1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/picture_layer_tiling.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/small_map.h"
14 #include "base/logging.h"
15 #include "base/numerics/safe_conversions.h"
16 #include "base/trace_event/trace_event.h"
17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/base/math_util.h"
19 #include "cc/playback/raster_source.h"
20 #include "cc/tiles/prioritized_tile.h"
21 #include "cc/tiles/tile.h"
22 #include "cc/tiles/tile_priority.h"
23 #include "ui/gfx/geometry/point_conversions.h"
24 #include "ui/gfx/geometry/rect_conversions.h"
25 #include "ui/gfx/geometry/safe_integer_conversions.h"
26 #include "ui/gfx/geometry/size_conversions.h"
31 const float kSoonBorderDistanceViewportPercentage
= 0.15f
;
32 const float kMaxSoonBorderDistanceInScreenPixels
= 312.f
;
36 scoped_ptr
<PictureLayerTiling
> PictureLayerTiling::Create(
39 scoped_refptr
<RasterSource
> raster_source
,
40 PictureLayerTilingClient
* client
,
41 size_t max_tiles_for_interest_area
,
42 float skewport_target_time_in_seconds
,
43 int skewport_extrapolation_limit_in_content_pixels
) {
44 return make_scoped_ptr(new PictureLayerTiling(
45 tree
, contents_scale
, raster_source
, client
, max_tiles_for_interest_area
,
46 skewport_target_time_in_seconds
,
47 skewport_extrapolation_limit_in_content_pixels
));
50 PictureLayerTiling::PictureLayerTiling(
53 scoped_refptr
<RasterSource
> raster_source
,
54 PictureLayerTilingClient
* client
,
55 size_t max_tiles_for_interest_area
,
56 float skewport_target_time_in_seconds
,
57 int skewport_extrapolation_limit_in_content_pixels
)
58 : max_tiles_for_interest_area_(max_tiles_for_interest_area
),
59 skewport_target_time_in_seconds_(skewport_target_time_in_seconds
),
60 skewport_extrapolation_limit_in_content_pixels_(
61 skewport_extrapolation_limit_in_content_pixels
),
62 contents_scale_(contents_scale
),
65 raster_source_(raster_source
),
66 resolution_(NON_IDEAL_RESOLUTION
),
67 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels
),
68 can_require_tiles_for_activation_(false),
69 current_content_to_screen_scale_(0.f
),
70 has_visible_rect_tiles_(false),
71 has_skewport_rect_tiles_(false),
72 has_soon_border_rect_tiles_(false),
73 has_eventually_rect_tiles_(false),
74 all_tiles_done_(true) {
75 DCHECK(!raster_source
->IsSolidColor());
76 gfx::Size content_bounds
= gfx::ToCeiledSize(
77 gfx::ScaleSize(raster_source_
->GetSize(), contents_scale
));
78 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
80 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_
->GetSize(),
81 contents_scale
)).IsEmpty())
82 << "Tiling created with scale too small as contents become empty."
83 << " Layer bounds: " << raster_source_
->GetSize().ToString()
84 << " Contents scale: " << contents_scale
;
86 tiling_data_
.SetTilingSize(content_bounds
);
87 tiling_data_
.SetMaxTextureSize(tile_size
);
90 PictureLayerTiling::~PictureLayerTiling() {
94 float PictureLayerTiling::CalculateSoonBorderDistance(
95 const gfx::Rect
& visible_rect_in_content_space
,
96 float content_to_screen_scale
) {
97 float max_dimension
= std::max(visible_rect_in_content_space
.width(),
98 visible_rect_in_content_space
.height());
100 kMaxSoonBorderDistanceInScreenPixels
/ content_to_screen_scale
,
101 max_dimension
* kSoonBorderDistanceViewportPercentage
);
104 Tile
* PictureLayerTiling::CreateTile(int i
, int j
) {
105 TileMapKey
key(i
, j
);
106 DCHECK(tiles_
.find(key
) == tiles_
.end());
108 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
109 gfx::Rect tile_rect
= paint_rect
;
110 tile_rect
.set_size(tiling_data_
.max_texture_size());
112 if (!raster_source_
->CoversRect(tile_rect
, contents_scale_
))
115 all_tiles_done_
= false;
116 ScopedTilePtr tile
= client_
->CreateTile(contents_scale_
, tile_rect
);
117 Tile
* raw_ptr
= tile
.get();
118 tile
->set_tiling_index(i
, j
);
119 tiles_
.add(key
, tile
.Pass());
123 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
124 bool include_borders
= false;
125 for (TilingData::Iterator
iter(&tiling_data_
, live_tiles_rect_
,
128 TileMapKey
key(iter
.index());
129 TileMap::iterator find
= tiles_
.find(key
);
130 if (find
!= tiles_
.end())
133 if (ShouldCreateTileAt(key
.index_x
, key
.index_y
))
134 CreateTile(key
.index_x
, key
.index_y
);
136 VerifyLiveTilesRect(false);
139 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
140 PictureLayerTiling
* pending_twin
,
141 const Region
& layer_invalidation
) {
142 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
143 SetRasterSourceAndResize(pending_twin
->raster_source_
);
145 RemoveTilesInRegion(layer_invalidation
, false /* recreate tiles */);
147 resolution_
= pending_twin
->resolution_
;
148 bool create_missing_tiles
= false;
149 if (live_tiles_rect_
.IsEmpty()) {
150 live_tiles_rect_
= pending_twin
->live_tiles_rect();
151 create_missing_tiles
= true;
153 SetLiveTilesRect(pending_twin
->live_tiles_rect());
156 if (tiles_
.empty()) {
157 tiles_
.swap(pending_twin
->tiles_
);
158 all_tiles_done_
= pending_twin
->all_tiles_done_
;
160 while (!pending_twin
->tiles_
.empty()) {
161 TileMapKey key
= pending_twin
->tiles_
.begin()->first
;
162 tiles_
.set(key
, pending_twin
->tiles_
.take_and_erase(key
));
164 all_tiles_done_
&= pending_twin
->all_tiles_done_
;
166 DCHECK(pending_twin
->tiles_
.empty());
167 pending_twin
->all_tiles_done_
= true;
169 if (create_missing_tiles
)
170 CreateMissingTilesInLiveTilesRect();
172 VerifyLiveTilesRect(false);
174 SetTilePriorityRects(pending_twin
->current_content_to_screen_scale_
,
175 pending_twin
->current_visible_rect_
,
176 pending_twin
->current_skewport_rect_
,
177 pending_twin
->current_soon_border_rect_
,
178 pending_twin
->current_eventually_rect_
,
179 pending_twin
->current_occlusion_in_layer_space_
);
182 void PictureLayerTiling::SetRasterSourceAndResize(
183 scoped_refptr
<RasterSource
> raster_source
) {
184 DCHECK(!raster_source
->IsSolidColor());
185 gfx::Size old_layer_bounds
= raster_source_
->GetSize();
186 raster_source_
.swap(raster_source
);
187 gfx::Size new_layer_bounds
= raster_source_
->GetSize();
188 gfx::Size content_bounds
=
189 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds
, contents_scale_
));
190 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
192 if (tile_size
!= tiling_data_
.max_texture_size()) {
193 tiling_data_
.SetTilingSize(content_bounds
);
194 tiling_data_
.SetMaxTextureSize(tile_size
);
195 // When the tile size changes, the TilingData positions no longer work
196 // as valid keys to the TileMap, so just drop all tiles and clear the live
202 if (old_layer_bounds
== new_layer_bounds
)
205 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
206 // but may do so incorrectly if resizing the tiling causes the number of
207 // tiles in the tiling_data_ to change.
208 gfx::Rect
content_rect(content_bounds
);
209 int before_left
= tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.x());
210 int before_top
= tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.y());
212 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
214 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
216 // The live_tiles_rect_ is clamped to stay within the tiling size as we
218 live_tiles_rect_
.Intersect(content_rect
);
219 tiling_data_
.SetTilingSize(content_bounds
);
221 int after_right
= -1;
222 int after_bottom
= -1;
223 if (!live_tiles_rect_
.IsEmpty()) {
225 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
227 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
230 // There is no recycled twin since this is run on the pending tiling
231 // during commit, and on the active tree during activate.
232 // Drop tiles outside the new layer bounds if the layer shrank.
233 for (int i
= after_right
+ 1; i
<= before_right
; ++i
) {
234 for (int j
= before_top
; j
<= before_bottom
; ++j
)
237 for (int i
= before_left
; i
<= after_right
; ++i
) {
238 for (int j
= after_bottom
+ 1; j
<= before_bottom
; ++j
)
242 if (after_right
> before_right
) {
243 DCHECK_EQ(after_right
, before_right
+ 1);
244 for (int j
= before_top
; j
<= after_bottom
; ++j
) {
245 if (ShouldCreateTileAt(after_right
, j
))
246 CreateTile(after_right
, j
);
249 if (after_bottom
> before_bottom
) {
250 DCHECK_EQ(after_bottom
, before_bottom
+ 1);
251 for (int i
= before_left
; i
<= before_right
; ++i
) {
252 if (ShouldCreateTileAt(i
, after_bottom
))
253 CreateTile(i
, after_bottom
);
258 void PictureLayerTiling::Invalidate(const Region
& layer_invalidation
) {
259 DCHECK_IMPLIES(tree_
== ACTIVE_TREE
,
260 !client_
->GetPendingOrActiveTwinTiling(this));
261 RemoveTilesInRegion(layer_invalidation
, true /* recreate tiles */);
264 void PictureLayerTiling::RemoveTilesInRegion(const Region
& layer_invalidation
,
265 bool recreate_tiles
) {
266 // We only invalidate the active tiling when it's orphaned: it has no pending
267 // twin, so it's slated for removal in the future.
268 if (live_tiles_rect_
.IsEmpty())
270 // Pick 16 for the size of the SmallMap before it promotes to a hash_map.
271 // 4x4 tiles should cover most small invalidations, and walking a vector of
272 // 16 is fast enough. If an invalidation is huge we will fall back to a
273 // hash_map instead of a vector in the SmallMap.
274 base::SmallMap
<base::hash_map
<TileMapKey
, gfx::Rect
>, 16> remove_tiles
;
275 gfx::Rect expanded_live_tiles_rect
=
276 tiling_data_
.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_
);
277 for (Region::Iterator
iter(layer_invalidation
); iter
.has_rect();
279 gfx::Rect layer_rect
= iter
.rect();
280 // The pixels which are invalid in content space.
281 gfx::Rect invalid_content_rect
=
282 gfx::ScaleToEnclosingRect(layer_rect
, contents_scale_
);
283 // Consider tiles inside the live tiles rect even if only their border
284 // pixels intersect the invalidation. But don't consider tiles outside
285 // the live tiles rect with the same conditions, as they won't exist.
286 gfx::Rect coverage_content_rect
= invalid_content_rect
;
287 int border_pixels
= tiling_data_
.border_texels();
288 coverage_content_rect
.Inset(-border_pixels
, -border_pixels
);
289 // Avoid needless work by not bothering to invalidate where there aren't
291 coverage_content_rect
.Intersect(expanded_live_tiles_rect
);
292 if (coverage_content_rect
.IsEmpty())
294 // Since the content_rect includes border pixels already, don't include
295 // borders when iterating to avoid double counting them.
296 bool include_borders
= false;
297 for (TilingData::Iterator
iter(&tiling_data_
, coverage_content_rect
,
300 // This also adds the TileMapKey to the map.
301 remove_tiles
[TileMapKey(iter
.index())].Union(invalid_content_rect
);
305 for (const auto& pair
: remove_tiles
) {
306 const TileMapKey
& key
= pair
.first
;
307 const gfx::Rect
& invalid_content_rect
= pair
.second
;
308 // TODO(danakj): This old_tile will not exist if we are committing to a
309 // pending tree since there is no tile there to remove, which prevents
310 // tiles from knowing the invalidation rect and content id. crbug.com/490847
311 ScopedTilePtr old_tile
= TakeTileAt(key
.index_x
, key
.index_y
);
312 if (recreate_tiles
&& old_tile
) {
313 if (Tile
* tile
= CreateTile(key
.index_x
, key
.index_y
))
314 tile
->SetInvalidated(invalid_content_rect
, old_tile
->id());
319 bool PictureLayerTiling::ShouldCreateTileAt(int i
, int j
) const {
320 // Active tree should always create a tile. The reason for this is that active
321 // tree represents content that we draw on screen, which means that whenever
322 // we check whether a tile should exist somewhere, the answer is yes. This
323 // doesn't mean it will actually be created (if raster source doesn't cover
324 // the tile for instance). Pending tree, on the other hand, should only be
325 // creating tiles that are different from the current active tree, which is
326 // represented by the logic in the rest of the function.
327 if (tree_
== ACTIVE_TREE
)
330 // If the pending tree has no active twin, then it needs to create all tiles.
331 const PictureLayerTiling
* active_twin
=
332 client_
->GetPendingOrActiveTwinTiling(this);
336 // Pending tree will override the entire active tree if indices don't match.
337 if (!TilingMatchesTileIndices(active_twin
))
340 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
341 gfx::Rect tile_rect
= paint_rect
;
342 tile_rect
.set_size(tiling_data_
.max_texture_size());
344 // If the active tree can't create a tile, because of its raster source, then
345 // the pending tree should create one.
346 if (!active_twin
->raster_source()->CoversRect(tile_rect
, contents_scale()))
349 const Region
* layer_invalidation
= client_
->GetPendingInvalidation();
350 gfx::Rect layer_rect
=
351 gfx::ScaleToEnclosingRect(tile_rect
, 1.f
/ contents_scale());
353 // If this tile is invalidated, then the pending tree should create one.
354 if (layer_invalidation
&& layer_invalidation
->Intersects(layer_rect
))
357 // If the active tree doesn't have a tile here, but it's in the pending tree's
358 // visible rect, then the pending tree should create a tile. This can happen
359 // if the pending visible rect is outside of the active tree's live tiles
360 // rect. In those situations, we need to block activation until we're ready to
361 // display content, which will have to come from the pending tree.
362 if (!active_twin
->TileAt(i
, j
) && current_visible_rect_
.Intersects(tile_rect
))
365 // In all other cases, the pending tree doesn't need to create a tile.
369 bool PictureLayerTiling::TilingMatchesTileIndices(
370 const PictureLayerTiling
* twin
) const {
371 return tiling_data_
.max_texture_size() ==
372 twin
->tiling_data_
.max_texture_size();
375 PictureLayerTiling::CoverageIterator::CoverageIterator()
386 PictureLayerTiling::CoverageIterator::CoverageIterator(
387 const PictureLayerTiling
* tiling
,
389 const gfx::Rect
& dest_rect
)
391 dest_rect_(dest_rect
),
392 dest_to_content_scale_(0),
401 if (dest_rect_
.IsEmpty())
404 dest_to_content_scale_
= tiling_
->contents_scale_
/ dest_scale
;
406 gfx::Rect content_rect
=
407 gfx::ScaleToEnclosingRect(dest_rect_
,
408 dest_to_content_scale_
,
409 dest_to_content_scale_
);
410 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
411 // check for non-intersection first.
412 content_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
413 if (content_rect
.IsEmpty())
416 left_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(content_rect
.x());
417 top_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(content_rect
.y());
418 right_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(
419 content_rect
.right() - 1);
420 bottom_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(
421 content_rect
.bottom() - 1);
428 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
431 PictureLayerTiling::CoverageIterator
&
432 PictureLayerTiling::CoverageIterator::operator++() {
433 if (tile_j_
> bottom_
)
436 bool first_time
= tile_i_
< left_
;
437 bool new_row
= false;
439 if (tile_i_
> right_
) {
443 if (tile_j_
> bottom_
) {
444 current_tile_
= NULL
;
449 current_tile_
= tiling_
->TileAt(tile_i_
, tile_j_
);
451 // Calculate the current geometry rect. Due to floating point rounding
452 // and ToEnclosingRect, tiles might overlap in destination space on the
454 gfx::Rect last_geometry_rect
= current_geometry_rect_
;
456 gfx::Rect content_rect
= tiling_
->tiling_data_
.TileBounds(tile_i_
, tile_j_
);
458 current_geometry_rect_
=
459 gfx::ScaleToEnclosingRect(content_rect
,
460 1 / dest_to_content_scale_
,
461 1 / dest_to_content_scale_
);
463 current_geometry_rect_
.Intersect(dest_rect_
);
468 // Iteration happens left->right, top->bottom. Running off the bottom-right
469 // edge is handled by the intersection above with dest_rect_. Here we make
470 // sure that the new current geometry rect doesn't overlap with the last.
474 min_left
= dest_rect_
.x();
475 min_top
= last_geometry_rect
.bottom();
477 min_left
= last_geometry_rect
.right();
478 min_top
= last_geometry_rect
.y();
481 int inset_left
= std::max(0, min_left
- current_geometry_rect_
.x());
482 int inset_top
= std::max(0, min_top
- current_geometry_rect_
.y());
483 current_geometry_rect_
.Inset(inset_left
, inset_top
, 0, 0);
486 DCHECK_EQ(last_geometry_rect
.right(), current_geometry_rect_
.x());
487 DCHECK_EQ(last_geometry_rect
.bottom(), current_geometry_rect_
.bottom());
488 DCHECK_EQ(last_geometry_rect
.y(), current_geometry_rect_
.y());
494 gfx::Rect
PictureLayerTiling::CoverageIterator::geometry_rect() const {
495 return current_geometry_rect_
;
498 gfx::RectF
PictureLayerTiling::CoverageIterator::texture_rect() const {
499 gfx::PointF tex_origin
=
500 tiling_
->tiling_data_
.TileBoundsWithBorder(tile_i_
, tile_j_
).origin();
502 // Convert from dest space => content space => texture space.
503 gfx::RectF
texture_rect(current_geometry_rect_
);
504 texture_rect
.Scale(dest_to_content_scale_
,
505 dest_to_content_scale_
);
506 texture_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
507 if (texture_rect
.IsEmpty())
509 texture_rect
.Offset(-tex_origin
.OffsetFromOrigin());
514 ScopedTilePtr
PictureLayerTiling::TakeTileAt(int i
, int j
) {
515 TileMap::iterator found
= tiles_
.find(TileMapKey(i
, j
));
516 if (found
== tiles_
.end())
518 return tiles_
.take_and_erase(found
);
521 bool PictureLayerTiling::RemoveTileAt(int i
, int j
) {
522 TileMap::iterator found
= tiles_
.find(TileMapKey(i
, j
));
523 if (found
== tiles_
.end())
529 void PictureLayerTiling::Reset() {
530 live_tiles_rect_
= gfx::Rect();
532 all_tiles_done_
= true;
535 gfx::Rect
PictureLayerTiling::ComputeSkewport(
536 double current_frame_time_in_seconds
,
537 const gfx::Rect
& visible_rect_in_content_space
) const {
538 gfx::Rect skewport
= visible_rect_in_content_space
;
539 if (skewport
.IsEmpty())
542 if (visible_rect_history_
[1].frame_time_in_seconds
== 0.0)
545 double time_delta
= current_frame_time_in_seconds
-
546 visible_rect_history_
[1].frame_time_in_seconds
;
547 if (time_delta
== 0.0)
550 double extrapolation_multiplier
=
551 skewport_target_time_in_seconds_
/ time_delta
;
553 int old_x
= visible_rect_history_
[1].visible_rect_in_content_space
.x();
554 int old_y
= visible_rect_history_
[1].visible_rect_in_content_space
.y();
556 visible_rect_history_
[1].visible_rect_in_content_space
.right();
558 visible_rect_history_
[1].visible_rect_in_content_space
.bottom();
560 int new_x
= visible_rect_in_content_space
.x();
561 int new_y
= visible_rect_in_content_space
.y();
562 int new_right
= visible_rect_in_content_space
.right();
563 int new_bottom
= visible_rect_in_content_space
.bottom();
565 // Compute the maximum skewport based on
566 // |skewport_extrapolation_limit_in_content_pixels_|.
567 gfx::Rect max_skewport
= skewport
;
568 max_skewport
.Inset(-skewport_extrapolation_limit_in_content_pixels_
,
569 -skewport_extrapolation_limit_in_content_pixels_
);
571 // Inset the skewport by the needed adjustment.
572 skewport
.Inset(extrapolation_multiplier
* (new_x
- old_x
),
573 extrapolation_multiplier
* (new_y
- old_y
),
574 extrapolation_multiplier
* (old_right
- new_right
),
575 extrapolation_multiplier
* (old_bottom
- new_bottom
));
577 // Ensure that visible rect is contained in the skewport.
578 skewport
.Union(visible_rect_in_content_space
);
580 // Clip the skewport to |max_skewport|. This needs to happen after the
581 // union in case intersecting would have left the empty rect.
582 skewport
.Intersect(max_skewport
);
584 // Due to limits in int's representation, it is possible that the two
585 // operations above (union and intersect) result in an empty skewport. To
586 // avoid any unpleasant situations like that, union the visible rect again to
587 // ensure that skewport.Contains(visible_rect_in_content_space) is always
589 skewport
.Union(visible_rect_in_content_space
);
594 bool PictureLayerTiling::ComputeTilePriorityRects(
595 const gfx::Rect
& viewport_in_layer_space
,
596 float ideal_contents_scale
,
597 double current_frame_time_in_seconds
,
598 const Occlusion
& occlusion_in_layer_space
) {
599 // If we have, or had occlusions, mark the tiles as 'not done' to ensure that
600 // we reiterate the tiles for rasterization.
601 if (occlusion_in_layer_space
.HasOcclusion() ||
602 current_occlusion_in_layer_space_
.HasOcclusion()) {
603 set_all_tiles_done(false);
606 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds
,
607 viewport_in_layer_space
)) {
608 // This should never be zero for the purposes of has_ever_been_updated().
609 DCHECK_NE(current_frame_time_in_seconds
, 0.0);
612 gfx::Rect visible_rect_in_content_space
=
613 gfx::ScaleToEnclosingRect(viewport_in_layer_space
, contents_scale_
);
615 if (tiling_size().IsEmpty()) {
616 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
617 visible_rect_in_content_space
);
618 last_viewport_in_layer_space_
= viewport_in_layer_space
;
622 // Calculate the skewport.
623 gfx::Rect skewport
= ComputeSkewport(current_frame_time_in_seconds
,
624 visible_rect_in_content_space
);
625 DCHECK(skewport
.Contains(visible_rect_in_content_space
));
627 // Calculate the eventually/live tiles rect.
628 gfx::Size tile_size
= tiling_data_
.max_texture_size();
629 int64 eventually_rect_area
=
630 max_tiles_for_interest_area_
* tile_size
.width() * tile_size
.height();
632 gfx::Rect eventually_rect
=
633 ExpandRectEquallyToAreaBoundedBy(visible_rect_in_content_space
,
634 eventually_rect_area
,
635 gfx::Rect(tiling_size()),
638 DCHECK(eventually_rect
.IsEmpty() ||
639 gfx::Rect(tiling_size()).Contains(eventually_rect
))
640 << "tiling_size: " << tiling_size().ToString()
641 << " eventually_rect: " << eventually_rect
.ToString();
643 // Calculate the soon border rect.
644 float content_to_screen_scale
= ideal_contents_scale
/ contents_scale_
;
645 gfx::Rect soon_border_rect
= visible_rect_in_content_space
;
646 float border
= CalculateSoonBorderDistance(visible_rect_in_content_space
,
647 content_to_screen_scale
);
648 soon_border_rect
.Inset(-border
, -border
, -border
, -border
);
650 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
651 visible_rect_in_content_space
);
652 last_viewport_in_layer_space_
= viewport_in_layer_space
;
654 SetTilePriorityRects(content_to_screen_scale
, visible_rect_in_content_space
,
655 skewport
, soon_border_rect
, eventually_rect
,
656 occlusion_in_layer_space
);
657 SetLiveTilesRect(eventually_rect
);
661 void PictureLayerTiling::SetTilePriorityRects(
662 float content_to_screen_scale
,
663 const gfx::Rect
& visible_rect_in_content_space
,
664 const gfx::Rect
& skewport
,
665 const gfx::Rect
& soon_border_rect
,
666 const gfx::Rect
& eventually_rect
,
667 const Occlusion
& occlusion_in_layer_space
) {
668 current_visible_rect_
= visible_rect_in_content_space
;
669 current_skewport_rect_
= skewport
;
670 current_soon_border_rect_
= soon_border_rect
;
671 current_eventually_rect_
= eventually_rect
;
672 current_occlusion_in_layer_space_
= occlusion_in_layer_space
;
673 current_content_to_screen_scale_
= content_to_screen_scale
;
675 gfx::Rect
tiling_rect(tiling_size());
676 has_visible_rect_tiles_
= tiling_rect
.Intersects(current_visible_rect_
);
677 has_skewport_rect_tiles_
= tiling_rect
.Intersects(current_skewport_rect_
);
678 has_soon_border_rect_tiles_
=
679 tiling_rect
.Intersects(current_soon_border_rect_
);
680 has_eventually_rect_tiles_
= tiling_rect
.Intersects(current_eventually_rect_
);
683 void PictureLayerTiling::SetLiveTilesRect(
684 const gfx::Rect
& new_live_tiles_rect
) {
685 DCHECK(new_live_tiles_rect
.IsEmpty() ||
686 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect
))
687 << "tiling_size: " << tiling_size().ToString()
688 << " new_live_tiles_rect: " << new_live_tiles_rect
.ToString();
689 if (live_tiles_rect_
== new_live_tiles_rect
)
692 // Iterate to delete all tiles outside of our new live_tiles rect.
693 for (TilingData::DifferenceIterator
iter(&tiling_data_
, live_tiles_rect_
,
694 new_live_tiles_rect
);
696 RemoveTileAt(iter
.index_x(), iter
.index_y());
699 // Iterate to allocate new tiles for all regions with newly exposed area.
700 for (TilingData::DifferenceIterator
iter(&tiling_data_
, new_live_tiles_rect
,
703 TileMapKey
key(iter
.index());
704 if (ShouldCreateTileAt(key
.index_x
, key
.index_y
))
705 CreateTile(key
.index_x
, key
.index_y
);
708 live_tiles_rect_
= new_live_tiles_rect
;
709 VerifyLiveTilesRect(false);
712 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree
) const {
714 for (auto it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
717 TileMapKey key
= it
->first
;
718 DCHECK(key
.index_x
< tiling_data_
.num_tiles_x())
719 << this << " " << key
.index_x
<< "," << key
.index_y
<< " num_tiles_x "
720 << tiling_data_
.num_tiles_x() << " live_tiles_rect "
721 << live_tiles_rect_
.ToString();
722 DCHECK(key
.index_y
< tiling_data_
.num_tiles_y())
723 << this << " " << key
.index_x
<< "," << key
.index_y
<< " num_tiles_y "
724 << tiling_data_
.num_tiles_y() << " live_tiles_rect "
725 << live_tiles_rect_
.ToString();
726 DCHECK(tiling_data_
.TileBounds(key
.index_x
, key
.index_y
)
727 .Intersects(live_tiles_rect_
))
728 << this << " " << key
.index_x
<< "," << key
.index_y
<< " tile bounds "
729 << tiling_data_
.TileBounds(key
.index_x
, key
.index_y
).ToString()
730 << " live_tiles_rect " << live_tiles_rect_
.ToString();
735 bool PictureLayerTiling::IsTileOccluded(const Tile
* tile
) const {
736 // If this tile is not occluded on this tree, then it is not occluded.
737 if (!IsTileOccludedOnCurrentTree(tile
))
740 // Otherwise, if this is the pending tree, we're done and the tile is
742 if (tree_
== PENDING_TREE
)
745 // On the active tree however, we need to check if this tile will be
746 // unoccluded upon activation, in which case it has to be considered
748 const PictureLayerTiling
* pending_twin
=
749 client_
->GetPendingOrActiveTwinTiling(this);
751 // If there's a pending tile in the same position. Or if the pending twin
752 // would have to be creating all tiles, then we don't need to worry about
753 // occlusion on the twin.
754 if (!TilingMatchesTileIndices(pending_twin
) ||
755 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
758 return pending_twin
->IsTileOccludedOnCurrentTree(tile
);
763 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile
* tile
) const {
764 if (!current_occlusion_in_layer_space_
.HasOcclusion())
766 gfx::Rect tile_query_rect
=
767 gfx::IntersectRects(tile
->content_rect(), current_visible_rect_
);
768 // Explicitly check if the tile is outside the viewport. If so, we need to
769 // return false, since occlusion for this tile is unknown.
770 if (tile_query_rect
.IsEmpty())
773 if (contents_scale_
!= 1.f
) {
775 gfx::ScaleToEnclosingRect(tile_query_rect
, 1.f
/ contents_scale_
);
777 return current_occlusion_in_layer_space_
.IsOccluded(tile_query_rect
);
780 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile
* tile
) const {
781 if (tree_
== PENDING_TREE
) {
782 if (!can_require_tiles_for_activation_
)
785 if (resolution_
!= HIGH_RESOLUTION
)
788 if (IsTileOccluded(tile
))
791 bool tile_is_visible
=
792 tile
->content_rect().Intersects(current_visible_rect_
);
793 if (!tile_is_visible
)
796 if (client_
->RequiresHighResToDraw())
799 const PictureLayerTiling
* active_twin
=
800 client_
->GetPendingOrActiveTwinTiling(this);
801 if (!active_twin
|| !TilingMatchesTileIndices(active_twin
))
804 if (active_twin
->raster_source()->GetSize() != raster_source()->GetSize())
807 if (active_twin
->current_visible_rect_
!= current_visible_rect_
)
811 active_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index());
817 DCHECK_EQ(tree_
, ACTIVE_TREE
);
818 const PictureLayerTiling
* pending_twin
=
819 client_
->GetPendingOrActiveTwinTiling(this);
820 // If we don't have a pending tree, or the pending tree will overwrite the
821 // given tile, then it is not required for activation.
822 if (!pending_twin
|| !TilingMatchesTileIndices(pending_twin
) ||
823 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
826 // Otherwise, ask the pending twin if this tile is required for activation.
827 return pending_twin
->IsTileRequiredForActivation(tile
);
830 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile
* tile
) const {
831 if (tree_
== PENDING_TREE
)
834 if (resolution_
!= HIGH_RESOLUTION
)
837 bool tile_is_visible
= current_visible_rect_
.Intersects(tile
->content_rect());
838 if (!tile_is_visible
)
841 if (IsTileOccludedOnCurrentTree(tile
))
846 void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile
* tile
) const {
848 tile
->set_required_for_activation(IsTileRequiredForActivation(tile
));
849 tile
->set_required_for_draw(IsTileRequiredForDraw(tile
));
852 PrioritizedTile
PictureLayerTiling::MakePrioritizedTile(
854 PriorityRectType priority_rect_type
) const {
857 raster_source()->CoversRect(tile
->content_rect(), tile
->contents_scale()))
858 << "Recording rect: "
859 << gfx::ScaleToEnclosingRect(tile
->content_rect(),
860 1.f
/ tile
->contents_scale()).ToString();
862 return PrioritizedTile(tile
, raster_source(),
863 ComputePriorityForTile(tile
, priority_rect_type
),
864 IsTileOccluded(tile
));
867 std::map
<const Tile
*, PrioritizedTile
>
868 PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
869 std::map
<const Tile
*, PrioritizedTile
> result
;
870 for (const auto& key_tile_pair
: tiles_
) {
871 Tile
* tile
= key_tile_pair
.second
;
872 UpdateRequiredStatesOnTile(tile
);
873 PrioritizedTile prioritized_tile
=
874 MakePrioritizedTile(tile
, ComputePriorityRectTypeForTile(tile
));
875 result
.insert(std::make_pair(prioritized_tile
.tile(), prioritized_tile
));
880 TilePriority
PictureLayerTiling::ComputePriorityForTile(
882 PriorityRectType priority_rect_type
) const {
883 // TODO(vmpstr): See if this can be moved to iterators.
884 DCHECK_EQ(ComputePriorityRectTypeForTile(tile
), priority_rect_type
);
885 DCHECK_EQ(TileAt(tile
->tiling_i_index(), tile
->tiling_j_index()), tile
);
887 TilePriority::PriorityBin priority_bin
= client_
->HasValidTilePriorities()
889 : TilePriority::EVENTUALLY
;
890 switch (priority_rect_type
) {
892 return TilePriority(resolution_
, priority_bin
, 0);
893 case PENDING_VISIBLE_RECT
:
894 if (priority_bin
< TilePriority::SOON
)
895 priority_bin
= TilePriority::SOON
;
896 return TilePriority(resolution_
, priority_bin
, 0);
898 case SOON_BORDER_RECT
:
899 if (priority_bin
< TilePriority::SOON
)
900 priority_bin
= TilePriority::SOON
;
902 case EVENTUALLY_RECT
:
903 priority_bin
= TilePriority::EVENTUALLY
;
907 gfx::Rect tile_bounds
=
908 tiling_data_
.TileBounds(tile
->tiling_i_index(), tile
->tiling_j_index());
909 DCHECK_GT(current_content_to_screen_scale_
, 0.f
);
910 float distance_to_visible
=
911 current_visible_rect_
.ManhattanInternalDistance(tile_bounds
) *
912 current_content_to_screen_scale_
;
914 return TilePriority(resolution_
, priority_bin
, distance_to_visible
);
917 PictureLayerTiling::PriorityRectType
918 PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile
* tile
) const {
919 DCHECK_EQ(TileAt(tile
->tiling_i_index(), tile
->tiling_j_index()), tile
);
920 gfx::Rect tile_bounds
=
921 tiling_data_
.TileBounds(tile
->tiling_i_index(), tile
->tiling_j_index());
923 if (current_visible_rect_
.Intersects(tile_bounds
))
926 if (pending_visible_rect().Intersects(tile_bounds
))
927 return PENDING_VISIBLE_RECT
;
929 if (current_skewport_rect_
.Intersects(tile_bounds
))
930 return SKEWPORT_RECT
;
932 if (current_soon_border_rect_
.Intersects(tile_bounds
))
933 return SOON_BORDER_RECT
;
935 DCHECK(current_eventually_rect_
.Intersects(tile_bounds
));
936 return EVENTUALLY_RECT
;
939 void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
940 std::vector
<PrioritizedTile
>* prioritized_tiles
) const {
941 for (const auto& tile_pair
: tiles_
) {
942 Tile
* tile
= tile_pair
.second
;
943 prioritized_tiles
->push_back(
944 MakePrioritizedTile(tile
, ComputePriorityRectTypeForTile(tile
)));
948 void PictureLayerTiling::AsValueInto(
949 base::trace_event::TracedValue
* state
) const {
950 state
->SetInteger("num_tiles", base::saturated_cast
<int>(tiles_
.size()));
951 state
->SetDouble("content_scale", contents_scale_
);
952 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_
, state
);
953 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_
, state
);
954 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_
, state
);
955 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_
,
957 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state
);
960 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
962 for (TileMap::const_iterator it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
963 const Tile
* tile
= it
->second
;
964 amount
+= tile
->GPUMemoryUsageInBytes();
969 PictureLayerTiling::RectExpansionCache::RectExpansionCache()
970 : previous_target(0) {
975 // This struct represents an event at which the expending rect intersects
976 // one of its boundaries. 4 intersection events will occur during expansion.
978 enum { BOTTOM
, TOP
, LEFT
, RIGHT
} edge
;
983 // Compute the delta to expand from edges to cover target_area.
984 int ComputeExpansionDelta(int num_x_edges
, int num_y_edges
,
985 int width
, int height
,
987 // Compute coefficients for the quadratic equation:
988 // a*x^2 + b*x + c = 0
989 int a
= num_y_edges
* num_x_edges
;
990 int b
= num_y_edges
* width
+ num_x_edges
* height
;
991 int64 c
= static_cast<int64
>(width
) * height
- target_area
;
993 // Compute the delta for our edges using the quadratic equation.
995 (a
== 0) ? -c
/ b
: (-b
+ static_cast<int>(std::sqrt(
996 static_cast<int64
>(b
) * b
- 4.0 * a
* c
))) /
998 return std::max(0, delta
);
1003 gfx::Rect
PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
1004 const gfx::Rect
& starting_rect
,
1006 const gfx::Rect
& bounding_rect
,
1007 RectExpansionCache
* cache
) {
1008 if (starting_rect
.IsEmpty())
1009 return starting_rect
;
1012 cache
->previous_start
== starting_rect
&&
1013 cache
->previous_bounds
== bounding_rect
&&
1014 cache
->previous_target
== target_area
)
1015 return cache
->previous_result
;
1018 cache
->previous_start
= starting_rect
;
1019 cache
->previous_bounds
= bounding_rect
;
1020 cache
->previous_target
= target_area
;
1023 DCHECK(!bounding_rect
.IsEmpty());
1024 DCHECK_GT(target_area
, 0);
1026 // Expand the starting rect to cover target_area, if it is smaller than it.
1027 int delta
= ComputeExpansionDelta(
1028 2, 2, starting_rect
.width(), starting_rect
.height(), target_area
);
1029 gfx::Rect expanded_starting_rect
= starting_rect
;
1031 expanded_starting_rect
.Inset(-delta
, -delta
);
1033 gfx::Rect rect
= IntersectRects(expanded_starting_rect
, bounding_rect
);
1034 if (rect
.IsEmpty()) {
1035 // The starting_rect and bounding_rect are far away.
1037 cache
->previous_result
= rect
;
1040 if (delta
>= 0 && rect
== expanded_starting_rect
) {
1041 // The starting rect already covers the entire bounding_rect and isn't too
1042 // large for the target_area.
1044 cache
->previous_result
= rect
;
1048 // Continue to expand/shrink rect to let it cover target_area.
1050 // These values will be updated by the loop and uses as the output.
1051 int origin_x
= rect
.x();
1052 int origin_y
= rect
.y();
1053 int width
= rect
.width();
1054 int height
= rect
.height();
1056 // In the beginning we will consider 2 edges in each dimension.
1057 int num_y_edges
= 2;
1058 int num_x_edges
= 2;
1060 // Create an event list.
1061 EdgeEvent events
[] = {
1062 { EdgeEvent::BOTTOM
, &num_y_edges
, rect
.y() - bounding_rect
.y() },
1063 { EdgeEvent::TOP
, &num_y_edges
, bounding_rect
.bottom() - rect
.bottom() },
1064 { EdgeEvent::LEFT
, &num_x_edges
, rect
.x() - bounding_rect
.x() },
1065 { EdgeEvent::RIGHT
, &num_x_edges
, bounding_rect
.right() - rect
.right() }
1068 // Sort the events by distance (closest first).
1069 if (events
[0].distance
> events
[1].distance
) std::swap(events
[0], events
[1]);
1070 if (events
[2].distance
> events
[3].distance
) std::swap(events
[2], events
[3]);
1071 if (events
[0].distance
> events
[2].distance
) std::swap(events
[0], events
[2]);
1072 if (events
[1].distance
> events
[3].distance
) std::swap(events
[1], events
[3]);
1073 if (events
[1].distance
> events
[2].distance
) std::swap(events
[1], events
[2]);
1075 for (int event_index
= 0; event_index
< 4; event_index
++) {
1076 const EdgeEvent
& event
= events
[event_index
];
1078 int delta
= ComputeExpansionDelta(
1079 num_x_edges
, num_y_edges
, width
, height
, target_area
);
1081 // Clamp delta to our event distance.
1082 if (delta
> event
.distance
)
1083 delta
= event
.distance
;
1085 // Adjust the edge count for this kind of edge.
1088 // Apply the delta to the edges and edge events.
1089 for (int i
= event_index
; i
< 4; i
++) {
1090 switch (events
[i
].edge
) {
1091 case EdgeEvent::BOTTOM
:
1095 case EdgeEvent::TOP
:
1098 case EdgeEvent::LEFT
:
1102 case EdgeEvent::RIGHT
:
1106 events
[i
].distance
-= delta
;
1109 // If our delta is less then our event distance, we're done.
1110 if (delta
< event
.distance
)
1114 gfx::Rect
result(origin_x
, origin_y
, width
, height
);
1116 cache
->previous_result
= result
;