1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/layer.h"
9 #include "base/command_line.h"
10 #include "base/debug/trace_event.h"
11 #include "base/json/json_writer.h"
12 #include "base/logging.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "cc/base/scoped_ptr_algorithm.h"
15 #include "cc/layers/content_layer.h"
16 #include "cc/layers/delegated_renderer_layer.h"
17 #include "cc/layers/picture_layer.h"
18 #include "cc/layers/solid_color_layer.h"
19 #include "cc/layers/texture_layer.h"
20 #include "cc/output/copy_output_request.h"
21 #include "cc/output/delegated_frame_data.h"
22 #include "cc/output/filter_operation.h"
23 #include "cc/output/filter_operations.h"
24 #include "cc/resources/transferable_resource.h"
25 #include "ui/compositor/compositor_switches.h"
26 #include "ui/compositor/dip_util.h"
27 #include "ui/compositor/layer_animator.h"
28 #include "ui/gfx/animation/animation.h"
29 #include "ui/gfx/canvas.h"
30 #include "ui/gfx/display.h"
31 #include "ui/gfx/interpolated_transform.h"
32 #include "ui/gfx/point3_f.h"
33 #include "ui/gfx/point_conversions.h"
34 #include "ui/gfx/size_conversions.h"
38 const ui::Layer
* GetRoot(const ui::Layer
* layer
) {
39 while (layer
->parent())
40 layer
= layer
->parent();
44 struct UIImplSidePaintingStatus
{
45 UIImplSidePaintingStatus()
46 : enabled(ui::IsUIImplSidePaintingEnabled()) {
50 base::LazyInstance
<UIImplSidePaintingStatus
> g_ui_impl_side_painting_status
=
51 LAZY_INSTANCE_INITIALIZER
;
58 : type_(LAYER_TEXTURED
),
62 force_render_surface_(false),
63 fills_bounds_opaquely_(true),
64 fills_bounds_completely_(false),
65 background_blur_radius_(0),
66 layer_saturation_(0.0f
),
67 layer_brightness_(0.0f
),
68 layer_grayscale_(0.0f
),
69 layer_inverted_(false),
71 layer_mask_back_link_(NULL
),
77 device_scale_factor_(1.0f
) {
81 Layer::Layer(LayerType type
)
86 force_render_surface_(false),
87 fills_bounds_opaquely_(true),
88 fills_bounds_completely_(false),
89 background_blur_radius_(0),
90 layer_saturation_(0.0f
),
91 layer_brightness_(0.0f
),
92 layer_grayscale_(0.0f
),
93 layer_inverted_(false),
95 layer_mask_back_link_(NULL
),
101 device_scale_factor_(1.0f
) {
106 // Destroying the animator may cause observers to use the layer (and
107 // indirectly the WebLayer). Destroy the animator first so that the WebLayer
110 animator_
->SetDelegate(NULL
);
113 compositor_
->SetRootLayer(NULL
);
115 parent_
->Remove(this);
118 if (layer_mask_back_link_
)
119 layer_mask_back_link_
->SetMaskLayer(NULL
);
120 for (size_t i
= 0; i
< children_
.size(); ++i
)
121 children_
[i
]->parent_
= NULL
;
122 cc_layer_
->RemoveLayerAnimationEventObserver(this);
123 cc_layer_
->RemoveFromParent();
127 bool Layer::UsingPictureLayer() {
128 return g_ui_impl_side_painting_status
.Get().enabled
;
131 Compositor
* Layer::GetCompositor() {
132 return GetRoot(this)->compositor_
;
135 float Layer::opacity() const {
136 return cc_layer_
->opacity();
139 void Layer::SetCompositor(Compositor
* compositor
) {
140 // This function must only be called to set the compositor on the root layer,
142 DCHECK(!compositor
|| !compositor_
);
143 DCHECK(!compositor
|| compositor
->root_layer() == this);
146 RemoveAnimatorsInTreeFromCollection(
147 compositor_
->layer_animator_collection());
149 compositor_
= compositor
;
151 OnDeviceScaleFactorChanged(compositor
->device_scale_factor());
152 SendPendingThreadedAnimations();
153 AddAnimatorsInTreeToCollection(compositor_
->layer_animator_collection());
157 void Layer::Add(Layer
* child
) {
158 DCHECK(!child
->compositor_
);
160 child
->parent_
->Remove(child
);
161 child
->parent_
= this;
162 children_
.push_back(child
);
163 cc_layer_
->AddChild(child
->cc_layer_
);
164 child
->OnDeviceScaleFactorChanged(device_scale_factor_
);
166 child
->SendPendingThreadedAnimations();
167 LayerAnimatorCollection
* collection
= GetLayerAnimatorCollection();
169 child
->AddAnimatorsInTreeToCollection(collection
);
172 void Layer::Remove(Layer
* child
) {
173 // Current bounds are used to calculate offsets when layers are reparented.
174 // Stop (and complete) an ongoing animation to update the bounds immediately.
175 LayerAnimator
* child_animator
= child
->animator_
;
177 child_animator
->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS
);
178 LayerAnimatorCollection
* collection
= GetLayerAnimatorCollection();
180 child
->RemoveAnimatorsInTreeFromCollection(collection
);
182 std::vector
<Layer
*>::iterator i
=
183 std::find(children_
.begin(), children_
.end(), child
);
184 DCHECK(i
!= children_
.end());
186 child
->parent_
= NULL
;
187 child
->cc_layer_
->RemoveFromParent();
190 void Layer::StackAtTop(Layer
* child
) {
191 if (children_
.size() <= 1 || child
== children_
.back())
192 return; // Already in front.
193 StackAbove(child
, children_
.back());
196 void Layer::StackAbove(Layer
* child
, Layer
* other
) {
197 StackRelativeTo(child
, other
, true);
200 void Layer::StackAtBottom(Layer
* child
) {
201 if (children_
.size() <= 1 || child
== children_
.front())
202 return; // Already on bottom.
203 StackBelow(child
, children_
.front());
206 void Layer::StackBelow(Layer
* child
, Layer
* other
) {
207 StackRelativeTo(child
, other
, false);
210 bool Layer::Contains(const Layer
* other
) const {
211 for (const Layer
* parent
= other
; parent
; parent
= parent
->parent()) {
218 void Layer::SetAnimator(LayerAnimator
* animator
) {
220 animator
->SetDelegate(this);
221 animator_
= animator
;
224 LayerAnimator
* Layer::GetAnimator() {
225 if (!animator_
.get())
226 SetAnimator(LayerAnimator::CreateDefaultAnimator());
227 return animator_
.get();
230 void Layer::SetTransform(const gfx::Transform
& transform
) {
231 GetAnimator()->SetTransform(transform
);
234 gfx::Transform
Layer::GetTargetTransform() const {
235 if (animator_
.get() && animator_
->IsAnimatingProperty(
236 LayerAnimationElement::TRANSFORM
)) {
237 return animator_
->GetTargetTransform();
242 void Layer::SetBounds(const gfx::Rect
& bounds
) {
243 GetAnimator()->SetBounds(bounds
);
246 void Layer::SetSubpixelPositionOffset(const gfx::Vector2dF offset
) {
247 subpixel_position_offset_
= offset
;
251 gfx::Rect
Layer::GetTargetBounds() const {
252 if (animator_
.get() && animator_
->IsAnimatingProperty(
253 LayerAnimationElement::BOUNDS
)) {
254 return animator_
->GetTargetBounds();
259 void Layer::SetMasksToBounds(bool masks_to_bounds
) {
260 cc_layer_
->SetMasksToBounds(masks_to_bounds
);
263 bool Layer::GetMasksToBounds() const {
264 return cc_layer_
->masks_to_bounds();
267 void Layer::SetOpacity(float opacity
) {
268 GetAnimator()->SetOpacity(opacity
);
271 float Layer::GetCombinedOpacity() const {
272 float opacity
= this->opacity();
273 Layer
* current
= this->parent_
;
275 opacity
*= current
->opacity();
276 current
= current
->parent_
;
281 void Layer::SetBackgroundBlur(int blur_radius
) {
282 background_blur_radius_
= blur_radius
;
284 SetLayerBackgroundFilters();
287 void Layer::SetLayerSaturation(float saturation
) {
288 layer_saturation_
= saturation
;
292 void Layer::SetLayerBrightness(float brightness
) {
293 GetAnimator()->SetBrightness(brightness
);
296 float Layer::GetTargetBrightness() const {
297 if (animator_
.get() && animator_
->IsAnimatingProperty(
298 LayerAnimationElement::BRIGHTNESS
)) {
299 return animator_
->GetTargetBrightness();
301 return layer_brightness();
304 void Layer::SetLayerGrayscale(float grayscale
) {
305 GetAnimator()->SetGrayscale(grayscale
);
308 float Layer::GetTargetGrayscale() const {
309 if (animator_
.get() && animator_
->IsAnimatingProperty(
310 LayerAnimationElement::GRAYSCALE
)) {
311 return animator_
->GetTargetGrayscale();
313 return layer_grayscale();
316 void Layer::SetLayerInverted(bool inverted
) {
317 layer_inverted_
= inverted
;
321 void Layer::SetMaskLayer(Layer
* layer_mask
) {
322 // The provided mask should not have a layer mask itself.
323 DCHECK(!layer_mask
||
324 (!layer_mask
->layer_mask_layer() &&
325 layer_mask
->children().empty() &&
326 !layer_mask
->layer_mask_back_link_
));
327 DCHECK(!layer_mask_back_link_
);
328 if (layer_mask_
== layer_mask
)
330 // We need to de-reference the currently linked object so that no problem
331 // arises if the mask layer gets deleted before this object.
333 layer_mask_
->layer_mask_back_link_
= NULL
;
334 layer_mask_
= layer_mask
;
335 cc_layer_
->SetMaskLayer(
336 layer_mask
? layer_mask
->cc_layer() : NULL
);
337 // We need to reference the linked object so that it can properly break the
338 // link to us when it gets deleted.
340 layer_mask
->layer_mask_back_link_
= this;
341 layer_mask
->OnDeviceScaleFactorChanged(device_scale_factor_
);
345 void Layer::SetBackgroundZoom(float zoom
, int inset
) {
349 SetLayerBackgroundFilters();
352 void Layer::SetAlphaShape(scoped_ptr
<SkRegion
> region
) {
353 alpha_shape_
= region
.Pass();
358 void Layer::SetLayerFilters() {
359 cc::FilterOperations filters
;
360 if (layer_saturation_
) {
361 filters
.Append(cc::FilterOperation::CreateSaturateFilter(
364 if (layer_grayscale_
) {
365 filters
.Append(cc::FilterOperation::CreateGrayscaleFilter(
369 filters
.Append(cc::FilterOperation::CreateInvertFilter(1.0));
370 // Brightness goes last, because the resulting colors neeed clamping, which
371 // cause further color matrix filters to be applied separately. In this order,
372 // they all can be combined in a single pass.
373 if (layer_brightness_
) {
374 filters
.Append(cc::FilterOperation::CreateSaturatingBrightnessFilter(
378 filters
.Append(cc::FilterOperation::CreateAlphaThresholdFilter(
379 *alpha_shape_
, 1.f
, 0.f
));
382 cc_layer_
->SetFilters(filters
);
385 void Layer::SetLayerBackgroundFilters() {
386 cc::FilterOperations filters
;
388 filters
.Append(cc::FilterOperation::CreateZoomFilter(zoom_
, zoom_inset_
));
390 if (background_blur_radius_
) {
391 filters
.Append(cc::FilterOperation::CreateBlurFilter(
392 background_blur_radius_
));
395 cc_layer_
->SetBackgroundFilters(filters
);
398 float Layer::GetTargetOpacity() const {
399 if (animator_
.get() && animator_
->IsAnimatingProperty(
400 LayerAnimationElement::OPACITY
))
401 return animator_
->GetTargetOpacity();
405 void Layer::SetVisible(bool visible
) {
406 GetAnimator()->SetVisibility(visible
);
409 bool Layer::GetTargetVisibility() const {
410 if (animator_
.get() && animator_
->IsAnimatingProperty(
411 LayerAnimationElement::VISIBILITY
))
412 return animator_
->GetTargetVisibility();
416 bool Layer::IsDrawn() const {
417 const Layer
* layer
= this;
418 while (layer
&& layer
->visible_
)
419 layer
= layer
->parent_
;
420 return layer
== NULL
;
423 bool Layer::ShouldDraw() const {
424 return type_
!= LAYER_NOT_DRAWN
&& GetCombinedOpacity() > 0.0f
;
428 void Layer::ConvertPointToLayer(const Layer
* source
,
431 if (source
== target
)
434 const Layer
* root_layer
= GetRoot(source
);
435 CHECK_EQ(root_layer
, GetRoot(target
));
437 if (source
!= root_layer
)
438 source
->ConvertPointForAncestor(root_layer
, point
);
439 if (target
!= root_layer
)
440 target
->ConvertPointFromAncestor(root_layer
, point
);
443 bool Layer::GetTargetTransformRelativeTo(const Layer
* ancestor
,
444 gfx::Transform
* transform
) const {
445 const Layer
* p
= this;
446 for (; p
&& p
!= ancestor
; p
= p
->parent()) {
447 gfx::Transform translation
;
448 translation
.Translate(static_cast<float>(p
->bounds().x()),
449 static_cast<float>(p
->bounds().y()));
450 // Use target transform so that result will be correct once animation is
452 if (!p
->GetTargetTransform().IsIdentity())
453 transform
->ConcatTransform(p
->GetTargetTransform());
454 transform
->ConcatTransform(translation
);
456 return p
== ancestor
;
459 void Layer::SetFillsBoundsOpaquely(bool fills_bounds_opaquely
) {
460 if (fills_bounds_opaquely_
== fills_bounds_opaquely
)
463 fills_bounds_opaquely_
= fills_bounds_opaquely
;
465 cc_layer_
->SetContentsOpaque(fills_bounds_opaquely
);
468 void Layer::SetFillsBoundsCompletely(bool fills_bounds_completely
) {
469 fills_bounds_completely_
= fills_bounds_completely
;
472 void Layer::SwitchToLayer(scoped_refptr
<cc::Layer
> new_layer
) {
473 // Finish animations being handled by cc_layer_.
474 if (animator_
.get()) {
475 animator_
->StopAnimatingProperty(LayerAnimationElement::TRANSFORM
);
476 animator_
->StopAnimatingProperty(LayerAnimationElement::OPACITY
);
479 if (texture_layer_
.get())
480 texture_layer_
->ClearClient();
481 // TODO(piman): delegated_renderer_layer_ cleanup.
483 cc_layer_
->RemoveAllChildren();
484 if (cc_layer_
->parent()) {
485 cc_layer_
->parent()->ReplaceChild(cc_layer_
, new_layer
);
487 cc_layer_
->SetLayerClient(NULL
);
488 cc_layer_
->RemoveLayerAnimationEventObserver(this);
489 new_layer
->SetOpacity(cc_layer_
->opacity());
490 new_layer
->SetTransform(cc_layer_
->transform());
491 new_layer
->SetPosition(cc_layer_
->position());
493 cc_layer_
= new_layer
.get();
494 content_layer_
= NULL
;
495 solid_color_layer_
= NULL
;
496 texture_layer_
= NULL
;
497 delegated_renderer_layer_
= NULL
;
499 cc_layer_
->AddLayerAnimationEventObserver(this);
500 for (size_t i
= 0; i
< children_
.size(); ++i
) {
501 DCHECK(children_
[i
]->cc_layer_
);
502 cc_layer_
->AddChild(children_
[i
]->cc_layer_
);
504 cc_layer_
->SetLayerClient(this);
505 cc_layer_
->SetTransformOrigin(gfx::Point3F());
506 cc_layer_
->SetContentsOpaque(fills_bounds_opaquely_
);
507 cc_layer_
->SetForceRenderSurface(force_render_surface_
);
508 cc_layer_
->SetIsDrawable(type_
!= LAYER_NOT_DRAWN
);
509 cc_layer_
->SetHideLayerAndSubtree(!visible_
);
512 void Layer::SwitchCCLayerForTest() {
513 scoped_refptr
<cc::Layer
> new_layer
;
514 if (Layer::UsingPictureLayer())
515 new_layer
= cc::PictureLayer::Create(this);
517 new_layer
= cc::ContentLayer::Create(this);
518 SwitchToLayer(new_layer
);
519 content_layer_
= new_layer
;
522 void Layer::SetTextureMailbox(
523 const cc::TextureMailbox
& mailbox
,
524 scoped_ptr
<cc::SingleReleaseCallback
> release_callback
,
525 gfx::Size texture_size_in_dip
) {
526 DCHECK_EQ(type_
, LAYER_TEXTURED
);
527 DCHECK(!solid_color_layer_
.get());
528 DCHECK(mailbox
.IsValid());
529 DCHECK(release_callback
);
530 if (!texture_layer_
) {
531 scoped_refptr
<cc::TextureLayer
> new_layer
=
532 cc::TextureLayer::CreateForMailbox(this);
533 new_layer
->SetFlipped(true);
534 SwitchToLayer(new_layer
);
535 texture_layer_
= new_layer
;
537 if (mailbox_release_callback_
)
538 mailbox_release_callback_
->Run(0, false);
539 mailbox_release_callback_
= release_callback
.Pass();
541 SetTextureSize(texture_size_in_dip
);
544 void Layer::SetTextureSize(gfx::Size texture_size_in_dip
) {
545 DCHECK(texture_layer_
.get());
546 if (frame_size_in_dip_
== texture_size_in_dip
)
548 frame_size_in_dip_
= texture_size_in_dip
;
549 RecomputeDrawsContentAndUVRect();
550 texture_layer_
->SetNeedsDisplay();
553 void Layer::SetShowDelegatedContent(cc::DelegatedFrameProvider
* frame_provider
,
554 gfx::Size frame_size_in_dip
) {
555 DCHECK_EQ(type_
, LAYER_TEXTURED
);
557 scoped_refptr
<cc::DelegatedRendererLayer
> new_layer
=
558 cc::DelegatedRendererLayer::Create(frame_provider
);
559 SwitchToLayer(new_layer
);
560 delegated_renderer_layer_
= new_layer
;
562 frame_size_in_dip_
= frame_size_in_dip
;
563 RecomputeDrawsContentAndUVRect();
566 void Layer::SetShowPaintedContent() {
567 if (content_layer_
.get())
570 scoped_refptr
<cc::Layer
> new_layer
;
571 if (Layer::UsingPictureLayer())
572 new_layer
= cc::PictureLayer::Create(this);
574 new_layer
= cc::ContentLayer::Create(this);
575 SwitchToLayer(new_layer
);
576 content_layer_
= new_layer
;
578 mailbox_
= cc::TextureMailbox();
579 if (mailbox_release_callback_
) {
580 mailbox_release_callback_
->Run(0, false);
581 mailbox_release_callback_
.reset();
583 RecomputeDrawsContentAndUVRect();
586 void Layer::SetColor(SkColor color
) { GetAnimator()->SetColor(color
); }
588 bool Layer::SchedulePaint(const gfx::Rect
& invalid_rect
) {
589 if (type_
== LAYER_SOLID_COLOR
|| (!delegate_
&& !mailbox_
.IsValid()))
592 damaged_region_
.op(invalid_rect
.x(),
594 invalid_rect
.right(),
595 invalid_rect
.bottom(),
596 SkRegion::kUnion_Op
);
601 void Layer::ScheduleDraw() {
602 Compositor
* compositor
= GetCompositor();
604 compositor
->ScheduleDraw();
607 void Layer::SendDamagedRects() {
608 if ((delegate_
|| mailbox_
.IsValid()) && !damaged_region_
.isEmpty()) {
609 for (SkRegion::Iterator
iter(damaged_region_
); !iter
.done(); iter
.next()) {
610 const SkIRect
& sk_damaged
= iter
.rect();
615 sk_damaged
.height());
616 cc_layer_
->SetNeedsDisplayRect(damaged
);
618 damaged_region_
.setEmpty();
620 for (size_t i
= 0; i
< children_
.size(); ++i
)
621 children_
[i
]->SendDamagedRects();
624 void Layer::CompleteAllAnimations() {
625 std::vector
<scoped_refptr
<LayerAnimator
> > animators
;
626 CollectAnimators(&animators
);
627 std::for_each(animators
.begin(), animators
.end(),
628 std::mem_fun(&LayerAnimator::StopAnimating
));
631 void Layer::SuppressPaint() {
635 for (size_t i
= 0; i
< children_
.size(); ++i
)
636 children_
[i
]->SuppressPaint();
639 void Layer::OnDeviceScaleFactorChanged(float device_scale_factor
) {
640 if (device_scale_factor_
== device_scale_factor
)
643 animator_
->StopAnimatingProperty(LayerAnimationElement::TRANSFORM
);
644 device_scale_factor_
= device_scale_factor
;
645 RecomputeDrawsContentAndUVRect();
647 SchedulePaint(gfx::Rect(bounds_
.size()));
649 delegate_
->OnDeviceScaleFactorChanged(device_scale_factor
);
650 for (size_t i
= 0; i
< children_
.size(); ++i
)
651 children_
[i
]->OnDeviceScaleFactorChanged(device_scale_factor
);
653 layer_mask_
->OnDeviceScaleFactorChanged(device_scale_factor
);
656 void Layer::RequestCopyOfOutput(scoped_ptr
<cc::CopyOutputRequest
> request
) {
657 cc_layer_
->RequestCopyOfOutput(request
.Pass());
660 void Layer::PaintContents(SkCanvas
* sk_canvas
,
661 const gfx::Rect
& clip
,
663 ContentLayerClient::GraphicsContextStatus gc_status
) {
664 TRACE_EVENT0("ui", "Layer::PaintContents");
665 scoped_ptr
<gfx::Canvas
> canvas(gfx::Canvas::CreateCanvasWithoutScaling(
666 sk_canvas
, device_scale_factor_
));
668 delegate_
->OnPaintLayer(canvas
.get());
671 bool Layer::FillsBoundsCompletely() const { return fills_bounds_completely_
; }
673 bool Layer::PrepareTextureMailbox(
674 cc::TextureMailbox
* mailbox
,
675 scoped_ptr
<cc::SingleReleaseCallback
>* release_callback
,
676 bool use_shared_memory
) {
677 if (!mailbox_release_callback_
)
680 *release_callback
= mailbox_release_callback_
.Pass();
684 void Layer::SetForceRenderSurface(bool force
) {
685 if (force_render_surface_
== force
)
688 force_render_surface_
= force
;
689 cc_layer_
->SetForceRenderSurface(force_render_surface_
);
692 class LayerDebugInfo
: public base::debug::ConvertableToTraceFormat
{
694 explicit LayerDebugInfo(std::string name
) : name_(name
) { }
695 virtual void AppendAsTraceFormat(std::string
* out
) const OVERRIDE
{
696 base::DictionaryValue dictionary
;
697 dictionary
.SetString("layer_name", name_
);
698 base::JSONWriter::Write(&dictionary
, out
);
702 virtual ~LayerDebugInfo() { }
706 scoped_refptr
<base::debug::ConvertableToTraceFormat
> Layer::TakeDebugInfo() {
707 return new LayerDebugInfo(name_
);
710 void Layer::OnAnimationStarted(const cc::AnimationEvent
& event
) {
712 animator_
->OnThreadedAnimationStarted(event
);
715 void Layer::CollectAnimators(
716 std::vector
<scoped_refptr
<LayerAnimator
> >* animators
) {
718 animators
->push_back(animator_
);
719 std::for_each(children_
.begin(), children_
.end(),
720 std::bind2nd(std::mem_fun(&Layer::CollectAnimators
),
724 void Layer::StackRelativeTo(Layer
* child
, Layer
* other
, bool above
) {
725 DCHECK_NE(child
, other
);
726 DCHECK_EQ(this, child
->parent());
727 DCHECK_EQ(this, other
->parent());
729 const size_t child_i
=
730 std::find(children_
.begin(), children_
.end(), child
) - children_
.begin();
731 const size_t other_i
=
732 std::find(children_
.begin(), children_
.end(), other
) - children_
.begin();
733 if ((above
&& child_i
== other_i
+ 1) || (!above
&& child_i
+ 1 == other_i
))
736 const size_t dest_i
=
738 (child_i
< other_i
? other_i
: other_i
+ 1) :
739 (child_i
< other_i
? other_i
- 1 : other_i
);
740 children_
.erase(children_
.begin() + child_i
);
741 children_
.insert(children_
.begin() + dest_i
, child
);
743 child
->cc_layer_
->RemoveFromParent();
744 cc_layer_
->InsertChild(child
->cc_layer_
, dest_i
);
747 bool Layer::ConvertPointForAncestor(const Layer
* ancestor
,
748 gfx::Point
* point
) const {
749 gfx::Transform transform
;
750 bool result
= GetTargetTransformRelativeTo(ancestor
, &transform
);
751 gfx::Point3F
p(*point
);
752 transform
.TransformPoint(&p
);
753 *point
= gfx::ToFlooredPoint(p
.AsPointF());
757 bool Layer::ConvertPointFromAncestor(const Layer
* ancestor
,
758 gfx::Point
* point
) const {
759 gfx::Transform transform
;
760 bool result
= GetTargetTransformRelativeTo(ancestor
, &transform
);
761 gfx::Point3F
p(*point
);
762 transform
.TransformPointReverse(&p
);
763 *point
= gfx::ToFlooredPoint(p
.AsPointF());
767 void Layer::SetBoundsFromAnimation(const gfx::Rect
& bounds
) {
768 if (bounds
== bounds_
)
771 base::Closure closure
;
773 closure
= delegate_
->PrepareForLayerBoundsChange();
774 bool was_move
= bounds_
.size() == bounds
.size();
777 RecomputeDrawsContentAndUVRect();
780 if (!closure
.is_null())
784 // Don't schedule a draw if we're invisible. We'll schedule one
785 // automatically when we get visible.
789 // Always schedule a paint, even if we're invisible.
790 SchedulePaint(gfx::Rect(bounds
.size()));
794 void Layer::SetTransformFromAnimation(const gfx::Transform
& transform
) {
795 cc_layer_
->SetTransform(transform
);
798 void Layer::SetOpacityFromAnimation(float opacity
) {
799 cc_layer_
->SetOpacity(opacity
);
803 void Layer::SetVisibilityFromAnimation(bool visible
) {
804 if (visible_
== visible
)
808 cc_layer_
->SetHideLayerAndSubtree(!visible_
);
811 void Layer::SetBrightnessFromAnimation(float brightness
) {
812 layer_brightness_
= brightness
;
816 void Layer::SetGrayscaleFromAnimation(float grayscale
) {
817 layer_grayscale_
= grayscale
;
821 void Layer::SetColorFromAnimation(SkColor color
) {
822 DCHECK_EQ(type_
, LAYER_SOLID_COLOR
);
823 solid_color_layer_
->SetBackgroundColor(color
);
824 SetFillsBoundsOpaquely(SkColorGetA(color
) == 0xFF);
827 void Layer::ScheduleDrawForAnimation() {
831 const gfx::Rect
& Layer::GetBoundsForAnimation() const {
835 gfx::Transform
Layer::GetTransformForAnimation() const {
839 float Layer::GetOpacityForAnimation() const {
843 bool Layer::GetVisibilityForAnimation() const {
847 float Layer::GetBrightnessForAnimation() const {
848 return layer_brightness();
851 float Layer::GetGrayscaleForAnimation() const {
852 return layer_grayscale();
855 SkColor
Layer::GetColorForAnimation() const {
856 // WebColor is equivalent to SkColor, per WebColor.h.
857 // The NULL check is here since this is invoked regardless of whether we have
858 // been configured as LAYER_SOLID_COLOR.
859 return solid_color_layer_
.get() ?
860 solid_color_layer_
->background_color() : SK_ColorBLACK
;
863 float Layer::GetDeviceScaleFactor() const {
864 return device_scale_factor_
;
867 void Layer::AddThreadedAnimation(scoped_ptr
<cc::Animation
> animation
) {
869 // Until this layer has a compositor (and hence cc_layer_ has a
870 // LayerTreeHost), addAnimation will fail.
872 cc_layer_
->AddAnimation(animation
.Pass());
874 pending_threaded_animations_
.push_back(animation
.Pass());
879 struct HasAnimationId
{
880 HasAnimationId(int id
): id_(id
) {
883 bool operator()(cc::Animation
* animation
) const {
884 return animation
->id() == id_
;
893 void Layer::RemoveThreadedAnimation(int animation_id
) {
895 if (pending_threaded_animations_
.size() == 0) {
896 cc_layer_
->RemoveAnimation(animation_id
);
900 pending_threaded_animations_
.erase(
901 cc::remove_if(&pending_threaded_animations_
,
902 pending_threaded_animations_
.begin(),
903 pending_threaded_animations_
.end(),
904 HasAnimationId(animation_id
)),
905 pending_threaded_animations_
.end());
908 LayerAnimatorCollection
* Layer::GetLayerAnimatorCollection() {
909 Compositor
* compositor
= GetCompositor();
910 return compositor
? compositor
->layer_animator_collection() : NULL
;
913 void Layer::SendPendingThreadedAnimations() {
914 for (cc::ScopedPtrVector
<cc::Animation
>::iterator it
=
915 pending_threaded_animations_
.begin();
916 it
!= pending_threaded_animations_
.end();
918 cc_layer_
->AddAnimation(pending_threaded_animations_
.take(it
));
920 pending_threaded_animations_
.clear();
922 for (size_t i
= 0; i
< children_
.size(); ++i
)
923 children_
[i
]->SendPendingThreadedAnimations();
926 void Layer::CreateWebLayer() {
927 if (type_
== LAYER_SOLID_COLOR
) {
928 solid_color_layer_
= cc::SolidColorLayer::Create();
929 cc_layer_
= solid_color_layer_
.get();
931 if (Layer::UsingPictureLayer())
932 content_layer_
= cc::PictureLayer::Create(this);
934 content_layer_
= cc::ContentLayer::Create(this);
935 cc_layer_
= content_layer_
.get();
937 cc_layer_
->SetTransformOrigin(gfx::Point3F());
938 cc_layer_
->SetContentsOpaque(true);
939 cc_layer_
->SetIsDrawable(type_
!= LAYER_NOT_DRAWN
);
940 cc_layer_
->AddLayerAnimationEventObserver(this);
941 cc_layer_
->SetLayerClient(this);
945 gfx::Transform
Layer::transform() const {
946 return cc_layer_
->transform();
949 void Layer::RecomputeDrawsContentAndUVRect() {
951 gfx::Size
size(bounds_
.size());
952 if (texture_layer_
.get()) {
953 size
.SetToMin(frame_size_in_dip_
);
954 gfx::PointF
uv_top_left(0.f
, 0.f
);
955 gfx::PointF
uv_bottom_right(
956 static_cast<float>(size
.width()) / frame_size_in_dip_
.width(),
957 static_cast<float>(size
.height()) / frame_size_in_dip_
.height());
958 texture_layer_
->SetUV(uv_top_left
, uv_bottom_right
);
959 } else if (delegated_renderer_layer_
.get()) {
960 size
.SetToMin(frame_size_in_dip_
);
962 cc_layer_
->SetBounds(size
);
965 void Layer::RecomputePosition() {
966 cc_layer_
->SetPosition(bounds_
.origin() + subpixel_position_offset_
);
969 void Layer::AddAnimatorsInTreeToCollection(
970 LayerAnimatorCollection
* collection
) {
973 animator_
->AddToCollection(collection
);
977 std::bind2nd(std::mem_fun(&Layer::AddAnimatorsInTreeToCollection
),
981 void Layer::RemoveAnimatorsInTreeFromCollection(
982 LayerAnimatorCollection
* collection
) {
985 animator_
->RemoveFromCollection(collection
);
989 std::bind2nd(std::mem_fun(&Layer::RemoveAnimatorsInTreeFromCollection
),
993 bool Layer::IsAnimating() const {
994 return animator_
&& animator_
->is_animating();