1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/rotator/screen_rotation_animator.h"
10 #include "ash/ash_switches.h"
11 #include "ash/display/display_controller.h"
12 #include "ash/display/display_info.h"
13 #include "ash/display/display_manager.h"
14 #include "ash/rotator/screen_rotation_animation.h"
15 #include "ash/shell.h"
16 #include "base/command_line.h"
17 #include "base/time/time.h"
18 #include "ui/aura/window.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/compositor/layer_animation_observer.h"
21 #include "ui/compositor/layer_animation_sequence.h"
22 #include "ui/compositor/layer_animator.h"
23 #include "ui/compositor/layer_owner.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/gfx/animation/tween.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/geometry/point.h"
28 #include "ui/gfx/geometry/rect.h"
29 #include "ui/gfx/geometry/rect_f.h"
30 #include "ui/gfx/transform.h"
31 #include "ui/gfx/transform_util.h"
32 #include "ui/wm/core/window_util.h"
38 // Switch value for an animation that will rotate the initial orientation's
39 // layer towards the new orientation and the new orientation's layer in to
40 // position from the initial orientation through an arc of
41 // |kPartialRotationDegrees| degrees. The initial orientation's layer will be
43 const char kPartialRotation
[] = "partial-rotation";
45 // Switch value for the same animation as |kPartialRotation| but with a much
47 const char kPartialRotationSlow
[] = "partial-rotation-slow";
49 // Switch value for an animation that will rotate both the initial and target
50 // orientation's layers from the initial orientation into the target
51 // orientation. The initial orientation's layer will be faded out as well and an
52 // interpolated scaling factor is applied to the animation so that the initial
53 // and target layers are both the same size throughout the animation.
54 const char kFullRotation
[] = "full-rotation";
56 // Switch value for the same animation as |kFullRotation| but with a much longer
58 const char kFullRotationSlow
[] = "full-rotation-slow";
60 // The number of degrees the partial rotation animations animate through.
61 const int kPartialRotationDegrees
= 20;
63 // The time it takes for the normal speed rotation animations to run.
64 const int kRotationDurationInMs
= 250;
66 // The time it takes for the slow speed rotation animations to run.
67 const int kRotationDurationSlowInMs
= 2500;
69 // Gets the current display rotation for the display with the specified
71 gfx::Display::Rotation
GetCurrentRotation(int64 display_id
) {
72 return Shell::GetInstance()
74 ->GetDisplayInfo(display_id
)
78 // Returns true if the rotation between |initial_rotation| and |new_rotation| is
80 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation
,
81 gfx::Display::Rotation new_rotation
) {
82 return (initial_rotation
+ 2) % 4 == new_rotation
;
85 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when
86 // notified that a layer animation has ended or was aborted.
87 class LayerCleanupObserver
: public ui::LayerAnimationObserver
{
89 explicit LayerCleanupObserver(
90 scoped_ptr
<ui::LayerTreeOwner
> layer_tree_owner
);
91 ~LayerCleanupObserver() override
;
93 // Get the root layer of the owned layer tree.
94 ui::Layer
* GetRootLayer();
96 // ui::LayerAnimationObserver:
97 void OnLayerAnimationEnded(ui::LayerAnimationSequence
* sequence
) override
;
98 void OnLayerAnimationAborted(ui::LayerAnimationSequence
* sequence
) override
;
99 void OnLayerAnimationScheduled(
100 ui::LayerAnimationSequence
* sequence
) override
{}
103 // ui::LayerAnimationObserver:
104 bool RequiresNotificationWhenAnimatorDestroyed() const override
{
107 void OnAttachedToSequence(ui::LayerAnimationSequence
* sequence
) override
;
108 void OnDetachedFromSequence(ui::LayerAnimationSequence
* sequence
) override
;
111 // The owned layer tree.
112 scoped_ptr
<ui::LayerTreeOwner
> layer_tree_owner_
;
114 // The LayerAnimationSequence that |this| has been attached to. Defaults to
116 ui::LayerAnimationSequence
* sequence_
;
118 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver
);
121 LayerCleanupObserver::LayerCleanupObserver(
122 scoped_ptr
<ui::LayerTreeOwner
> layer_tree_owner
)
123 : layer_tree_owner_(layer_tree_owner
.Pass()), sequence_(nullptr) {
126 LayerCleanupObserver::~LayerCleanupObserver() {
127 // We must eplicitly detach from |sequence_| because we return true from
128 // RequiresNotificationWhenAnimatorDestroyed.
130 sequence_
->RemoveObserver(this);
133 ui::Layer
* LayerCleanupObserver::GetRootLayer() {
134 return layer_tree_owner_
->root();
137 void LayerCleanupObserver::OnLayerAnimationEnded(
138 ui::LayerAnimationSequence
* sequence
) {
142 void LayerCleanupObserver::OnLayerAnimationAborted(
143 ui::LayerAnimationSequence
* sequence
) {
147 void LayerCleanupObserver::OnAttachedToSequence(
148 ui::LayerAnimationSequence
* sequence
) {
149 sequence_
= sequence
;
152 void LayerCleanupObserver::OnDetachedFromSequence(
153 ui::LayerAnimationSequence
* sequence
) {
154 DCHECK_EQ(sequence
, sequence_
);
158 // Set the screen orientation for the given |display| to |new_rotation| and
159 // animate the change.
160 void RotateScreen(int64 display_id
,
161 gfx::Display::Rotation new_rotation
,
162 base::TimeDelta duration
,
163 int rotation_degrees
,
164 int rotation_degree_offset
,
165 gfx::Tween::Type tween_type
,
167 aura::Window
* root_window
=
168 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
171 const gfx::Display::Rotation initial_orientation
=
172 GetCurrentRotation(display_id
);
174 const gfx::RectF original_screen_bounds
= root_window
->GetTargetBounds();
175 // 180 degree rotations should animate clock-wise.
176 const int rotation_factor
=
177 (initial_orientation
+ 3) % 4 == new_rotation
? 1 : -1;
179 scoped_ptr
<ui::LayerTreeOwner
> old_layer_tree
=
180 wm::RecreateLayers(root_window
);
182 // Add the cloned layer tree in to the root, so it will be rendered.
183 root_window
->layer()->Add(old_layer_tree
->root());
184 root_window
->layer()->StackAtTop(old_layer_tree
->root());
186 scoped_ptr
<LayerCleanupObserver
> layer_cleanup_observer(
187 new LayerCleanupObserver(old_layer_tree
.Pass()));
189 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id
,
192 const gfx::RectF rotated_screen_bounds
= root_window
->GetTargetBounds();
193 const gfx::Point pivot
= gfx::Point(rotated_screen_bounds
.width() / 2,
194 rotated_screen_bounds
.height() / 2);
196 gfx::Point3F new_layer_initial_scale
= gfx::Point3F(1.0f
, 1.0f
, 1.0f
);
197 gfx::Point3F old_layer_target_scale
= gfx::Point3F(1.0f
, 1.0f
, 1.0f
);
200 new_layer_initial_scale
= gfx::Point3F(
201 original_screen_bounds
.width() / rotated_screen_bounds
.width(),
202 original_screen_bounds
.height() / rotated_screen_bounds
.height(), 1.0f
);
204 old_layer_target_scale
= gfx::Point3F(
205 rotated_screen_bounds
.width() / original_screen_bounds
.width(),
206 rotated_screen_bounds
.height() / original_screen_bounds
.height(), 1.0f
);
209 // We must animate each non-cloned child layer individually because the cloned
210 // layer was added as a child to |root_window|'s layer so that it will be
212 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and
213 // its current children so that we only need to initiate two
214 // LayerAnimationSequences. One for the new layers and one for the old layer.
215 for (ui::Layer
* child_layer
: root_window
->layer()->children()) {
216 // Skip the cloned layer because it has a different animation.
217 if (child_layer
== layer_cleanup_observer
->GetRootLayer())
220 scoped_ptr
<ScreenRotationAnimation
> screen_rotation(
221 new ScreenRotationAnimation(
222 child_layer
, rotation_degrees
* rotation_factor
,
223 0 /* end_degrees */, child_layer
->opacity(),
224 1.0f
/* target_opacity */, new_layer_initial_scale
,
225 gfx::Point3F(1.0f
, 1.0f
, 1.0f
), pivot
, duration
, tween_type
));
227 ui::LayerAnimator
* animator
= child_layer
->GetAnimator();
228 animator
->set_preemption_strategy(
229 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
230 scoped_ptr
<ui::LayerAnimationSequence
> animation_sequence(
231 new ui::LayerAnimationSequence(screen_rotation
.release()));
232 animator
->StartAnimation(animation_sequence
.release());
235 // The old layer will also be transformed into the new orientation. We will
236 // translate it so that the old layer's center point aligns with the new
237 // orientation's center point and use that center point as the pivot for the
238 // rotation animation.
239 gfx::Transform translate_transform
;
240 translate_transform
.Translate(
241 (rotated_screen_bounds
.width() - original_screen_bounds
.width()) / 2,
242 (rotated_screen_bounds
.height() - original_screen_bounds
.height()) / 2);
243 layer_cleanup_observer
->GetRootLayer()->SetTransform(translate_transform
);
245 scoped_ptr
<ScreenRotationAnimation
> screen_rotation(
246 new ScreenRotationAnimation(
247 layer_cleanup_observer
->GetRootLayer(),
248 (rotation_degrees
+ rotation_degree_offset
) * rotation_factor
,
249 rotation_degree_offset
* rotation_factor
,
250 layer_cleanup_observer
->GetRootLayer()->opacity(),
251 0.0f
/* target_opacity */, gfx::Point3F(1.0f
, 1.0f
, 1.0f
),
252 old_layer_target_scale
, pivot
, duration
, tween_type
));
254 ui::LayerAnimator
* animator
=
255 layer_cleanup_observer
->GetRootLayer()->GetAnimator();
256 animator
->set_preemption_strategy(
257 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
258 scoped_ptr
<ui::LayerAnimationSequence
> animation_sequence(
259 new ui::LayerAnimationSequence(screen_rotation
.release()));
260 // Add an observer so that the cloned layers can be cleaned up with the
261 // animation completes/aborts.
262 animation_sequence
->AddObserver(layer_cleanup_observer
.release());
263 animator
->StartAnimation(animation_sequence
.release());
268 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id
)
269 : display_id_(display_id
) {
272 ScreenRotationAnimator::~ScreenRotationAnimator() {
275 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation
) {
276 const gfx::Display::Rotation current_rotation
=
277 GetCurrentRotation(display_id_
);
279 if (current_rotation
== new_rotation
)
282 const std::string switch_value
=
283 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
284 switches::kAshEnableScreenRotationAnimation
);
286 if (switch_value
.empty()) {
287 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id_
,
292 if (kPartialRotation
== switch_value
||
293 kPartialRotationSlow
== switch_value
) {
294 const int durationInMs
= (kPartialRotation
== switch_value
)
295 ? kRotationDurationInMs
296 : kRotationDurationSlowInMs
;
297 const int rotation_degree_offset
=
298 Is180DegreeFlip(current_rotation
, new_rotation
)
299 ? 180 - kPartialRotationDegrees
300 : 90 - kPartialRotationDegrees
;
302 RotateScreen(display_id_
, new_rotation
,
303 base::TimeDelta::FromMilliseconds(durationInMs
),
304 kPartialRotationDegrees
, rotation_degree_offset
,
305 gfx::Tween::FAST_OUT_LINEAR_IN
, false /* should_scale */);
306 } else if (kFullRotation
== switch_value
||
307 kFullRotationSlow
== switch_value
) {
308 const int durationInMs
= (kFullRotation
== switch_value
)
309 ? kRotationDurationInMs
310 : kRotationDurationSlowInMs
;
311 const int rotation_degrees
=
312 Is180DegreeFlip(current_rotation
, new_rotation
) ? 180 : 90;
314 RotateScreen(display_id_
, new_rotation
,
315 base::TimeDelta::FromMilliseconds(durationInMs
),
316 rotation_degrees
, 0 /* rotation_degree_offset */,
317 gfx::Tween::FAST_OUT_LINEAR_IN
, true /* should_scale */);