1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 #ifndef UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
12 #define UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
18 typedef void(GL_BINDING_CALL
* glActiveTextureProc
)(GLenum texture
);
19 typedef void(GL_BINDING_CALL
* glAttachShaderProc
)(GLuint program
,
21 typedef void(GL_BINDING_CALL
* glBeginQueryProc
)(GLenum target
, GLuint id
);
22 typedef void(GL_BINDING_CALL
* glBeginQueryARBProc
)(GLenum target
, GLuint id
);
23 typedef void(GL_BINDING_CALL
* glBeginTransformFeedbackProc
)(
24 GLenum primitiveMode
);
25 typedef void(GL_BINDING_CALL
* glBindAttribLocationProc
)(GLuint program
,
28 typedef void(GL_BINDING_CALL
* glBindBufferProc
)(GLenum target
, GLuint buffer
);
29 typedef void(GL_BINDING_CALL
* glBindBufferBaseProc
)(GLenum target
,
32 typedef void(GL_BINDING_CALL
* glBindBufferRangeProc
)(GLenum target
,
37 typedef void(GL_BINDING_CALL
* glBindFragDataLocationProc
)(GLuint program
,
40 typedef void(GL_BINDING_CALL
* glBindFragDataLocationIndexedProc
)(
45 typedef void(GL_BINDING_CALL
* glBindFramebufferEXTProc
)(GLenum target
,
47 typedef void(GL_BINDING_CALL
* glBindRenderbufferEXTProc
)(GLenum target
,
49 typedef void(GL_BINDING_CALL
* glBindSamplerProc
)(GLuint unit
, GLuint sampler
);
50 typedef void(GL_BINDING_CALL
* glBindTextureProc
)(GLenum target
, GLuint texture
);
51 typedef void(GL_BINDING_CALL
* glBindTransformFeedbackProc
)(GLenum target
,
53 typedef void(GL_BINDING_CALL
* glBindVertexArrayOESProc
)(GLuint array
);
54 typedef void(GL_BINDING_CALL
* glBlendBarrierKHRProc
)(void);
55 typedef void(GL_BINDING_CALL
* glBlendColorProc
)(GLclampf red
,
59 typedef void(GL_BINDING_CALL
* glBlendEquationProc
)(GLenum mode
);
60 typedef void(GL_BINDING_CALL
* glBlendEquationSeparateProc
)(GLenum modeRGB
,
62 typedef void(GL_BINDING_CALL
* glBlendFuncProc
)(GLenum sfactor
, GLenum dfactor
);
63 typedef void(GL_BINDING_CALL
* glBlendFuncSeparateProc
)(GLenum srcRGB
,
67 typedef void(GL_BINDING_CALL
* glBlitFramebufferProc
)(GLint srcX0
,
77 typedef void(GL_BINDING_CALL
* glBlitFramebufferANGLEProc
)(GLint srcX0
,
87 typedef void(GL_BINDING_CALL
* glBlitFramebufferEXTProc
)(GLint srcX0
,
97 typedef void(GL_BINDING_CALL
* glBufferDataProc
)(GLenum target
,
101 typedef void(GL_BINDING_CALL
* glBufferSubDataProc
)(GLenum target
,
105 typedef GLenum(GL_BINDING_CALL
* glCheckFramebufferStatusEXTProc
)(GLenum target
);
106 typedef void(GL_BINDING_CALL
* glClearProc
)(GLbitfield mask
);
107 typedef void(GL_BINDING_CALL
* glClearBufferfiProc
)(GLenum buffer
,
111 typedef void(GL_BINDING_CALL
* glClearBufferfvProc
)(GLenum buffer
,
113 const GLfloat
* value
);
114 typedef void(GL_BINDING_CALL
* glClearBufferivProc
)(GLenum buffer
,
117 typedef void(GL_BINDING_CALL
* glClearBufferuivProc
)(GLenum buffer
,
119 const GLuint
* value
);
120 typedef void(GL_BINDING_CALL
* glClearColorProc
)(GLclampf red
,
124 typedef void(GL_BINDING_CALL
* glClearDepthProc
)(GLclampd depth
);
125 typedef void(GL_BINDING_CALL
* glClearDepthfProc
)(GLclampf depth
);
126 typedef void(GL_BINDING_CALL
* glClearStencilProc
)(GLint s
);
127 typedef GLenum(GL_BINDING_CALL
* glClientWaitSyncProc
)(GLsync sync
,
130 typedef void(GL_BINDING_CALL
* glColorMaskProc
)(GLboolean red
,
134 typedef void(GL_BINDING_CALL
* glCompileShaderProc
)(GLuint shader
);
135 typedef void(GL_BINDING_CALL
* glCompressedTexImage2DProc
)(GLenum target
,
137 GLenum internalformat
,
143 typedef void(GL_BINDING_CALL
* glCompressedTexImage3DProc
)(GLenum target
,
145 GLenum internalformat
,
152 typedef void(GL_BINDING_CALL
* glCompressedTexSubImage2DProc
)(GLenum target
,
161 typedef void(GL_BINDING_CALL
* glCopyBufferSubDataProc
)(GLenum readTarget
,
164 GLintptr writeOffset
,
166 typedef void(GL_BINDING_CALL
* glCopyTexImage2DProc
)(GLenum target
,
168 GLenum internalformat
,
174 typedef void(GL_BINDING_CALL
* glCopyTexSubImage2DProc
)(GLenum target
,
182 typedef void(GL_BINDING_CALL
* glCopyTexSubImage3DProc
)(GLenum target
,
191 typedef GLuint(GL_BINDING_CALL
* glCreateProgramProc
)(void);
192 typedef GLuint(GL_BINDING_CALL
* glCreateShaderProc
)(GLenum type
);
193 typedef void(GL_BINDING_CALL
* glCullFaceProc
)(GLenum mode
);
194 typedef void(GL_BINDING_CALL
* glDeleteBuffersARBProc
)(GLsizei n
,
195 const GLuint
* buffers
);
196 typedef void(GL_BINDING_CALL
* glDeleteFencesAPPLEProc
)(GLsizei n
,
197 const GLuint
* fences
);
198 typedef void(GL_BINDING_CALL
* glDeleteFencesNVProc
)(GLsizei n
,
199 const GLuint
* fences
);
200 typedef void(GL_BINDING_CALL
* glDeleteFramebuffersEXTProc
)(
202 const GLuint
* framebuffers
);
203 typedef void(GL_BINDING_CALL
* glDeleteProgramProc
)(GLuint program
);
204 typedef void(GL_BINDING_CALL
* glDeleteQueriesProc
)(GLsizei n
,
206 typedef void(GL_BINDING_CALL
* glDeleteQueriesARBProc
)(GLsizei n
,
208 typedef void(GL_BINDING_CALL
* glDeleteRenderbuffersEXTProc
)(
210 const GLuint
* renderbuffers
);
211 typedef void(GL_BINDING_CALL
* glDeleteSamplersProc
)(GLsizei n
,
212 const GLuint
* samplers
);
213 typedef void(GL_BINDING_CALL
* glDeleteShaderProc
)(GLuint shader
);
214 typedef void(GL_BINDING_CALL
* glDeleteSyncProc
)(GLsync sync
);
215 typedef void(GL_BINDING_CALL
* glDeleteTexturesProc
)(GLsizei n
,
216 const GLuint
* textures
);
217 typedef void(GL_BINDING_CALL
* glDeleteTransformFeedbacksProc
)(
220 typedef void(GL_BINDING_CALL
* glDeleteVertexArraysOESProc
)(
222 const GLuint
* arrays
);
223 typedef void(GL_BINDING_CALL
* glDepthFuncProc
)(GLenum func
);
224 typedef void(GL_BINDING_CALL
* glDepthMaskProc
)(GLboolean flag
);
225 typedef void(GL_BINDING_CALL
* glDepthRangeProc
)(GLclampd zNear
, GLclampd zFar
);
226 typedef void(GL_BINDING_CALL
* glDepthRangefProc
)(GLclampf zNear
, GLclampf zFar
);
227 typedef void(GL_BINDING_CALL
* glDetachShaderProc
)(GLuint program
,
229 typedef void(GL_BINDING_CALL
* glDisableProc
)(GLenum cap
);
230 typedef void(GL_BINDING_CALL
* glDisableVertexAttribArrayProc
)(GLuint index
);
231 typedef void(GL_BINDING_CALL
* glDiscardFramebufferEXTProc
)(
233 GLsizei numAttachments
,
234 const GLenum
* attachments
);
235 typedef void(GL_BINDING_CALL
* glDrawArraysProc
)(GLenum mode
,
238 typedef void(GL_BINDING_CALL
* glDrawArraysInstancedANGLEProc
)(
243 typedef void(GL_BINDING_CALL
* glDrawBufferProc
)(GLenum mode
);
244 typedef void(GL_BINDING_CALL
* glDrawBuffersARBProc
)(GLsizei n
,
246 typedef void(GL_BINDING_CALL
* glDrawElementsProc
)(GLenum mode
,
249 const void* indices
);
250 typedef void(GL_BINDING_CALL
* glDrawElementsInstancedANGLEProc
)(
256 typedef void(GL_BINDING_CALL
* glDrawRangeElementsProc
)(GLenum mode
,
261 const void* indices
);
262 typedef void(GL_BINDING_CALL
* glEGLImageTargetRenderbufferStorageOESProc
)(
264 GLeglImageOES image
);
265 typedef void(GL_BINDING_CALL
* glEGLImageTargetTexture2DOESProc
)(
267 GLeglImageOES image
);
268 typedef void(GL_BINDING_CALL
* glEnableProc
)(GLenum cap
);
269 typedef void(GL_BINDING_CALL
* glEnableVertexAttribArrayProc
)(GLuint index
);
270 typedef void(GL_BINDING_CALL
* glEndQueryProc
)(GLenum target
);
271 typedef void(GL_BINDING_CALL
* glEndQueryARBProc
)(GLenum target
);
272 typedef void(GL_BINDING_CALL
* glEndTransformFeedbackProc
)(void);
273 typedef GLsync(GL_BINDING_CALL
* glFenceSyncProc
)(GLenum condition
,
275 typedef void(GL_BINDING_CALL
* glFinishProc
)(void);
276 typedef void(GL_BINDING_CALL
* glFinishFenceAPPLEProc
)(GLuint fence
);
277 typedef void(GL_BINDING_CALL
* glFinishFenceNVProc
)(GLuint fence
);
278 typedef void(GL_BINDING_CALL
* glFlushProc
)(void);
279 typedef void(GL_BINDING_CALL
* glFlushMappedBufferRangeProc
)(GLenum target
,
282 typedef void(GL_BINDING_CALL
* glFramebufferRenderbufferEXTProc
)(
285 GLenum renderbuffertarget
,
286 GLuint renderbuffer
);
287 typedef void(GL_BINDING_CALL
* glFramebufferTexture2DEXTProc
)(GLenum target
,
292 typedef void(GL_BINDING_CALL
* glFramebufferTexture2DMultisampleEXTProc
)(
299 typedef void(GL_BINDING_CALL
* glFramebufferTexture2DMultisampleIMGProc
)(
306 typedef void(GL_BINDING_CALL
* glFramebufferTextureLayerProc
)(GLenum target
,
311 typedef void(GL_BINDING_CALL
* glFrontFaceProc
)(GLenum mode
);
312 typedef void(GL_BINDING_CALL
* glGenBuffersARBProc
)(GLsizei n
, GLuint
* buffers
);
313 typedef void(GL_BINDING_CALL
* glGenerateMipmapEXTProc
)(GLenum target
);
314 typedef void(GL_BINDING_CALL
* glGenFencesAPPLEProc
)(GLsizei n
, GLuint
* fences
);
315 typedef void(GL_BINDING_CALL
* glGenFencesNVProc
)(GLsizei n
, GLuint
* fences
);
316 typedef void(GL_BINDING_CALL
* glGenFramebuffersEXTProc
)(GLsizei n
,
317 GLuint
* framebuffers
);
318 typedef void(GL_BINDING_CALL
* glGenQueriesProc
)(GLsizei n
, GLuint
* ids
);
319 typedef void(GL_BINDING_CALL
* glGenQueriesARBProc
)(GLsizei n
, GLuint
* ids
);
320 typedef void(GL_BINDING_CALL
* glGenRenderbuffersEXTProc
)(GLsizei n
,
321 GLuint
* renderbuffers
);
322 typedef void(GL_BINDING_CALL
* glGenSamplersProc
)(GLsizei n
, GLuint
* samplers
);
323 typedef void(GL_BINDING_CALL
* glGenTexturesProc
)(GLsizei n
, GLuint
* textures
);
324 typedef void(GL_BINDING_CALL
* glGenTransformFeedbacksProc
)(GLsizei n
,
326 typedef void(GL_BINDING_CALL
* glGenVertexArraysOESProc
)(GLsizei n
,
328 typedef void(GL_BINDING_CALL
* glGetActiveAttribProc
)(GLuint program
,
335 typedef void(GL_BINDING_CALL
* glGetActiveUniformProc
)(GLuint program
,
342 typedef void(GL_BINDING_CALL
* glGetActiveUniformBlockivProc
)(
344 GLuint uniformBlockIndex
,
347 typedef void(GL_BINDING_CALL
* glGetActiveUniformBlockNameProc
)(
349 GLuint uniformBlockIndex
,
352 char* uniformBlockName
);
353 typedef void(GL_BINDING_CALL
* glGetActiveUniformsivProc
)(
355 GLsizei uniformCount
,
356 const GLuint
* uniformIndices
,
359 typedef void(GL_BINDING_CALL
* glGetAttachedShadersProc
)(GLuint program
,
363 typedef GLint(GL_BINDING_CALL
* glGetAttribLocationProc
)(GLuint program
,
365 typedef void(GL_BINDING_CALL
* glGetBooleanvProc
)(GLenum pname
,
367 typedef void(GL_BINDING_CALL
* glGetBufferParameterivProc
)(GLenum target
,
370 typedef GLenum(GL_BINDING_CALL
* glGetErrorProc
)(void);
371 typedef void(GL_BINDING_CALL
* glGetFenceivNVProc
)(GLuint fence
,
374 typedef void(GL_BINDING_CALL
* glGetFloatvProc
)(GLenum pname
, GLfloat
* params
);
375 typedef GLint(GL_BINDING_CALL
* glGetFragDataLocationProc
)(GLuint program
,
377 typedef void(GL_BINDING_CALL
* glGetFramebufferAttachmentParameterivEXTProc
)(
382 typedef GLenum(GL_BINDING_CALL
* glGetGraphicsResetStatusARBProc
)(void);
383 typedef void(GL_BINDING_CALL
* glGetInteger64i_vProc
)(GLenum target
,
386 typedef void(GL_BINDING_CALL
* glGetInteger64vProc
)(GLenum pname
,
388 typedef void(GL_BINDING_CALL
* glGetIntegeri_vProc
)(GLenum target
,
391 typedef void(GL_BINDING_CALL
* glGetIntegervProc
)(GLenum pname
, GLint
* params
);
392 typedef void(GL_BINDING_CALL
* glGetInternalformativProc
)(GLenum target
,
393 GLenum internalformat
,
397 typedef void(GL_BINDING_CALL
* glGetProgramBinaryProc
)(GLuint program
,
400 GLenum
* binaryFormat
,
402 typedef void(GL_BINDING_CALL
* glGetProgramInfoLogProc
)(GLuint program
,
406 typedef void(GL_BINDING_CALL
* glGetProgramivProc
)(GLuint program
,
409 typedef void(GL_BINDING_CALL
* glGetQueryivProc
)(GLenum target
,
412 typedef void(GL_BINDING_CALL
* glGetQueryivARBProc
)(GLenum target
,
415 typedef void(GL_BINDING_CALL
* glGetQueryObjecti64vProc
)(GLuint id
,
418 typedef void(GL_BINDING_CALL
* glGetQueryObjectivProc
)(GLuint id
,
421 typedef void(GL_BINDING_CALL
* glGetQueryObjectivARBProc
)(GLuint id
,
424 typedef void(GL_BINDING_CALL
* glGetQueryObjectui64vProc
)(GLuint id
,
427 typedef void(GL_BINDING_CALL
* glGetQueryObjectuivProc
)(GLuint id
,
430 typedef void(GL_BINDING_CALL
* glGetQueryObjectuivARBProc
)(GLuint id
,
433 typedef void(GL_BINDING_CALL
* glGetRenderbufferParameterivEXTProc
)(
437 typedef void(GL_BINDING_CALL
* glGetSamplerParameterfvProc
)(GLuint sampler
,
440 typedef void(GL_BINDING_CALL
* glGetSamplerParameterivProc
)(GLuint sampler
,
443 typedef void(GL_BINDING_CALL
* glGetShaderInfoLogProc
)(GLuint shader
,
447 typedef void(GL_BINDING_CALL
* glGetShaderivProc
)(GLuint shader
,
450 typedef void(GL_BINDING_CALL
* glGetShaderPrecisionFormatProc
)(
452 GLenum precisiontype
,
455 typedef void(GL_BINDING_CALL
* glGetShaderSourceProc
)(GLuint shader
,
459 typedef const GLubyte
*(GL_BINDING_CALL
* glGetStringProc
)(GLenum name
);
460 typedef void(GL_BINDING_CALL
* glGetSyncivProc
)(GLsync sync
,
465 typedef void(GL_BINDING_CALL
* glGetTexLevelParameterfvProc
)(GLenum target
,
469 typedef void(GL_BINDING_CALL
* glGetTexLevelParameterivProc
)(GLenum target
,
473 typedef void(GL_BINDING_CALL
* glGetTexParameterfvProc
)(GLenum target
,
476 typedef void(GL_BINDING_CALL
* glGetTexParameterivProc
)(GLenum target
,
479 typedef void(GL_BINDING_CALL
* glGetTransformFeedbackVaryingProc
)(
486 typedef void(GL_BINDING_CALL
* glGetTranslatedShaderSourceANGLEProc
)(
491 typedef GLuint(GL_BINDING_CALL
* glGetUniformBlockIndexProc
)(
493 const char* uniformBlockName
);
494 typedef void(GL_BINDING_CALL
* glGetUniformfvProc
)(GLuint program
,
497 typedef void(GL_BINDING_CALL
* glGetUniformIndicesProc
)(
499 GLsizei uniformCount
,
500 const char* const* uniformNames
,
501 GLuint
* uniformIndices
);
502 typedef void(GL_BINDING_CALL
* glGetUniformivProc
)(GLuint program
,
505 typedef GLint(GL_BINDING_CALL
* glGetUniformLocationProc
)(GLuint program
,
507 typedef void(GL_BINDING_CALL
* glGetVertexAttribfvProc
)(GLuint index
,
510 typedef void(GL_BINDING_CALL
* glGetVertexAttribivProc
)(GLuint index
,
513 typedef void(GL_BINDING_CALL
* glGetVertexAttribPointervProc
)(GLuint index
,
516 typedef void(GL_BINDING_CALL
* glHintProc
)(GLenum target
, GLenum mode
);
517 typedef void(GL_BINDING_CALL
* glInsertEventMarkerEXTProc
)(GLsizei length
,
519 typedef void(GL_BINDING_CALL
* glInvalidateFramebufferProc
)(
521 GLsizei numAttachments
,
522 const GLenum
* attachments
);
523 typedef void(GL_BINDING_CALL
* glInvalidateSubFramebufferProc
)(
525 GLsizei numAttachments
,
526 const GLenum
* attachments
,
531 typedef GLboolean(GL_BINDING_CALL
* glIsBufferProc
)(GLuint buffer
);
532 typedef GLboolean(GL_BINDING_CALL
* glIsEnabledProc
)(GLenum cap
);
533 typedef GLboolean(GL_BINDING_CALL
* glIsFenceAPPLEProc
)(GLuint fence
);
534 typedef GLboolean(GL_BINDING_CALL
* glIsFenceNVProc
)(GLuint fence
);
535 typedef GLboolean(GL_BINDING_CALL
* glIsFramebufferEXTProc
)(GLuint framebuffer
);
536 typedef GLboolean(GL_BINDING_CALL
* glIsProgramProc
)(GLuint program
);
537 typedef GLboolean(GL_BINDING_CALL
* glIsQueryProc
)(GLuint query
);
538 typedef GLboolean(GL_BINDING_CALL
* glIsQueryARBProc
)(GLuint query
);
539 typedef GLboolean(GL_BINDING_CALL
* glIsRenderbufferEXTProc
)(
540 GLuint renderbuffer
);
541 typedef GLboolean(GL_BINDING_CALL
* glIsSamplerProc
)(GLuint sampler
);
542 typedef GLboolean(GL_BINDING_CALL
* glIsShaderProc
)(GLuint shader
);
543 typedef GLboolean(GL_BINDING_CALL
* glIsSyncProc
)(GLsync sync
);
544 typedef GLboolean(GL_BINDING_CALL
* glIsTextureProc
)(GLuint texture
);
545 typedef GLboolean(GL_BINDING_CALL
* glIsTransformFeedbackProc
)(GLuint id
);
546 typedef GLboolean(GL_BINDING_CALL
* glIsVertexArrayOESProc
)(GLuint array
);
547 typedef void(GL_BINDING_CALL
* glLineWidthProc
)(GLfloat width
);
548 typedef void(GL_BINDING_CALL
* glLinkProgramProc
)(GLuint program
);
549 typedef void*(GL_BINDING_CALL
* glMapBufferProc
)(GLenum target
, GLenum access
);
550 typedef void*(GL_BINDING_CALL
* glMapBufferRangeProc
)(GLenum target
,
554 typedef void(GL_BINDING_CALL
* glMatrixLoadfEXTProc
)(GLenum matrixMode
,
556 typedef void(GL_BINDING_CALL
* glMatrixLoadIdentityEXTProc
)(GLenum matrixMode
);
557 typedef void(GL_BINDING_CALL
* glPauseTransformFeedbackProc
)(void);
558 typedef void(GL_BINDING_CALL
* glPixelStoreiProc
)(GLenum pname
, GLint param
);
559 typedef void(GL_BINDING_CALL
* glPointParameteriProc
)(GLenum pname
, GLint param
);
560 typedef void(GL_BINDING_CALL
* glPolygonOffsetProc
)(GLfloat factor
,
562 typedef void(GL_BINDING_CALL
* glPopGroupMarkerEXTProc
)(void);
563 typedef void(GL_BINDING_CALL
* glProgramBinaryProc
)(GLuint program
,
565 const GLvoid
* binary
,
567 typedef void(GL_BINDING_CALL
* glProgramParameteriProc
)(GLuint program
,
570 typedef void(GL_BINDING_CALL
* glPushGroupMarkerEXTProc
)(GLsizei length
,
572 typedef void(GL_BINDING_CALL
* glQueryCounterProc
)(GLuint id
, GLenum target
);
573 typedef void(GL_BINDING_CALL
* glReadBufferProc
)(GLenum src
);
574 typedef void(GL_BINDING_CALL
* glReadPixelsProc
)(GLint x
,
581 typedef void(GL_BINDING_CALL
* glReleaseShaderCompilerProc
)(void);
582 typedef void(GL_BINDING_CALL
* glRenderbufferStorageEXTProc
)(
584 GLenum internalformat
,
587 typedef void(GL_BINDING_CALL
* glRenderbufferStorageMultisampleProc
)(
590 GLenum internalformat
,
593 typedef void(GL_BINDING_CALL
* glRenderbufferStorageMultisampleANGLEProc
)(
596 GLenum internalformat
,
599 typedef void(GL_BINDING_CALL
* glRenderbufferStorageMultisampleEXTProc
)(
602 GLenum internalformat
,
605 typedef void(GL_BINDING_CALL
* glRenderbufferStorageMultisampleIMGProc
)(
608 GLenum internalformat
,
611 typedef void(GL_BINDING_CALL
* glResumeTransformFeedbackProc
)(void);
612 typedef void(GL_BINDING_CALL
* glSampleCoverageProc
)(GLclampf value
,
614 typedef void(GL_BINDING_CALL
* glSamplerParameterfProc
)(GLuint sampler
,
617 typedef void(GL_BINDING_CALL
* glSamplerParameterfvProc
)(GLuint sampler
,
619 const GLfloat
* params
);
620 typedef void(GL_BINDING_CALL
* glSamplerParameteriProc
)(GLuint sampler
,
623 typedef void(GL_BINDING_CALL
* glSamplerParameterivProc
)(GLuint sampler
,
625 const GLint
* params
);
626 typedef void(GL_BINDING_CALL
* glScissorProc
)(GLint x
,
630 typedef void(GL_BINDING_CALL
* glSetFenceAPPLEProc
)(GLuint fence
);
631 typedef void(GL_BINDING_CALL
* glSetFenceNVProc
)(GLuint fence
, GLenum condition
);
632 typedef void(GL_BINDING_CALL
* glShaderBinaryProc
)(GLsizei n
,
633 const GLuint
* shaders
,
637 typedef void(GL_BINDING_CALL
* glShaderSourceProc
)(GLuint shader
,
639 const char* const* str
,
640 const GLint
* length
);
641 typedef void(GL_BINDING_CALL
* glStencilFuncProc
)(GLenum func
,
644 typedef void(GL_BINDING_CALL
* glStencilFuncSeparateProc
)(GLenum face
,
648 typedef void(GL_BINDING_CALL
* glStencilMaskProc
)(GLuint mask
);
649 typedef void(GL_BINDING_CALL
* glStencilMaskSeparateProc
)(GLenum face
,
651 typedef void(GL_BINDING_CALL
* glStencilOpProc
)(GLenum fail
,
654 typedef void(GL_BINDING_CALL
* glStencilOpSeparateProc
)(GLenum face
,
658 typedef GLboolean(GL_BINDING_CALL
* glTestFenceAPPLEProc
)(GLuint fence
);
659 typedef GLboolean(GL_BINDING_CALL
* glTestFenceNVProc
)(GLuint fence
);
660 typedef void(GL_BINDING_CALL
* glTexImage2DProc
)(GLenum target
,
662 GLint internalformat
,
669 typedef void(GL_BINDING_CALL
* glTexImage3DProc
)(GLenum target
,
671 GLint internalformat
,
679 typedef void(GL_BINDING_CALL
* glTexParameterfProc
)(GLenum target
,
682 typedef void(GL_BINDING_CALL
* glTexParameterfvProc
)(GLenum target
,
684 const GLfloat
* params
);
685 typedef void(GL_BINDING_CALL
* glTexParameteriProc
)(GLenum target
,
688 typedef void(GL_BINDING_CALL
* glTexParameterivProc
)(GLenum target
,
690 const GLint
* params
);
691 typedef void(GL_BINDING_CALL
* glTexStorage2DEXTProc
)(GLenum target
,
693 GLenum internalformat
,
696 typedef void(GL_BINDING_CALL
* glTexStorage3DProc
)(GLenum target
,
698 GLenum internalformat
,
702 typedef void(GL_BINDING_CALL
* glTexSubImage2DProc
)(GLenum target
,
711 typedef void(GL_BINDING_CALL
* glTransformFeedbackVaryingsProc
)(
714 const char* const* varyings
,
716 typedef void(GL_BINDING_CALL
* glUniform1fProc
)(GLint location
, GLfloat x
);
717 typedef void(GL_BINDING_CALL
* glUniform1fvProc
)(GLint location
,
720 typedef void(GL_BINDING_CALL
* glUniform1iProc
)(GLint location
, GLint x
);
721 typedef void(GL_BINDING_CALL
* glUniform1ivProc
)(GLint location
,
724 typedef void(GL_BINDING_CALL
* glUniform1uiProc
)(GLint location
, GLuint v0
);
725 typedef void(GL_BINDING_CALL
* glUniform1uivProc
)(GLint location
,
728 typedef void(GL_BINDING_CALL
* glUniform2fProc
)(GLint location
,
731 typedef void(GL_BINDING_CALL
* glUniform2fvProc
)(GLint location
,
734 typedef void(GL_BINDING_CALL
* glUniform2iProc
)(GLint location
,
737 typedef void(GL_BINDING_CALL
* glUniform2ivProc
)(GLint location
,
740 typedef void(GL_BINDING_CALL
* glUniform2uiProc
)(GLint location
,
743 typedef void(GL_BINDING_CALL
* glUniform2uivProc
)(GLint location
,
746 typedef void(GL_BINDING_CALL
* glUniform3fProc
)(GLint location
,
750 typedef void(GL_BINDING_CALL
* glUniform3fvProc
)(GLint location
,
753 typedef void(GL_BINDING_CALL
* glUniform3iProc
)(GLint location
,
757 typedef void(GL_BINDING_CALL
* glUniform3ivProc
)(GLint location
,
760 typedef void(GL_BINDING_CALL
* glUniform3uiProc
)(GLint location
,
764 typedef void(GL_BINDING_CALL
* glUniform3uivProc
)(GLint location
,
767 typedef void(GL_BINDING_CALL
* glUniform4fProc
)(GLint location
,
772 typedef void(GL_BINDING_CALL
* glUniform4fvProc
)(GLint location
,
775 typedef void(GL_BINDING_CALL
* glUniform4iProc
)(GLint location
,
780 typedef void(GL_BINDING_CALL
* glUniform4ivProc
)(GLint location
,
783 typedef void(GL_BINDING_CALL
* glUniform4uiProc
)(GLint location
,
788 typedef void(GL_BINDING_CALL
* glUniform4uivProc
)(GLint location
,
791 typedef void(GL_BINDING_CALL
* glUniformBlockBindingProc
)(
793 GLuint uniformBlockIndex
,
794 GLuint uniformBlockBinding
);
795 typedef void(GL_BINDING_CALL
* glUniformMatrix2fvProc
)(GLint location
,
798 const GLfloat
* value
);
799 typedef void(GL_BINDING_CALL
* glUniformMatrix2x3fvProc
)(GLint location
,
802 const GLfloat
* value
);
803 typedef void(GL_BINDING_CALL
* glUniformMatrix2x4fvProc
)(GLint location
,
806 const GLfloat
* value
);
807 typedef void(GL_BINDING_CALL
* glUniformMatrix3fvProc
)(GLint location
,
810 const GLfloat
* value
);
811 typedef void(GL_BINDING_CALL
* glUniformMatrix3x2fvProc
)(GLint location
,
814 const GLfloat
* value
);
815 typedef void(GL_BINDING_CALL
* glUniformMatrix3x4fvProc
)(GLint location
,
818 const GLfloat
* value
);
819 typedef void(GL_BINDING_CALL
* glUniformMatrix4fvProc
)(GLint location
,
822 const GLfloat
* value
);
823 typedef void(GL_BINDING_CALL
* glUniformMatrix4x2fvProc
)(GLint location
,
826 const GLfloat
* value
);
827 typedef void(GL_BINDING_CALL
* glUniformMatrix4x3fvProc
)(GLint location
,
830 const GLfloat
* value
);
831 typedef GLboolean(GL_BINDING_CALL
* glUnmapBufferProc
)(GLenum target
);
832 typedef void(GL_BINDING_CALL
* glUseProgramProc
)(GLuint program
);
833 typedef void(GL_BINDING_CALL
* glValidateProgramProc
)(GLuint program
);
834 typedef void(GL_BINDING_CALL
* glVertexAttrib1fProc
)(GLuint indx
, GLfloat x
);
835 typedef void(GL_BINDING_CALL
* glVertexAttrib1fvProc
)(GLuint indx
,
836 const GLfloat
* values
);
837 typedef void(GL_BINDING_CALL
* glVertexAttrib2fProc
)(GLuint indx
,
840 typedef void(GL_BINDING_CALL
* glVertexAttrib2fvProc
)(GLuint indx
,
841 const GLfloat
* values
);
842 typedef void(GL_BINDING_CALL
* glVertexAttrib3fProc
)(GLuint indx
,
846 typedef void(GL_BINDING_CALL
* glVertexAttrib3fvProc
)(GLuint indx
,
847 const GLfloat
* values
);
848 typedef void(GL_BINDING_CALL
* glVertexAttrib4fProc
)(GLuint indx
,
853 typedef void(GL_BINDING_CALL
* glVertexAttrib4fvProc
)(GLuint indx
,
854 const GLfloat
* values
);
855 typedef void(GL_BINDING_CALL
* glVertexAttribDivisorANGLEProc
)(GLuint index
,
857 typedef void(GL_BINDING_CALL
* glVertexAttribI4iProc
)(GLuint indx
,
862 typedef void(GL_BINDING_CALL
* glVertexAttribI4ivProc
)(GLuint indx
,
863 const GLint
* values
);
864 typedef void(GL_BINDING_CALL
* glVertexAttribI4uiProc
)(GLuint indx
,
869 typedef void(GL_BINDING_CALL
* glVertexAttribI4uivProc
)(GLuint indx
,
870 const GLuint
* values
);
871 typedef void(GL_BINDING_CALL
* glVertexAttribIPointerProc
)(GLuint indx
,
876 typedef void(GL_BINDING_CALL
* glVertexAttribPointerProc
)(GLuint indx
,
879 GLboolean normalized
,
882 typedef void(GL_BINDING_CALL
* glViewportProc
)(GLint x
,
886 typedef GLenum(GL_BINDING_CALL
* glWaitSyncProc
)(GLsync sync
,
890 struct ExtensionsGL
{
891 bool b_GL_ANGLE_framebuffer_blit
;
892 bool b_GL_ANGLE_framebuffer_multisample
;
893 bool b_GL_ANGLE_instanced_arrays
;
894 bool b_GL_ANGLE_translated_shader_source
;
895 bool b_GL_APPLE_fence
;
896 bool b_GL_APPLE_vertex_array_object
;
897 bool b_GL_ARB_draw_buffers
;
898 bool b_GL_ARB_draw_instanced
;
899 bool b_GL_ARB_get_program_binary
;
900 bool b_GL_ARB_instanced_arrays
;
901 bool b_GL_ARB_map_buffer_range
;
902 bool b_GL_ARB_occlusion_query
;
903 bool b_GL_ARB_robustness
;
905 bool b_GL_ARB_texture_storage
;
906 bool b_GL_ARB_timer_query
;
907 bool b_GL_ARB_vertex_array_object
;
908 bool b_GL_CHROMIUM_gles_depth_binding_hack
;
909 bool b_GL_EXT_debug_marker
;
910 bool b_GL_EXT_direct_state_access
;
911 bool b_GL_EXT_discard_framebuffer
;
912 bool b_GL_EXT_disjoint_timer_query
;
913 bool b_GL_EXT_draw_buffers
;
914 bool b_GL_EXT_framebuffer_blit
;
915 bool b_GL_EXT_framebuffer_multisample
;
916 bool b_GL_EXT_framebuffer_object
;
917 bool b_GL_EXT_map_buffer_range
;
918 bool b_GL_EXT_multisampled_render_to_texture
;
919 bool b_GL_EXT_occlusion_query_boolean
;
920 bool b_GL_EXT_robustness
;
921 bool b_GL_EXT_texture_storage
;
922 bool b_GL_EXT_timer_query
;
923 bool b_GL_IMG_multisampled_render_to_texture
;
924 bool b_GL_KHR_blend_equation_advanced
;
925 bool b_GL_KHR_robustness
;
926 bool b_GL_NV_blend_equation_advanced
;
928 bool b_GL_NV_path_rendering
;
929 bool b_GL_OES_EGL_image
;
930 bool b_GL_OES_get_program_binary
;
931 bool b_GL_OES_mapbuffer
;
932 bool b_GL_OES_vertex_array_object
;
936 glActiveTextureProc glActiveTextureFn
;
937 glAttachShaderProc glAttachShaderFn
;
938 glBeginQueryProc glBeginQueryFn
;
939 glBeginQueryARBProc glBeginQueryARBFn
;
940 glBeginTransformFeedbackProc glBeginTransformFeedbackFn
;
941 glBindAttribLocationProc glBindAttribLocationFn
;
942 glBindBufferProc glBindBufferFn
;
943 glBindBufferBaseProc glBindBufferBaseFn
;
944 glBindBufferRangeProc glBindBufferRangeFn
;
945 glBindFragDataLocationProc glBindFragDataLocationFn
;
946 glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn
;
947 glBindFramebufferEXTProc glBindFramebufferEXTFn
;
948 glBindRenderbufferEXTProc glBindRenderbufferEXTFn
;
949 glBindSamplerProc glBindSamplerFn
;
950 glBindTextureProc glBindTextureFn
;
951 glBindTransformFeedbackProc glBindTransformFeedbackFn
;
952 glBindVertexArrayOESProc glBindVertexArrayOESFn
;
953 glBlendBarrierKHRProc glBlendBarrierKHRFn
;
954 glBlendColorProc glBlendColorFn
;
955 glBlendEquationProc glBlendEquationFn
;
956 glBlendEquationSeparateProc glBlendEquationSeparateFn
;
957 glBlendFuncProc glBlendFuncFn
;
958 glBlendFuncSeparateProc glBlendFuncSeparateFn
;
959 glBlitFramebufferProc glBlitFramebufferFn
;
960 glBlitFramebufferANGLEProc glBlitFramebufferANGLEFn
;
961 glBlitFramebufferEXTProc glBlitFramebufferEXTFn
;
962 glBufferDataProc glBufferDataFn
;
963 glBufferSubDataProc glBufferSubDataFn
;
964 glCheckFramebufferStatusEXTProc glCheckFramebufferStatusEXTFn
;
965 glClearProc glClearFn
;
966 glClearBufferfiProc glClearBufferfiFn
;
967 glClearBufferfvProc glClearBufferfvFn
;
968 glClearBufferivProc glClearBufferivFn
;
969 glClearBufferuivProc glClearBufferuivFn
;
970 glClearColorProc glClearColorFn
;
971 glClearDepthProc glClearDepthFn
;
972 glClearDepthfProc glClearDepthfFn
;
973 glClearStencilProc glClearStencilFn
;
974 glClientWaitSyncProc glClientWaitSyncFn
;
975 glColorMaskProc glColorMaskFn
;
976 glCompileShaderProc glCompileShaderFn
;
977 glCompressedTexImage2DProc glCompressedTexImage2DFn
;
978 glCompressedTexImage3DProc glCompressedTexImage3DFn
;
979 glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn
;
980 glCopyBufferSubDataProc glCopyBufferSubDataFn
;
981 glCopyTexImage2DProc glCopyTexImage2DFn
;
982 glCopyTexSubImage2DProc glCopyTexSubImage2DFn
;
983 glCopyTexSubImage3DProc glCopyTexSubImage3DFn
;
984 glCreateProgramProc glCreateProgramFn
;
985 glCreateShaderProc glCreateShaderFn
;
986 glCullFaceProc glCullFaceFn
;
987 glDeleteBuffersARBProc glDeleteBuffersARBFn
;
988 glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn
;
989 glDeleteFencesNVProc glDeleteFencesNVFn
;
990 glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn
;
991 glDeleteProgramProc glDeleteProgramFn
;
992 glDeleteQueriesProc glDeleteQueriesFn
;
993 glDeleteQueriesARBProc glDeleteQueriesARBFn
;
994 glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn
;
995 glDeleteSamplersProc glDeleteSamplersFn
;
996 glDeleteShaderProc glDeleteShaderFn
;
997 glDeleteSyncProc glDeleteSyncFn
;
998 glDeleteTexturesProc glDeleteTexturesFn
;
999 glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn
;
1000 glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn
;
1001 glDepthFuncProc glDepthFuncFn
;
1002 glDepthMaskProc glDepthMaskFn
;
1003 glDepthRangeProc glDepthRangeFn
;
1004 glDepthRangefProc glDepthRangefFn
;
1005 glDetachShaderProc glDetachShaderFn
;
1006 glDisableProc glDisableFn
;
1007 glDisableVertexAttribArrayProc glDisableVertexAttribArrayFn
;
1008 glDiscardFramebufferEXTProc glDiscardFramebufferEXTFn
;
1009 glDrawArraysProc glDrawArraysFn
;
1010 glDrawArraysInstancedANGLEProc glDrawArraysInstancedANGLEFn
;
1011 glDrawBufferProc glDrawBufferFn
;
1012 glDrawBuffersARBProc glDrawBuffersARBFn
;
1013 glDrawElementsProc glDrawElementsFn
;
1014 glDrawElementsInstancedANGLEProc glDrawElementsInstancedANGLEFn
;
1015 glDrawRangeElementsProc glDrawRangeElementsFn
;
1016 glEGLImageTargetRenderbufferStorageOESProc
1017 glEGLImageTargetRenderbufferStorageOESFn
;
1018 glEGLImageTargetTexture2DOESProc glEGLImageTargetTexture2DOESFn
;
1019 glEnableProc glEnableFn
;
1020 glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn
;
1021 glEndQueryProc glEndQueryFn
;
1022 glEndQueryARBProc glEndQueryARBFn
;
1023 glEndTransformFeedbackProc glEndTransformFeedbackFn
;
1024 glFenceSyncProc glFenceSyncFn
;
1025 glFinishProc glFinishFn
;
1026 glFinishFenceAPPLEProc glFinishFenceAPPLEFn
;
1027 glFinishFenceNVProc glFinishFenceNVFn
;
1028 glFlushProc glFlushFn
;
1029 glFlushMappedBufferRangeProc glFlushMappedBufferRangeFn
;
1030 glFramebufferRenderbufferEXTProc glFramebufferRenderbufferEXTFn
;
1031 glFramebufferTexture2DEXTProc glFramebufferTexture2DEXTFn
;
1032 glFramebufferTexture2DMultisampleEXTProc
1033 glFramebufferTexture2DMultisampleEXTFn
;
1034 glFramebufferTexture2DMultisampleIMGProc
1035 glFramebufferTexture2DMultisampleIMGFn
;
1036 glFramebufferTextureLayerProc glFramebufferTextureLayerFn
;
1037 glFrontFaceProc glFrontFaceFn
;
1038 glGenBuffersARBProc glGenBuffersARBFn
;
1039 glGenerateMipmapEXTProc glGenerateMipmapEXTFn
;
1040 glGenFencesAPPLEProc glGenFencesAPPLEFn
;
1041 glGenFencesNVProc glGenFencesNVFn
;
1042 glGenFramebuffersEXTProc glGenFramebuffersEXTFn
;
1043 glGenQueriesProc glGenQueriesFn
;
1044 glGenQueriesARBProc glGenQueriesARBFn
;
1045 glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn
;
1046 glGenSamplersProc glGenSamplersFn
;
1047 glGenTexturesProc glGenTexturesFn
;
1048 glGenTransformFeedbacksProc glGenTransformFeedbacksFn
;
1049 glGenVertexArraysOESProc glGenVertexArraysOESFn
;
1050 glGetActiveAttribProc glGetActiveAttribFn
;
1051 glGetActiveUniformProc glGetActiveUniformFn
;
1052 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn
;
1053 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn
;
1054 glGetActiveUniformsivProc glGetActiveUniformsivFn
;
1055 glGetAttachedShadersProc glGetAttachedShadersFn
;
1056 glGetAttribLocationProc glGetAttribLocationFn
;
1057 glGetBooleanvProc glGetBooleanvFn
;
1058 glGetBufferParameterivProc glGetBufferParameterivFn
;
1059 glGetErrorProc glGetErrorFn
;
1060 glGetFenceivNVProc glGetFenceivNVFn
;
1061 glGetFloatvProc glGetFloatvFn
;
1062 glGetFragDataLocationProc glGetFragDataLocationFn
;
1063 glGetFramebufferAttachmentParameterivEXTProc
1064 glGetFramebufferAttachmentParameterivEXTFn
;
1065 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn
;
1066 glGetInteger64i_vProc glGetInteger64i_vFn
;
1067 glGetInteger64vProc glGetInteger64vFn
;
1068 glGetIntegeri_vProc glGetIntegeri_vFn
;
1069 glGetIntegervProc glGetIntegervFn
;
1070 glGetInternalformativProc glGetInternalformativFn
;
1071 glGetProgramBinaryProc glGetProgramBinaryFn
;
1072 glGetProgramInfoLogProc glGetProgramInfoLogFn
;
1073 glGetProgramivProc glGetProgramivFn
;
1074 glGetQueryivProc glGetQueryivFn
;
1075 glGetQueryivARBProc glGetQueryivARBFn
;
1076 glGetQueryObjecti64vProc glGetQueryObjecti64vFn
;
1077 glGetQueryObjectivProc glGetQueryObjectivFn
;
1078 glGetQueryObjectivARBProc glGetQueryObjectivARBFn
;
1079 glGetQueryObjectui64vProc glGetQueryObjectui64vFn
;
1080 glGetQueryObjectuivProc glGetQueryObjectuivFn
;
1081 glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn
;
1082 glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn
;
1083 glGetSamplerParameterfvProc glGetSamplerParameterfvFn
;
1084 glGetSamplerParameterivProc glGetSamplerParameterivFn
;
1085 glGetShaderInfoLogProc glGetShaderInfoLogFn
;
1086 glGetShaderivProc glGetShaderivFn
;
1087 glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn
;
1088 glGetShaderSourceProc glGetShaderSourceFn
;
1089 glGetStringProc glGetStringFn
;
1090 glGetSyncivProc glGetSyncivFn
;
1091 glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn
;
1092 glGetTexLevelParameterivProc glGetTexLevelParameterivFn
;
1093 glGetTexParameterfvProc glGetTexParameterfvFn
;
1094 glGetTexParameterivProc glGetTexParameterivFn
;
1095 glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn
;
1096 glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn
;
1097 glGetUniformBlockIndexProc glGetUniformBlockIndexFn
;
1098 glGetUniformfvProc glGetUniformfvFn
;
1099 glGetUniformIndicesProc glGetUniformIndicesFn
;
1100 glGetUniformivProc glGetUniformivFn
;
1101 glGetUniformLocationProc glGetUniformLocationFn
;
1102 glGetVertexAttribfvProc glGetVertexAttribfvFn
;
1103 glGetVertexAttribivProc glGetVertexAttribivFn
;
1104 glGetVertexAttribPointervProc glGetVertexAttribPointervFn
;
1105 glHintProc glHintFn
;
1106 glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn
;
1107 glInvalidateFramebufferProc glInvalidateFramebufferFn
;
1108 glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn
;
1109 glIsBufferProc glIsBufferFn
;
1110 glIsEnabledProc glIsEnabledFn
;
1111 glIsFenceAPPLEProc glIsFenceAPPLEFn
;
1112 glIsFenceNVProc glIsFenceNVFn
;
1113 glIsFramebufferEXTProc glIsFramebufferEXTFn
;
1114 glIsProgramProc glIsProgramFn
;
1115 glIsQueryProc glIsQueryFn
;
1116 glIsQueryARBProc glIsQueryARBFn
;
1117 glIsRenderbufferEXTProc glIsRenderbufferEXTFn
;
1118 glIsSamplerProc glIsSamplerFn
;
1119 glIsShaderProc glIsShaderFn
;
1120 glIsSyncProc glIsSyncFn
;
1121 glIsTextureProc glIsTextureFn
;
1122 glIsTransformFeedbackProc glIsTransformFeedbackFn
;
1123 glIsVertexArrayOESProc glIsVertexArrayOESFn
;
1124 glLineWidthProc glLineWidthFn
;
1125 glLinkProgramProc glLinkProgramFn
;
1126 glMapBufferProc glMapBufferFn
;
1127 glMapBufferRangeProc glMapBufferRangeFn
;
1128 glMatrixLoadfEXTProc glMatrixLoadfEXTFn
;
1129 glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn
;
1130 glPauseTransformFeedbackProc glPauseTransformFeedbackFn
;
1131 glPixelStoreiProc glPixelStoreiFn
;
1132 glPointParameteriProc glPointParameteriFn
;
1133 glPolygonOffsetProc glPolygonOffsetFn
;
1134 glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn
;
1135 glProgramBinaryProc glProgramBinaryFn
;
1136 glProgramParameteriProc glProgramParameteriFn
;
1137 glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn
;
1138 glQueryCounterProc glQueryCounterFn
;
1139 glReadBufferProc glReadBufferFn
;
1140 glReadPixelsProc glReadPixelsFn
;
1141 glReleaseShaderCompilerProc glReleaseShaderCompilerFn
;
1142 glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn
;
1143 glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn
;
1144 glRenderbufferStorageMultisampleANGLEProc
1145 glRenderbufferStorageMultisampleANGLEFn
;
1146 glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn
;
1147 glRenderbufferStorageMultisampleIMGProc glRenderbufferStorageMultisampleIMGFn
;
1148 glResumeTransformFeedbackProc glResumeTransformFeedbackFn
;
1149 glSampleCoverageProc glSampleCoverageFn
;
1150 glSamplerParameterfProc glSamplerParameterfFn
;
1151 glSamplerParameterfvProc glSamplerParameterfvFn
;
1152 glSamplerParameteriProc glSamplerParameteriFn
;
1153 glSamplerParameterivProc glSamplerParameterivFn
;
1154 glScissorProc glScissorFn
;
1155 glSetFenceAPPLEProc glSetFenceAPPLEFn
;
1156 glSetFenceNVProc glSetFenceNVFn
;
1157 glShaderBinaryProc glShaderBinaryFn
;
1158 glShaderSourceProc glShaderSourceFn
;
1159 glStencilFuncProc glStencilFuncFn
;
1160 glStencilFuncSeparateProc glStencilFuncSeparateFn
;
1161 glStencilMaskProc glStencilMaskFn
;
1162 glStencilMaskSeparateProc glStencilMaskSeparateFn
;
1163 glStencilOpProc glStencilOpFn
;
1164 glStencilOpSeparateProc glStencilOpSeparateFn
;
1165 glTestFenceAPPLEProc glTestFenceAPPLEFn
;
1166 glTestFenceNVProc glTestFenceNVFn
;
1167 glTexImage2DProc glTexImage2DFn
;
1168 glTexImage3DProc glTexImage3DFn
;
1169 glTexParameterfProc glTexParameterfFn
;
1170 glTexParameterfvProc glTexParameterfvFn
;
1171 glTexParameteriProc glTexParameteriFn
;
1172 glTexParameterivProc glTexParameterivFn
;
1173 glTexStorage2DEXTProc glTexStorage2DEXTFn
;
1174 glTexStorage3DProc glTexStorage3DFn
;
1175 glTexSubImage2DProc glTexSubImage2DFn
;
1176 glTransformFeedbackVaryingsProc glTransformFeedbackVaryingsFn
;
1177 glUniform1fProc glUniform1fFn
;
1178 glUniform1fvProc glUniform1fvFn
;
1179 glUniform1iProc glUniform1iFn
;
1180 glUniform1ivProc glUniform1ivFn
;
1181 glUniform1uiProc glUniform1uiFn
;
1182 glUniform1uivProc glUniform1uivFn
;
1183 glUniform2fProc glUniform2fFn
;
1184 glUniform2fvProc glUniform2fvFn
;
1185 glUniform2iProc glUniform2iFn
;
1186 glUniform2ivProc glUniform2ivFn
;
1187 glUniform2uiProc glUniform2uiFn
;
1188 glUniform2uivProc glUniform2uivFn
;
1189 glUniform3fProc glUniform3fFn
;
1190 glUniform3fvProc glUniform3fvFn
;
1191 glUniform3iProc glUniform3iFn
;
1192 glUniform3ivProc glUniform3ivFn
;
1193 glUniform3uiProc glUniform3uiFn
;
1194 glUniform3uivProc glUniform3uivFn
;
1195 glUniform4fProc glUniform4fFn
;
1196 glUniform4fvProc glUniform4fvFn
;
1197 glUniform4iProc glUniform4iFn
;
1198 glUniform4ivProc glUniform4ivFn
;
1199 glUniform4uiProc glUniform4uiFn
;
1200 glUniform4uivProc glUniform4uivFn
;
1201 glUniformBlockBindingProc glUniformBlockBindingFn
;
1202 glUniformMatrix2fvProc glUniformMatrix2fvFn
;
1203 glUniformMatrix2x3fvProc glUniformMatrix2x3fvFn
;
1204 glUniformMatrix2x4fvProc glUniformMatrix2x4fvFn
;
1205 glUniformMatrix3fvProc glUniformMatrix3fvFn
;
1206 glUniformMatrix3x2fvProc glUniformMatrix3x2fvFn
;
1207 glUniformMatrix3x4fvProc glUniformMatrix3x4fvFn
;
1208 glUniformMatrix4fvProc glUniformMatrix4fvFn
;
1209 glUniformMatrix4x2fvProc glUniformMatrix4x2fvFn
;
1210 glUniformMatrix4x3fvProc glUniformMatrix4x3fvFn
;
1211 glUnmapBufferProc glUnmapBufferFn
;
1212 glUseProgramProc glUseProgramFn
;
1213 glValidateProgramProc glValidateProgramFn
;
1214 glVertexAttrib1fProc glVertexAttrib1fFn
;
1215 glVertexAttrib1fvProc glVertexAttrib1fvFn
;
1216 glVertexAttrib2fProc glVertexAttrib2fFn
;
1217 glVertexAttrib2fvProc glVertexAttrib2fvFn
;
1218 glVertexAttrib3fProc glVertexAttrib3fFn
;
1219 glVertexAttrib3fvProc glVertexAttrib3fvFn
;
1220 glVertexAttrib4fProc glVertexAttrib4fFn
;
1221 glVertexAttrib4fvProc glVertexAttrib4fvFn
;
1222 glVertexAttribDivisorANGLEProc glVertexAttribDivisorANGLEFn
;
1223 glVertexAttribI4iProc glVertexAttribI4iFn
;
1224 glVertexAttribI4ivProc glVertexAttribI4ivFn
;
1225 glVertexAttribI4uiProc glVertexAttribI4uiFn
;
1226 glVertexAttribI4uivProc glVertexAttribI4uivFn
;
1227 glVertexAttribIPointerProc glVertexAttribIPointerFn
;
1228 glVertexAttribPointerProc glVertexAttribPointerFn
;
1229 glViewportProc glViewportFn
;
1230 glWaitSyncProc glWaitSyncFn
;
1233 class GL_EXPORT GLApi
{
1238 virtual void glActiveTextureFn(GLenum texture
) = 0;
1239 virtual void glAttachShaderFn(GLuint program
, GLuint shader
) = 0;
1240 virtual void glBeginQueryFn(GLenum target
, GLuint id
) = 0;
1241 virtual void glBeginQueryARBFn(GLenum target
, GLuint id
) = 0;
1242 virtual void glBeginTransformFeedbackFn(GLenum primitiveMode
) = 0;
1243 virtual void glBindAttribLocationFn(GLuint program
,
1245 const char* name
) = 0;
1246 virtual void glBindBufferFn(GLenum target
, GLuint buffer
) = 0;
1247 virtual void glBindBufferBaseFn(GLenum target
,
1250 virtual void glBindBufferRangeFn(GLenum target
,
1254 GLsizeiptr size
) = 0;
1255 virtual void glBindFragDataLocationFn(GLuint program
,
1257 const char* name
) = 0;
1258 virtual void glBindFragDataLocationIndexedFn(GLuint program
,
1261 const char* name
) = 0;
1262 virtual void glBindFramebufferEXTFn(GLenum target
, GLuint framebuffer
) = 0;
1263 virtual void glBindRenderbufferEXTFn(GLenum target
, GLuint renderbuffer
) = 0;
1264 virtual void glBindSamplerFn(GLuint unit
, GLuint sampler
) = 0;
1265 virtual void glBindTextureFn(GLenum target
, GLuint texture
) = 0;
1266 virtual void glBindTransformFeedbackFn(GLenum target
, GLuint id
) = 0;
1267 virtual void glBindVertexArrayOESFn(GLuint array
) = 0;
1268 virtual void glBlendBarrierKHRFn(void) = 0;
1269 virtual void glBlendColorFn(GLclampf red
,
1272 GLclampf alpha
) = 0;
1273 virtual void glBlendEquationFn(GLenum mode
) = 0;
1274 virtual void glBlendEquationSeparateFn(GLenum modeRGB
, GLenum modeAlpha
) = 0;
1275 virtual void glBlendFuncFn(GLenum sfactor
, GLenum dfactor
) = 0;
1276 virtual void glBlendFuncSeparateFn(GLenum srcRGB
,
1279 GLenum dstAlpha
) = 0;
1280 virtual void glBlitFramebufferFn(GLint srcX0
,
1290 virtual void glBlitFramebufferANGLEFn(GLint srcX0
,
1300 virtual void glBlitFramebufferEXTFn(GLint srcX0
,
1310 virtual void glBufferDataFn(GLenum target
,
1314 virtual void glBufferSubDataFn(GLenum target
,
1317 const void* data
) = 0;
1318 virtual GLenum
glCheckFramebufferStatusEXTFn(GLenum target
) = 0;
1319 virtual void glClearFn(GLbitfield mask
) = 0;
1320 virtual void glClearBufferfiFn(GLenum buffer
,
1322 const GLfloat depth
,
1324 virtual void glClearBufferfvFn(GLenum buffer
,
1326 const GLfloat
* value
) = 0;
1327 virtual void glClearBufferivFn(GLenum buffer
,
1329 const GLint
* value
) = 0;
1330 virtual void glClearBufferuivFn(GLenum buffer
,
1332 const GLuint
* value
) = 0;
1333 virtual void glClearColorFn(GLclampf red
,
1336 GLclampf alpha
) = 0;
1337 virtual void glClearDepthFn(GLclampd depth
) = 0;
1338 virtual void glClearDepthfFn(GLclampf depth
) = 0;
1339 virtual void glClearStencilFn(GLint s
) = 0;
1340 virtual GLenum
glClientWaitSyncFn(GLsync sync
,
1342 GLuint64 timeout
) = 0;
1343 virtual void glColorMaskFn(GLboolean red
,
1346 GLboolean alpha
) = 0;
1347 virtual void glCompileShaderFn(GLuint shader
) = 0;
1348 virtual void glCompressedTexImage2DFn(GLenum target
,
1350 GLenum internalformat
,
1355 const void* data
) = 0;
1356 virtual void glCompressedTexImage3DFn(GLenum target
,
1358 GLenum internalformat
,
1364 const void* data
) = 0;
1365 virtual void glCompressedTexSubImage2DFn(GLenum target
,
1373 const void* data
) = 0;
1374 virtual void glCopyBufferSubDataFn(GLenum readTarget
,
1376 GLintptr readOffset
,
1377 GLintptr writeOffset
,
1378 GLsizeiptr size
) = 0;
1379 virtual void glCopyTexImage2DFn(GLenum target
,
1381 GLenum internalformat
,
1387 virtual void glCopyTexSubImage2DFn(GLenum target
,
1394 GLsizei height
) = 0;
1395 virtual void glCopyTexSubImage3DFn(GLenum target
,
1403 GLsizei height
) = 0;
1404 virtual GLuint
glCreateProgramFn(void) = 0;
1405 virtual GLuint
glCreateShaderFn(GLenum type
) = 0;
1406 virtual void glCullFaceFn(GLenum mode
) = 0;
1407 virtual void glDeleteBuffersARBFn(GLsizei n
, const GLuint
* buffers
) = 0;
1408 virtual void glDeleteFencesAPPLEFn(GLsizei n
, const GLuint
* fences
) = 0;
1409 virtual void glDeleteFencesNVFn(GLsizei n
, const GLuint
* fences
) = 0;
1410 virtual void glDeleteFramebuffersEXTFn(GLsizei n
,
1411 const GLuint
* framebuffers
) = 0;
1412 virtual void glDeleteProgramFn(GLuint program
) = 0;
1413 virtual void glDeleteQueriesFn(GLsizei n
, const GLuint
* ids
) = 0;
1414 virtual void glDeleteQueriesARBFn(GLsizei n
, const GLuint
* ids
) = 0;
1415 virtual void glDeleteRenderbuffersEXTFn(GLsizei n
,
1416 const GLuint
* renderbuffers
) = 0;
1417 virtual void glDeleteSamplersFn(GLsizei n
, const GLuint
* samplers
) = 0;
1418 virtual void glDeleteShaderFn(GLuint shader
) = 0;
1419 virtual void glDeleteSyncFn(GLsync sync
) = 0;
1420 virtual void glDeleteTexturesFn(GLsizei n
, const GLuint
* textures
) = 0;
1421 virtual void glDeleteTransformFeedbacksFn(GLsizei n
, const GLuint
* ids
) = 0;
1422 virtual void glDeleteVertexArraysOESFn(GLsizei n
, const GLuint
* arrays
) = 0;
1423 virtual void glDepthFuncFn(GLenum func
) = 0;
1424 virtual void glDepthMaskFn(GLboolean flag
) = 0;
1425 virtual void glDepthRangeFn(GLclampd zNear
, GLclampd zFar
) = 0;
1426 virtual void glDepthRangefFn(GLclampf zNear
, GLclampf zFar
) = 0;
1427 virtual void glDetachShaderFn(GLuint program
, GLuint shader
) = 0;
1428 virtual void glDisableFn(GLenum cap
) = 0;
1429 virtual void glDisableVertexAttribArrayFn(GLuint index
) = 0;
1430 virtual void glDiscardFramebufferEXTFn(GLenum target
,
1431 GLsizei numAttachments
,
1432 const GLenum
* attachments
) = 0;
1433 virtual void glDrawArraysFn(GLenum mode
, GLint first
, GLsizei count
) = 0;
1434 virtual void glDrawArraysInstancedANGLEFn(GLenum mode
,
1437 GLsizei primcount
) = 0;
1438 virtual void glDrawBufferFn(GLenum mode
) = 0;
1439 virtual void glDrawBuffersARBFn(GLsizei n
, const GLenum
* bufs
) = 0;
1440 virtual void glDrawElementsFn(GLenum mode
,
1443 const void* indices
) = 0;
1444 virtual void glDrawElementsInstancedANGLEFn(GLenum mode
,
1447 const void* indices
,
1448 GLsizei primcount
) = 0;
1449 virtual void glDrawRangeElementsFn(GLenum mode
,
1454 const void* indices
) = 0;
1455 virtual void glEGLImageTargetRenderbufferStorageOESFn(
1457 GLeglImageOES image
) = 0;
1458 virtual void glEGLImageTargetTexture2DOESFn(GLenum target
,
1459 GLeglImageOES image
) = 0;
1460 virtual void glEnableFn(GLenum cap
) = 0;
1461 virtual void glEnableVertexAttribArrayFn(GLuint index
) = 0;
1462 virtual void glEndQueryFn(GLenum target
) = 0;
1463 virtual void glEndQueryARBFn(GLenum target
) = 0;
1464 virtual void glEndTransformFeedbackFn(void) = 0;
1465 virtual GLsync
glFenceSyncFn(GLenum condition
, GLbitfield flags
) = 0;
1466 virtual void glFinishFn(void) = 0;
1467 virtual void glFinishFenceAPPLEFn(GLuint fence
) = 0;
1468 virtual void glFinishFenceNVFn(GLuint fence
) = 0;
1469 virtual void glFlushFn(void) = 0;
1470 virtual void glFlushMappedBufferRangeFn(GLenum target
,
1472 GLsizeiptr length
) = 0;
1473 virtual void glFramebufferRenderbufferEXTFn(GLenum target
,
1475 GLenum renderbuffertarget
,
1476 GLuint renderbuffer
) = 0;
1477 virtual void glFramebufferTexture2DEXTFn(GLenum target
,
1482 virtual void glFramebufferTexture2DMultisampleEXTFn(GLenum target
,
1487 GLsizei samples
) = 0;
1488 virtual void glFramebufferTexture2DMultisampleIMGFn(GLenum target
,
1493 GLsizei samples
) = 0;
1494 virtual void glFramebufferTextureLayerFn(GLenum target
,
1499 virtual void glFrontFaceFn(GLenum mode
) = 0;
1500 virtual void glGenBuffersARBFn(GLsizei n
, GLuint
* buffers
) = 0;
1501 virtual void glGenerateMipmapEXTFn(GLenum target
) = 0;
1502 virtual void glGenFencesAPPLEFn(GLsizei n
, GLuint
* fences
) = 0;
1503 virtual void glGenFencesNVFn(GLsizei n
, GLuint
* fences
) = 0;
1504 virtual void glGenFramebuffersEXTFn(GLsizei n
, GLuint
* framebuffers
) = 0;
1505 virtual void glGenQueriesFn(GLsizei n
, GLuint
* ids
) = 0;
1506 virtual void glGenQueriesARBFn(GLsizei n
, GLuint
* ids
) = 0;
1507 virtual void glGenRenderbuffersEXTFn(GLsizei n
, GLuint
* renderbuffers
) = 0;
1508 virtual void glGenSamplersFn(GLsizei n
, GLuint
* samplers
) = 0;
1509 virtual void glGenTexturesFn(GLsizei n
, GLuint
* textures
) = 0;
1510 virtual void glGenTransformFeedbacksFn(GLsizei n
, GLuint
* ids
) = 0;
1511 virtual void glGenVertexArraysOESFn(GLsizei n
, GLuint
* arrays
) = 0;
1512 virtual void glGetActiveAttribFn(GLuint program
,
1519 virtual void glGetActiveUniformFn(GLuint program
,
1526 virtual void glGetActiveUniformBlockivFn(GLuint program
,
1527 GLuint uniformBlockIndex
,
1530 virtual void glGetActiveUniformBlockNameFn(GLuint program
,
1531 GLuint uniformBlockIndex
,
1534 char* uniformBlockName
) = 0;
1535 virtual void glGetActiveUniformsivFn(GLuint program
,
1536 GLsizei uniformCount
,
1537 const GLuint
* uniformIndices
,
1540 virtual void glGetAttachedShadersFn(GLuint program
,
1543 GLuint
* shaders
) = 0;
1544 virtual GLint
glGetAttribLocationFn(GLuint program
, const char* name
) = 0;
1545 virtual void glGetBooleanvFn(GLenum pname
, GLboolean
* params
) = 0;
1546 virtual void glGetBufferParameterivFn(GLenum target
,
1549 virtual GLenum
glGetErrorFn(void) = 0;
1550 virtual void glGetFenceivNVFn(GLuint fence
, GLenum pname
, GLint
* params
) = 0;
1551 virtual void glGetFloatvFn(GLenum pname
, GLfloat
* params
) = 0;
1552 virtual GLint
glGetFragDataLocationFn(GLuint program
, const char* name
) = 0;
1553 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target
,
1557 virtual GLenum
glGetGraphicsResetStatusARBFn(void) = 0;
1558 virtual void glGetInteger64i_vFn(GLenum target
,
1561 virtual void glGetInteger64vFn(GLenum pname
, GLint64
* params
) = 0;
1562 virtual void glGetIntegeri_vFn(GLenum target
, GLuint index
, GLint
* data
) = 0;
1563 virtual void glGetIntegervFn(GLenum pname
, GLint
* params
) = 0;
1564 virtual void glGetInternalformativFn(GLenum target
,
1565 GLenum internalformat
,
1569 virtual void glGetProgramBinaryFn(GLuint program
,
1572 GLenum
* binaryFormat
,
1573 GLvoid
* binary
) = 0;
1574 virtual void glGetProgramInfoLogFn(GLuint program
,
1578 virtual void glGetProgramivFn(GLuint program
,
1581 virtual void glGetQueryivFn(GLenum target
, GLenum pname
, GLint
* params
) = 0;
1582 virtual void glGetQueryivARBFn(GLenum target
,
1585 virtual void glGetQueryObjecti64vFn(GLuint id
,
1587 GLint64
* params
) = 0;
1588 virtual void glGetQueryObjectivFn(GLuint id
, GLenum pname
, GLint
* params
) = 0;
1589 virtual void glGetQueryObjectivARBFn(GLuint id
,
1592 virtual void glGetQueryObjectui64vFn(GLuint id
,
1594 GLuint64
* params
) = 0;
1595 virtual void glGetQueryObjectuivFn(GLuint id
,
1597 GLuint
* params
) = 0;
1598 virtual void glGetQueryObjectuivARBFn(GLuint id
,
1600 GLuint
* params
) = 0;
1601 virtual void glGetRenderbufferParameterivEXTFn(GLenum target
,
1604 virtual void glGetSamplerParameterfvFn(GLuint sampler
,
1606 GLfloat
* params
) = 0;
1607 virtual void glGetSamplerParameterivFn(GLuint sampler
,
1610 virtual void glGetShaderInfoLogFn(GLuint shader
,
1614 virtual void glGetShaderivFn(GLuint shader
, GLenum pname
, GLint
* params
) = 0;
1615 virtual void glGetShaderPrecisionFormatFn(GLenum shadertype
,
1616 GLenum precisiontype
,
1618 GLint
* precision
) = 0;
1619 virtual void glGetShaderSourceFn(GLuint shader
,
1623 virtual const GLubyte
* glGetStringFn(GLenum name
) = 0;
1624 virtual void glGetSyncivFn(GLsync sync
,
1629 virtual void glGetTexLevelParameterfvFn(GLenum target
,
1632 GLfloat
* params
) = 0;
1633 virtual void glGetTexLevelParameterivFn(GLenum target
,
1637 virtual void glGetTexParameterfvFn(GLenum target
,
1639 GLfloat
* params
) = 0;
1640 virtual void glGetTexParameterivFn(GLenum target
,
1643 virtual void glGetTransformFeedbackVaryingFn(GLuint program
,
1649 virtual void glGetTranslatedShaderSourceANGLEFn(GLuint shader
,
1653 virtual GLuint
glGetUniformBlockIndexFn(GLuint program
,
1654 const char* uniformBlockName
) = 0;
1655 virtual void glGetUniformfvFn(GLuint program
,
1657 GLfloat
* params
) = 0;
1658 virtual void glGetUniformIndicesFn(GLuint program
,
1659 GLsizei uniformCount
,
1660 const char* const* uniformNames
,
1661 GLuint
* uniformIndices
) = 0;
1662 virtual void glGetUniformivFn(GLuint program
,
1665 virtual GLint
glGetUniformLocationFn(GLuint program
, const char* name
) = 0;
1666 virtual void glGetVertexAttribfvFn(GLuint index
,
1668 GLfloat
* params
) = 0;
1669 virtual void glGetVertexAttribivFn(GLuint index
,
1672 virtual void glGetVertexAttribPointervFn(GLuint index
,
1674 void** pointer
) = 0;
1675 virtual void glHintFn(GLenum target
, GLenum mode
) = 0;
1676 virtual void glInsertEventMarkerEXTFn(GLsizei length
, const char* marker
) = 0;
1677 virtual void glInvalidateFramebufferFn(GLenum target
,
1678 GLsizei numAttachments
,
1679 const GLenum
* attachments
) = 0;
1680 virtual void glInvalidateSubFramebufferFn(GLenum target
,
1681 GLsizei numAttachments
,
1682 const GLenum
* attachments
,
1687 virtual GLboolean
glIsBufferFn(GLuint buffer
) = 0;
1688 virtual GLboolean
glIsEnabledFn(GLenum cap
) = 0;
1689 virtual GLboolean
glIsFenceAPPLEFn(GLuint fence
) = 0;
1690 virtual GLboolean
glIsFenceNVFn(GLuint fence
) = 0;
1691 virtual GLboolean
glIsFramebufferEXTFn(GLuint framebuffer
) = 0;
1692 virtual GLboolean
glIsProgramFn(GLuint program
) = 0;
1693 virtual GLboolean
glIsQueryFn(GLuint query
) = 0;
1694 virtual GLboolean
glIsQueryARBFn(GLuint query
) = 0;
1695 virtual GLboolean
glIsRenderbufferEXTFn(GLuint renderbuffer
) = 0;
1696 virtual GLboolean
glIsSamplerFn(GLuint sampler
) = 0;
1697 virtual GLboolean
glIsShaderFn(GLuint shader
) = 0;
1698 virtual GLboolean
glIsSyncFn(GLsync sync
) = 0;
1699 virtual GLboolean
glIsTextureFn(GLuint texture
) = 0;
1700 virtual GLboolean
glIsTransformFeedbackFn(GLuint id
) = 0;
1701 virtual GLboolean
glIsVertexArrayOESFn(GLuint array
) = 0;
1702 virtual void glLineWidthFn(GLfloat width
) = 0;
1703 virtual void glLinkProgramFn(GLuint program
) = 0;
1704 virtual void* glMapBufferFn(GLenum target
, GLenum access
) = 0;
1705 virtual void* glMapBufferRangeFn(GLenum target
,
1708 GLbitfield access
) = 0;
1709 virtual void glMatrixLoadfEXTFn(GLenum matrixMode
, const GLfloat
* m
) = 0;
1710 virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode
) = 0;
1711 virtual void glPauseTransformFeedbackFn(void) = 0;
1712 virtual void glPixelStoreiFn(GLenum pname
, GLint param
) = 0;
1713 virtual void glPointParameteriFn(GLenum pname
, GLint param
) = 0;
1714 virtual void glPolygonOffsetFn(GLfloat factor
, GLfloat units
) = 0;
1715 virtual void glPopGroupMarkerEXTFn(void) = 0;
1716 virtual void glProgramBinaryFn(GLuint program
,
1717 GLenum binaryFormat
,
1718 const GLvoid
* binary
,
1719 GLsizei length
) = 0;
1720 virtual void glProgramParameteriFn(GLuint program
,
1723 virtual void glPushGroupMarkerEXTFn(GLsizei length
, const char* marker
) = 0;
1724 virtual void glQueryCounterFn(GLuint id
, GLenum target
) = 0;
1725 virtual void glReadBufferFn(GLenum src
) = 0;
1726 virtual void glReadPixelsFn(GLint x
,
1733 virtual void glReleaseShaderCompilerFn(void) = 0;
1734 virtual void glRenderbufferStorageEXTFn(GLenum target
,
1735 GLenum internalformat
,
1737 GLsizei height
) = 0;
1738 virtual void glRenderbufferStorageMultisampleFn(GLenum target
,
1740 GLenum internalformat
,
1742 GLsizei height
) = 0;
1743 virtual void glRenderbufferStorageMultisampleANGLEFn(GLenum target
,
1745 GLenum internalformat
,
1747 GLsizei height
) = 0;
1748 virtual void glRenderbufferStorageMultisampleEXTFn(GLenum target
,
1750 GLenum internalformat
,
1752 GLsizei height
) = 0;
1753 virtual void glRenderbufferStorageMultisampleIMGFn(GLenum target
,
1755 GLenum internalformat
,
1757 GLsizei height
) = 0;
1758 virtual void glResumeTransformFeedbackFn(void) = 0;
1759 virtual void glSampleCoverageFn(GLclampf value
, GLboolean invert
) = 0;
1760 virtual void glSamplerParameterfFn(GLuint sampler
,
1763 virtual void glSamplerParameterfvFn(GLuint sampler
,
1765 const GLfloat
* params
) = 0;
1766 virtual void glSamplerParameteriFn(GLuint sampler
,
1769 virtual void glSamplerParameterivFn(GLuint sampler
,
1771 const GLint
* params
) = 0;
1772 virtual void glScissorFn(GLint x
, GLint y
, GLsizei width
, GLsizei height
) = 0;
1773 virtual void glSetFenceAPPLEFn(GLuint fence
) = 0;
1774 virtual void glSetFenceNVFn(GLuint fence
, GLenum condition
) = 0;
1775 virtual void glShaderBinaryFn(GLsizei n
,
1776 const GLuint
* shaders
,
1777 GLenum binaryformat
,
1779 GLsizei length
) = 0;
1780 virtual void glShaderSourceFn(GLuint shader
,
1782 const char* const* str
,
1783 const GLint
* length
) = 0;
1784 virtual void glStencilFuncFn(GLenum func
, GLint ref
, GLuint mask
) = 0;
1785 virtual void glStencilFuncSeparateFn(GLenum face
,
1789 virtual void glStencilMaskFn(GLuint mask
) = 0;
1790 virtual void glStencilMaskSeparateFn(GLenum face
, GLuint mask
) = 0;
1791 virtual void glStencilOpFn(GLenum fail
, GLenum zfail
, GLenum zpass
) = 0;
1792 virtual void glStencilOpSeparateFn(GLenum face
,
1796 virtual GLboolean
glTestFenceAPPLEFn(GLuint fence
) = 0;
1797 virtual GLboolean
glTestFenceNVFn(GLuint fence
) = 0;
1798 virtual void glTexImage2DFn(GLenum target
,
1800 GLint internalformat
,
1806 const void* pixels
) = 0;
1807 virtual void glTexImage3DFn(GLenum target
,
1809 GLint internalformat
,
1816 const void* pixels
) = 0;
1817 virtual void glTexParameterfFn(GLenum target
,
1820 virtual void glTexParameterfvFn(GLenum target
,
1822 const GLfloat
* params
) = 0;
1823 virtual void glTexParameteriFn(GLenum target
, GLenum pname
, GLint param
) = 0;
1824 virtual void glTexParameterivFn(GLenum target
,
1826 const GLint
* params
) = 0;
1827 virtual void glTexStorage2DEXTFn(GLenum target
,
1829 GLenum internalformat
,
1831 GLsizei height
) = 0;
1832 virtual void glTexStorage3DFn(GLenum target
,
1834 GLenum internalformat
,
1838 virtual void glTexSubImage2DFn(GLenum target
,
1846 const void* pixels
) = 0;
1847 virtual void glTransformFeedbackVaryingsFn(GLuint program
,
1849 const char* const* varyings
,
1850 GLenum bufferMode
) = 0;
1851 virtual void glUniform1fFn(GLint location
, GLfloat x
) = 0;
1852 virtual void glUniform1fvFn(GLint location
,
1854 const GLfloat
* v
) = 0;
1855 virtual void glUniform1iFn(GLint location
, GLint x
) = 0;
1856 virtual void glUniform1ivFn(GLint location
,
1858 const GLint
* v
) = 0;
1859 virtual void glUniform1uiFn(GLint location
, GLuint v0
) = 0;
1860 virtual void glUniform1uivFn(GLint location
,
1862 const GLuint
* v
) = 0;
1863 virtual void glUniform2fFn(GLint location
, GLfloat x
, GLfloat y
) = 0;
1864 virtual void glUniform2fvFn(GLint location
,
1866 const GLfloat
* v
) = 0;
1867 virtual void glUniform2iFn(GLint location
, GLint x
, GLint y
) = 0;
1868 virtual void glUniform2ivFn(GLint location
,
1870 const GLint
* v
) = 0;
1871 virtual void glUniform2uiFn(GLint location
, GLuint v0
, GLuint v1
) = 0;
1872 virtual void glUniform2uivFn(GLint location
,
1874 const GLuint
* v
) = 0;
1875 virtual void glUniform3fFn(GLint location
,
1879 virtual void glUniform3fvFn(GLint location
,
1881 const GLfloat
* v
) = 0;
1882 virtual void glUniform3iFn(GLint location
, GLint x
, GLint y
, GLint z
) = 0;
1883 virtual void glUniform3ivFn(GLint location
,
1885 const GLint
* v
) = 0;
1886 virtual void glUniform3uiFn(GLint location
,
1890 virtual void glUniform3uivFn(GLint location
,
1892 const GLuint
* v
) = 0;
1893 virtual void glUniform4fFn(GLint location
,
1898 virtual void glUniform4fvFn(GLint location
,
1900 const GLfloat
* v
) = 0;
1901 virtual void glUniform4iFn(GLint location
,
1906 virtual void glUniform4ivFn(GLint location
,
1908 const GLint
* v
) = 0;
1909 virtual void glUniform4uiFn(GLint location
,
1914 virtual void glUniform4uivFn(GLint location
,
1916 const GLuint
* v
) = 0;
1917 virtual void glUniformBlockBindingFn(GLuint program
,
1918 GLuint uniformBlockIndex
,
1919 GLuint uniformBlockBinding
) = 0;
1920 virtual void glUniformMatrix2fvFn(GLint location
,
1922 GLboolean transpose
,
1923 const GLfloat
* value
) = 0;
1924 virtual void glUniformMatrix2x3fvFn(GLint location
,
1926 GLboolean transpose
,
1927 const GLfloat
* value
) = 0;
1928 virtual void glUniformMatrix2x4fvFn(GLint location
,
1930 GLboolean transpose
,
1931 const GLfloat
* value
) = 0;
1932 virtual void glUniformMatrix3fvFn(GLint location
,
1934 GLboolean transpose
,
1935 const GLfloat
* value
) = 0;
1936 virtual void glUniformMatrix3x2fvFn(GLint location
,
1938 GLboolean transpose
,
1939 const GLfloat
* value
) = 0;
1940 virtual void glUniformMatrix3x4fvFn(GLint location
,
1942 GLboolean transpose
,
1943 const GLfloat
* value
) = 0;
1944 virtual void glUniformMatrix4fvFn(GLint location
,
1946 GLboolean transpose
,
1947 const GLfloat
* value
) = 0;
1948 virtual void glUniformMatrix4x2fvFn(GLint location
,
1950 GLboolean transpose
,
1951 const GLfloat
* value
) = 0;
1952 virtual void glUniformMatrix4x3fvFn(GLint location
,
1954 GLboolean transpose
,
1955 const GLfloat
* value
) = 0;
1956 virtual GLboolean
glUnmapBufferFn(GLenum target
) = 0;
1957 virtual void glUseProgramFn(GLuint program
) = 0;
1958 virtual void glValidateProgramFn(GLuint program
) = 0;
1959 virtual void glVertexAttrib1fFn(GLuint indx
, GLfloat x
) = 0;
1960 virtual void glVertexAttrib1fvFn(GLuint indx
, const GLfloat
* values
) = 0;
1961 virtual void glVertexAttrib2fFn(GLuint indx
, GLfloat x
, GLfloat y
) = 0;
1962 virtual void glVertexAttrib2fvFn(GLuint indx
, const GLfloat
* values
) = 0;
1963 virtual void glVertexAttrib3fFn(GLuint indx
,
1967 virtual void glVertexAttrib3fvFn(GLuint indx
, const GLfloat
* values
) = 0;
1968 virtual void glVertexAttrib4fFn(GLuint indx
,
1973 virtual void glVertexAttrib4fvFn(GLuint indx
, const GLfloat
* values
) = 0;
1974 virtual void glVertexAttribDivisorANGLEFn(GLuint index
, GLuint divisor
) = 0;
1975 virtual void glVertexAttribI4iFn(GLuint indx
,
1980 virtual void glVertexAttribI4ivFn(GLuint indx
, const GLint
* values
) = 0;
1981 virtual void glVertexAttribI4uiFn(GLuint indx
,
1986 virtual void glVertexAttribI4uivFn(GLuint indx
, const GLuint
* values
) = 0;
1987 virtual void glVertexAttribIPointerFn(GLuint indx
,
1991 const void* ptr
) = 0;
1992 virtual void glVertexAttribPointerFn(GLuint indx
,
1995 GLboolean normalized
,
1997 const void* ptr
) = 0;
1998 virtual void glViewportFn(GLint x
,
2001 GLsizei height
) = 0;
2002 virtual GLenum
glWaitSyncFn(GLsync sync
,
2004 GLuint64 timeout
) = 0;
2009 #define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn
2010 #define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn
2011 #define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn
2012 #define glBeginQueryARB ::gfx::g_current_gl_context->glBeginQueryARBFn
2013 #define glBeginTransformFeedback \
2014 ::gfx::g_current_gl_context->glBeginTransformFeedbackFn
2015 #define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn
2016 #define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn
2017 #define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn
2018 #define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn
2019 #define glBindFragDataLocation \
2020 ::gfx::g_current_gl_context->glBindFragDataLocationFn
2021 #define glBindFragDataLocationIndexed \
2022 ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn
2023 #define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn
2024 #define glBindRenderbufferEXT \
2025 ::gfx::g_current_gl_context->glBindRenderbufferEXTFn
2026 #define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn
2027 #define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn
2028 #define glBindTransformFeedback \
2029 ::gfx::g_current_gl_context->glBindTransformFeedbackFn
2030 #define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn
2031 #define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn
2032 #define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn
2033 #define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn
2034 #define glBlendEquationSeparate \
2035 ::gfx::g_current_gl_context->glBlendEquationSeparateFn
2036 #define glBlendFunc ::gfx::g_current_gl_context->glBlendFuncFn
2037 #define glBlendFuncSeparate ::gfx::g_current_gl_context->glBlendFuncSeparateFn
2038 #define glBlitFramebuffer ::gfx::g_current_gl_context->glBlitFramebufferFn
2039 #define glBlitFramebufferANGLE \
2040 ::gfx::g_current_gl_context->glBlitFramebufferANGLEFn
2041 #define glBlitFramebufferEXT ::gfx::g_current_gl_context->glBlitFramebufferEXTFn
2042 #define glBufferData ::gfx::g_current_gl_context->glBufferDataFn
2043 #define glBufferSubData ::gfx::g_current_gl_context->glBufferSubDataFn
2044 #define glCheckFramebufferStatusEXT \
2045 ::gfx::g_current_gl_context->glCheckFramebufferStatusEXTFn
2046 #define glClear ::gfx::g_current_gl_context->glClearFn
2047 #define glClearBufferfi ::gfx::g_current_gl_context->glClearBufferfiFn
2048 #define glClearBufferfv ::gfx::g_current_gl_context->glClearBufferfvFn
2049 #define glClearBufferiv ::gfx::g_current_gl_context->glClearBufferivFn
2050 #define glClearBufferuiv ::gfx::g_current_gl_context->glClearBufferuivFn
2051 #define glClearColor ::gfx::g_current_gl_context->glClearColorFn
2052 #define glClearDepth ::gfx::g_current_gl_context->glClearDepthFn
2053 #define glClearDepthf ::gfx::g_current_gl_context->glClearDepthfFn
2054 #define glClearStencil ::gfx::g_current_gl_context->glClearStencilFn
2055 #define glClientWaitSync ::gfx::g_current_gl_context->glClientWaitSyncFn
2056 #define glColorMask ::gfx::g_current_gl_context->glColorMaskFn
2057 #define glCompileShader ::gfx::g_current_gl_context->glCompileShaderFn
2058 #define glCompressedTexImage2D \
2059 ::gfx::g_current_gl_context->glCompressedTexImage2DFn
2060 #define glCompressedTexImage3D \
2061 ::gfx::g_current_gl_context->glCompressedTexImage3DFn
2062 #define glCompressedTexSubImage2D \
2063 ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn
2064 #define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn
2065 #define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn
2066 #define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn
2067 #define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn
2068 #define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn
2069 #define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn
2070 #define glCullFace ::gfx::g_current_gl_context->glCullFaceFn
2071 #define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn
2072 #define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn
2073 #define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn
2074 #define glDeleteFramebuffersEXT \
2075 ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn
2076 #define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn
2077 #define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn
2078 #define glDeleteQueriesARB ::gfx::g_current_gl_context->glDeleteQueriesARBFn
2079 #define glDeleteRenderbuffersEXT \
2080 ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn
2081 #define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn
2082 #define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn
2083 #define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn
2084 #define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn
2085 #define glDeleteTransformFeedbacks \
2086 ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn
2087 #define glDeleteVertexArraysOES \
2088 ::gfx::g_current_gl_context->glDeleteVertexArraysOESFn
2089 #define glDepthFunc ::gfx::g_current_gl_context->glDepthFuncFn
2090 #define glDepthMask ::gfx::g_current_gl_context->glDepthMaskFn
2091 #define glDepthRange ::gfx::g_current_gl_context->glDepthRangeFn
2092 #define glDepthRangef ::gfx::g_current_gl_context->glDepthRangefFn
2093 #define glDetachShader ::gfx::g_current_gl_context->glDetachShaderFn
2094 #define glDisable ::gfx::g_current_gl_context->glDisableFn
2095 #define glDisableVertexAttribArray \
2096 ::gfx::g_current_gl_context->glDisableVertexAttribArrayFn
2097 #define glDiscardFramebufferEXT \
2098 ::gfx::g_current_gl_context->glDiscardFramebufferEXTFn
2099 #define glDrawArrays ::gfx::g_current_gl_context->glDrawArraysFn
2100 #define glDrawArraysInstancedANGLE \
2101 ::gfx::g_current_gl_context->glDrawArraysInstancedANGLEFn
2102 #define glDrawBuffer ::gfx::g_current_gl_context->glDrawBufferFn
2103 #define glDrawBuffersARB ::gfx::g_current_gl_context->glDrawBuffersARBFn
2104 #define glDrawElements ::gfx::g_current_gl_context->glDrawElementsFn
2105 #define glDrawElementsInstancedANGLE \
2106 ::gfx::g_current_gl_context->glDrawElementsInstancedANGLEFn
2107 #define glDrawRangeElements ::gfx::g_current_gl_context->glDrawRangeElementsFn
2108 #define glEGLImageTargetRenderbufferStorageOES \
2109 ::gfx::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn
2110 #define glEGLImageTargetTexture2DOES \
2111 ::gfx::g_current_gl_context->glEGLImageTargetTexture2DOESFn
2112 #define glEnable ::gfx::g_current_gl_context->glEnableFn
2113 #define glEnableVertexAttribArray \
2114 ::gfx::g_current_gl_context->glEnableVertexAttribArrayFn
2115 #define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn
2116 #define glEndQueryARB ::gfx::g_current_gl_context->glEndQueryARBFn
2117 #define glEndTransformFeedback \
2118 ::gfx::g_current_gl_context->glEndTransformFeedbackFn
2119 #define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn
2120 #define glFinish ::gfx::g_current_gl_context->glFinishFn
2121 #define glFinishFenceAPPLE ::gfx::g_current_gl_context->glFinishFenceAPPLEFn
2122 #define glFinishFenceNV ::gfx::g_current_gl_context->glFinishFenceNVFn
2123 #define glFlush ::gfx::g_current_gl_context->glFlushFn
2124 #define glFlushMappedBufferRange \
2125 ::gfx::g_current_gl_context->glFlushMappedBufferRangeFn
2126 #define glFramebufferRenderbufferEXT \
2127 ::gfx::g_current_gl_context->glFramebufferRenderbufferEXTFn
2128 #define glFramebufferTexture2DEXT \
2129 ::gfx::g_current_gl_context->glFramebufferTexture2DEXTFn
2130 #define glFramebufferTexture2DMultisampleEXT \
2131 ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn
2132 #define glFramebufferTexture2DMultisampleIMG \
2133 ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
2134 #define glFramebufferTextureLayer \
2135 ::gfx::g_current_gl_context->glFramebufferTextureLayerFn
2136 #define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn
2137 #define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn
2138 #define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn
2139 #define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn
2140 #define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn
2141 #define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn
2142 #define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn
2143 #define glGenQueriesARB ::gfx::g_current_gl_context->glGenQueriesARBFn
2144 #define glGenRenderbuffersEXT \
2145 ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn
2146 #define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn
2147 #define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn
2148 #define glGenTransformFeedbacks \
2149 ::gfx::g_current_gl_context->glGenTransformFeedbacksFn
2150 #define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn
2151 #define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn
2152 #define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn
2153 #define glGetActiveUniformBlockiv \
2154 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn
2155 #define glGetActiveUniformBlockName \
2156 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn
2157 #define glGetActiveUniformsiv \
2158 ::gfx::g_current_gl_context->glGetActiveUniformsivFn
2159 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn
2160 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn
2161 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn
2162 #define glGetBufferParameteriv \
2163 ::gfx::g_current_gl_context->glGetBufferParameterivFn
2164 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn
2165 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn
2166 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn
2167 #define glGetFragDataLocation \
2168 ::gfx::g_current_gl_context->glGetFragDataLocationFn
2169 #define glGetFramebufferAttachmentParameterivEXT \
2170 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
2171 #define glGetGraphicsResetStatusARB \
2172 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn
2173 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn
2174 #define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn
2175 #define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn
2176 #define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn
2177 #define glGetInternalformativ \
2178 ::gfx::g_current_gl_context->glGetInternalformativFn
2179 #define glGetProgramBinary ::gfx::g_current_gl_context->glGetProgramBinaryFn
2180 #define glGetProgramInfoLog ::gfx::g_current_gl_context->glGetProgramInfoLogFn
2181 #define glGetProgramiv ::gfx::g_current_gl_context->glGetProgramivFn
2182 #define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn
2183 #define glGetQueryivARB ::gfx::g_current_gl_context->glGetQueryivARBFn
2184 #define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn
2185 #define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn
2186 #define glGetQueryObjectivARB \
2187 ::gfx::g_current_gl_context->glGetQueryObjectivARBFn
2188 #define glGetQueryObjectui64v \
2189 ::gfx::g_current_gl_context->glGetQueryObjectui64vFn
2190 #define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn
2191 #define glGetQueryObjectuivARB \
2192 ::gfx::g_current_gl_context->glGetQueryObjectuivARBFn
2193 #define glGetRenderbufferParameterivEXT \
2194 ::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn
2195 #define glGetSamplerParameterfv \
2196 ::gfx::g_current_gl_context->glGetSamplerParameterfvFn
2197 #define glGetSamplerParameteriv \
2198 ::gfx::g_current_gl_context->glGetSamplerParameterivFn
2199 #define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn
2200 #define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn
2201 #define glGetShaderPrecisionFormat \
2202 ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn
2203 #define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn
2204 #define glGetString ::gfx::g_current_gl_context->glGetStringFn
2205 #define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn
2206 #define glGetTexLevelParameterfv \
2207 ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn
2208 #define glGetTexLevelParameteriv \
2209 ::gfx::g_current_gl_context->glGetTexLevelParameterivFn
2210 #define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn
2211 #define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn
2212 #define glGetTransformFeedbackVarying \
2213 ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn
2214 #define glGetTranslatedShaderSourceANGLE \
2215 ::gfx::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn
2216 #define glGetUniformBlockIndex \
2217 ::gfx::g_current_gl_context->glGetUniformBlockIndexFn
2218 #define glGetUniformfv ::gfx::g_current_gl_context->glGetUniformfvFn
2219 #define glGetUniformIndices ::gfx::g_current_gl_context->glGetUniformIndicesFn
2220 #define glGetUniformiv ::gfx::g_current_gl_context->glGetUniformivFn
2221 #define glGetUniformLocation ::gfx::g_current_gl_context->glGetUniformLocationFn
2222 #define glGetVertexAttribfv ::gfx::g_current_gl_context->glGetVertexAttribfvFn
2223 #define glGetVertexAttribiv ::gfx::g_current_gl_context->glGetVertexAttribivFn
2224 #define glGetVertexAttribPointerv \
2225 ::gfx::g_current_gl_context->glGetVertexAttribPointervFn
2226 #define glHint ::gfx::g_current_gl_context->glHintFn
2227 #define glInsertEventMarkerEXT \
2228 ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn
2229 #define glInvalidateFramebuffer \
2230 ::gfx::g_current_gl_context->glInvalidateFramebufferFn
2231 #define glInvalidateSubFramebuffer \
2232 ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn
2233 #define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn
2234 #define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn
2235 #define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn
2236 #define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn
2237 #define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn
2238 #define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn
2239 #define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn
2240 #define glIsQueryARB ::gfx::g_current_gl_context->glIsQueryARBFn
2241 #define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn
2242 #define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn
2243 #define glIsShader ::gfx::g_current_gl_context->glIsShaderFn
2244 #define glIsSync ::gfx::g_current_gl_context->glIsSyncFn
2245 #define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn
2246 #define glIsTransformFeedback \
2247 ::gfx::g_current_gl_context->glIsTransformFeedbackFn
2248 #define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn
2249 #define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn
2250 #define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn
2251 #define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn
2252 #define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn
2253 #define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn
2254 #define glMatrixLoadIdentityEXT \
2255 ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn
2256 #define glPauseTransformFeedback \
2257 ::gfx::g_current_gl_context->glPauseTransformFeedbackFn
2258 #define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn
2259 #define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn
2260 #define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn
2261 #define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn
2262 #define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn
2263 #define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn
2264 #define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn
2265 #define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn
2266 #define glReadBuffer ::gfx::g_current_gl_context->glReadBufferFn
2267 #define glReadPixels ::gfx::g_current_gl_context->glReadPixelsFn
2268 #define glReleaseShaderCompiler \
2269 ::gfx::g_current_gl_context->glReleaseShaderCompilerFn
2270 #define glRenderbufferStorageEXT \
2271 ::gfx::g_current_gl_context->glRenderbufferStorageEXTFn
2272 #define glRenderbufferStorageMultisample \
2273 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleFn
2274 #define glRenderbufferStorageMultisampleANGLE \
2275 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn
2276 #define glRenderbufferStorageMultisampleEXT \
2277 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn
2278 #define glRenderbufferStorageMultisampleIMG \
2279 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn
2280 #define glResumeTransformFeedback \
2281 ::gfx::g_current_gl_context->glResumeTransformFeedbackFn
2282 #define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn
2283 #define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn
2284 #define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn
2285 #define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn
2286 #define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn
2287 #define glScissor ::gfx::g_current_gl_context->glScissorFn
2288 #define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn
2289 #define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn
2290 #define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn
2291 #define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn
2292 #define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn
2293 #define glStencilFuncSeparate \
2294 ::gfx::g_current_gl_context->glStencilFuncSeparateFn
2295 #define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn
2296 #define glStencilMaskSeparate \
2297 ::gfx::g_current_gl_context->glStencilMaskSeparateFn
2298 #define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn
2299 #define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn
2300 #define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn
2301 #define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn
2302 #define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn
2303 #define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn
2304 #define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn
2305 #define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn
2306 #define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn
2307 #define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn
2308 #define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn
2309 #define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn
2310 #define glTexSubImage2D ::gfx::g_current_gl_context->glTexSubImage2DFn
2311 #define glTransformFeedbackVaryings \
2312 ::gfx::g_current_gl_context->glTransformFeedbackVaryingsFn
2313 #define glUniform1f ::gfx::g_current_gl_context->glUniform1fFn
2314 #define glUniform1fv ::gfx::g_current_gl_context->glUniform1fvFn
2315 #define glUniform1i ::gfx::g_current_gl_context->glUniform1iFn
2316 #define glUniform1iv ::gfx::g_current_gl_context->glUniform1ivFn
2317 #define glUniform1ui ::gfx::g_current_gl_context->glUniform1uiFn
2318 #define glUniform1uiv ::gfx::g_current_gl_context->glUniform1uivFn
2319 #define glUniform2f ::gfx::g_current_gl_context->glUniform2fFn
2320 #define glUniform2fv ::gfx::g_current_gl_context->glUniform2fvFn
2321 #define glUniform2i ::gfx::g_current_gl_context->glUniform2iFn
2322 #define glUniform2iv ::gfx::g_current_gl_context->glUniform2ivFn
2323 #define glUniform2ui ::gfx::g_current_gl_context->glUniform2uiFn
2324 #define glUniform2uiv ::gfx::g_current_gl_context->glUniform2uivFn
2325 #define glUniform3f ::gfx::g_current_gl_context->glUniform3fFn
2326 #define glUniform3fv ::gfx::g_current_gl_context->glUniform3fvFn
2327 #define glUniform3i ::gfx::g_current_gl_context->glUniform3iFn
2328 #define glUniform3iv ::gfx::g_current_gl_context->glUniform3ivFn
2329 #define glUniform3ui ::gfx::g_current_gl_context->glUniform3uiFn
2330 #define glUniform3uiv ::gfx::g_current_gl_context->glUniform3uivFn
2331 #define glUniform4f ::gfx::g_current_gl_context->glUniform4fFn
2332 #define glUniform4fv ::gfx::g_current_gl_context->glUniform4fvFn
2333 #define glUniform4i ::gfx::g_current_gl_context->glUniform4iFn
2334 #define glUniform4iv ::gfx::g_current_gl_context->glUniform4ivFn
2335 #define glUniform4ui ::gfx::g_current_gl_context->glUniform4uiFn
2336 #define glUniform4uiv ::gfx::g_current_gl_context->glUniform4uivFn
2337 #define glUniformBlockBinding \
2338 ::gfx::g_current_gl_context->glUniformBlockBindingFn
2339 #define glUniformMatrix2fv ::gfx::g_current_gl_context->glUniformMatrix2fvFn
2340 #define glUniformMatrix2x3fv ::gfx::g_current_gl_context->glUniformMatrix2x3fvFn
2341 #define glUniformMatrix2x4fv ::gfx::g_current_gl_context->glUniformMatrix2x4fvFn
2342 #define glUniformMatrix3fv ::gfx::g_current_gl_context->glUniformMatrix3fvFn
2343 #define glUniformMatrix3x2fv ::gfx::g_current_gl_context->glUniformMatrix3x2fvFn
2344 #define glUniformMatrix3x4fv ::gfx::g_current_gl_context->glUniformMatrix3x4fvFn
2345 #define glUniformMatrix4fv ::gfx::g_current_gl_context->glUniformMatrix4fvFn
2346 #define glUniformMatrix4x2fv ::gfx::g_current_gl_context->glUniformMatrix4x2fvFn
2347 #define glUniformMatrix4x3fv ::gfx::g_current_gl_context->glUniformMatrix4x3fvFn
2348 #define glUnmapBuffer ::gfx::g_current_gl_context->glUnmapBufferFn
2349 #define glUseProgram ::gfx::g_current_gl_context->glUseProgramFn
2350 #define glValidateProgram ::gfx::g_current_gl_context->glValidateProgramFn
2351 #define glVertexAttrib1f ::gfx::g_current_gl_context->glVertexAttrib1fFn
2352 #define glVertexAttrib1fv ::gfx::g_current_gl_context->glVertexAttrib1fvFn
2353 #define glVertexAttrib2f ::gfx::g_current_gl_context->glVertexAttrib2fFn
2354 #define glVertexAttrib2fv ::gfx::g_current_gl_context->glVertexAttrib2fvFn
2355 #define glVertexAttrib3f ::gfx::g_current_gl_context->glVertexAttrib3fFn
2356 #define glVertexAttrib3fv ::gfx::g_current_gl_context->glVertexAttrib3fvFn
2357 #define glVertexAttrib4f ::gfx::g_current_gl_context->glVertexAttrib4fFn
2358 #define glVertexAttrib4fv ::gfx::g_current_gl_context->glVertexAttrib4fvFn
2359 #define glVertexAttribDivisorANGLE \
2360 ::gfx::g_current_gl_context->glVertexAttribDivisorANGLEFn
2361 #define glVertexAttribI4i ::gfx::g_current_gl_context->glVertexAttribI4iFn
2362 #define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn
2363 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2364 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2365 #define glVertexAttribIPointer \
2366 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2367 #define glVertexAttribPointer \
2368 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2369 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2370 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2372 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_