Supervised user whitelists: Cleanup
[chromium-blink-merge.git] / chrome / test / data / gpu / webgl_conformance.html
blob445a1500d821cf7131d9116ff1a9601b093baa91
1 <html>
2 <head>
3 <script type="text/javascript"
4 src="../../../../third_party/webgl_conformance/resources/webgl-test-harness.js">
5 </script>
6 <script>
7 // We parse the test list offline and run the harness multiple times with each
8 // test. Therefore, the version and options do not matter for the browsertests.
9 // However, we still need to pass in a valid options for the harness to run.
10 var CONFORMANCE_TEST_VERSION = "1.0.1 (beta)";
11 var OPTIONS = {
12 version: CONFORMANCE_TEST_VERSION
15 var BASE_URL = "../../../../third_party/webgl_conformance/";
16 var gl = null;
17 var messages = [];
18 var numFailures = 0;
20 function start(start_url) {
21 // Report function called by each conformance test.
22 function report(type, msg, success) {
23 var reportType = WebGLTestHarnessModule.TestHarness.reportType;
24 switch (type) {
25 case reportType.START_PAGE:
26 // Accept every page loaded.
27 messages = [];
28 numFailures = 0;
29 return true;
30 case reportType.TEST_RESULT:
31 if (!success) {
32 ++numFailures;
33 messages.push("FAILURE: " + msg);
35 break;
36 case reportType.FINISH_PAGE:
37 if (success === undefined) {
38 ++numFailures;
39 messages.push("TIMEOUT: " +
40 window.webglTestHarness.timeoutDelay + " ms");
42 case reportType.FINISHED_ALL_TESTS:
43 if (numFailures > 0) {
44 var ext = gl.getExtension("WEBGL_debug_renderer_info");
45 if (ext) {
46 messages.push("GL_VENDOR: " +
47 gl.getParameter(ext.UNMASKED_VENDOR_WEBGL));
48 messages.push("GL_RENDERER: " +
49 gl.getParameter(ext.UNMASKED_RENDERER_WEBGL));
51 } else {
52 messages.push("SUCCESS");
54 domAutomationController.setAutomationId(1);
55 domAutomationController.send(messages.join("\n"));
56 break;
60 function create3DContext() {
61 var canvas = document.createElement("canvas");
62 var context = null;
63 try {
64 context = canvas.getContext("webgl");
65 } catch(e) {
67 if (!context) {
68 try {
69 context = canvas.getContext("experimental-webgl");
70 } catch(e) {
73 return context;
76 // Assert the WebGL context exists.
77 gl = create3DContext();
78 if (!gl) {
79 domAutomationController.setAutomationId(1);
80 domAutomationController.send("FAILURE: unable to fetch WebGL context");
81 return;
84 var iframe = document.getElementById("testframe");
85 var testHarness = new WebGLTestHarnessModule.TestHarness(
86 iframe,
87 BASE_URL + start_url,
88 report,
89 OPTIONS);
91 window.webglTestHarness = testHarness;
92 window.webglTestHarness.runTests();
94 </script>
95 </head>
96 <body>
97 <iframe id="testframe" scrolling="yes" width="100%" height="100%"></iframe>
98 </body>
99 </html>