Change ScopedPtrHashMap's 2nd template parameter
[chromium-blink-merge.git] / cc / output / direct_renderer.cc
blobe1c95e29c932c8a678557abd35a214ef0d9dd5dd
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/direct_renderer.h"
7 #include <utility>
8 #include <vector>
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/metrics/histogram.h"
13 #include "base/trace_event/trace_event.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/bsp_tree.h"
16 #include "cc/output/bsp_walk_action.h"
17 #include "cc/output/copy_output_request.h"
18 #include "cc/quads/draw_quad.h"
19 #include "ui/gfx/geometry/rect_conversions.h"
20 #include "ui/gfx/transform.h"
22 static gfx::Transform OrthoProjectionMatrix(float left,
23 float right,
24 float bottom,
25 float top) {
26 // Use the standard formula to map the clipping frustum to the cube from
27 // [-1, -1, -1] to [1, 1, 1].
28 float delta_x = right - left;
29 float delta_y = top - bottom;
30 gfx::Transform proj;
31 if (!delta_x || !delta_y)
32 return proj;
33 proj.matrix().set(0, 0, 2.0f / delta_x);
34 proj.matrix().set(0, 3, -(right + left) / delta_x);
35 proj.matrix().set(1, 1, 2.0f / delta_y);
36 proj.matrix().set(1, 3, -(top + bottom) / delta_y);
38 // Z component of vertices is always set to zero as we don't use the depth
39 // buffer while drawing.
40 proj.matrix().set(2, 2, 0);
42 return proj;
45 static gfx::Transform window_matrix(int x, int y, int width, int height) {
46 gfx::Transform canvas;
48 // Map to window position and scale up to pixel coordinates.
49 canvas.Translate3d(x, y, 0);
50 canvas.Scale3d(width, height, 0);
52 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
53 canvas.Translate3d(0.5, 0.5, 0.5);
54 canvas.Scale3d(0.5, 0.5, 0.5);
56 return canvas;
59 namespace cc {
61 DirectRenderer::DrawingFrame::DrawingFrame()
62 : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
65 DirectRenderer::DrawingFrame::~DrawingFrame() {}
68 // static
69 gfx::RectF DirectRenderer::QuadVertexRect() {
70 return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
73 // static
74 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
75 const gfx::Transform& quad_transform,
76 const gfx::RectF& quad_rect) {
77 *quad_rect_transform = quad_transform;
78 quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
79 0.5 * quad_rect.height() + quad_rect.y());
80 quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
83 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
84 const gfx::Rect& draw_rect,
85 const gfx::Rect& viewport_rect,
86 const gfx::Size& surface_size) {
87 DCHECK_GE(viewport_rect.x(), 0);
88 DCHECK_GE(viewport_rect.y(), 0);
89 DCHECK_LE(viewport_rect.right(), surface_size.width());
90 DCHECK_LE(viewport_rect.bottom(), surface_size.height());
91 bool flip_y = FlippedFramebuffer(frame);
92 if (flip_y) {
93 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
94 draw_rect.right(),
95 draw_rect.bottom(),
96 draw_rect.y());
97 } else {
98 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
99 draw_rect.right(),
100 draw_rect.y(),
101 draw_rect.bottom());
104 gfx::Rect window_rect = viewport_rect;
105 if (flip_y)
106 window_rect.set_y(surface_size.height() - viewport_rect.bottom());
107 frame->window_matrix = window_matrix(window_rect.x(),
108 window_rect.y(),
109 window_rect.width(),
110 window_rect.height());
111 current_draw_rect_ = draw_rect;
112 current_viewport_rect_ = viewport_rect;
113 current_surface_size_ = surface_size;
114 current_window_space_viewport_ = window_rect;
117 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
118 const DrawingFrame* frame,
119 const gfx::Rect& draw_rect) const {
120 gfx::Rect window_rect = draw_rect;
121 window_rect -= current_draw_rect_.OffsetFromOrigin();
122 window_rect += current_viewport_rect_.OffsetFromOrigin();
123 if (FlippedFramebuffer(frame))
124 window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
125 return window_rect;
128 DirectRenderer::DirectRenderer(RendererClient* client,
129 const RendererSettings* settings,
130 OutputSurface* output_surface,
131 ResourceProvider* resource_provider)
132 : Renderer(client, settings),
133 output_surface_(output_surface),
134 resource_provider_(resource_provider),
135 overlay_processor_(
136 new OverlayProcessor(output_surface, resource_provider)) {
137 overlay_processor_->Initialize();
140 DirectRenderer::~DirectRenderer() {}
142 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
143 const gfx::Vector2d& amount) {
144 enlarge_pass_texture_amount_ = amount;
147 void DirectRenderer::DecideRenderPassAllocationsForFrame(
148 const RenderPassList& render_passes_in_draw_order) {
149 base::hash_map<RenderPassId, gfx::Size> render_passes_in_frame;
150 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
151 render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
152 render_passes_in_draw_order[i]->id,
153 RenderPassTextureSize(render_passes_in_draw_order[i])));
155 std::vector<RenderPassId> passes_to_delete;
156 for (auto pass_iter = render_pass_textures_.begin();
157 pass_iter != render_pass_textures_.end(); ++pass_iter) {
158 base::hash_map<RenderPassId, gfx::Size>::const_iterator it =
159 render_passes_in_frame.find(pass_iter->first);
160 if (it == render_passes_in_frame.end()) {
161 passes_to_delete.push_back(pass_iter->first);
162 continue;
165 gfx::Size required_size = it->second;
166 ScopedResource* texture = pass_iter->second;
167 DCHECK(texture);
169 bool size_appropriate = texture->size().width() >= required_size.width() &&
170 texture->size().height() >= required_size.height();
171 if (texture->id() && !size_appropriate)
172 texture->Free();
175 // Delete RenderPass textures from the previous frame that will not be used
176 // again.
177 for (size_t i = 0; i < passes_to_delete.size(); ++i)
178 render_pass_textures_.erase(passes_to_delete[i]);
180 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
181 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
182 scoped_ptr<ScopedResource> texture =
183 ScopedResource::Create(resource_provider_);
184 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
185 texture.Pass());
190 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
191 float device_scale_factor,
192 const gfx::Rect& device_viewport_rect,
193 const gfx::Rect& device_clip_rect,
194 bool disable_picture_quad_image_filtering) {
195 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
196 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
197 render_passes_in_draw_order->size());
199 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
200 DCHECK(root_render_pass);
202 DrawingFrame frame;
203 frame.render_passes_in_draw_order = render_passes_in_draw_order;
204 frame.root_render_pass = root_render_pass;
205 frame.root_damage_rect = Capabilities().using_partial_swap
206 ? root_render_pass->damage_rect
207 : root_render_pass->output_rect;
208 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
209 frame.device_viewport_rect = device_viewport_rect;
210 frame.device_clip_rect = device_clip_rect;
211 frame.disable_picture_quad_image_filtering =
212 disable_picture_quad_image_filtering;
214 if (root_render_pass->copy_requests.empty()) {
215 // If we have any copy requests, we can't remove any quads for overlays,
216 // otherwise the framebuffer will be missing the overlay contents.
217 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
218 &frame.overlay_list);
221 EnsureBackbuffer();
223 // Only reshape when we know we are going to draw. Otherwise, the reshape
224 // can leave the window at the wrong size if we never draw and the proper
225 // viewport size is never set.
226 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
228 BeginDrawingFrame(&frame);
229 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
230 RenderPass* pass = render_passes_in_draw_order->at(i);
231 DrawRenderPass(&frame, pass);
233 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
234 pass->copy_requests.begin();
235 it != pass->copy_requests.end();
236 ++it) {
237 if (it != pass->copy_requests.begin()) {
238 // Doing a readback is destructive of our state on Mac, so make sure
239 // we restore the state between readbacks. http://crbug.com/99393.
240 UseRenderPass(&frame, pass);
242 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
245 FinishDrawingFrame(&frame);
247 render_passes_in_draw_order->clear();
250 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
251 const DrawingFrame* frame) {
252 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
254 if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
255 !frame->current_render_pass->copy_requests.empty())
256 return render_pass_scissor;
258 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
259 if (frame->current_render_pass->transform_to_root_target.GetInverse(
260 &inverse_transform)) {
261 // Only intersect inverse-projected damage if the transform is invertible.
262 gfx::Rect damage_rect_in_render_pass_space =
263 MathUtil::ProjectEnclosingClippedRect(inverse_transform,
264 frame->root_damage_rect);
265 render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
268 return render_pass_scissor;
271 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
272 if (frame->current_render_pass != frame->root_render_pass)
273 return false;
275 return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
278 gfx::Rect DirectRenderer::DeviceClipRectInDrawSpace(
279 const DrawingFrame* frame) const {
280 gfx::Rect device_clip_rect = frame->device_clip_rect;
281 device_clip_rect -= current_viewport_rect_.OffsetFromOrigin();
282 device_clip_rect += current_draw_rect_.OffsetFromOrigin();
283 return device_clip_rect;
286 gfx::Rect DirectRenderer::DeviceViewportRectInDrawSpace(
287 const DrawingFrame* frame) const {
288 gfx::Rect device_viewport_rect = frame->device_viewport_rect;
289 device_viewport_rect -= current_viewport_rect_.OffsetFromOrigin();
290 device_viewport_rect += current_draw_rect_.OffsetFromOrigin();
291 return device_viewport_rect;
294 gfx::Rect DirectRenderer::OutputSurfaceRectInDrawSpace(
295 const DrawingFrame* frame) const {
296 if (frame->current_render_pass == frame->root_render_pass) {
297 gfx::Rect output_surface_rect(output_surface_->SurfaceSize());
298 output_surface_rect -= current_viewport_rect_.OffsetFromOrigin();
299 output_surface_rect += current_draw_rect_.OffsetFromOrigin();
300 return output_surface_rect;
301 } else {
302 return frame->current_render_pass->output_rect;
306 bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
307 const gfx::Rect& render_pass_scissor) {
308 if (render_pass_scissor.IsEmpty())
309 return true;
311 if (quad.isClipped()) {
312 gfx::Rect r = quad.clipRect();
313 r.Intersect(render_pass_scissor);
314 return r.IsEmpty();
317 return false;
320 void DirectRenderer::SetScissorStateForQuad(
321 const DrawingFrame* frame,
322 const DrawQuad& quad,
323 const gfx::Rect& render_pass_scissor,
324 bool use_render_pass_scissor) {
325 if (use_render_pass_scissor) {
326 gfx::Rect quad_scissor_rect = render_pass_scissor;
327 if (quad.isClipped())
328 quad_scissor_rect.Intersect(quad.clipRect());
329 SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
330 return;
331 } else if (quad.isClipped()) {
332 SetScissorTestRectInDrawSpace(frame, quad.clipRect());
333 return;
336 EnsureScissorTestDisabled();
339 void DirectRenderer::SetScissorTestRectInDrawSpace(
340 const DrawingFrame* frame,
341 const gfx::Rect& draw_space_rect) {
342 gfx::Rect window_space_rect =
343 MoveFromDrawToWindowSpace(frame, draw_space_rect);
344 SetScissorTestRect(window_space_rect);
347 void DirectRenderer::FinishDrawingQuadList() {}
349 void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
350 DrawingFrame* frame,
351 const gfx::Rect& render_pass_scissor,
352 bool use_render_pass_scissor) {
353 SetScissorStateForQuad(frame, *poly.original_ref(), render_pass_scissor,
354 use_render_pass_scissor);
356 // If the poly has not been split, then it is just a normal DrawQuad,
357 // and we should save any extra processing that would have to be done.
358 if (!poly.is_split()) {
359 DoDrawQuad(frame, poly.original_ref(), NULL);
360 return;
363 std::vector<gfx::QuadF> quads;
364 poly.ToQuads2D(&quads);
365 for (size_t i = 0; i < quads.size(); ++i) {
366 DoDrawQuad(frame, poly.original_ref(), &quads[i]);
370 void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
371 DrawingFrame* frame,
372 const gfx::Rect& render_pass_scissor,
373 bool use_render_pass_scissor) {
374 if (poly_list->empty()) {
375 return;
378 BspTree bsp_tree(poly_list);
379 BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
380 use_render_pass_scissor);
381 bsp_tree.TraverseWithActionHandler(&action_handler);
382 DCHECK(poly_list->empty());
385 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
386 const RenderPass* render_pass) {
387 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
388 if (!UseRenderPass(frame, render_pass))
389 return;
391 const gfx::Rect surface_rect_in_draw_space =
392 OutputSurfaceRectInDrawSpace(frame);
393 gfx::Rect render_pass_scissor_in_draw_space = surface_rect_in_draw_space;
395 if (frame->current_render_pass == frame->root_render_pass) {
396 render_pass_scissor_in_draw_space.Intersect(
397 DeviceViewportRectInDrawSpace(frame));
400 if (Capabilities().using_partial_swap) {
401 render_pass_scissor_in_draw_space.Intersect(
402 ComputeScissorRectForRenderPass(frame));
405 if (NeedDeviceClip(frame)) {
406 render_pass_scissor_in_draw_space.Intersect(
407 DeviceClipRectInDrawSpace(frame));
410 bool render_pass_is_clipped =
411 !render_pass_scissor_in_draw_space.Contains(surface_rect_in_draw_space);
412 bool is_root_render_pass =
413 frame->current_render_pass == frame->root_render_pass;
414 bool has_external_stencil_test =
415 is_root_render_pass && output_surface_->HasExternalStencilTest();
416 bool should_clear_surface =
417 !has_external_stencil_test &&
418 (!is_root_render_pass || settings_->should_clear_root_render_pass);
420 // If |has_external_stencil_test| we can't discard or clear. Make sure we
421 // don't need to.
422 DCHECK_IMPLIES(has_external_stencil_test,
423 !frame->current_render_pass->has_transparent_background);
425 SurfaceInitializationMode mode;
426 if (should_clear_surface && render_pass_is_clipped) {
427 mode = SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR;
428 } else if (should_clear_surface) {
429 mode = SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR;
430 } else {
431 mode = SURFACE_INITIALIZATION_MODE_PRESERVE;
434 PrepareSurfaceForPass(
435 frame, mode,
436 MoveFromDrawToWindowSpace(frame, render_pass_scissor_in_draw_space));
438 const QuadList& quad_list = render_pass->quad_list;
439 ScopedPtrDeque<DrawPolygon> poly_list;
441 int next_polygon_id = 0;
442 int last_sorting_context_id = 0;
443 for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
444 ++it) {
445 const DrawQuad& quad = **it;
446 gfx::QuadF send_quad(quad.visible_rect);
448 if (render_pass_is_clipped &&
449 ShouldSkipQuad(quad, render_pass_scissor_in_draw_space)) {
450 continue;
453 if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
454 last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
455 FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
456 render_pass_is_clipped);
459 // This layer is in a 3D sorting context so we add it to the list of
460 // polygons to go into the BSP tree.
461 if (quad.shared_quad_state->sorting_context_id != 0) {
462 scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
463 *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
464 if (new_polygon->points().size() > 2u) {
465 poly_list.push_back(new_polygon.Pass());
467 continue;
470 // We are not in a 3d sorting context, so we should draw the quad normally.
471 SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space,
472 render_pass_is_clipped);
474 DoDrawQuad(frame, &quad, nullptr);
476 FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
477 render_pass_is_clipped);
478 FinishDrawingQuadList();
481 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
482 const RenderPass* render_pass) {
483 frame->current_render_pass = render_pass;
484 frame->current_texture = NULL;
485 if (render_pass == frame->root_render_pass) {
486 BindFramebufferToOutputSurface(frame);
487 InitializeViewport(frame,
488 render_pass->output_rect,
489 frame->device_viewport_rect,
490 output_surface_->SurfaceSize());
491 return true;
494 ScopedResource* texture = render_pass_textures_.get(render_pass->id);
495 DCHECK(texture);
497 gfx::Size size = RenderPassTextureSize(render_pass);
498 size.Enlarge(enlarge_pass_texture_amount_.x(),
499 enlarge_pass_texture_amount_.y());
500 if (!texture->id()) {
501 texture->Allocate(
502 size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, RGBA_8888);
504 DCHECK(texture->id());
506 if (BindFramebufferToTexture(frame, texture, render_pass->output_rect)) {
507 InitializeViewport(frame, render_pass->output_rect,
508 gfx::Rect(render_pass->output_rect.size()),
509 render_pass->output_rect.size());
510 return true;
513 return false;
516 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPassId id) const {
517 ScopedResource* texture = render_pass_textures_.get(id);
518 return texture && texture->id();
521 // static
522 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
523 return render_pass->output_rect.size();
526 } // namespace cc