1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/test/test_utils.h"
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/gfx/geometry/rect.h"
9 #include "ui/gfx/transform.h"
13 //TODO(avallee): Make this into a predicate and add some matrix pretty printing.
14 void CheckApproximatelyEqual(const gfx::Transform
& lhs
,
15 const gfx::Transform
& rhs
) {
16 unsigned int errors
= 0;
17 for (int i
= 0; i
< 4; ++i
) {
18 for (int j
= 0; j
< 4; ++j
) {
19 EXPECT_FLOAT_EQ(lhs
.matrix().get(i
, j
), rhs
.matrix().get(i
, j
))
20 << "(i, j) = (" << i
<< ", " << j
<< "), error count: " << ++errors
;
25 ADD_FAILURE() << "Expected matrix:\n"
26 << lhs
.ToString() << "\n"
32 void CheckApproximatelyEqual(const gfx::Rect
& lhs
, const gfx::Rect
& rhs
) {
33 EXPECT_FLOAT_EQ(lhs
.x(), rhs
.x());
34 EXPECT_FLOAT_EQ(lhs
.y(), rhs
.y());
35 EXPECT_FLOAT_EQ(lhs
.width(), rhs
.width());
36 EXPECT_FLOAT_EQ(lhs
.height(), rhs
.height());