
[15]);
139 if (active_video_layer_
)
140 active_video_layer_
->SetNeedsRedraw();
143 void VideoFrameProviderClientImpl::OnBeginFrame(const BeginFrameArgs
& args
) {
144 DCHECK(thread_checker_
.CalledOnValidThread());