Update eme_player to handle SessionType changes.
[chromium-blink-merge.git] / cc / input / input_handler.h
blob4912ac883d732af40557afc9f453abb4b63a4106
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/swap_promise_monitor.h"
13 #include "cc/input/scrollbar.h"
15 namespace gfx {
16 class Point;
17 class PointF;
18 class Vector2d;
19 class Vector2dF;
22 namespace ui { struct LatencyInfo; }
24 namespace cc {
26 class LayerScrollOffsetDelegate;
27 class ScrollElasticityHelper;
29 struct CC_EXPORT InputHandlerScrollResult {
30 InputHandlerScrollResult();
31 // Did any layer scroll as a result this ScrollBy call?
32 bool did_scroll;
33 // Was any of the scroll delta argument to this ScrollBy call not used?
34 bool did_overscroll_root;
35 // The total overscroll that has been accumulated by all ScrollBy calls that
36 // have had overscroll since the last ScrollBegin call. This resets upon a
37 // ScrollBy with no overscroll.
38 gfx::Vector2dF accumulated_root_overscroll;
39 // The amount of the scroll delta argument to this ScrollBy call that was not
40 // used for scrolling.
41 gfx::Vector2dF unused_scroll_delta;
44 class CC_EXPORT InputHandlerClient {
45 public:
46 virtual ~InputHandlerClient() {}
48 virtual void WillShutdown() = 0;
49 virtual void Animate(base::TimeTicks time) = 0;
50 virtual void MainThreadHasStoppedFlinging() = 0;
51 virtual void ReconcileElasticOverscrollAndRootScroll() = 0;
53 protected:
54 InputHandlerClient() {}
56 private:
57 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
60 // The InputHandler is a way for the embedders to interact with the impl thread
61 // side of the compositor implementation. There is one InputHandler per
62 // LayerTreeHost. To use the input handler, implement the InputHanderClient
63 // interface and bind it to the handler on the compositor thread.
64 class CC_EXPORT InputHandler {
65 public:
66 // Note these are used in a histogram. Do not reorder or delete existing
67 // entries.
68 enum ScrollStatus {
69 ScrollOnMainThread = 0,
70 ScrollStarted,
71 ScrollIgnored,
72 ScrollUnknown,
73 // This must be the last entry.
74 ScrollStatusCount
76 enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
78 // Binds a client to this handler to receive notifications. Only one client
79 // can be bound to an InputHandler. The client must live at least until the
80 // handler calls WillShutdown() on the client.
81 virtual void BindToClient(InputHandlerClient* client) = 0;
83 // Selects a layer to be scrolled at a given point in viewport (logical
84 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
85 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
86 // delegated to the main thread, or ScrollIgnored if there is nothing to be
87 // scrolled at the given coordinates.
88 virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,
89 ScrollInputType type) = 0;
91 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
92 const gfx::Vector2dF& scroll_delta) = 0;
94 // Scroll the selected layer starting at the given position. If the scroll
95 // type given to ScrollBegin was a gesture, then the scroll point and delta
96 // should be in viewport (logical pixel) coordinates. Otherwise they are in
97 // scrolling layer's (logical pixel) space. If there is no room to move the
98 // layer in the requested direction, its first ancestor layer that can be
99 // scrolled will be moved instead. The return value's |did_scroll| field is
100 // set to false if no layer can be moved in the requested direction at all,
101 // and set to true if any layer is moved.
102 // If the scroll delta hits the root layer, and the layer can no longer move,
103 // the root overscroll accumulated within this ScrollBegin() scope is reported
104 // in the return value's |accumulated_overscroll| field.
105 // Should only be called if ScrollBegin() returned ScrollStarted.
106 virtual InputHandlerScrollResult ScrollBy(
107 const gfx::Point& viewport_point,
108 const gfx::Vector2dF& scroll_delta) = 0;
110 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
111 ScrollDirection direction) = 0;
113 // Returns ScrollStarted if a layer was being actively being scrolled,
114 // ScrollIgnored if not.
115 virtual ScrollStatus FlingScrollBegin() = 0;
117 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
119 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
120 // returned ScrollStarted.
121 virtual void ScrollEnd() = 0;
123 virtual void SetRootLayerScrollOffsetDelegate(
124 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
126 // Called when the value returned by
127 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
128 // other than a SetTotalScrollOffset call.
129 // NOTE: This should only called after a valid delegate was set via a call to
130 // SetRootLayerScrollOffsetDelegate.
131 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
133 virtual void PinchGestureBegin() = 0;
134 virtual void PinchGestureUpdate(float magnify_delta,
135 const gfx::Point& anchor) = 0;
136 virtual void PinchGestureEnd() = 0;
138 // Request another callback to InputHandlerClient::Animate().
139 virtual void SetNeedsAnimate() = 0;
141 // Whether the layer under |viewport_point| is the currently scrolling layer.
142 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
143 ScrollInputType type) = 0;
145 virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_point) = 0;
147 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
148 // LatencyInfoSwapPromiseMonitor. During the life time of the
149 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
150 // is called on LayerTreeHostImpl, the original latency info will be turned
151 // into a LatencyInfoSwapPromise.
152 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
153 ui::LatencyInfo* latency) = 0;
155 virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0;
157 protected:
158 InputHandler() {}
159 virtual ~InputHandler() {}
161 private:
162 DISALLOW_COPY_AND_ASSIGN(InputHandler);
165 } // namespace cc
167 #endif // CC_INPUT_INPUT_HANDLER_H_