1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
7 * Defines the <code>PPB_Graphics2D</code> struct representing a 2D graphics
8 * context within the browser.
19 * <code>PPB_Graphics2D</code> defines the interface for a 2D graphics context.
21 [macro
="PPB_GRAPHICS_2D_INTERFACE"]
22 interface PPB_Graphics2D
{
24 * Create() creates a 2D graphics context. The returned graphics context will
25 * not be bound to the module instance on creation (call BindGraphics() on
26 * the module instance to bind the returned graphics context to the module
29 * @param[in] instance The module instance.
30 * @param[in] size The size of the graphic context.
31 * @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag to
32 * <code>PP_TRUE</code> if you know that you will be painting only opaque
33 * data to this context. This option will disable blending when compositing
34 * the module with the web page, which might give higher performance on some
37 * If you set <code>is_always_opaque</code>, your alpha channel should always
38 * be set to 0xFF or there may be painting artifacts. The alpha values
39 * overwrite the destination alpha values without blending when
40 * <code>is_always_opaque</code> is true.
42 * @return A <code>PP_Resource</code> containing the 2D graphics context if
43 * successful or 0 if unsuccessful.
46 [in] PP_Instance instance
,
48 [in] PP_Bool is_always_opaque
);
51 * IsGraphics2D() determines if the given resource is a valid
52 * <code>Graphics2D</code>.
54 * @param[in] resource A <code>Graphics2D</code> context resource.
56 * @return PP_TRUE if the given resource is a valid <code>Graphics2D</code>,
57 * <code>PP_FALSE</code> if it is an invalid resource or is a resource of
61 [in] PP_Resource resource
);
64 * Describe() retrieves the configuration for the given graphics context,
65 * filling the given values (which must not be <code>NULL</code>).
67 * @param[in] resource The 2D Graphics resource.
68 * @param[in,out] size The size of the 2D graphics context in the browser.
69 * @param[in,out] is_always_opaque Identifies whether only opaque data
72 * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
73 * the resource is invalid. The output parameters will be set to 0 on a
74 * <code>PP_FALSE</code>.
76 [always_set_output_parameters
]
78 [in] PP_Resource graphics_2d
,
80 [out] PP_Bool is_always_opaque
);
83 * PaintImageData() enqueues a paint of the given image into the context.
84 * This function has no effect until you call Flush() As a result, what
85 * counts is the contents of the bitmap when you call Flush(), not when
86 * you call this function.
88 * The provided image will be placed at <code>top_left</code> from the top
89 * left of the context's internal backing store. Then the pixels contained
90 * in <code>src_rect</code> will be copied into the backing store. This
91 * means that the rectangle being painted will be at <code>src_rect</code>
92 * offset by <code>top_left</code>.
94 * The <code>src_rect</code> is specified in the coordinate system of the
95 * image being painted, not the context. For the common case of copying the
96 * entire image, you may specify an empty <code>src_rect</code>.
98 * The painted area of the source bitmap must fall entirely within the
99 * context. Attempting to paint outside of the context will result in an
100 * error. However, the source bitmap may fall outside the context, as long
101 * as the <code>src_rect</code> subset of it falls entirely within the
104 * There are two methods most modules will use for painting. The first
105 * method is to generate a new <code>ImageData</code> and then paint it. In
106 * this case, you'll set the location of your painting to
107 * <code>top_left</code> and set <code>src_rect</code> to <code>NULL</code>.
108 * The second is that you're generating small invalid regions out of a larger
109 * bitmap representing your entire instance. In this case, you would set the
110 * location of your image to (0,0) and then set <code>src_rect</code> to the
111 * pixels you changed.
113 * @param[in] resource The 2D Graphics resource.
114 * @param[in] image The <code>ImageData</code> to be painted.
115 * @param[in] top_left A <code>Point</code> representing the
116 * <code>top_left</code> location where the <code>ImageData</code> will be
118 * @param[in] src_rect The rectangular area where the <code>ImageData</code>
122 [in] PP_Resource graphics_2d
,
123 [in] PP_Resource image_data
,
124 [in] PP_Point top_left
,
125 [in] PP_Rect src_rect
);
128 * Scroll() enqueues a scroll of the context's backing store. This
129 * function has no effect until you call Flush(). The data within the
130 * provided clipping rectangle will be shifted by (dx, dy) pixels.
132 * This function will result in some exposed region which will have undefined
133 * contents. The module should call PaintImageData() on these exposed regions
134 * to give the correct contents.
136 * The scroll can be larger than the area of the clipping rectangle, which
137 * means the current image will be scrolled out of the rectangle. This
138 * scenario is not an error but will result in a no-op.
140 * @param[in] graphics_2d The 2D Graphics resource.
141 * @param[in] clip The clipping rectangle.
142 * @param[in] amount The amount the area in the clipping rectangle will
146 [in] PP_Resource graphics_2d
,
147 [in] PP_Rect clip_rect
,
148 [in] PP_Point amount
);
151 * ReplaceContents() provides a slightly more efficient way to paint the
152 * entire module's image. Normally, calling PaintImageData() requires that
153 * the browser copy the pixels out of the image and into the graphics
154 * context's backing store. This function replaces the graphics context's
155 * backing store with the given image, avoiding the copy.
157 * The new image must be the exact same size as this graphics context. If the
158 * new image uses a different image format than the browser's native bitmap
159 * format (use <code>PPB_ImageData.GetNativeImageDataFormat()</code> to
160 * retrieve the format), then a conversion will be done inside the browser
161 * which may slow the performance a little bit.
163 * <strong>Note:</strong> The new image will not be painted until you call
166 * After this call, you should take care to release your references to the
167 * image. If you paint to the image after ReplaceContents(), there is the
168 * possibility of significant painting artifacts because the page might use
169 * partially-rendered data when copying out of the backing store.
171 * In the case of an animation, you will want to allocate a new image for the
172 * next frame. It is best if you wait until the flush callback has executed
173 * before allocating this bitmap. This gives the browser the option of
174 * caching the previous backing store and handing it back to you (assuming
175 * the sizes match). In the optimal case, this means no bitmaps are allocated
176 * during the animation, and the backing store and "front buffer" (which the
177 * plugin is painting into) are just being swapped back and forth.
179 * @param[in] graphics_2d The 2D Graphics resource.
180 * @param[in] image The <code>ImageData</code> to be painted.
182 void ReplaceContents
(
183 [in] PP_Resource graphics_2d
,
184 [in] PP_Resource image_data
);
187 * Flush() flushes any enqueued paint, scroll, and replace commands to the
188 * backing store. This function actually executes the updates, and causes a
189 * repaint of the webpage, assuming this graphics context is bound to a module
192 * Flush() runs in asynchronous mode. Specify a callback function and the
193 * argument for that callback function. The callback function will be
194 * executed on the calling thread when the image has been painted to the
195 * screen. While you are waiting for a flush callback, additional calls to
198 * Because the callback is executed (or thread unblocked) only when the
199 * instance's image is actually on the screen, this function provides
200 * a way to rate limit animations. By waiting until the image is on the
201 * screen before painting the next frame, you can ensure you're not
202 * flushing 2D graphics faster than the screen can be updated.
204 * <strong>Unbound contexts</strong>
205 * If the context is not bound to a module instance, you will
206 * still get a callback. The callback will execute after Flush() returns
207 * to avoid reentrancy. The callback will not wait until anything is
208 * painted to the screen because there will be nothing on the screen. The
209 * timing of this callback is not guaranteed and may be deprioritized by
210 * the browser because it is not affecting the user experience.
212 * <strong>Off-screen instances</strong>
213 * If the context is bound to an instance that is currently not visible (for
214 * example, scrolled out of view) it will behave like the "unbound context"
217 * <strong>Detaching a context</strong>
218 * If you detach a context from a module instance, any pending flush
219 * callbacks will be converted into the "unbound context" case.
221 * <strong>Released contexts</strong>
222 * A callback may or may not get called even if you have released all
223 * of your references to the context. This scenario can occur if there are
224 * internal references to the context suggesting it has not been internally
225 * destroyed (for example, if it is still bound to an instance) or due to
226 * other implementation details. As a result, you should be careful to
227 * check that flush callbacks are for the context you expect and that
228 * you're capable of handling callbacks for unreferenced contexts.
230 * <strong>Shutdown</strong>
231 * If a module instance is removed when a flush is pending, the
232 * callback will not be executed.
234 * @param[in] graphics_2d The 2D Graphics resource.
235 * @param[in] callback A <code>CompletionCallback</code> to be called when
236 * the image has been painted on the screen.
238 * @return Returns <code>PP_OK</code> on success or
239 * <code>PP_ERROR_BADRESOURCE</code> if the graphics context is invalid,
240 * <code>PP_ERROR_BADARGUMENT</code> if the callback is null and flush is
241 * being called from the main thread of the module, or
242 * <code>PP_ERROR_INPROGRESS</code> if a flush is already pending that has
243 * not issued its callback yet. In the failure case, nothing will be updated
244 * and no callback will be scheduled.
247 [in] PP_Resource graphics_2d
,
248 [in] PP_CompletionCallback
callback);
251 * SetScale() sets the scale factor that will be applied when painting the
252 * graphics context onto the output device. Typically, if rendering at device
253 * resolution is desired, the context would be created with the width and
254 * height scaled up by the view's GetDeviceScale and SetScale called with a
255 * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
256 * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
257 * 2.0, one would call Create with a size of (w=400, h=200) and then call
258 * SetScale with 0.5. One would then treat each pixel in the context as a
259 * single device pixel.
261 * @param[in] resource A <code>Graphics2D</code> context resource.
262 * @param[in] scale The scale to apply when painting.
264 * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
265 * the resource is invalid or the scale factor is 0 or less.
269 [in] PP_Resource resource
,
273 * GetScale() gets the scale factor that will be applied when painting the
274 * graphics context onto the output device.
276 * @param[in] resource A <code>Graphics2D</code> context resource.
278 * @return Returns the scale factor for the graphics context. If the resource
279 * is not a valid <code>Graphics2D</code> context, this will return 0.0.
283 [in] PP_Resource resource
);