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[chromium-blink-merge.git] / ui / compositor / layer_animation_observer.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/compositor/layer_animation_observer.h"
7 #include "ui/compositor/layer_animation_sequence.h"
9 namespace ui {
11 ////////////////////////////////////////////////////////////////////////////////
12 // LayerAnimationObserver
14 LayerAnimationObserver::LayerAnimationObserver() {
17 LayerAnimationObserver::~LayerAnimationObserver() {
18 StopObserving();
21 bool LayerAnimationObserver::RequiresNotificationWhenAnimatorDestroyed() const {
22 return false;
25 void LayerAnimationObserver::OnAttachedToSequence(
26 LayerAnimationSequence* sequence) {
29 void LayerAnimationObserver::OnDetachedFromSequence(
30 LayerAnimationSequence* sequence) {
33 void LayerAnimationObserver::StopObserving() {
34 while (!attached_sequences_.empty()) {
35 LayerAnimationSequence* sequence = *attached_sequences_.begin();
36 sequence->RemoveObserver(this);
40 void LayerAnimationObserver::AttachedToSequence(
41 LayerAnimationSequence* sequence) {
42 DCHECK(attached_sequences_.find(sequence) == attached_sequences_.end());
43 attached_sequences_.insert(sequence);
44 OnAttachedToSequence(sequence);
47 void LayerAnimationObserver::DetachedFromSequence(
48 LayerAnimationSequence* sequence, bool send_notification) {
49 if (attached_sequences_.find(sequence) != attached_sequences_.end())
50 attached_sequences_.erase(sequence);
51 if (send_notification)
52 OnDetachedFromSequence(sequence);
55 ////////////////////////////////////////////////////////////////////////////////
56 // ImplicitAnimationObserver
58 ImplicitAnimationObserver::ImplicitAnimationObserver()
59 : active_(false),
60 destroyed_(NULL),
61 first_sequence_scheduled_(false) {
64 ImplicitAnimationObserver::~ImplicitAnimationObserver() {
65 if (destroyed_)
66 *destroyed_ = true;
69 void ImplicitAnimationObserver::SetActive(bool active) {
70 active_ = active;
71 CheckCompleted();
74 void ImplicitAnimationObserver::StopObservingImplicitAnimations() {
75 SetActive(false);
76 StopObserving();
79 bool ImplicitAnimationObserver::WasAnimationAbortedForProperty(
80 LayerAnimationElement::AnimatableProperty property) const {
81 return AnimationStatusForProperty(property) == ANIMATION_STATUS_ABORTED;
84 bool ImplicitAnimationObserver::WasAnimationCompletedForProperty(
85 LayerAnimationElement::AnimatableProperty property) const {
86 return AnimationStatusForProperty(property) == ANIMATION_STATUS_COMPLETED;
89 void ImplicitAnimationObserver::OnLayerAnimationEnded(
90 LayerAnimationSequence* sequence) {
91 UpdatePropertyAnimationStatus(sequence, ANIMATION_STATUS_COMPLETED);
92 bool destroyed = false;
93 destroyed_ = &destroyed;
94 sequence->RemoveObserver(this);
95 if (destroyed)
96 return;
97 destroyed_ = NULL;
98 DCHECK(attached_sequences().find(sequence) == attached_sequences().end());
99 CheckCompleted();
102 void ImplicitAnimationObserver::OnLayerAnimationAborted(
103 LayerAnimationSequence* sequence) {
104 UpdatePropertyAnimationStatus(sequence, ANIMATION_STATUS_ABORTED);
105 bool destroyed = false;
106 destroyed_ = &destroyed;
107 sequence->RemoveObserver(this);
108 if (destroyed)
109 return;
110 destroyed_ = NULL;
111 DCHECK(attached_sequences().find(sequence) == attached_sequences().end());
112 CheckCompleted();
115 void ImplicitAnimationObserver::OnLayerAnimationScheduled(
116 LayerAnimationSequence* sequence) {
117 if (!first_sequence_scheduled_) {
118 first_sequence_scheduled_ = true;
119 OnImplicitAnimationsScheduled();
123 void ImplicitAnimationObserver::OnAttachedToSequence(
124 LayerAnimationSequence* sequence) {
127 void ImplicitAnimationObserver::OnDetachedFromSequence(
128 LayerAnimationSequence* sequence) {
129 DCHECK(attached_sequences().find(sequence) == attached_sequences().end());
130 CheckCompleted();
133 void ImplicitAnimationObserver::CheckCompleted() {
134 if (active_ && attached_sequences().empty()) {
135 active_ = false;
136 OnImplicitAnimationsCompleted();
140 void ImplicitAnimationObserver::UpdatePropertyAnimationStatus(
141 LayerAnimationSequence* sequence,
142 AnimationStatus status) {
143 LayerAnimationElement::AnimatableProperties properties =
144 sequence->properties();
145 for (unsigned i = LayerAnimationElement::FIRST_PROPERTY;
146 i != LayerAnimationElement::SENTINEL;
147 i = i << 1) {
148 if (i & properties) {
149 LayerAnimationElement::AnimatableProperty property =
150 static_cast<LayerAnimationElement::AnimatableProperty>(i);
151 property_animation_status_[property] = status;
156 ImplicitAnimationObserver::AnimationStatus
157 ImplicitAnimationObserver::AnimationStatusForProperty(
158 LayerAnimationElement::AnimatableProperty property) const {
159 PropertyAnimationStatusMap::const_iterator iter =
160 property_animation_status_.find(property);
161 return iter == property_animation_status_.end() ? ANIMATION_STATUS_UNKNOWN :
162 iter->second;
165 } // namespace ui