Fix a typo that breaks Chrome builds.
[chromium-blink-merge.git] / ppapi / api / ppb_audio.idl
blobd79ca97739ef90bd32d88dfd6527841ca85cce8a
1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
6 /**
7 * This file defines the <code>PPB_Audio</code> interface, which provides
8 * realtime stereo audio streaming capabilities.
9 */
11 label Chrome {
12 M14 = 1.0,
13 M31 = 1.1
16 /**
17 * <code>PPB_Audio_Callback</code> defines the type of an audio callback
18 * function used to fill the audio buffer with data. Please see the
19 * Create() function in the <code>PPB_Audio</code> interface for
20 * more details on this callback.
22 * @param[in] sample_buffer A buffer to fill with audio data.
23 * @param[in] buffer_size_in_bytes The size of the buffer in bytes.
24 * @param[in] latency How long before the audio data is to be presented.
25 * @param[inout] user_data An opaque pointer that was passed into
26 * <code>PPB_Audio.Create()</code>.
28 typedef void PPB_Audio_Callback([out] mem_t sample_buffer,
29 [in] uint32_t buffer_size_in_bytes,
30 [in, version=1.1] PP_TimeDelta latency,
31 [inout] mem_t user_data);
33 /**
34 * The <code>PPB_Audio</code> interface contains pointers to several functions
35 * for handling audio resources. Refer to the
36 * <a href="/native-client/devguide/coding/audio.html">Audio</a>
37 * chapter in the Developer's Guide for information on using this interface.
38 * Please see descriptions for each <code>PPB_Audio</code> and
39 * <code>PPB_AudioConfig</code> function for more details. A C example using
40 * <code>PPB_Audio</code> and <code>PPB_AudioConfig</code> follows.
42 * <strong>Example: </strong>
44 * @code
45 * void audio_callback(void* sample_buffer,
46 * uint32_t buffer_size_in_bytes,
47 * void* user_data) {
48 * ... quickly fill in the buffer with samples and return to caller ...
49 * }
51 * ...Assume the application has cached the audio configuration interface in
52 * audio_config_interface and the audio interface in
53 * audio_interface...
55 * uint32_t count = audio_config_interface->RecommendSampleFrameCount(
56 * PP_AUDIOSAMPLERATE_44100, 4096);
57 * PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit(
58 * pp_instance, PP_AUDIOSAMPLERATE_44100, count);
59 * PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config,
60 * audio_callback, NULL);
61 * audio_interface->StartPlayback(pp_audio);
63 * ...audio_callback() will now be periodically invoked on a separate thread...
64 * @endcode
66 interface PPB_Audio {
67 /**
68 * Create() creates an audio resource. No sound will be heard until
69 * StartPlayback() is called. The callback is called with the buffer address
70 * and given user data whenever the buffer needs to be filled. From within the
71 * callback, you should not call <code>PPB_Audio</code> functions. The
72 * callback will be called on a different thread than the one which created
73 * the interface. For performance-critical applications (i.e. low-latency
74 * audio), the callback should avoid blocking or calling functions that can
75 * obtain locks, such as malloc. The layout and the size of the buffer passed
76 * to the audio callback will be determined by the device configuration and is
77 * specified in the <code>AudioConfig</code> documentation.
79 * @param[in] instance A <code>PP_Instance</code> identifying one instance
80 * of a module.
81 * @param[in] config A <code>PP_Resource</code> corresponding to an audio
82 * config resource.
83 * @param[in] audio_callback A <code>PPB_Audio_Callback</code> callback
84 * function that the browser calls when it needs more samples to play.
85 * @param[in] user_data A pointer to user data used in the callback function.
87 * @return A <code>PP_Resource</code> containing the audio resource if
88 * successful or 0 if the configuration cannot be honored or the callback is
89 * null.
91 PP_Resource Create(
92 [in] PP_Instance instance,
93 [in] PP_Resource config,
94 [in] PPB_Audio_Callback audio_callback,
95 [inout] mem_t user_data);
97 /**
98 * IsAudio() determines if the provided resource is an audio resource.
100 * @param[in] resource A <code>PP_Resource</code> corresponding to a generic
101 * resource.
103 * @return A <code>PP_Bool</code> containing containing <code>PP_TRUE</code>
104 * if the given resource is an Audio resource, otherwise
105 * <code>PP_FALSE</code>.
107 PP_Bool IsAudio(
108 [in] PP_Resource resource);
111 * GetCurrrentConfig() returns an audio config resource for the given audio
112 * resource.
114 * @param[in] config A <code>PP_Resource</code> corresponding to an audio
115 * resource.
117 * @return A <code>PP_Resource</code> containing the audio config resource if
118 * successful.
120 PP_Resource GetCurrentConfig(
121 [in] PP_Resource audio);
124 * StartPlayback() starts the playback of the audio resource and begins
125 * periodically calling the callback.
127 * @param[in] config A <code>PP_Resource</code> corresponding to an audio
128 * resource.
130 * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if
131 * successful, otherwise <code>PP_FALSE</code>. Also returns
132 * <code>PP_TRUE</code> (and be a no-op) if called while playback is already
133 * in progress.
135 PP_Bool StartPlayback(
136 [in] PP_Resource audio);
139 * StopPlayback() stops the playback of the audio resource.
141 * @param[in] config A <code>PP_Resource</code> corresponding to an audio
142 * resource.
144 * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if
145 * successful, otherwise <code>PP_FALSE</code>. Also returns
146 * <code>PP_TRUE</code> (and is a no-op) if called while playback is already
147 * stopped. If a callback is in progress, StopPlayback() will block until the
148 * callback completes.
150 PP_Bool StopPlayback(
151 [in] PP_Resource audio);