1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_CALAYER_MAC_H_
6 #define CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_CALAYER_MAC_H_
8 #include "base/mac/scoped_nsobject.h"
9 #include "content/common/gpu/image_transport_surface_fbo_mac.h"
10 #include "ui/base/cocoa/remote_layer_api.h"
11 #include "ui/gl/gpu_switching_observer.h"
12 #include "ui/gl/scoped_cgl.h"
14 @
class ImageTransportLayer
;
18 // Allocate CAOpenGLLayer-backed storage for an FBO image transport surface.
19 class CALayerStorageProvider
20 : public ImageTransportSurfaceFBO::StorageProvider
,
21 public ui::GpuSwitchingObserver
{
23 CALayerStorageProvider(ImageTransportSurfaceFBO
* transport_surface
);
24 ~CALayerStorageProvider() override
;
26 // ImageTransportSurfaceFBO::StorageProvider implementation:
27 gfx::Size
GetRoundedSize(gfx::Size size
) override
;
28 bool AllocateColorBufferStorage(
29 CGLContextObj context
, const base::Closure
& context_dirtied_callback
,
30 GLuint texture
, gfx::Size pixel_size
, float scale_factor
) override
;
31 void FreeColorBufferStorage() override
;
32 void FrameSizeChanged(
33 const gfx::Size
& pixel_size
, float scale_factor
) override
;
34 void SwapBuffers() override
;
35 void WillWriteToBackbuffer() override
;
36 void DiscardBackbuffer() override
;
37 void SwapBuffersAckedByBrowser(bool disable_throttling
) override
;
39 // Interface to ImageTransportLayer:
40 CGLContextObj
LayerShareGroupContext();
41 base::Closure
LayerShareGroupContextDirtiedCallback();
44 void LayerResetStorageProvider();
46 // ui::GpuSwitchingObserver implementation.
47 void OnGpuSwitched() override
;
50 void DrawImmediatelyAndUnblockBrowser();
52 // The browser will be blocked while there is a frame that was sent to it but
53 // hasn't drawn yet. This call will un-block the browser.
54 void UnblockBrowserIfNeeded();
56 ImageTransportSurfaceFBO
* transport_surface_
;
58 // Used to determine if we should use setNeedsDisplay or setAsynchronous to
59 // animate. If the last swap time happened very recently, then
60 // setAsynchronous is used (which allows smooth animation, but comes with the
61 // penalty of the canDrawInCGLContext function waking up the process every
63 base::TimeTicks last_synchronous_swap_time_
;
65 // Used to determine if we should use setNeedsDisplay or setAsynchronous to
66 // animate. If vsync is disabled, an immediate setNeedsDisplay and
67 // displayIfNeeded are called.
68 const bool gpu_vsync_disabled_
;
70 // Used also to determine if we should wait for CoreAnimation to call our
71 // drawInCGLContext, or if we should force it with displayIfNeeded.
72 bool throttling_disabled_
;
74 // Set when a new swap occurs, and un-set when |layer_| draws that frame.
75 bool has_pending_draw_
;
77 // A counter that is incremented whenever LayerCanDraw returns false. If this
78 // reaches a threshold, then |layer_| is switched to synchronous drawing to
80 uint32 can_draw_returned_false_count_
;
82 // The texture with the pixels to draw, and the share group it is allocated
84 base::ScopedTypeRef
<CGLContextObj
> share_group_context_
;
85 base::Closure share_group_context_dirtied_callback_
;
87 gfx::Size fbo_pixel_size_
;
88 float fbo_scale_factor_
;
90 // State for the Core Profile code path.
92 GLuint vertex_shader_
;
93 GLuint fragment_shader_
;
94 GLuint position_location_
;
96 GLuint vertex_buffer_
;
99 // The CALayer that the current frame is being drawn into.
100 base::scoped_nsobject
<CAContext
> context_
;
101 base::scoped_nsobject
<ImageTransportLayer
> layer_
;
103 // When a CAContext is destroyed in the GPU process, it will become a blank
104 // CALayer in the browser process. Put retains on these contexts in this queue
105 // when they are discarded, and remove one item from the queue as each frame
107 std::list
<base::scoped_nsobject
<CAContext
> > previously_discarded_contexts_
;
109 // Indicates that the CALayer should be recreated at the next swap. This is
110 // to ensure that the CGLContext created for the CALayer be on the right GPU.
111 bool recreate_layer_after_gpu_switch_
;
113 // Weak factory against which a timeout task for forcing a draw is created.
114 base::WeakPtrFactory
<CALayerStorageProvider
> pending_draw_weak_factory_
;
116 DISALLOW_COPY_AND_ASSIGN(CALayerStorageProvider
);
119 } // namespace content
121 #endif // CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_CALAYER_MAC_H_