Supervised user whitelists: Cleanup
[chromium-blink-merge.git] / ui / gl / gl_gl_api_implementation.h
blobd4086006b6b51babf299646b6c7594d2fb06ccef
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_export.h"
12 namespace gpu {
13 namespace gles2 {
14 class GLES2Decoder;
17 namespace gfx {
19 class GLContext;
20 class GLSurface;
21 struct GLVersionInfo;
23 void InitializeStaticGLBindingsGL();
24 void InitializeDynamicGLBindingsGL(GLContext* context);
25 void InitializeDebugGLBindingsGL();
26 void InitializeNullDrawGLBindingsGL();
27 // TODO(danakj): Remove this when all test suites are using null-draw.
28 bool HasInitializedNullDrawGLBindingsGL();
29 bool SetNullDrawGLBindingsEnabledGL(bool enabled);
30 void ClearGLBindingsGL();
31 void SetGLToRealGLApi();
32 void SetGLApi(GLApi* api);
33 void SetGLApiToNoContext();
34 const GLVersionInfo* GetGLVersionInfo();
36 class GLApiBase : public GLApi {
37 public:
38 // Include the auto-generated part of this class. We split this because
39 // it means we can easily edit the non-auto generated parts right here in
40 // this file instead of having to edit some template or the code generator.
41 #include "gl_bindings_api_autogen_gl.h"
43 protected:
44 GLApiBase();
45 ~GLApiBase() override;
46 void InitializeBase(DriverGL* driver);
48 DriverGL* driver_;
51 // Implemenents the GL API by calling directly into the driver.
52 class RealGLApi : public GLApiBase {
53 public:
54 RealGLApi();
55 ~RealGLApi() override;
56 void Initialize(DriverGL* driver);
58 private:
59 void glFinishFn() override;
60 void glFlushFn() override;
63 // Inserts a TRACE for every GL call.
64 class TraceGLApi : public GLApi {
65 public:
66 TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
67 ~TraceGLApi() override;
69 // Include the auto-generated part of this class. We split this because
70 // it means we can easily edit the non-auto generated parts right here in
71 // this file instead of having to edit some template or the code generator.
72 #include "gl_bindings_api_autogen_gl.h"
74 private:
75 GLApi* gl_api_;
78 // Catches incorrect usage when GL calls are made without a current context.
79 class NoContextGLApi : public GLApi {
80 public:
81 NoContextGLApi();
82 ~NoContextGLApi() override;
84 // Include the auto-generated part of this class. We split this because
85 // it means we can easily edit the non-auto generated parts right here in
86 // this file instead of having to edit some template or the code generator.
87 #include "gl_bindings_api_autogen_gl.h"
90 // Implementents the GL API using co-operative state restoring.
91 // Assumes there is only one real GL context and that multiple virtual contexts
92 // are implemented above it. Restores the needed state from the current context.
93 class VirtualGLApi : public GLApiBase {
94 public:
95 VirtualGLApi();
96 ~VirtualGLApi() override;
97 void Initialize(DriverGL* driver, GLContext* real_context);
99 // Sets the current virutal context.
100 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface);
102 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
104 private:
105 // Overridden functions from GLApiBase
106 const GLubyte* glGetStringFn(GLenum name) override;
107 void glFinishFn() override;
108 void glFlushFn() override;
110 // The real context we're running on.
111 GLContext* real_context_;
113 // The current virtual context.
114 GLContext* current_context_;
116 // The supported extensions being advertised for this virtual context.
117 std::string extensions_;
120 class GL_EXPORT ScopedSetGLToRealGLApi {
121 public:
122 ScopedSetGLToRealGLApi();
123 ~ScopedSetGLToRealGLApi();
125 private:
126 GLApi* old_gl_api_;
129 } // namespace gfx
131 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_