Supervised user whitelists: Cleanup
[chromium-blink-merge.git] / content / browser / android / in_process / synchronous_compositor_factory_impl.cc
blob4095a5767a38735074500b9af44712009fff9eb1
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl.h"
7 #include "base/command_line.h"
8 #include "base/observer_list.h"
9 #include "content/browser/android/in_process/synchronous_compositor_external_begin_frame_source.h"
10 #include "content/browser/android/in_process/synchronous_compositor_impl.h"
11 #include "content/browser/android/in_process/synchronous_compositor_output_surface.h"
12 #include "content/public/browser/browser_thread.h"
13 #include "content/renderer/gpu/frame_swap_message_queue.h"
14 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
15 #include "gpu/command_buffer/client/gl_in_process_context.h"
16 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
17 #include "gpu/command_buffer/service/gpu_switches.h"
18 #include "ui/gl/android/surface_texture.h"
19 #include "ui/gl/gl_surface.h"
20 #include "ui/gl/gl_surface_stub.h"
21 #include "webkit/common/gpu/context_provider_in_process.h"
23 using cc_blink::ContextProviderWebContext;
24 using gpu_blink::WebGraphicsContext3DImpl;
25 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
27 namespace content {
29 namespace {
31 struct ContextHolder {
32 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> command_buffer;
33 gpu::GLInProcessContext* gl_in_process_context;
36 blink::WebGraphicsContext3D::Attributes GetDefaultAttribs() {
37 blink::WebGraphicsContext3D::Attributes attributes;
38 attributes.antialias = false;
39 attributes.depth = false;
40 attributes.stencil = false;
41 attributes.shareResources = true;
42 attributes.noAutomaticFlushes = true;
44 return attributes;
47 ContextHolder CreateContextHolder(
48 const blink::WebGraphicsContext3D::Attributes& attributes,
49 scoped_refptr<gpu::InProcessCommandBuffer::Service> service,
50 const gpu::GLInProcessContextSharedMemoryLimits& mem_limits,
51 bool is_offscreen) {
52 gpu::gles2::ContextCreationAttribHelper in_process_attribs;
53 WebGraphicsContext3DImpl::ConvertAttributes(attributes, &in_process_attribs);
54 in_process_attribs.lose_context_when_out_of_memory = true;
56 scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
57 service,
58 NULL /* surface */,
59 is_offscreen,
60 gfx::kNullAcceleratedWidget,
61 gfx::Size(1, 1),
62 NULL /* share_context */,
63 attributes.shareResources,
64 in_process_attribs,
65 gfx::PreferDiscreteGpu,
66 mem_limits,
67 nullptr,
68 nullptr));
70 gpu::GLInProcessContext* context_ptr = context.get();
72 ContextHolder holder;
73 holder.command_buffer =
74 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>(
75 WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
76 context.Pass(), attributes));
77 holder.gl_in_process_context = context_ptr;
79 return holder;
82 } // namespace
84 class SynchronousCompositorFactoryImpl::VideoContextProvider
85 : public StreamTextureFactorySynchronousImpl::ContextProvider {
86 public:
87 VideoContextProvider(
88 scoped_refptr<cc::ContextProvider> context_provider,
89 gpu::GLInProcessContext* gl_in_process_context)
90 : context_provider_(context_provider),
91 gl_in_process_context_(gl_in_process_context) {
92 context_provider_->BindToCurrentThread();
95 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(
96 uint32 stream_id) override {
97 return gl_in_process_context_->GetSurfaceTexture(stream_id);
100 gpu::gles2::GLES2Interface* ContextGL() override {
101 return context_provider_->ContextGL();
104 void AddObserver(StreamTextureFactoryContextObserver* obs) override {
105 observer_list_.AddObserver(obs);
108 void RemoveObserver(StreamTextureFactoryContextObserver* obs) override {
109 observer_list_.RemoveObserver(obs);
112 void RestoreContext() {
113 FOR_EACH_OBSERVER(StreamTextureFactoryContextObserver,
114 observer_list_,
115 ResetStreamTextureProxy());
118 private:
119 friend class base::RefCountedThreadSafe<VideoContextProvider>;
120 ~VideoContextProvider() override {}
122 scoped_refptr<cc::ContextProvider> context_provider_;
123 gpu::GLInProcessContext* gl_in_process_context_;
124 ObserverList<StreamTextureFactoryContextObserver> observer_list_;
126 DISALLOW_COPY_AND_ASSIGN(VideoContextProvider);
130 SynchronousCompositorFactoryImpl::SynchronousCompositorFactoryImpl()
131 : record_full_layer_(true),
132 num_hardware_compositors_(0) {
133 SynchronousCompositorFactory::SetInstance(this);
136 SynchronousCompositorFactoryImpl::~SynchronousCompositorFactoryImpl() {}
138 scoped_refptr<base::MessageLoopProxy>
139 SynchronousCompositorFactoryImpl::GetCompositorMessageLoop() {
140 return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI);
143 bool
144 SynchronousCompositorFactoryImpl::RecordFullLayer() {
145 return record_full_layer_;
148 scoped_ptr<cc::OutputSurface>
149 SynchronousCompositorFactoryImpl::CreateOutputSurface(
150 int routing_id,
151 scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) {
152 scoped_refptr<cc::ContextProvider> onscreen_context =
153 CreateContextProviderForCompositor();
154 scoped_refptr<cc::ContextProvider> worker_context =
155 CreateContextProviderForCompositor();
157 return make_scoped_ptr(new SynchronousCompositorOutputSurface(
158 onscreen_context, worker_context, routing_id, frame_swap_message_queue));
161 InputHandlerManagerClient*
162 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() {
163 return synchronous_input_event_filter();
166 scoped_ptr<cc::BeginFrameSource>
167 SynchronousCompositorFactoryImpl::CreateExternalBeginFrameSource(
168 int routing_id) {
169 return make_scoped_ptr(
170 new SynchronousCompositorExternalBeginFrameSource(routing_id));
173 scoped_refptr<ContextProviderWebContext>
174 SynchronousCompositorFactoryImpl::CreateOffscreenContextProvider(
175 const blink::WebGraphicsContext3D::Attributes& attributes,
176 const std::string& debug_name) {
177 ContextHolder holder = CreateContextHolder(
178 attributes, nullptr, gpu::GLInProcessContextSharedMemoryLimits(), true);
179 return webkit::gpu::ContextProviderInProcess::Create(
180 holder.command_buffer.Pass(), debug_name);
183 scoped_refptr<cc::ContextProvider>
184 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor() {
185 blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs();
186 gpu::GLInProcessContextSharedMemoryLimits mem_limits;
187 // This is half of what RenderWidget uses because synchronous compositor
188 // pipeline is only one frame deep.
189 mem_limits.mapped_memory_reclaim_limit = 6 * 1024 * 1024;
190 ContextHolder holder =
191 CreateContextHolder(attributes, nullptr, mem_limits, true);
192 return webkit::gpu::ContextProviderInProcess::Create(
193 holder.command_buffer.Pass(), "Child-Compositor");
196 scoped_refptr<StreamTextureFactory>
197 SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int frame_id) {
198 scoped_refptr<StreamTextureFactorySynchronousImpl> factory(
199 StreamTextureFactorySynchronousImpl::Create(
200 base::Bind(
201 &SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory,
202 base::Unretained(this)),
203 frame_id));
204 return factory;
207 WebGraphicsContext3DInProcessCommandBufferImpl*
208 SynchronousCompositorFactoryImpl::CreateOffscreenGraphicsContext3D(
209 const blink::WebGraphicsContext3D::Attributes& attributes) {
210 ContextHolder holder = CreateContextHolder(
211 attributes, nullptr,
212 gpu::GLInProcessContextSharedMemoryLimits(), true);
213 return holder.command_buffer.release();
216 void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
217 base::AutoLock lock(num_hardware_compositor_lock_);
218 num_hardware_compositors_++;
219 if (num_hardware_compositors_ == 1 && main_thread_proxy_.get()) {
220 main_thread_proxy_->PostTask(
221 FROM_HERE,
222 base::Bind(
223 &SynchronousCompositorFactoryImpl::RestoreContextOnMainThread,
224 base::Unretained(this)));
228 void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
229 base::AutoLock lock(num_hardware_compositor_lock_);
230 DCHECK_GT(num_hardware_compositors_, 0u);
231 num_hardware_compositors_--;
234 void SynchronousCompositorFactoryImpl::RestoreContextOnMainThread() {
235 if (CanCreateMainThreadContext() && video_context_provider_.get())
236 video_context_provider_->RestoreContext();
239 bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
240 base::AutoLock lock(num_hardware_compositor_lock_);
241 return num_hardware_compositors_ > 0;
244 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
245 SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
247 base::AutoLock lock(num_hardware_compositor_lock_);
248 main_thread_proxy_ = base::MessageLoopProxy::current();
251 // Always fail creation even if |video_context_provider_| is not NULL.
252 // This is to avoid synchronous calls that may deadlock. Setting
253 // |video_context_provider_| to null is also not safe since it makes
254 // synchronous destruction uncontrolled and possibly deadlock.
255 if (!CanCreateMainThreadContext()) {
256 return
257 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>();
260 if (!video_context_provider_.get()) {
261 DCHECK(service_.get());
263 blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs();
264 attributes.shareResources = false;
265 // This needs to run in on-screen |service_| context due to SurfaceTexture
266 // limitations.
267 ContextHolder holder =
268 CreateContextHolder(attributes, service_,
269 gpu::GLInProcessContextSharedMemoryLimits(), false);
270 video_context_provider_ = new VideoContextProvider(
271 webkit::gpu::ContextProviderInProcess::Create(
272 holder.command_buffer.Pass(), "Video-Offscreen-main-thread"),
273 holder.gl_in_process_context);
275 return video_context_provider_;
278 void SynchronousCompositorFactoryImpl::SetDeferredGpuService(
279 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
280 DCHECK(!service_.get());
281 service_ = service;
284 void SynchronousCompositorFactoryImpl::SetRecordFullDocument(
285 bool record_full_document) {
286 record_full_layer_ = record_full_document;
289 } // namespace content